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Everything posted by [PXG]Blue
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	It is totally possible with setElementVelocity
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	Tutorial: How to Create a Safezone: In the newest update i added an export, here is how to use this export: Go into your Script File, make sure its server sided. The Function is called: exports.addon_dayzsafezone:createSafeZone() Arguments: x,y,z,radius x - The x coordinate y - the Y coordinate z - the Z coordinate radius - the Radius, how big the colsphere will be. Example: function createMySafeZones() exports.addon_dayzsafezone:createSafeZone(0,0,0,20) -- Creates a 20 m wide Safezone at the coordinates 0,0,0 end addEventHandler("onResourceStart", getResourceRootElement(getThisResource)), createMySafeZones)
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	What do you need help with?
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	Hello, i'm experiencing a problem with my Script, when i set my Player's dimension and use setCameraMatrix, the vehicle isn't visible, nor is the player, any ideas? setElementInterior(localPlayer, 0) dim = math.random(0,1000) setElementPosition(hisVeh, vehPosx, vehPosy, vehPosz) -- predefined somewhere else setElementRotation(hisVeh, 0, 0, 120) setElementDimension(localPlayer, dim) setElementDimension(hisVeh, dim) setElementFrozen(hisVeh, true)
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	Not bad, definitely has potential!
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	Hello, i'm trying to make my server use MySQL instead of MTA's system, but i'm experiencing a problem, when i try to save the account data it doesnt get saved in the database and the mysql_free_result just says "result expected, got nil" Here is my Working code: result = mysql_query(handler, "INSERT INTO test (Name) VALUES ( 'meh' )") mysql_free_result ( result ) And this is one doesnt work: result = mysql_query(handler, "INSERT INTO players (Name, Serial, IP, Last_login, drift_score, drift_best, playtime_m,playtime_h, money, posx, posy, posz, int, dim) VALUES ( 'beh', 'behewahh', 'adgagd', '244sdfa', '0', '0', '0', '0', '0', '0', '0', '0','0','0' )") mysql_free_result ( result ) Any ideas? Greetings!
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	The shine on the Road doesnt get removed, but vehicles use 2 Coronas, 1 Corona thats used globally and 1 Corona thats for cars Specific, for some reason, so car lights dont get affected that much, but they are still not as bright anymore
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	If you only want Engine sounds and weapons thats not too hard, theres alot of Weapon sound scripts around, and i made a Vehicle sound script wich i might release soon
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	https://forum.multitheftauto.com/viewtopic.php?f=108&t=88188 I dont get it.
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	That file works Perferctly, Thank you very much!
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	SetPlayerHudComponentVisible
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	Hi, i have GTA SA ( 2.0 ) on a Disk, reinstalled it because i had some issues with Shaders, Downgraded it using the patcher linked in the forums, installed MTA. Everytime i try to join my server, it works fine until i try to spawn a car or car models finish loading ( like they do after the external download ) I tried to spawn a car, it was partially invisible, my FPS dropped to three until eventually mta crashed, since then it crashes as soon as the car mods finish download, here is the error message: Version = 1.5.1-release-7618.0.000 Time = Fri Nov 13 21:02:25 2015 Module = C:\WINDOWS\SYSTEM32\KERNELBASE.dll Code = 0xE06D7363 Offset = 0x000B3E28 EAX=0029E8F8 EBX=6CEF3A00 ECX=00000003 EDX=00000000 ESI=5CF2C7FC EDI=0029E9A4 EBP=0029E954 ESP=0029E8F8 EIP=75423E28 FLG=00200212 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B Logfile.txt: 21:02:25 - [DEBUG] BeginEventLog 21:02:25 - [DEBUG] DLL_PROCESS_ATTACH 00000000 21:02:25 - [DEBUG] CLocalization::CLocalization Localization set to 'en_US' 21:02:25 - [DEBUG] Loader - Finishing 21:02:25 - [DEBUG] DLL_PROCESS_DETACH 00000001 EDIT: MtaDiag Log: http://pastebin.mtasa.com/662613019 my Specs: Win 10 64 Bit 16 GB RAm AMD R7 260x ( 2GB VRam ) FX- 8320 3.5 Ghz 1.5tb hard drive ( over 300gb free ) Processor Temp ~28°C Greetings!
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	5/5 -- Dividing 5*5 -- multiplying 5-5 -- substraction 5+5 -- addition
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	Exactly this, anyways, i now used Dynamic Lights Shader, wich i didnt want to use originally because of Possible performance Problems Greetings
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	Yes i was thinking about that, but createLight doesnt illuminate the ground like the headlights do ( see pictures )
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	Thanks for the Help, also, i dont get this hate when i ask for help when editing a script thats not mine, thats why many people DONT compile their scripts, so others can be creative.
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	Good Job man, guess i'll be spamming F5 for the next few days
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	Hello, i have a script here ( its not made by me nor do i claim ownership of it ) wich enables first person, and i need a little help making it register height changes, because as of yet it only registers changes if i'm going left or right EDIT: is it also possible to remove the character leaning to the left / right when steering? here my code: local rotX, rotY = 0, 0 local camVehRot = 0 local rot = 0 local curVehRot = 0 local oldVehRot = 0 local egoEnabled = false local mouseSensitivity = 0.1 local delay = 0 lp = getLocalPlayer() local PI = math.pi function vehAlpha() setElementAlpha(lp,0) end addEventHandler("onClientPlayerVehicleEnter",root, vehAlpha ) function vehAlpha2() setElementAlpha(lp,255) end addEventHandler("onClientPlayerVehicleExit",root, vehAlpha2 ) local function freecamFrame ( slice ) local camPosX, camPosY, camPosZ = getPedBonePosition ( lp, 8 ) local angleZ = math.sin(rotY) local angleY = math.cos(rotY) * math.cos(rotX) local angleX = math.cos(rotY) * math.sin(rotX) local camTargetX = camPosX + ( angleX ) * 100 local camTargetY = camPosY + angleY * 100 local camTargetZ = camPosZ + angleZ * 100 if isPedInVehicle(lp) then setElementAlpha(lp,0) else setElementAlpha(lp,255) end local veh = getPedOccupiedVehicle ( lp ) if veh then local rx, ry, curVehRot = getElementRotation ( veh ) local changedRotation = oldVehRot - curVehRot oldVehRot = curVehRot if not totalRot then totalRot = curVehRot end totalRot = changedRotation * 2 + totalRot local rotX = ( ( rotX * 360 / PI ) + totalRot ) / 360 * PI if rotX > PI then rotX = rotX - 2 * PI elseif rotX < -PI then rotX = rotX + 2 * PI end camTargetX = camPosX + ( math.cos(rotY) * math.sin(rotX) ) * 100 camTargetY = camPosY + ( math.cos(rotY) * math.cos(rotX) ) * 100 end setCameraMatrix ( camPosX, camPosY, camPosZ, camTargetX, camTargetY, camTargetZ ) end local function freecamMouse (cX,cY,aX,aY) if isCursorShowing() or isMTAWindowActive() then delay = 5 return elseif delay > 0 then delay = delay - 1 return end local width, height = guiGetScreenSize() aX = aX - width / 2 aY = aY - height / 2 rotX = rotX + aX * mouseSensitivity * 0.01745 rotY = rotY - aY * mouseSensitivity * 0.01745 if rotX > PI then rotX = rotX - 2 * PI elseif rotX < -PI then rotX = rotX + 2 * PI end if rotY > PI then rotY = rotY - 2 * PI elseif rotY < -PI then rotY = rotY + 2 * PI end if rotY < -PI / 2.05 then rotY = -PI / 2.05 elseif rotY > PI / 2.05 then rotY = PI / 2.05 end end function setEgoEnabled (x, y, z) if (x and y and z) then setCameraMatrix ( camPosX, camPosY, camPosZ ) end addEventHandler("onClientPreRender", getRootElement(), freecamFrame) addEventHandler("onClientRender", getRootElement(), freecamFrame) addEventHandler("onClientCursorMove",getRootElement(), freecamMouse) end function setEgoDisabled() if egoEnabled then egoEnabled = false removeEventHandler("onClientPreRender", getRootElement(), freecamFrame) removeEventHandler("onClientRender", getRootElement(), freecamFrame) removeEventHandler("onClientCursorMove",getRootElement(), freecamMouse) setCameraTarget ( lp ) end end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), setEgoDisabled ) function ego_func () if egoEnabled then setEgoDisabled() else egoEnabled = true local x, y, z = getElementPosition ( lp ) setEgoEnabled ( x, y, z ) end end addCommandHandler ( "ego", ego_func ) addCommandHandler ( "fp", ego_func ) addCommandHandler ( "fps", ego_func ) addCommandHandler ( "firstperson", ego_func ) thanks in advance
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	I'm talking about the Light that the headlights cast, not the corona itself
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	Is there a way yet to increase the Headlights size ( the image that is drawn infront of the car, wich lightenes the road )? I tried to use Shaders, but these didnt Increase their size, as their texture is already on almost maximal size, and higher resolutions ( ofc ) don't do anything. Greetings
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	cough You might wanna check that out
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	Is there any newest suggestion? Anyone knows how I could fix this? i made something like that.
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	OHOHOHOHOH, I SEE SOMETHING THAT I'LL BE USING

 
        