Best-Killer
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Everything posted by Best-Killer
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same problem nothing showing debug
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000 errors nothing showing
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i did other one pls check it gui not showing local locs = { { 1072.6, -1385.51, 13.88, 139 } } local peds = { } for i, v in ipairs ( locs ) do local x, y, z, rot = unpack ( v ) peds[i] = createPed ( 57, x, y, z, rot ) exports.SAEGJobs:create3DText ( "Lottery", { x, y, z }, { 255, 255, 0 }, nil, { } ) setElementFrozen ( peds[i], true ) addEventHandler ( "onClientPedDamage", peds[i], cancelEvent ) end function onPedClick(button, state, absX, absY, wx, wy, wz, element) if (element and getElementType(element) == "ped" and state=="down") then local x, y, z = getElementPosition(localPlayer) if (element == peds[i]) then if getDistanceBetweenPoints3D(x, y, z, wx, wy, wz)<=3 then guiSetVisible(GUIEditor.window[1], true) showCursor (true) end end end end addEventHandler("onClientClick", root, onPedClick)
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thanks work bro bro i have drug dev script and now when i add lottery peds when i click on ped when i'm not as criminal the drug dev outputchatbox showing pls tell me the problem code : local ped = createPed(29, 1602.55, -1489.33, 13.59,180) setElementFrozen ( ped, true ) function showwindowdr () local visibe = guiGetVisible(GUIEditor.window[1]) if visibe == false then showCursor(true) guiSetVisible(GUIEditor.window[1],true) end end addEvent( "showwindowdr", true ) addEventHandler ( "showwindowdr", getRootElement(), showwindowdr) function onPedClick(button, state, absX, absY, wx, wy, wz, element) if (element and getElementType(element) == "ped" and state=="down") then if getTeamName(getPlayerTeam(getLocalPlayer())) ~= "Criminals" then outputChatBox("Drug Delivery: You must be criminal.",255,0,0) return end local x, y, z = getElementPosition(localPlayer) if (element == ped) then if getDistanceBetweenPoints3D(x, y, z, wx, wy, wz)<=3 then guiSetVisible(GUIEditor.window[1], true) showCursor (true) end end end end addEventHandler("onClientClick", root, onPedClick)
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thanks but local Peds = { -- id skin , x,y,z , Rotation {14,1536.6, -1663.82, 13.55,260}, {14,1536.6, -1663.82, 13.55,260}, } for _,v in ipairs ( Peds ) do createPed(v[1],v[2],v[3],v[4],v[5]) end function onPedClick(button, state, absX, absY, wx, wy, wz, element) if (element and getElementType(element) == "ped" and state=="down") then local x, y, z = getElementPosition(localPlayer) if (element == Peds) then if getDistanceBetweenPoints3D(x, y, z, wx, wy, wz)<=3 then guiSetVisible(GUIEditor.window[1], true) showCursor (true) end end end end addEventHandler("onClientClick", root, onPedClick) when i click on the peds gui not showing
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ok guys pls how to make peds table ? i mean like : local peds = { createPed(14, 1536.6, -1663.82, 13.55,260) createPed(14, 1536.6, -1663.82, 13.55,260) } i tried with that but not working any one can tell me ?
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example wiki wiki what i need to use for that things after making gui
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i need example to make ATM's , Lottery
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i tried with that bro Marker = createMarker(618.87, 892.12, -37.13-1, "cylinder", 1.3, 255,0,0, 70, root) local team = getTeamFromName("Staff") addEventHandler("onResourceStart",resourceRoot, function () for _,players in ipairs (getElementsByType("Player")) do if getPlayerTeam(players) == team then setElementVisibleTo ( Marker, players, true ) else setElementVisibleTo ( Marker, players, false ) end end end) addEventHandler("onMarkerHit", iron_sell_marker, sell_iron) Bad Argument getElementData Expected at argument 1 got nill Bad Argument setElmentVisibleTo expected element at argument 2 got boolean
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expected element at argument 1 got nill
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i tried with that function Location2() markerlocation2 = createMarker (-2642.98, 1371.07, 7.16, "cylinder", 4,238, 44, 44, 255) blipSF = createBlipAttachedTo (markerlocation2, 51) addEventHandler( "onClientMarkerHit", markerlocation2, function ( hitPlayer, d ) if isElement(markerlocation2) then destroyElement(markerlocation2) destroyElement(blipSF) end triggerServerEvent("doPayClient2", hitPlayer, localPlayer) end ) end addEvent("finish", true) addEventHandler( "finish", root, function(vehicle) if getElementData ( "OwnerOfThisVehicle") == source then destroyElement (vehicle) end end i got that : expected element at argument 1 got string ownerOfThinsVehicle
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[/lua]addEvent("givePVehicle", true) addEventHandler( "givePVehicle", root, function() local vehicle = createVehicle (482,1605.42, -1472.97, 13.58,0,0,0) setElementData (vehicle, "OwnerOfThisVehicle", source) warpPedIntoVehicle(source, vehicle) end )[/lua]
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bad argument getElementData expected element at argument 1 got nill addEvent("PayClient", true) addEventHandler( "PayClient", root, function() givePlayerMoney(source, 2000) setPlayerWantedLevel(source, getPlayerWantedLevel(source)+1) if getElementData (vehicle, "OwnerOfThisVehicle") == source then destroyElement (vehicle) end end )
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What do you mean Job? example when player get police job or criminal job the marker showing to the player only when he get the job (police or criminal)
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oh sory i mean marker showing only when player get Job
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How to make blip showing only when player get the job !! ?
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the problem not geting localPlayer - say to some one test with u u will see
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function Location1() markerlocation1 = createMarker (2661.95, -1429.37, 29.49, "cylinder", 4, 238, 44, 44, 255) blipLS = createBlipAttachedTo (markerlocation1, 51) addEventHandler( "onClientMarkerHit", markerlocation1, function ( hitPlayer, d) if isElement(markerlocation1) then destroyElement(markerlocation1) destroyElement(blipLS) end triggerServerEvent("Pay", hitPlayer, localPlayer) end ) end function Location2() markerlocation2 = createMarker (-2642.98, 1371.07, 7.16, "cylinder", 4,238, 44, 44, 255) blipSF = createBlipAttachedTo (markerlocation2, 51) addEventHandler( "onClientMarkerHit", markerlocation2, function ( hitPlayer, d ) if isElement(markerlocation2) then destroyElement(markerlocation2) destroyElement(blipSF) end triggerServerEvent("pay2", hitPlayer, localPlayer) end ) end function Location3() markerlocation3 = createMarker (1064.73, 2342.83, 9.82, "cylinder", 4, 238, 44, 44, 255) blipLV = createBlipAttachedTo (markerlocation3, 51) addEventHandler( "onClientMarkerHit", markerlocation3, function ( hitPlayer, d) if isElement(markerlocation3) then destroyElement(markerlocation3) destroyElement(blipLV) end triggerServerEvent("pay3", hitPlayer, localPlayer) end ) end when player hit marker he get the money but other players the marker + blip destroy what is the problem !
