replaced libssl and libcrypto in /usr/lib with mta's version inside linux-libs directory, i got this
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/usr/lib/libthread_db.so.1".
MTA:BLUE Server for MTA:SA
==================================================================
= Multi Theft Auto: San Andreas v1.5.3-custom [64 bit]
==================================================================
= Server name : Default MTA Server
= Server IP address: auto
= Server port : 22003
=
= Log file : ../Bin/server/mods/deathmatch/logs/server.log
= Maximum players : 32
= HTTP port : 22005
= Voice Chat : Disabled
= Bandwidth saving : Medium
==================================================================
[06:08:26] Resources: 1 loaded, 0 failed
[06:08:26] Starting resources....
[06:08:26] Authorized serial account protection is enabled for the ACL group(s): `Admin` See https://mtasa.com/authserial
[06:08:26] Server started and is ready to accept connections!
[06:08:26] To stop the server, type 'shutdown' or press Ctrl-C
[06:08:26] Type 'help' for a list of commands.
Thread 1 "mta-server64" received signal SIGSEGV, Segmentation fault.
CNetJobData::ProcessCallback (this=0x8f2180)
at ../Server/mods/deathmatch/logic/net/CNetBuffer.cpp:1365
1365 callback.pfnNetResult( this, callback.pContext );
(gdb) bt
#0 CNetJobData::ProcessCallback (this=0x8f2180)
at ../Server/mods/deathmatch/logic/net/CNetBuffer.cpp:1365
#1 0x00007ffff5078db4 in CNetServerBuffer::PollCommand (
this=this@entry=0x9ac840, pJobData=0x8f2180, uiTimeout=<optimized out>,
uiTimeout@entry=4294967295)
at ../Server/mods/deathmatch/logic/net/CNetBuffer.cpp:910
#2 0x00007ffff507901c in CNetServerBuffer::AddCommandAndWait (
this=this@entry=0x9ac840, pArgs=<optimized out>)
at ../Server/mods/deathmatch/logic/net/CNetBuffer.cpp:859
#3 0x00007ffff507910d in CNetServerBuffer::RegisterPacketHandler (
this=this@entry=0x9ac840, pfnPacketHandler=<optimized out>)
at ../Server/mods/deathmatch/logic/net/CNetBuffer.cpp:279
#4 0x00007ffff507c39c in CSimControl::DoPulse ()
at ../Server/mods/deathmatch/logic/net/CSimControl.cpp:94
#5 0x00007ffff4db4247 in CGame::DoPulse (this=0x714960)
at ../Server/mods/deathmatch/logic/CGame.cpp:416
#6 0x00007ffff4d1dd8f in CServer::DoPulse (this=0x714940)
at ../Server/mods/deathmatch/CServer.cpp:97
#7 0x00007ffff6b3e771 in CServerImpl::MainLoop (
this=this@entry=0x7fffffffe030) at ../Server/core/CServerImpl.cpp:464
#8 0x00007ffff6b3fdee in CServerImpl::Run (this=this@entry=0x7fffffffe030,
iArgumentCount=iArgumentCount@entry=3,
szArguments=szArguments@entry=0x7fffffffe778)
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