GUIEditor = {
button = {},
window = {},
label = {}
}
GUIEditor.window[1] = guiCreateWindow(336, 137, 402, 480, "VIP Panel", false)
guiWindowSetSizable(GUIEditor.window[1], false)
GUIEditor.button[1] = guiCreateButton(22, 62, 155, 57, "Create Vehicle", false, GUIEditor.window[1])
guiSetFont(GUIEditor.button[1], "default-bold-small")
guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[2] = guiCreateButton(218, 62, 155, 57, "No Veh Dmg", false, GUIEditor.window[1])
guiSetFont(GUIEditor.button[2], "default-bold-small")
guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[3] = guiCreateButton(218, 167, 155, 57, "VIP Stats", false, GUIEditor.window[1])
guiSetFont(GUIEditor.button[3], "default-bold-small")
guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[4] = guiCreateButton(22, 167, 155, 57, "VIP Weapons", false, GUIEditor.window[1])
guiSetFont(GUIEditor.button[4], "default-bold-small")
guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[5] = guiCreateButton(22, 268, 155, 57, "VIP Skin", false, GUIEditor.window[1])
guiSetFont(GUIEditor.button[5], "default-bold-small")
guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[6] = guiCreateButton(218, 268, 155, 57, "Health/Armor", false, GUIEditor.window[1])
guiSetFont(GUIEditor.button[6], "default-bold-small")
guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[7] = guiCreateButton(76, 342, 233, 70, "Close VIP Panel", false, GUIEditor.window[1])
guiSetFont(GUIEditor.button[7], "default-bold-small")
guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFAAAAAA")
GUIEditor.label[1] = guiCreateLabel(17, 440, 150, 30, "Created By #Monster ,", false, GUIEditor.window[1])
guiSetFont(GUIEditor.label[1], "clear-normal")
guiLabelSetColor(GUIEditor.label[1], 255, 0, 0)
guiSetVisible(GUIEditor.window[1],false)
bindKey ("F5", "down",
function()
if getElementData( localPlayer, 'Group') ~= nil then
guiSetVisible(GUIEditor.window[1], not guiGetVisible(GUIEditor.window[1]))
showCursor(guiGetVisible(GUIEditor.window[1]))
end
end
)
addEventHandler ( "onClientGUIClick", resourceRoot, function ( )
if ( source == GUIEditor.button[1] ) then
triggerServerEvent ( "GiveCar", localPlayer )
end
end )
CarDamage = true
addEventHandler('onClientGUIClick',root,
function ( )
if ( source == GUIEditor.button[2] ) then
if ( getPedOccupiedVehicle ( localPlayer ) ) then
CarDamage = not CarDamage
setVehicleDamageProof(getPedOccupiedVehicle ( localPlayer ) , CarDamage )
end
end
end
)
addEventHandler ( "onClientGUIClick", resourceRoot, function ( )
if ( source == GUIEditor.button[3] ) then
triggerServerEvent ( "GiveStat", localPlayer )
end
end )
addEventHandler ( "onClientGUIClick", resourceRoot, function ( )
if ( source == GUIEditor.button[5] ) then
triggerServerEvent ( "GiveSkin", localPlayer )
end
end )
addEventHandler ( "onClientGUIClick", resourceRoot, function ( )
if ( source == GUIEditor.button[6] ) then
triggerServerEvent ( "GiveArmor", localPlayer )
end
end )
addEventHandler ( "onClientGUIClick", resourceRoot, function ( )
if ( source == GUIEditor.button[7] ) then
guiSetVisible(GUIEditor.window[1],false)
showCursor(false)
if guiGetVisible(GUIEditor.window[1]) == true then
guiSetVisible(GUIEditor.window[2],false)
end
end
end )
addEventHandler ( "onClientGUIClick", resourceRoot, function ( )
if ( source == GUIEditor.button[4] ) then
guiSetVisible ( GUIEditor.window[2], not guiGetVisible ( GUIEditor.window[2] ) )
end
end )
GUIEditor.window[2] = guiCreateWindow(163, 191, 170, 231, "VIP Weapons Panel", false)
guiWindowSetSizable(GUIEditor.window[2], false)
GUIEditor.button[17] = guiCreateButton(18, 35, 136, 45, "Minigun,400", false, GUIEditor.window[2])
guiSetFont(GUIEditor.button[17], "default-bold-small")
guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[18] = guiCreateButton(18, 86, 136, 45, "Rocket Launcher,20", false, GUIEditor.window[2])
guiSetFont(GUIEditor.button[18], "default-bold-small")
guiSetProperty(GUIEditor.button[18], "NormalTextColour", "FFAAAAAA")
GUIEditor.button[19] = guiCreateButton(18, 141, 136, 45, "Heat-Seeking RPG,20", false, GUIEditor.window[2])
guiSetFont(GUIEditor.button[19], "default-bold-small")
guiSetProperty(GUIEditor.button[19], "NormalTextColour", "FFAAAAAA")
lbl = guiCreateLabel(59, 195, 65, 15, "Close Panel", false, GUIEditor.window[2])
guiSetFont(lbl, "default-bold-small")
guiLabelSetColor(lbl, 0, 24, 254)
guiSetVisible(GUIEditor.window[2],false)
addEventHandler ( "onClientGUIClick", resourceRoot, function ( )
if ( source == lbl ) then
guiSetVisible ( GUIEditor.window[2],false )
end
end )
function Colo()
if ( source == lbl ) then
guiLabelSetColor(lbl, 255, 255, 255)
end
end
addEventHandler( "onClientMouseEnter", getRootElement(),Colo)
function Colo1()
if ( source == lbl ) then
guiLabelSetColor(lbl, 0, 24, 254)
end
end
addEventHandler( "onClientMouseLeave", getRootElement(),Colo1)
addEventHandler ( "onClientGUIClick", resourceRoot, function ( )
if ( source == GUIEditor.button[17] ) then
triggerServerEvent ( "Mini", localPlayer )
end
end )
addEventHandler ( "onClientGUIClick", resourceRoot, function ( )
if ( source == GUIEditor.button[18] ) then
triggerServerEvent ( "Rocket", localPlayer )
end
end )
addEventHandler ( "onClientGUIClick", resourceRoot, function ( )
if ( source == GUIEditor.button[19] ) then
triggerServerEvent ( "RocketH", localPlayer )
end
end )
addEventHandler ( "onResourceStart", resourceRoot,
function ( )
for i,player in ipairs( getElementsByType( 'player' ) ) do
if isObjectInACLGroup( 'user.'..getAccountName( getPlayerAccount( player ) ), aclGetGroup( "VIP") ) then
setElementData(player , 'Group', true)
else
setElementData( player, 'Group', nil)
end
end
end
)