function onGuiClick (button, state, absoluteX, absoluteY)
if ( source == Button ) then
function narBullets()
local x,y,z = getPedWeaponMuzzlePosition(localPlayer)
x2,y2,z2 = getPedTargetCollision(localPlayer)
if not x2 then
x2,y2,z2 = getPedTargetEnd(localPlayer)
end
dxDrawLine3D(x,y,z, x2,y2,z2, tocolor(255,0,0), 2)
end
addEventHandler("onClientRender", root, narBullets)
end
end
addEventHandler ("onClientGUIClick", getRootElement(), onGuiClick)