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BluntZ

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  1. Can you please give us ACL and List of resources that we should start first ? In Order
  2. Username (In control panel): First Name: Hamza Last Name: Butt Birthday: 7 June 1987 Skype: mohd.hamza35 Email: [email protected] Server Slot: 150 just Server Name: UGN:RPG Reason that you want a free MTASA Server: UGN RPG was one of my best server and it was active like 25-30 players daily ... but now I dont have money to pay host and I am unable to host server so kindly give me one server and I assure you . I will make it active again Thanks in advance
  3. BluntZ

    Help me out here

    Kindly post the code and error , I cant help you like this
  4. Start 'startup'. That resource will start any resource you need. I am currently working on the ACL on my private server, we didn't had access to the ACL file. It will start all resources in order ? automatically ?
  5. Wow Cool , Thanks for sharing . It will be better if you will post your ACL and mtaserver.conf so that i can know which script i should start first...
  6. You did'nt posted any script picture and you just want to earn money ? so that playerrs will click on link and you will get money , Any Admin Kindly Remove that download links .. Its against rules
  7. Awesome job but next time use better background song , This song made me sick
  8. if ( tostring ( get ( "CONNECTION_TYPE" ) ):lower() == "mysql" ) then outputConsole ( "Attempting to connect as MySQL... Please wait") db = dbConnect( "mysql", "dbname="..tostring(get("DATABASE_NAME"))..";host="..tostring(get("MYSQL_HOST"))..";port="..tostring(get("MYSQL_PORT"))..";unix_socket=/opt/lampp/var/mysql/mysql.sock", tostring(get("MYSQL_USER")), tostring(get("MYSQL_PASS")), "share=1;autoreconnect=1" ); elseif ( tostring ( get ( "CONNECTION_TYPE" ) ):lower() == "sqlite" ) then db = dbConnect ( "sqlite", tostring(get("DATABASE_NAME")) .. ".sql" ); else error ( tostring(get("CONNECTION_TYPE")) .. " is an invalid SQL connection -- valid: mysql, sqlite" ); end if not db then print ( "The database has failed to connect") return else print ( "Database has been connected") end function db_query ( ... ) local data = { ... } return dbPoll ( dbQuery ( db, ... ), - 1 ) end function db_exec ( ... ) return dbExec ( db, ... ); end --[[ Columns: Username TEXT, Money TEXT, Armour TEXT, Health TEXT, x TEXT, y TEXT, z TEXT, Skin INT, Interior INT, Dimension INT, Team TEXT Job TEXT, Playtime_mins INT, JailTime INT, WL INT, Weapons TEXT, JobRank TEXT, GroupName TEXT, GroupRank TEXT, LasterOnline DATE, LastSerial TEXT, LastIP TEXT, Kills INT, Deaths INT, weapstats TEXT, items TEXT, unemployedskin INT, vip TEXT, vipexp DATE, plrtosrvrsettings TEXT ]] db_exec ( [[CREATE TABLE IF NOT EXISTS accountdata ( Username VARCHAR(200), Money INT, Armour INT, Health INT, x VARCHAR(20), y VARCHAR(20), z VARCHAR(20), Skin INT, Interior INT, Dimension INT, Team VARCHAR(70), Job VARCHAR(70), Playtime_mins INT, JailTime INT, WL INT, Weapons TEXT, JobRank VARCHAR(20), GroupName VARCHAR(100), GroupRank VARCHAR(100), LastOnline DATE, LastSerial VARCHAR(50), LastIP VARCHAR(20), Kills INT, Deaths INT, weapstats TEXT, items TEXT, unemployedskin INT, vip VARCHAR(100), vipexp DATE, plrtosrvrsettings TEXT )]] ); local weapStats_ = { ['9mm'] = 1000, ['silenced'] = 1000, ['deagle'] = 1000, ['shotgun'] = 1000, ['combat_shotgun'] = 1000, ['micro_smg'] = 1000, ['mp5'] = 1000, ['ak47'] = 1000, ['m4'] = 1000, ['tec-9'] = 1000, ['sniper_rifle'] = 100 } function createAccount ( account ) if ( account and type ( account ) == 'string' ) then local plr = getPlayerFromAccount ( account ) local autoIP = "unknown" local autoSerial = "unknown" local weapStats = toJSON ( weapStats_ ) if plr and isElement ( plr ) then autoSerial = getPlayerSerial ( plr ) autoIP = getPlayerIP ( plr ) outputDebugString ( "NGSQL: Creating account "..account.." for player "..getPlayerName ( plr ).." (Serial: "..autoSerial.." || IP: "..autoIP..")" ) else outputDebugString ( "NGSQL: Creating account "..account.." for player N/A (Serial: None || IP: None)" ); end local today = exports['NGPlayerFunctions']:getToday ( ) return db_exec ( [[INSERT INTO `accountdata` (`Username`, `Money`, `Armour`, `Health`, `x`, `y`, `z`, `Skin`, `Interior`, `Dimension`, `Team`, `Job`, `Playtime_mins`, `JailTime`, `WL`, `Weapons`, `JobRank`, `GroupName`, `GroupRank`, `LastOnline`, `LastSerial`, `LastIP`, `Kills`, `Deaths`, `weapstats`, `items`, `unemployedskin`, `vip`, `vipexp`, `plrtosrvrsettings` ) VALUES ( ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ? );]], account, '0', '0', '100', '0', '0', '0', '0', '0', '0', 'UnEmployed', 'UnEmployed', '0', '0', '0', '[ [ ] ]', 'None', 'None', 'None', today, autoSerial, autoIP, '0', '0', weapStats, toJSON ( { } ), '28', 'None', nil, toJSON ( { } ) ) end return false end function getPlayerFromAccount ( accnt ) if accnt and type ( accnt ) == 'string' then for i, v in ipairs ( getElementsByType ( 'player' ) ) do if ( getAccountName ( getPlayerAccount ( v ) ) == accnt ) then return v; end end end return false end function savePlayerData ( p, loadMsg, deleteTime ) if ( p and getElementType ( p ) == 'player' ) then if ( not isGuestAccount ( getPlayerAccount ( p ) ) ) then if ( loadMessage == nil ) then loadMessage = true end if ( deleteTime == nil ) then deleteTime = false end local account = getAccountName ( getPlayerAccount ( p ) ) local x, y, z = getElementPosition ( p ) local money, health = getPlayerMoney ( p ), getElementHealth ( p ) local armor, skin = getPedArmor ( p ), getElementModel ( p ) local int, dim = getElementInterior ( p ), getElementDimension ( p ) local job = getElementData ( p, "Job" ) local pt = exports['NGPlayerFunctions']:getPlayerPlaytime ( p ) local team = "UnEmployed" local wl = getElementData ( p, "WantedPoints" ) or 0 local rank = tostring ( getElementData ( p, "Job Rank" ) ) local group = tostring ( getElementData ( p, "Group" ) ) local gRank = tostring ( getElementData ( p, "Group Rank" ) ) local jt = exports['NGPolice']:isPlayerJailed ( p ) or 0 local weapons = { } local today = exports['NGPlayerFunctions']:getToday ( ) local kills = tonumber ( getElementData ( p, "NGSQL:Kills" ) ) or 0 local deaths = tonumber ( getElementData ( p, "NGSQL:Deaths" ) ) or 0 local weapstats = toJSON ( getElementData ( p, "NGSQL:WeaponStats" ) or weapStats_ ) local items = tostring ( toJSON ( getElementData ( p, "NGUser:Items" ) or { } ) ) local unemloyedSkin = tostring ( getElementData ( p, "NGUser.UnemployedSkin" ) ) or 28 local vip = tostring ( getElementData ( p, "VIP" ) ) local vipexp = tostring ( getElementData ( p, "NGVIP.expDate" ) ) local plrtosrvrsettings = tostring ( toJSON ( getElementData ( p, "PlayerServerSettings" ) or { } ) ) if ( getElementData ( p, "NGEvents:IsPlayerInEvent" ) ) then health = 0 dim = 0 end if ( getPlayerTeam ( p ) ) then team = getTeamName ( getPlayerTeam ( p ) ) end if not armor then armor = 0 end if ( not jt ) then jt = 0 end for i=1,12 do weapons[i] = { getPedWeapon ( p, i ), getPedTotalAmmo ( p, i ) } end local weapons = toJSON ( weapons ) local ip = getPlayerIP ( p ) local serial = getPlayerSerial ( p ) if loadMsg then outputDebugString ( "NGSQL: Attempting to save account "..account.." (Player: "..getPlayerName ( p )..") userdata." ) end if ( deleteTime ) then exports['NGPlayerFunctions']:deletePlayerPlaytime ( p ) end return db_exec ( "UPDATE accountdata SET Money=?, Armour=?, Health=?, x=?, y=?, z=?, Skin=?, Interior=?, Dimension=?, Team=?, Job=?, Playtime_mins=?, JailTime=?, WL=?, Weapons=?, JobRank=?, GroupName=?, GroupRank=?, LastOnline=?, LastSerial=?, lastIP=?, Kills=?, Deaths=?, weapstats=?, items=?, unemployedskin=?, vip=?, vipexp=?, plrtosrvrsettings=? WHERE Username=?", money, armor, health, x, y, z, skin, int, dim, team, job, pt, jt, wl, weapons, rank, group, gRank, today, serial, ip, kills, deaths, weapstats, items, unemloyedSkin, vip, vipexp, plrtosrvrsettings, account ) end end end function loadPlayerData ( p, loadMsg ) local acc = getAccountName ( getPlayerAccount ( p ) ) local data = account_exist ( acc ) if ( data and type ( data ) == 'table' ) then for i, v in ipairs ( data ) do if ( v['Username'] == acc ) then if ( loadMsg == nil ) then loadMesg = true end local money = tonumber ( v['Money'] ) or 0 local armor = tonumber ( v['Armour'] ) or 0 local health = tonumber ( v['Health'] ) or 0 local x = tonumber ( v['x'] ) or 0 local y = tonumber ( v['y'] ) or 0 local z = tonumber ( v['z'] ) or 3 local skin = tonumber ( v['Skin'] ) or 28 local interior = tonumber ( v['Interior'] ) or 0 local dimension = tonumber ( v['Dimension'] ) or 0 local team = tostring ( v['Team'] ) or "None" local job = tostring ( v['Job'] ) or "None" local pt = tonumber ( v["Playtime_mins"] ) or 0 local jt = tonumber ( v['JailTime'] or 0 ) local wl = tonumber ( v['WL'] or 0 ) local weapons = fromJSON ( v['Weapons'] or toJSON ( { } ) ) local rank = tostring ( v['JobRank'] or "None" ) local group = tostring ( v['GroupName'] or "None" ) local gRank = tostring ( v['GroupRank'] or "None" ) local kills = tonumber ( v['Kills'] ) local deaths = tonumber ( v['Deaths'] ) local weapstats = fromJSON ( tostring ( v['weapstats'] ) ) local items = fromJSON ( tostring ( v['items'] ) ) local unemployedSkin=tonumber( v['unemployedskin'] ) or 28 local vip = tostring ( v['vip'] ) local vipexp = tostring ( v['vipexp'] ) local group = tostring ( v['GroupName'] or "None" ) local groupRank = tostring ( v['GroupRank'] or "None" ) local srvrsettings =fromJSON ( tostring ( v['plrtosrvrsettings'] or tosJSON ( { } ) ) ) if ( not exports.nggroups:doesGroupExist ( group ) ) then group = "None" else if ( not exports.nggroups:isRankInGroup ( group, groupRank ) ) then groupRank = "None" end end if ( group:lower ( ) == "none" ) then groupRank = "None" end spawnPlayer ( p, x, y, z, 0, skin, interior, dimension ) setElementData ( p, "Job Rank", rank ) if ( jt > 0 ) then exports['NGPolice']:jailPlayer ( p, jt, false ) end setElementData ( p, "NGSQL:Kills", kills ) setElementData ( p, "NGSQL:Deaths", deaths ) setElementData ( p, "Job", job ) setPedArmor ( p, armor ) givePlayerMoney ( p, money ) exports['NGPlayerFunctions']:setPlayerPlaytime ( p,pt ) setElementData ( p, "WantedPoints", wl ) setElementData ( p, "Group", group ) setElementData ( p, "Group Rank", gRank ) setElementData ( p, "NGSQL:WeaponStats", weapstats ) setElementData ( p, "NGUser:Items", items ) setElementData ( p, "NGUser.UnemployedSkin", unemployedSkin ) setElementData ( p, "VIP", vip ) setElementData ( p, "NGVIP.expDate", vipexp ) setElementHealth ( p, health ) setElementData ( p, "PlayerServerSettings", srvrsettings ) if ( srvrsettings.walkStyle ) then setPedWalkingStyle ( p, srvrsettings.walkStyle) end exports.NGVIP:checkPlayerVipTime ( p ) for i, v in ipairs ( weapons ) do giveWeapon ( p, v[1], v[2] ) end if ( team and getTeamFromName ( team ) ) then setPlayerTeam ( p, getTeamFromName ( team ) ) end if ( loadMsg ) then outputDebugString ( "NGSQL: Loading "..acc.." account data (Player: "..getPlayerName ( p )..")" ) end return true
  9. Just upgrade your server from hosting
  10. You have to use export in order to Get Players vehicles by accounts . If you are using Nerd Gaming GameMod then try these exports. <export function='showVehicle' /> <export function='getAccountVehicles' /> <export function='getAllAccountVehicles' /> <export function='warpVehicleToPlayer' />
  11. Thank you for your opinion/suggestion You're welcome
  12. Great job! This will help many players to find Gamemods easily , It will be better to add others gamemods too like RP / Racing / Multigamemod etc .
  13. search them here https://community.multitheftauto.com/
  14. its server side ofc and just setGameType("Bla bla"
  15. You can change Mta.conf for that or use this function setMode() setGameType("") outputChatBox ("Gamemode changed", 0,255,255) end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), setMode)
  16. You can add it in client side
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