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Everything posted by Xwad
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	it's possible. Use these function. First get the health of the vehicle, after that fix the vehicle (everythink will be repaired, also the health of the vehicle) and after that set the old health of the vehicle. But maybe therer's also a function for that but i dont know about it. getElementHealth fixVehicle setElementHealth
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	What could be the problem??
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	Its not working:/ Bad usage @ 'onClientRender' ['onClientRender' with this function is already handled'] function onExit(theElement) removeEventHandler("onClientRender", getRootElement(), rotate) end function bindFire () addEventHandler("onClientRender", getRootElement(), rotate) end addEvent( "bindFire", true ) addEventHandler( "bindFire", localPlayer, bindFire ) function rotate() setElementRotation(weapon, 0, 3.2, 96.92 - getPedCameraRotation(localPlayer)) setElementRotation(localPlayer, 0, 0, 0 - getPedCameraRotation(localPlayer)) end
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	Hi. Is it possible to add an event in a function like this? I mean that the event will only be activated when the function starts, and will not work until i enter the command. Function event (commandName) addEventHandler ("onClientPlayerVehicleEnter", root, function) End addCommandHandler ("test", event)
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	PLSSSS HELPP!!! THIS IS THE LAST THINK I NEED TO FINISH MY SCRIPT!!!!!!(((((((((((
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	What? I dont understand it very well. What should i do now with y amd z axis?
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	Hi i made a script that makes possible if a player rotate his camera then the weapon will rotate to the same direction. I have only one problem.. the weapon is only rotating to left and right. Its not rotating up and down:/ i mean, forexample if i rotate the camera to the right or to the left then the weapon will rotate to the same direction. But when i look up and down then the weapon is not rotating up and down. Pls help local test = createWeapon("m4", -2388.41,-581.15, 132.3)setWeaponState(test, "ready") function rotate () setElementRotation(test, 0, 3.2, 96.7 -getPedCameraRotation(localPlayer)) end addEventHandler ("onClientRender", root, rotate) function findRotation( x1, y1, x2, y2 ) local t = -math.deg( math.atan2( x2 - x1, y2 - y1 ) ) return t < 0 and t + 360 or tend
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	Why is it not rotating up and down? pls help setElementRotation(test, 0, 3.2, 96.7 - getPedCameraRotation(localPlayer))
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	no its not working correctly:( the weapon is rotating pell-mell
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	its not working correctly. the weapon is fully rotated now and the rotating is always the opposet but wait i test it again
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	sry sry sry its working i just changed the values now!! now its not moving to the left!! i changed this from this : setElementRotation(test, 0, 0, 360 - getPedCameraRotation(localPlayer)) to this: setElementRotation(test, 0, 3.2, 96.7 - getPedCameraRotation(localPlayer)) Thanks man that you are helping me im really grateful!! But i have one more problem!! When i look up and down with the camera then the weapon is not rotating up and down!!
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	setElementRotation(test, 0, 0, getPedCameraRotation(localPlayer)) Actualy its working but not correctly again:/ When i use this one then the weapon is always rotating to the opposite side.. I mean if i look with the camera to the right side then the weapon will rotate to the left side.. :setElementRotation(test, 0, 0, 360 - getPedCameraRotation(localPlayer)) This one is rotating correctly but this has also a problem.. when i put this line to a function and start the function the then weapon is looking to the right automaticly and i cant rotate it..Please help
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	Now theres no error but its not working correctly:// The weapon is not rotating to the direction where the camera is looking
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	Thanks Army@1!! Its still not working but theres no more error with setElementRotation, only a bad argumentum: lua:10: Bad Argumentum @ 'setElementRotation' [Expected number at argumentum 3, got none] Whats could be the problem now?
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	I changed the source to localPlayer. Its good now , but yeah theres still the error with the findRotation.. So its not defined? thats why its not working? So what should i do to fix that problem? Thanks.
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	I forgot to say that its client sided!!! I tryed but its the same error:/
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	Hi. I made a script that makes possible if i rotate the players camera to the right then the object will also rotate right. I mean that the object is rotating to that direction , where the players camera is looking. The only problem is that its not working.. Debugscript: lua:7: Bad Argumentum @ 'getElementRotation' [Expected element at argumentum 1,got nil] lua:8: Bad Argumentum @ 'getElementPosition' [Expected element at argumentum 1,got nil] lua:10: attempt to call global 'findRotation' (a nil value) Client.lua local test = createWeapon("m4", -2388.41, -581.15, 132.3) setWeaponState(test, "ready") function rotate () local rotX, rotY, rotZ = getElementRotation(source) local x, y, z = getElementPosition(source) local rotX, rotY, rotZ = getElementRotation(test) setElementRotation(test, findRotation(x,y,rotX,rotY) ) end function bindTheKeys () bindKey ( "h", "down", rotate ) end addEventHandler("onClientResourceStart", getRootElement(), bindTheKeys)
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	Please help me:( this is the last think i need to finish my script
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	Its not working:// Its still looking to the right.. How can i make that? what function need i use? Anyway, im trying to make this script
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	Is it good? local weapon = createWeapon("m4", -2376.80, -578.50, 132.3) setWeaponState(weapon, "ready") Function bindFire () local rotX, rotY, rotZ = getElementRotation(weapon) local x, y, z = getElementPosition (weapon) local x, y, z = getElementPosition(source) local rotX, rotY, rotZ = getElementRotation(source) setElementRotation(weapon, findRotation(x,y,rotX,rotY) ); end addEvent( "bindFire", true ) addEventHandler( "bindFire", localPlayer, bindFire )
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	i dont really understand this function.. Can yoou make me an example pls?
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	Hi. Is it possible to use players camera to rotate an objects? I mean for example: if i move the player camera right then the object will rotate right too. is this possible? if yes what functions need i use? thanks.

 
            
         
                