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Xwad

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Everything posted by Xwad

  1. Xwad

    gta sa textures

    Wait. I learned how to do it. I just expoerted the col files:D
  2. Xwad

    gta sa textures

    how did you do that? did you used a program for that? Just becaouse there are other .col's that are not working (Not in the natal project)
  3. Hi! i want to remove the bind "s" for going backwards with the rhino tank. Is this possible? maybe need i se cancelEvent?
  4. Xwad

    deleted

    This is not easy:/ i also tryed to do a custom rotation system but it was very difficult..
  5. Xwad

    gta sa textures

    Now its working!!! Thanks MrTasty!!<333
  6. Xwad

    deleted

    How did you made so many tanks? In mta there are only 3 turret towered vehicles. Or did you add more skins for one tank?
  7. Xwad

    gta sa textures

    still not working:/ i added the natal4.col for natal4.dff, but i still fall through the object.. I cant stand on it:( PLS HELP
  8. both code are now working! thanks guys!!
  9. Xwad

    gta sa textures

    well i exported all files and started importing it. Its working the only problem is that the col is not working:// i fall trought the object:/ i have uploaded the resource. Pls download it and try it out in mta map editor, and you will see that the problem is with the col.. PLS help!! http://www.mediafire.com/download/3e8b4 ... O_test.rar
  10. Xwad

    gta sa textures

    but i cant open it with winrar
  11. Xwad

    gta sa textures

    Hi. Im working on a big map project and my question is that is it possible to add these textures to mta? http://www.gtagarage.com/mods/show.php?id=24995 I downloaded it but i didnt find any dff files only txt files:/ What should i do? or is there any object like this?
  12. Xwad

    rhinos explode

    Thats true !! I will try it thanks:D
  13. Xwad

    rhinos explode

    Its not good becaouse if its moving while exploding then it will stop moving
  14. I dont want to set it foward. I want to make that if i enter the command then the turret will stop at the position where it is.
  15. Citizen i also tryed your code and its not working too://
  16. No i am sure he wants to add a new shooting sound and he is trying to do it on a very bad way. So this is how he wants to do it: changing the reload sound to a shootong sound and set the timer to 0.
  17. Nobody understands you becaouse your english is very bad.. But i think i know what your problem is becaouse i made the same think in this script. just replace this part of the script with my edited part: function projectileSound ( creator, veh ) local zeType = getProjectileType( source ) if zeType == 21 then if getElementType(creator) == "vehicle" then if getElementModel(creator) == 432 or getElementModel(creator) == 601 then local veh = getPedOccupiedVehicle(localPlayer) local velX, velY, velZ = getElementVelocity(source) local cx, cy, cz = getVehicleComponentPosition( creator, "misc_c" ) cx, cy, cz = getPositionFromElementOffset(creator, cx, cy, cz) fxAddTankFire(cx, cy, cz, velX, velY, velZ) setElementModel(source, 342) shoot = playSound("reload.mp3", false) setSoundVolume(shoot, 1) end end end end addEventHandler( "onClientProjectileCreation", getRootElement(), projectileSound )
  18. Xwad

    rhinos explode

    When a vehicle is exploding then it's jumping a little bit up. Is it possible to remove that little jump on the rhino vehicle? Thanks.
  19. so is this function (setVehicleTurretFrozen) exported?
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