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kewiiNNN

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Everything posted by kewiiNNN

  1. Why this script wont work? META <meta> <info author="kewiiNNN" description="Paintjob" "type="misc" version="1.0" /> <script src="paintjob.lua" type="client" /> <file src="shader.fx" /> <file src="paintjob/1.png" /> <file src="paintjob/2.png" /> <file src="paintjob/3.png" /> <file src="paintjob/4.png" /> <file src="paintjob/5.png" /> </meta> LUA GUIEditor = { button = {}, Yol = {}, window = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(0.01, 0.30, 0.33, 0.36, "Mitsubishi EVOX Paintjobs System By Abdl", true) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(0.01, 0.08, 0.25, 0.20, "REMOVE PJ", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFDF0101") GUIEditor.button[2] = guiCreateButton(0.01, 0.30, 0.30, 0.1, "Hellaflush", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") GUIEditor.button[3] = guiCreateButton(0.01, 0.41, 0.30, 0.1, "Drift Master", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFAAAAAA") GUIEditor.button[4] = guiCreateButton(0.01, 0.52, 0.30, 0.1, "Drift Monkey", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFAAAAAA") GUIEditor.button[5] = guiCreateButton(0.01, 0.63, 0.30, 0.1, "Ryo Watanabe", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFAAAAAA") GUIEditor.button[6] = guiCreateButton(0.01, 0.74, 0.30, 0.1, "Ryo Watanabe 2", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFAAAAAA") GUIEditor.button[7] = guiCreateButton(0.01, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFAAAAAA") GUIEditor.button[8] = guiCreateButton(0.36, 0.30, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFAAAAAA") GUIEditor.button[9] = guiCreateButton(0.36, 0.41, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFAAAAAA") GUIEditor.button[10] = guiCreateButton(0.36, 0.52, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFAAAAAA") GUIEditor.button[11] = guiCreateButton(0.36, 0.63, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFAAAAAA") GUIEditor.button[12] = guiCreateButton(0.36, 0.74, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[12], "NormalTextColour", "FFAAAAAA") GUIEditor.button[13] = guiCreateButton(0.36, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[13], "NormalTextColour", "FFAAAAAA") GUIEditor.button[14] = guiCreateButton(0.7, 0.30, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[14], "NormalTextColour", "FFAAAAAA") GUIEditor.button[15] = guiCreateButton(0.7, 0.41, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFAAAAAA") GUIEditor.button[16] = guiCreateButton(0.7, 0.52, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FFAAAAAA") GUIEditor.button[17] = guiCreateButton(0.7, 0.63, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FFAAAAAA") GUIEditor.button[18] = guiCreateButton(0.7, 0.74, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[18], "NormalTextColour", "FFAAAAAA") GUIEditor.button[19] = guiCreateButton(0.7, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[19], "NormalTextColour", "FFAAAAAA") GUIEditor.button[99] = guiCreateButton(0.75, 0.08, 0.25, 0.20, "Close", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[99], "NormalTextColour", "FFDF0101") end ) function Hidewindow ( ) if ( guiGetVisible ( GUIEditor.window[1] ) == false ) then guiSetVisible ( GUIEditor.window[1], true ) showCursor(true) else guiSetVisible ( GUIEditor.window[1], false ) showCursor(false) end end addCommandHandler ( "evox", Hidewindow ) function close() guiSetVisible ( GUIEditor.window[1], false ) end addEventHandler("onClientResourceStart",root, function() close() end ) shader = dxCreateShader('shader.fx') texture1 = dxCreateTexture('evox/1.png') texture2 = dxCreateTexture('evox/2.png') texture3 = dxCreateTexture('evox/3.png') texture4 = dxCreateTexture('evox/4.png') texture5 = dxCreateTexture('evox/5.png') texture6 = dxCreateTexture('evox/6.png') texture7 = dxCreateTexture('evox/7.png') texture8 = dxCreateTexture('evox/8.png') texture9 = dxCreateTexture('evox/9.png') texture10 = dxCreateTexture('evox/10.png') texture11 = dxCreateTexture('evox/11.png') addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[1] then engineRemoveShaderFromWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[2] then dxSetShaderValue( shader, "gTexture", texture1 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[3] then dxSetShaderValue( shader, "gTexture", texture2 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[4] then dxSetShaderValue( shader, "gTexture", texture3 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[5] then dxSetShaderValue( shader, "gTexture", texture4 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[6] then dxSetShaderValue( shader, "gTexture", texture5 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() if source == GUIEditor.button[99] then guiSetVisible ( GUIEditor.window[1], false ) showCursor(false) end end )
  2. Hats a whole different hud?
  3. kewiiNNN

    Speedometer

    Need this hud http://i.imgur.com/NFgTM.png
  4. kewiiNNN

    FIX HUDDD!

    works! thank you very much.
  5. kewiiNNN

    FIX HUDDD!

    The weapon Icons disapears what about minimap? it stays there? https://community.multitheftauto.com/ind ... s&id=12178
  6. kewiiNNN

    FIX HUDDD!

    Here is the code local spawnpoint addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) if not isElement(player) then return end if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) repeat until setElementModel(player,math.random(312)) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 1800, 1, source) end )
  7. kewiiNNN

    FIX HUDDD!

    how to fix this : http://i.imgur.com/Xo6oMzN.jpg The old hud reapears when i die or something. when i reaload the hud and minimap then it disapears... PLEASE HELP
  8. kewiiNNN

    No editor ?

    Why there isnt an editor script included with install of mta sa 1.5?
  9. kewiiNNN

    HELP

    server.lua addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() end) function saveData(_ARG_0_) setAccountData(getPlayerAccount(source), "avatar", _ARG_0_) end addEvent("saveAvatar", true) addEventHandler("saveAvatar", getRootElement(), saveData) function onPlayerLogin(_ARG_0_, _ARG_1_) setElementData(source, "avatar", getAccountData(_ARG_1_, "avatar")) end addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin)
  10. kewiiNNN

    HELP

    it cant be fixable?
  11. kewiiNNN

    HELP

    so what i have to do?
  12. kewiiNNN

    HELP

    Whats wrong here? script wont load. addEventHandler("onClientRender", root, function() if not getElementData(localPlayer, "screenmod") and not getElementData(localPlayer, "toghud") then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) dxDrawImage(_UPVALUE0_ * 1380, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) dxDrawImage(_UPVALUE0_ * 1330, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) dxDrawImage(_UPVALUE0_ * 1280, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) if getPlayerWantedLevel() ~= 0 then if getPlayerWantedLevel() == 1 then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) elseif getPlayerWantedLevel() == 2 then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) elseif getPlayerWantedLevel() == 3 then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) elseif getPlayerWantedLevel() == 4 then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1380, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) elseif getPlayerWantedLevel() == 5 then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1380, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1330, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) elseif getPlayerWantedLevel() == 6 then dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1380, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1330, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(_UPVALUE0_ * 1280, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) end end dxDrawImage(_UPVALUE2_ - 295 - 10, 82, 293, 46, "images/interface/bg2.png", 0, 0, 0, tocolor(255, 255, 255, 250)) dxDrawImage(_UPVALUE2_ - 290 - 10, 5, 294, 101, "images/interface/bg.png", 0, 0, 0, tocolor(255, 255, 255, 250)) if getPedOxygenLevel(getLocalPlayer()) < 1000 or isElementInWater(getLocalPlayer()) then dxDrawText(math.floor(getPedOxygenLevel(getLocalPlayer()) / 10) .. "%", _UPVALUE2_ - 118 + 56, 70, 36, 36, tocolor(255, 255, 255, 255), 1, _UPVALUE3_, "left", "top") dxDrawImage(_UPVALUE2_ - 178 - 10 + 100, 65, 29, 26, "images/interface/oxygen.png", 0, 0, 0, tocolor(255, 255, 255, 250)) end dxDrawImage(_UPVALUE2_ - 235 - 10 + 100, 65, 29, 26, "images/interface/colete.png", 0, 0, 0, tocolor(255, 255, 255, 250)) dxDrawText(math.ceil((math.floor(getPedArmor(getLocalPlayer())))) .. "%", _UPVALUE2_ - 175 + 56, 70, 36, 36, tocolor(255, 255, 255, 255), 1, _UPVALUE3_, "left", "top") dxDrawImage(_UPVALUE2_ - 295 - 10 + 100, 65, 29, 26, "images/interface/vida.png", 0, 0, 0, tocolor(255, 255, 255, 250)) dxDrawText(math.ceil((math.floor(getElementHealth(getLocalPlayer())))) .. "%", _UPVALUE2_ - 232 + 56, 70, 36, 36, tocolor(255, 255, 255, 255), 1, _UPVALUE3_, "left", "top") dxDrawImage(_UPVALUE2_ - 412 - 10 + 182, 23, 118, 64, "images/weapon/" .. getPedWeapon(getLocalPlayer()) .. ".png", 0, 0, 0, tocolor(255, 255, 255, 250)) dxDrawText((10 > getRealTime().hour and "0" .. getRealTime().hour or getRealTime().hour) .. ":" .. (10 > getRealTime().minute and "0" .. getRealTime().minute or getRealTime().minute) .. ":" .. (10 > getRealTime().second and "0" .. getRealTime().second or getRealTime().second), _UPVALUE2_ - 338 - 12 + 278, 18, 20, 20, tocolor(255, 255, 255, 255), 1, _UPVALUE4_) if getPedWeapon(getLocalPlayer()) == 0 or getPedWeapon(getLocalPlayer()) == 1 or getPedWeapon(getLocalPlayer()) == 2 or getPedWeapon(getLocalPlayer()) == 3 or getPedWeapon(getLocalPlayer()) == 4 or getPedWeapon(getLocalPlayer()) == 5 or getPedWeapon(getLocalPlayer()) == 6 or getPedWeapon(getLocalPlayer()) == 7 or getPedWeapon(getLocalPlayer()) == 8 then dxDrawText("M\195\163os", _UPVALUE2_ - 462 - 10 + 196, 101, 20, 20, tocolor(255, 255, 255, 255), 1, _UPVALUE4_) else dxDrawText(getPedAmmoInClip(getLocalPlayer()) .. "/" .. math.ceil((getPedTotalAmmo(getLocalPlayer()) - getPedAmmoInClip(getLocalPlayer())) / tonumber(getWeaponProperty(getPedWeapon(getLocalPlayer()), "poor", "maximum_clip_ammo") or 1)), _UPVALUE2_ - 468 - 10 + 196, 101, 20, 20, tocolor(255, 255, 255, 255), 1, _UPVALUE4_) end if 10 > getPlayerMoney(getLocalPlayer()) then elseif 100 > getPlayerMoney(getLocalPlayer()) then elseif 1000 > getPlayerMoney(getLocalPlayer()) then elseif getPlayerMoney(getLocalPlayer()) < 10000 then elseif getPlayerMoney(getLocalPlayer()) < 100000 then elseif getPlayerMoney(getLocalPlayer()) < 1000000 then elseif getPlayerMoney(getLocalPlayer()) < 10000000 then elseif getPlayerMoney(getLocalPlayer()) < 100000000 then elseif getPlayerMoney(getLocalPlayer()) < 1000000000 then elseif getPlayerMoney(getLocalPlayer()) < 10000000000 then end dxDrawText("#acd373€#FFFFFF#acd373" .. getPlayerMoney(getLocalPlayer()), _UPVALUE2_ - 160 - 10, 43, _UPVALUE2_ - 332 - 10 + 315, 20, tocolor(255, 255, 255, 255), 1, _UPVALUE5_, "right", "top", false, false, false, true) end end) function dobozbaVan(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_, _ARG_5_) XY = { guiGetScreenSize() } _ARG_4_ = _ARG_4_ or getCursorPosition() * XY[1] _ARG_5_ = _ARG_5_ or getCursorPosition() * XY[2] if _ARG_0_ <= _ARG_4_ and _ARG_4_ <= _ARG_0_ + _ARG_2_ and _ARG_1_ <= _ARG_5_ and _ARG_5_ <= _ARG_1_ + _ARG_3_ then return true else return false end end addEventHandler("onClientResourceStart", resourceRoot, function() for _FORV_3_, _FORV_4_ in ipairs(_UPVALUE0_) do showPlayerHudComponent(_FORV_4_, false) end end) addEventHandler("onClientResourceStop", resourceRoot, function() for _FORV_3_, _FORV_4_ in ipairs(_UPVALUE0_) do showPlayerHudComponent(_FORV_4_, true) end end) function kikapcshud() Bekapcsol = not Bekapcsol if not Bekapcsol then elseif Bekapcsol then end end function isInSlot(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_) if isCursorShowing() then XY = { guiGetScreenSize() } if dobozbaVan(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, getCursorPosition() * XY[1], getCursorPosition() * XY[2]) then return true else return false end end end
  13. no i dont need infernus handling i need more cars to replace...
  14. if there a way to put more modded cars to a infernus? to it will be 5 modded cars on infernus?
  15. Look why i want decompile. One script is half english half brazil language. Thats why i want to change jezus people.
  16. Yes but there isnt for upgrades..
  17. kewiiNNN

    Spawn Map

    A spawn point where players would spawn so its good nice decorated and stuff
  18. What can i do else? Non help fix me things or help me with server they only help if payed and yeah
  19. How to decompile luac files?
  20. When i restarted mta it worked. But then did int work.
  21. i imported vehicle mod with upgrades and this is how it looks: http://i.imgur.com/Zm0VDLI.jpg Meta <meta> <info type="misc" name="Car replacement for: Elegy" author="Unknown" description="" version="1" /> <file src="exh_a_l.dff" /> <file src="exh_c_l.dff" /> <file src="fbmp_a_l.dff" /> <file src="fbmp_c_l.dff" /> <file src="rbmp_a_l.dff" /> <file src="rbmp_c_l.dff" /> <file src="rf_a_l.dff" /> <file src="rf_c_l.dff" /> <file src="spl_a_l_b.dff" /> <file src="spl_c_l_b.dff" /> <file src="wg_l_a_l.dff" /> <file src="wg_l_c_l.dff" /> <file src="wg_r_a_l.dff" /> <file src="wg_r_c_l.dff" /> <file src="562.txd" /> <file src="562.dff" /> <script type="client" src="replace.lua" /> </meta> Lua txd = engineLoadTXD("562.txd") engineImportTXD(txd, 562) dff = engineLoadDFF("562.dff", 562) engineReplaceModel(dff, 562) dff = engineLoadDFF("fbmp_a_l.dff", 1171) engineReplaceModel(dff, 1171) dff = engineLoadDFF("fbmp_c_l.dff", 1172) engineReplaceModel(dff, 1172) dff = engineLoadDFF("exh_a_l.dff", 1034) engineReplaceModel(dff, 1034) dff = engineLoadDFF("exh_c_l.dff", 1037) engineReplaceModel(dff, 1037) dff = engineLoadDFF("rbmp_a_l.dff", 1148) engineReplaceModel(dff, 1148) dff = engineLoadDFF("rbmp_c_l.dff", 1149) engineReplaceModel(dff, 1149) dff = engineLoadDFF("rf_a_l.dff", 1035) engineReplaceModel(dff, 1035) dff = engineLoadDFF("rf_c_l.dff", 1038) engineReplaceModel(dff, 1038) dff = engineLoadDFF("wg_l_a_l.dff", 1036) engineReplaceModel(dff, 1036) dff = engineLoadDFF("wg_l_c_l.dff", 1039) engineReplaceModel(dff, 1039) dff = engineLoadDFF("wg_r_a_l.dff", 1040) engineReplaceModel(dff, 1040) dff = engineLoadDFF("wg_r_c_l.dff", 1041) engineReplaceModel(dff, 1041) dff = engineLoadDFF("spl_a_l_b.dff", 1146) engineReplaceModel(dff, 1146) dff = engineLoadDFF("spl_c_l_b.dff", 1147) engineReplaceModel(dff, 1147) So whats wrong?
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