Jump to content

khaledmhammed

Members
  • Posts

    535
  • Joined

  • Last visited

Everything posted by khaledmhammed

  1. "*MaxZombies" value="[100]" /> --maximum allowed zombies --> "*StreamMethod" value="[0]" /> -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints --> "*Speed" value="[1]" /> -- 0 is slowest, 1 is normal, 2 faster --> "Slothman" name="Zday script" version="3.0.1" type="script" description="Zombie Infestation script" edf:definition="edf/zombies.edf"/>/>
  2. طلع لي eror:626:attempt to compare number wih nil
  3. . بعد أطلاعي على القيم مود الأصلي أرى أن الملف غير كامل امااااااااااااااااااااااااااااا بس كان شغل كذا
  4. مافي ولا خطاء بس مايطلع زومبي zombie_server اضفت الاكواد بذا الملف كاملة والميتا طبعا مانسخت الباقي لنه كثير ع غير داعي "*MaxZombies" value="[100]" /> --maximum allowed zombies --> "*StreamMethod" value="[0]" /> -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints --> "*Speed" value="[1]" /> -- 0 is slowest, 1 is normal, 2 faster --> بس هذي مخليها StreamMethod" value="[0]
  5. امم يبعدي الحين طلع لي 626:attempt to compare number wih nil
  6. امممم لزم تسوي استقبال لترايقر بالكلنت ولا؟
  7. الان طلع لي الان احط ذا اخر الكود صح local SafeZone2 = createColRectangle ( 1150.05579, -1390.17407,70,100) addEventHandler ( "onColShapeLeave", SafeZone2, function (Hit) if ( getElementData ( Hit,"zombie" ) ) then killPed ( Hit ) end end ) وغيرت الاحداث ذا ل احداث ثاني createZombie(1201.640625, -1304.3662109375, 13.38943195343,math.random (10,50), 0, 0) اعلمك بس لا يكون الخطاء مني
  8. طال عمركك نفس الخطاء بس بسطر 500 : ) يقولي كذا lua.500: unexpecled symbol near "<"
  9. يقول في خطاء unexpecled symbol near 193 سطر
  10. مادري وش اي كود بالضبط بس هذا ملف السيرفر لمود الزومبي ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY) --ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 } ZombieSpeed = get("zombies.Speed") if ZombieSpeed == 0 then --super slow zombies (goofy looking) chaseanim = "WALK_drunk" checkspeed = 2000 elseif ZombieSpeed == 1 then -- normal speed chaseanim = "run_old" checkspeed = 1000 elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server) chaseanim = "Run_Wuzi" checkspeed = 680 else -- defaults back to normal chaseanim = "run_old" checkspeed = 1000 end resourceRoot = getResourceRootElement() moancount =0 moanlimit = 10 everyZombie = { } --IDLE BEHAVIOUR OF A ZOMBIE function Zomb_Idle (ped) if isElement(ped) then if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then local action = math.random( 1, 6 ) if action < 4 then -- walk a random direction local rdmangle = math.random( 1, 359 ) setPedRotation( ped, rdmangle ) setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true) setTimer ( Zomb_Idle, 7000, 1, ped ) elseif action == 4 then -- get on the ground setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true) setTimer ( Zomb_Idle, 4000, 1, ped ) elseif action == 5 then -- stand still doing nothing setPedAnimation ( ped ) setTimer ( Zomb_Idle, 4000, 1, ped ) end end end end --BEHAVIOUR WHILE CHASING PLAYERS function Zomb_chase (ped, Zx, Zy, Zz ) if isElement(ped) then if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then local x, y, z = getElementPosition( ped ) if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then local Px = getElementData ( ped, "Tx" ) local Py = getElementData ( ped, "Ty" ) local Pz = getElementData ( ped, "Tz" ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z )) if (Pdistance < 1.5 ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) end end local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz )) if (distance < 1 ) then -- IF THE PED HASNT MOVED if (getElementData ( ped, "target" ) == nil) then local giveup = math.random( 1, 15 ) if giveup == 1 then setElementData ( ped, "status", "idle" ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 3500, 1, ped, x, y, z ) end end else local Ptarget = (getElementData ( ped, "target" )) if isElement(Ptarget) then local Px, Py, Pz = getElementPosition( Ptarget ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER setPedAnimation ( ped ) setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false) setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped ) zmoan(ped) else local action = math.random( 1, 6 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) else setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end else if ( isPedDead (Ptarget) ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end end else setElementData ( ped, "status", "idle" ) end end else setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN end end end end --SET THE DIRECTION OF THE ZOMBIE function setangle () for theKey,ped in ipairs(everyZombie) do if isElement(ped) then if ( getElementData ( ped, "status" ) == "chasing" ) then local x local y local z local px local py local pz if ( getElementData ( ped, "target" ) ~= nil ) then local ptarget = getElementData ( ped, "target" ) if isElement(ptarget) then x, y, z = getElementPosition( ptarget ) px, py, pz = getElementPosition( ped ) else setElementData ( ped, "status", "idle" ) x, y, z = getElementPosition( ped ) px, py, pz = getElementPosition( ped ) end zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS x = getElementData ( ped, "Tx" ) y = getElementData ( ped, "Ty" ) z = getElementData ( ped, "Tz" ) px, py, pz = getElementPosition( ped ) zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) end end end end end --SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES addEventHandler ( "onElementDataChange", getRootElement(), function ( dataName ) if getElementType ( source ) == "ped" and dataName == "status" then if (getElementData (source, "zombie") == true) then if ( isPedDead ( source ) == false ) then if (getElementData ( source, "status" ) == "chasing" ) then local Zx, Zy, Zz = getElementPosition( source ) setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz ) local newtarget = (getElementData ( source, "target" )) if isElement (newtarget) then if getElementType ( newtarget ) == "player" then setElementSyncer ( source, newtarget ) end end zmoan(source) elseif (getElementData ( source, "status" ) == "idle" ) then setTimer ( Zomb_Idle, 1000, 1, source) elseif (getElementData ( source, "status" ) == "throatslashing" ) then local tx,ty,tz = getElementPosition( source ) local ptarget = getElementData ( source, "target" ) if isElement(ptarget) then local vx,vy,vz = getElementPosition( ptarget ) local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz)) if (zombdistance < .-- s8) --> then zmoan(source) setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true) setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true) setTimer ( Playerthroatbitten, 2300, 1, ptarget, source) setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source ) else setElementData ( source, "status", "idle" ) end else setElementData ( source, "status", "idle" ) end end elseif (getElementData ( source, "status" ) == "dead" ) then setTimer ( Zomb_delete, 10000, 1, source) end end end end) --RESOURCE START/INITIAL SETUP function outbreak(startedResource) newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit") if newZombieLimit ~= false then if newZombieLimit > ZombieLimit then newZombieLimit = ZombieLimit end else newZombieLimit = ZombieLimit end WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS if startedResource == getThisResource() then -- call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD local allplayers = getElementsByType ( "player" ) for pKey,thep in ipairs(allplayers) do setElementData ( thep, "dangercount", 0 ) end local alivePlayers = getAlivePlayers () for playerKey, playerValue in ipairs(alivePlayers) do setElementData ( playerValue, "alreadyspawned", true ) end if ZombieSpeed == 2 then MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast) else MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION end MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS if ZombieStreaming == 1 then MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations elseif ZombieStreaming == 2 then MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints end end end addEventHandler("onResourceStart", getRootElement(), outbreak) function player_Connect() setElementData ( source, "dangercount", 0 ) end
  11. هذي محاولتي السياره ماتدخل الكول شي تنسحب local Mr = createColRectangle ( 3463.8076, -935.75146, 43, 49.75, 2) function Mr () getElementType ( Vehicle ) local car = vehiclesdestroyElement ( Vehicle ) addEventHandler ( "onColShapeHit", root,Mr) end ~~ الزومبي لو طلع من الكول شيب المحدد يموت local SafeZone2 = createColRectangle ( 3463.8076, -935.75146, 43, 49.75, 2) addEventHandler ( "onColShapeLeave", root,kilz) function kilz () setElementData ( Zomb_Idle, "zom","Mr") getElementData ( Zomb_Idle,"zom", "Mr" ) killPed ( Zomb_Idle ) end ~~ بخصوص الزومبي سويت addEventHandler("onResourceStart",resourceRoot, function () exports.zombies:createZombie(-2413.4931640625, -596.443359375, 132.62489318848) end ) ابي الزومبي يرسبن بمكان واحد مايرسبن بكل مكان لكن صار يطلع زومبي واحد يعني بيد واحد مايفرخ زومبي كثير يفرخ واحد بس ولزم اسوي رستارت عشان يفرخ ثاني ولو اسوي 5 رستارت يفرخ 5 زومبي انا ابيه يفرخ كثير مو 1 بس
  12. توي اشوف الرد مكنت ع النت بجرب ولي باكك
  13. سسوال عندي كول شي ب اختصار محميه ابي لا دخلها الاعب ومعه موتر يروح منه + سويت كول شيب ابي الزومبي لو طلع منة يموت كيف ؟ وكيف اتحقق ان اللي طلع زومبي مو لاعب
  14. طيب لو اسوي تيم من الادمنيه وظيف خويي اقدر اقتله عادي صح؟ وليه ماقدر اقتله بالكود اللي فوق اللي طرحته ولو في مثال ياليت تطرحة لوحة الادمنية ما فيها خاصية انها تحط لك اذا تقدل تقتله او لا لو هو معك بلتييم راح تقدر تقتلو بعض + كودك انا اشوفه صح بس اتأكد من ان التريقر يتم لو ما ضبط جرب اللوب لو ما ضبط يبقا في مود معطل كل ذا بجربه لوكل لو مو ماضبط وماقدرت اقتل خويي لي باكك للموضوع ولو ضبط يععطيكم العافية
  15. طيب لو اسوي تيم من الادمنيه وظيف خويي اقدر اقتله عادي صح؟ وليه ماقدر اقتله بالكود اللي فوق اللي طرحته ولو في مثال ياليت تطرحة
  16. انا مابي امنعه مشكلتي ماقدر اقتل خويي اللي معي بالتيم انا ابي اقتله
  17. اها شكرا يعطيكك العافية
  18. يعني اضيف وسط الكود ذي setTeamFriendlyFire ( No Team ,true) كذا يعني؟ newTeam = createTeam ( "No Team", 255, 255, 255 ) addEvent("removeteamno",true) addEventHandler("removeteamno",root, function () setElementModel(source,0) setTeamFriendlyFire ( No Team ,true) setPlayerNametagColor ( source, 255, 255, 255 ) setPlayerTeam ( source, newTeam ) end )
  19. السلام عليكم لو سمحتو الكود ذا ماقدر اقتل اللي معي بالتيم ؟ هل المشكله من الكود او وش السالفة newTeam = createTeam ( "No Team", 255, 255, 255 ) addEvent("removeteamno",true) addEventHandler("removeteamno",root, function () setElementModel(source,0) setPlayerNametagColor ( source, 255, 255, 255 ) setPlayerTeam ( source, newTeam ) end ) function setAdminTeam() setPlayerTeam(source,newTeam) end addEventHandler("onPlayerJoin",root,setAdminTeam) المشكلة عندي كل التيمات ماتقدر تقتل بعض في كود احطه مع التيم عشان يكون يقتلو بعض او كيف الحل
  20. قصدك لو الشرطي قتل الاعب يروح لسجن ثم سباون المقر ينقله للمقر ثاني؟ اذا ذي مشكلتك عدل بالتايمر خل تايمر سباون المقر مثلا 2000 وتايمر سباون السجن 3000 اما لو مشكلتك ماينقل لسجن خير شر يفيدوك الشباب
  21. {aPosX = 1275.7657, aPosY = 1241.5111, aSizeX = 279, aSizeY = 565, spawn = {1435, 974, 10.8, 0}}, المشكله مب بلكود المشكله هنا spawn = {1435, 974, 10.8, 0}} احداثيات الشي يلي فوق كيف اجيبها :: ذي منطقة احتلال
×
×
  • Create New...