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T-Raw/Tyga

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Everything posted by T-Raw/Tyga

  1. T-Raw/Tyga

    Bug

    This happen when i try to join a server please help it says Error Bad Server response 1
  2. dude insertt it after the line 56 and dont forget to change this ":yourfilenamehere/yourimagehere.png put your image there
  3. I can confirm that RSG;RPG is spamming and ddosing our server
  4. local screenW, screenH = guiGetScreenSize() dxDrawImage((screenW - 1280) / 2, (screenH - 720) / 2, 1280, 720, ":yourfilenamehere/yourimagehere.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) end )
  5. Well this script is when the criminals kill a police and he is inside the car a marker get created ----Criminal Part---- function mout ( ammo, attacker, weapon, bodypart ) -- if there was an attacker local veh = getPedOccupiedVehicle(source) if ( attacker ) then if isPedInVehicle ( source ) and getTeamName(getPlayerTeam(source)) == "Police" then if ( getElementType ( attacker ) == "player" ) and getTeamName(getPlayerTeam(attacker)) == "Criminals" then theduck = createMarker ( 2449.59375, 2338.9548339844, 10.8203125, "cylinder", 1, 255, 0, 0, 170 ) end end end outputChatBox("Works Fine", attacker, 255, 0, 0) addEventHandler( "onMarkerHit", theduck, floss ) end addEventHandler ( "onPlayerWasted", getRootElement(), mout )
  6. Well,This is my script when a player enter a vehicle (infernus) a marker get created and when he heat it he gets monney + he can lock the car but its not working so pleaser help me [lua] addEventHandler( "onPlayerWasted", getRootElement(), dead) function dead ( thePlayer ) if getTeamName( getPlayerTeam( thePlayer ) ) == "Police" and isPlayerInVehicle ( thePlayer ) then destroyElement(bankVehicle) destroyElement(bank) end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), planeEnter ) function planeEnter ( theVehicle, seat, jacked ) local id = getElementModel ( theVehicle ) if id == 519 or id == 411 then local bank = createMarker ( 2430.5231933594, 2368.6953125, 10.671875, "cylinder", 1.5, 255, 255, 0, 170 ) end end -- add the event handler to the event function lockcar ( thePlayer ) bankVehicle = getPlayerOccupiedVehicle ( thePlayer ) if ( bankVehicle ) then if isVehicleLocked ( playervehicle ) then setVehicleLocked ( playervehicle, false ) else setVehicleLocked ( playervehicle, true ) end end end function bindLockOnSpawn ( theSpawnpoint ) -- w bindKey ( source, "l", "down", lockcar ) end addEventHandler ( "onPlayerSpawn", getRootElement(), bindLockOnSpawn ) addEventHandler( "onMarkerHit", bank, MarkerHit) function MarkerHit( thePlayer, matchingDimension ) if getTeamName( getPlayerTeam( thePlayer ) )== "Police" and isPlayerInVehicle ( thePlayer ) then givePlayerMoney ( thePlayer, 4000 ) outputChatBox("Delievery done", thePlayer) destroyElement(bankVehicle) destroyElement(bank) end end addEventHandler( "onVehicleExplode", getRootElement(), blow) function blow ( thePlayer ) if isPlayerInVehicle ( thePlayer ) then destroyElement(bankVehicle) destroyElement(bank) outputChatBox("Failed", thePlayer) end end [/lua]
  7. I want to make each time the player leaves the game his wantedlevel get saved
  8. I wanna lock it for a team addEvent "onPlayerHeadshot" weapons = {} weapons[33] = true weapons[34] = true addEventHandler("onPlayerDamage", getRootElement(), function (attacker, weapon, bodypart, loss) if bodypart == 9 and weapons[weapon] then local result = triggerEvent("onPlayerHeadshot", source, attacker, weapon, loss) if result == true then setPedHeadless(source, true) killPed(source, attacker, weapon, bodypart) end end end ) -- addEventHandler("onPlayerSpawn", root, function() setPedHeadless(source, false) end) function returnHead() if isPedHeadless(source) then setPedHeadless(source,false) end end addEventHandler("onPlayerSpawn",root,returnHead)
  9. Its not Working for me could you guys help me? t "onPlayerHeadshot" weapons = {} weapons[33] = true addEventHandler("onPlayerDamage", getRootElement(), function (attacker, weapon, bodypart, loss) if bodypart == 9 and weapons[weapon] then local result = triggerEvent("onPlayerHeadshot", source, attacker, weapon, loss) local result2 = triggerClientEvent(root, "onClientPlayerHeadshot", source, attacker, weapon, loss) if result == true and result2 == true and getTeamName( getPlayerTeam( source ) ) == "Desert Storm" then setPedHeadless(source, true) killPed(source, attacker, weapon, bodypart) end end end ) -- addEventHandler("onPlayerSpawn", root, function() setPedHeadless(source, false) end) function returnHead() if isPedHeadless(source) then setPedHeadless(source,false) end end addEventHandler("onPlayerSpawn",root,returnHead)
  10. Hello, San Andreas Quality of Gaming is finaly open we are aleardy working on a 1.5 version i hope that you guys will enjoy our gameplaye Mta Server IP:78.157.200.215:22050
  11. Well,this is my Duals script i think that something is missing could help me? function dubleuzi() if getPlayerTeam(source) == "Desert Storm" then setPedStat ( source, 75, 1000 ) end end addEventHandler("onPlayerSpawn",getRootElement(),dubleuzi) function resetdubleuzi() if getPlayerTeam(source) == "Desert Storm" then setPedStat ( source, 75, 500 ) end end addEventHandler("onPlayerWasted",getRootElement(),resetdubleuzi)
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