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Eweest

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Everything posted by Eweest

  1. В начале этого года обновление вышло вроде. Но случаи с использованием данного чита, были недели 2-3 назад. Вот вам ссылка на группу распространителя: https://vk.com/galaretka_hack
  2. Когда будет уже фикс данного чита?
  3. Eweest

    [HELP] Skin

    don't works
  4. Eweest

    [HELP] Skin

    Hi guys! What's wrong here? Client: local skin = { {" Skin1" , 280 }, {" Skin2" , 281 } GUIEditor_GridList[30] = guiCreateGridList ( 0.01, 0.09, 0.5, 0.9, true, GUIEditor_Window[3] ) guiGridListSetSortingEnabled ( list, false ) GUIEditor_GridListAddColumn[30] = guiGridListAddColumn ( GUIEditor_GridList[30], "Название скина", 0.8 ) GUIEditor_GridListAddColumn[31] = guiGridListAddColumn ( GUIEditor_GridList[30], "ID", 0 ) for i, skin in ipairs (skin) do GUIEditor_teleRows[30] = guiGridListAddRow(GUIEditor_GridList[30]) GUIEditor_GridListSetItemText[30] = guiGridListSetItemText ( GUIEditor_GridList[30], GUIEditor_teleRows[30], 1, skin[1], false, false ) GUIEditor_GridListSetItemText[31] = guiGridListSetItemText ( GUIEditor_GridList[30], GUIEditor_teleRows[30], 2, skin[2], false, false ) end GUIEditor_Button[112] = guiCreateButton (350, 80, 140, 20, "set", false, GUIEditor_Window[3]) function spawnFreeSkin () if ( source == GUIEditor_Button[112] ) then local row,col = guiGridListGetSelectedItem(GUIEditor_GridList[30]) local mid = guiGridListGetItemText(GUIEditor_GridList[30],row,2) if ( row and col ) then triggerServerEvent("spawnskin",localPlayer,mid) end end end addEventHandler("onClientGUIClick",root,spawnFreeSkin) Server: Skin = {} function spawnskins(mid) if ( Skin[source] ) then setElementModel(Skin[source],mid) end end addEvent("spawnskin",true) addEventHandler("spawnskin",root,spawnskins)
  5. Eweest

    delete

    delete
  6. Нет, нельзя. Удалишь дамми кузова, модель работать не будет.
  7. Eweest

    [HELP] Car

    thx, for helping me)
  8. Eweest

    [HELP] Car

    Well look. When the spawn so Vehicle = {} function spawnCars(modelid) if isPedInVehicle(source) then return end if ( Vehicle[source] ) then destroyElement( Vehicle[source] ) end local playerX,playerY,playerZ = getElementPosition(source) Vehicle[source] = createVehicle(modelid,playerX + 2,playerY, playerZ + 1) warpPedIntoVehicle(source, Vehicle[source]) end addEvent("spawn",true) addEventHandler("spawn",root,spawnCars) then when the player is in the car, he could not spawn a new car until you leave. Here's how to make sure that I could.
  9. Eweest

    [HELP] Car

    Server: Vehicle = {} function spawnCars(modelid) if isPedInVehicle(source) then return end if ( Vehicle[source] ) then destroyElement( Vehicle[source] ) end local playerX,playerY,playerZ = getElementPosition(source) Vehicle[source] = createVehicle(modelid,playerX + 2,playerY, playerZ + 1) warpPedIntoVehicle(source, Vehicle[source]) end addEvent("spawn",true) addEventHandler("spawn",root,spawnCars) How to make sure, so you spawn a car sitting in the car? Thanks in advance.
  10. When the car flipped onto the roof, it burns. How to undo this action?
  11. hi guys! How to make, a car didn't fire during the coup?
  12. Eweest

    [HELP] Car

    But, He wants to destroy the car if not modelid. Therefore Vehicle = {} function spawnCars(modelid) if isPedInVehicle(source) then return end if ( modelid ) then local playerX,playerY,playerZ = getElementPosition(source) Vehicle[source] = createVehicle(modelid,playerX,playerY, playerZ) warpPedIntoVehicle(source,Vehicle[source]) else destroyElement(Vehicle[source]) end end addEvent("spawn",true) addEventHandler("spawn",root,spawnCars) Sory... The problem with working capability.
  13. Eweest

    [HELP] Car

    Thanks! Work)
  14. Hi guys! What's wrong here? Server: Vehicle = {} function spawnCars(modelid , carN) if (isElement(Vehicle[source])) then return end if ( modelid and carN) then local playerX,playerY,playerZ = getElementPosition(source) Vehicle[source] = createVehicle(modelid,playerX,playerY, playerZ) setElementData(source,"veh",Vehicle[source]) warpPedIntoVehicle(source,Vehicle[source]) outputChatBox("You have spawned "..tostring(carN).. " !" ,player,255,255,0) setElementData(source , "vehN" , carN) g_VehicleData[vehicle] = { creator = source, timers = {} } if not g_Trailers[modelid] then if getOption('vehicles.idleexplode') then g_VehicleData[vehicle].timers.fire = setTimer(commitArsonOnVehicle, getOption('vehicles.maxidletime'), 1, vehicle) end g_VehicleData[vehicle].timers.destroy = setTimer(unloadVehicle, getOption('vehicles.maxidletime') + (getOption('vehicles.idleexplode') and 10000 or 0), 1, vehicle) end destroyElement(vehN) outputChatBox("Your Spawner :[ " ..tostring(carN).." ] is destroyed",player,255,255,0) end end addEvent("spawn",true) addEventHandler("spawn",root,spawnCars)
  15. Eweest

    [HELP] Car

    Hi guys! How to make so that when spawn auto, last destroyed. Server: Vehicle = {} function spawnCars(modelid) if isPedInVehicle(source) then return end if ( modelid ) then local playerX,playerY,playerZ = getElementPosition(source) Vehicle[source] = createVehicle(modelid,playerX,playerY, playerZ) warpPedIntoVehicle(source,Vehicle[source]) else destroyElement(getPedOccupiedVehicle(source)) end end addEvent("spawn",true) addEventHandler("spawn",root,spawnCars)
  16. Eweest

    delete

    I noticed this)
  17. Eweest

    [HELP] Button

    There is an example: function drawWindowAndButton() window_1 = guiCreateWindow(x, y, w, h, "WINDOW 1", false)--Create window 1(Were button is) window_2 = guiCreateWindow(x, y, w, h, "WINDOW 2", false)--Create window 2(The window to show after click) guiSetVisible(window_2, false)--Make window 2 invisible!So we can make is visible later. button = guiCreateButton(x, y, w, h, "SHOW WINDOW 2", false, window_1)--Create the button! end addEventHandler("onClientResourceStart", resourceRoot, drawWindowAndButton) addEventHandler("onClientGUIClick", getResourceRootElement(getThisResource()), function() if (source == button) then guiSetVisible(window_2, true) --Now make window 2 visible! end end) Thank you. I figured out
  18. Eweest

    [HELP] Button

    gui
  19. Hi! I have a question. How you can create flashing lights? (Strobe lights)
  20. Например source. Нет не sourse, но я уже разобрался. Там нужно было чуть-чуть переписать пару строк.
  21. Eweest

    [HELP] Button

    Hi guys! Such question. How to make so that when you press the button opened another window
  22. Eweest

    delete

    Thanks)
  23. Eweest

    delete

    delete
  24. Всем привет такой вопрос. Что тут может быть не так? Client: function wh1() triggerServerEvent("wh1", getLocalPlayer()) end addEventHandler ( "onClientGUIClick", GUIEditor_Button[20], wh1, false ) Server: function wheel1() if isPedInVehicle(source) then addVehicleUpgrade(getPedOccupiedVehicle(source), 1073) end end addEvent("wh1", true) addEventHandler("wh1", getRootElement(), wheel1 )
  25. -- Simple Police-Lights by MuLTi! p_lights = {} p_timer = {} p_lvar = {} p_pvar = {} p_lvar2 = {} p_lvar3 = {} p_lvar4 = {} function toggleLights(thePlayer, cmd, level) local level = tonumber(level) if not(level) then outputChatBox("#FF0000 Please select a level![1-2]", thePlayer, 255, 255, 255, true) return end if(level < 1) or (level > 2) then outputChatBox("#FF0000 Please select a level between 1-2!", thePlayer, 255, 255, 255, true) return end local veh = getPedOccupiedVehicle(thePlayer) local id = getElementModel(veh) if (id == 579) or (id == 400) or (id == 404) or (id == 489) or (id == 505) or (id == 479) or (id == 442) or (id == 458) or (id == 602) or (id == 496) or (id == 401) or (id == 518) or (id == 527) or (id == 589) or (id == 419) or (id == 533) or (id == 526) or (id == 474)or (id == 545) or (id == 517) or (id == 410) or (id == 600) or (id == 436) or (id == 580) or (id == 439) or (id == 549) or (id == 491) or (id == 491) or (id == 507) or (id == 585) or (id == 587) or (id == 466) or (id == 492) or (id == 546) or (id == 551) or (id == 516) or (id == 467) or (id == 426) or (id == 547) or (id == 405) or (id == 409) or (id == 550) or (id == 566) or (id == 540) or (id == 421) or (id == 529) or (id == 402) or (id == 542) or (id == 603) or (id == 475) or (id == 562)or (id == 565) or (id == 559) or (id == 561) or (id == 560) or (id == 558) or (id == 429) or (id == 541) or (id == 415) or (id == 480) or (id == 477) or (id == 582) or (id == 579) or (id == 490) or (id == 455) or (id == 516) then if(level == 1) then if(p_lights[veh] == 0) or(p_lights[veh] == nil) then p_pvar[veh] = 1 p_lights[veh] = 1 outputChatBox("#FFFFFFPolice-Lights #00FF00on.", thePlayer, 0, 200, 100, true) setVehicleOverrideLights ( veh, 2 ) p_timer[veh] = setTimer( function() if(p_lvar[veh] == 0) or (p_lvar[veh] == nil) then p_lvar[veh] = 1 setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 0, 1) setVehicleLightState ( veh, 3, 1) setVehicleHeadLightColor(veh, 0, 0, 255) else setVehicleLightState ( veh, 3, 0) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 1) setVehicleLightState ( veh, 2, 1) setVehicleHeadLightColor(veh, 255, 0, 0) p_lvar[veh] = 0 end end, 500, 0) else p_lights[veh] = 0 outputChatBox("#FFFFFFPolice-Lights #00FF00off.", thePlayer, 0, 200, 100, true) killTimer(p_timer[veh]) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 3, 0) setVehicleHeadLightColor(veh, 255, 255, 255) setVehicleOverrideLights ( veh, 1 ) end elseif(level == 2) then if(p_lights[veh] == 0) or(p_lights[veh] == nil) then p_lights[veh] = 1 outputChatBox("#FFFFFFPolice-Lights #00FF00on.", thePlayer, 0, 200, 100, true) setVehicleOverrideLights ( veh, 2 ) p_timer[veh] = setTimer( function() if(p_lvar3[veh] == 4) then setTimer(function() p_lvar3[veh] = 0 end, 1000, 1) setTimer( function() if(p_lvar4[veh] == 1)then p_lvar4[veh] = 0 -- 0 = vorne links 1 = vorne rechts 2 = hinten links 3 = hinten rechts setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 0, 1) setVehicleLightState ( veh, 3, 1) setVehicleHeadLightColor(veh, 77, 77, 255) else setVehicleLightState ( veh, 3, 0) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 1) setVehicleLightState ( veh, 2, 1) setVehicleHeadLightColor(veh, 255, 77, 77) p_lvar4[veh] = 1 end end, 50, 5) return end if(p_lvar2[veh] == 0) or (p_lvar2[veh] == nil) then p_lvar2[veh] = 1 -- 0 = vorne links 1 = vorne rechts 2 = hinten links 3 = hinten rechts setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 0, 1) setVehicleLightState ( veh, 3, 1) setVehicleHeadLightColor(veh, 0, 0, 255) else setVehicleLightState ( veh, 3, 0) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 1) setVehicleLightState ( veh, 2, 1) setVehicleHeadLightColor(veh, 255, 0, 0) p_lvar2[veh] = 0 end if(p_lvar3[veh] == nil) then p_lvar3[veh] = 0 end p_lvar3[veh] = (p_lvar3[veh]+1) end, 500, 0) else p_lights[veh] = 0 outputChatBox("#FFFFFFPolice-Lights #00FF00off.", thePlayer, 0, 200, 100, true) killTimer(p_timer[veh]) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 3, 0) setVehicleHeadLightColor(veh, 255, 255, 255) setVehicleOverrideLights ( veh, 1 ) end end end end addCommandHandler("pl", toggleLights) addEventHandler ( "onVehicleExplode", getRootElement(), function() if(p_lights[source] == 1) then killTimer(p_timer[source]) end end )
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