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Simple0x47

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Everything posted by Simple0x47

  1. Toate masinile deja is bagate in F1. Ca sa 'schimbi' o masina folosteste. engineReplaceModel engineLoadDFF engineImportTXD engineLoadTXD
  2. Simple0x47

    Bans SQL

    Make a timer which checks if the time expired.
  3. As far as I know what you're looking for it's impossible. MTA doesn't provide that kind of tools.
  4. Import the texture image from the gta3.img and put it into the server using shaders.
  5. Paradise, pero me gusta las pequeñas modificaciones y las grandes addiciones que le habeis hecho. Buena suerte.
  6. Dead timeline will be on 26th of December at 12:00AM ( Timezone: UTC +01:00 ) Nice idea.
  7. Do you want some good :~ for no money? Make your request here, the most voted request it's gonna be created and released to the community. ( If the scripts needs design, the design it's gonna be done by ceGUI ) Requirements: Don't request gamemodes. Don't request expensive scripts. Don't request scripts that need modelling. Be sure what you decide.
  8. No he visto el código, pero si crearas el almacenamiento para el cliente el precio está bastante bien.
  9. 12$... La cosa sería ver si vale la estructura tanto como pides.
  10. Daca nu deschizi nici asta inseamna ca o sa fi ca mine. ( Abandonator de proiecte experimentat )
  11. Just look for dxDrawText into the race script.
  12. Does this happen in all the servers?
  13. It just saves the money when the player leaves and it just has a money value in the account Data when the player logins. So there's no sync.
  14. Tienes una funcion anclada a un evento el cual cancela. Busca funciones que esten llamadas en un eventHandler como onClientPlayerDamage y fijate si la funcion llama a esta funcion: cancelEvent() y si es asi borra es linea.
  15. Es porque se ejecuta otra vez después de haberlos ya borrado obteniendo un valor núlo. addCommandHandler("hideblip", function (p) local el = getAttachedElements(p) if ( el ) then for i = 1, #el do local element = el[ i ] if getElementType(element) == "blip" then destroyElement( element ) end end end end )
  16. I just post realities.Let's be serious go and make some real deal with C++.
  17. Physics Engine, let's be serious. You cannot change the Render Ware engine physics, better go and start a physic engine in C++.
  18. El modulo no está o está corrupto. Ya puedes ir añadiendo uno nuevo.
  19. I've used them on CEF already, that's pretty strange are you sure you're giving a correct path to the files?
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