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[PXG]Blue

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Everything posted by [PXG]Blue

  1. It is totally possible with setElementVelocity
  2. Tutorial: How to Create a Safezone: In the newest update i added an export, here is how to use this export: Go into your Script File, make sure its server sided. The Function is called: exports.addon_dayzsafezone:createSafeZone() Arguments: x,y,z,radius x - The x coordinate y - the Y coordinate z - the Z coordinate radius - the Radius, how big the colsphere will be. Example: function createMySafeZones() exports.addon_dayzsafezone:createSafeZone(0,0,0,20) -- Creates a 20 m wide Safezone at the coordinates 0,0,0 end addEventHandler("onResourceStart", getResourceRootElement(getThisResource)), createMySafeZones)
  3. Hello, i'm experiencing a problem with my Script, when i set my Player's dimension and use setCameraMatrix, the vehicle isn't visible, nor is the player, any ideas? setElementInterior(localPlayer, 0) dim = math.random(0,1000) setElementPosition(hisVeh, vehPosx, vehPosy, vehPosz) -- predefined somewhere else setElementRotation(hisVeh, 0, 0, 120) setElementDimension(localPlayer, dim) setElementDimension(hisVeh, dim) setElementFrozen(hisVeh, true)
  4. Not bad, definitely has potential!
  5. Hello, i'm trying to make my server use MySQL instead of MTA's system, but i'm experiencing a problem, when i try to save the account data it doesnt get saved in the database and the mysql_free_result just says "result expected, got nil" Here is my Working code: result = mysql_query(handler, "INSERT INTO test (Name) VALUES ( 'meh' )") mysql_free_result ( result ) And this is one doesnt work: result = mysql_query(handler, "INSERT INTO players (Name, Serial, IP, Last_login, drift_score, drift_best, playtime_m,playtime_h, money, posx, posy, posz, int, dim) VALUES ( 'beh', 'behewahh', 'adgagd', '244sdfa', '0', '0', '0', '0', '0', '0', '0', '0','0','0' )") mysql_free_result ( result ) Any ideas? Greetings!
  6. The shine on the Road doesnt get removed, but vehicles use 2 Coronas, 1 Corona thats used globally and 1 Corona thats for cars Specific, for some reason, so car lights dont get affected that much, but they are still not as bright anymore
  7. If you only want Engine sounds and weapons thats not too hard, theres alot of Weapon sound scripts around, and i made a Vehicle sound script wich i might release soon
  8. https://forum.multitheftauto.com/viewtopic.php?f=108&t=88188 I dont get it.
  9. That file works Perferctly, Thank you very much!
  10. Hi, i have GTA SA ( 2.0 ) on a Disk, reinstalled it because i had some issues with Shaders, Downgraded it using the patcher linked in the forums, installed MTA. Everytime i try to join my server, it works fine until i try to spawn a car or car models finish loading ( like they do after the external download ) I tried to spawn a car, it was partially invisible, my FPS dropped to three until eventually mta crashed, since then it crashes as soon as the car mods finish download, here is the error message: Version = 1.5.1-release-7618.0.000 Time = Fri Nov 13 21:02:25 2015 Module = C:\WINDOWS\SYSTEM32\KERNELBASE.dll Code = 0xE06D7363 Offset = 0x000B3E28 EAX=0029E8F8 EBX=6CEF3A00 ECX=00000003 EDX=00000000 ESI=5CF2C7FC EDI=0029E9A4 EBP=0029E954 ESP=0029E8F8 EIP=75423E28 FLG=00200212 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B Logfile.txt: 21:02:25 - [DEBUG] BeginEventLog 21:02:25 - [DEBUG] DLL_PROCESS_ATTACH 00000000 21:02:25 - [DEBUG] CLocalization::CLocalization Localization set to 'en_US' 21:02:25 - [DEBUG] Loader - Finishing 21:02:25 - [DEBUG] DLL_PROCESS_DETACH 00000001 EDIT: MtaDiag Log: http://pastebin.mtasa.com/662613019 my Specs: Win 10 64 Bit 16 GB RAm AMD R7 260x ( 2GB VRam ) FX- 8320 3.5 Ghz 1.5tb hard drive ( over 300gb free ) Processor Temp ~28°C Greetings!
  11. 5/5 -- Dividing 5*5 -- multiplying 5-5 -- substraction 5+5 -- addition
  12. Exactly this, anyways, i now used Dynamic Lights Shader, wich i didnt want to use originally because of Possible performance Problems Greetings
  13. Yes i was thinking about that, but createLight doesnt illuminate the ground like the headlights do ( see pictures )
  14. Thanks for the Help, also, i dont get this hate when i ask for help when editing a script thats not mine, thats why many people DONT compile their scripts, so others can be creative.
  15. Good Job man, guess i'll be spamming F5 for the next few days
  16. Hello, i have a script here ( its not made by me nor do i claim ownership of it ) wich enables first person, and i need a little help making it register height changes, because as of yet it only registers changes if i'm going left or right EDIT: is it also possible to remove the character leaning to the left / right when steering? here my code: local rotX, rotY = 0, 0 local camVehRot = 0 local rot = 0 local curVehRot = 0 local oldVehRot = 0 local egoEnabled = false local mouseSensitivity = 0.1 local delay = 0 lp = getLocalPlayer() local PI = math.pi function vehAlpha() setElementAlpha(lp,0) end addEventHandler("onClientPlayerVehicleEnter",root, vehAlpha ) function vehAlpha2() setElementAlpha(lp,255) end addEventHandler("onClientPlayerVehicleExit",root, vehAlpha2 ) local function freecamFrame ( slice ) local camPosX, camPosY, camPosZ = getPedBonePosition ( lp, 8 ) local angleZ = math.sin(rotY) local angleY = math.cos(rotY) * math.cos(rotX) local angleX = math.cos(rotY) * math.sin(rotX) local camTargetX = camPosX + ( angleX ) * 100 local camTargetY = camPosY + angleY * 100 local camTargetZ = camPosZ + angleZ * 100 if isPedInVehicle(lp) then setElementAlpha(lp,0) else setElementAlpha(lp,255) end local veh = getPedOccupiedVehicle ( lp ) if veh then local rx, ry, curVehRot = getElementRotation ( veh ) local changedRotation = oldVehRot - curVehRot oldVehRot = curVehRot if not totalRot then totalRot = curVehRot end totalRot = changedRotation * 2 + totalRot local rotX = ( ( rotX * 360 / PI ) + totalRot ) / 360 * PI if rotX > PI then rotX = rotX - 2 * PI elseif rotX < -PI then rotX = rotX + 2 * PI end camTargetX = camPosX + ( math.cos(rotY) * math.sin(rotX) ) * 100 camTargetY = camPosY + ( math.cos(rotY) * math.cos(rotX) ) * 100 end setCameraMatrix ( camPosX, camPosY, camPosZ, camTargetX, camTargetY, camTargetZ ) end local function freecamMouse (cX,cY,aX,aY) if isCursorShowing() or isMTAWindowActive() then delay = 5 return elseif delay > 0 then delay = delay - 1 return end local width, height = guiGetScreenSize() aX = aX - width / 2 aY = aY - height / 2 rotX = rotX + aX * mouseSensitivity * 0.01745 rotY = rotY - aY * mouseSensitivity * 0.01745 if rotX > PI then rotX = rotX - 2 * PI elseif rotX < -PI then rotX = rotX + 2 * PI end if rotY > PI then rotY = rotY - 2 * PI elseif rotY < -PI then rotY = rotY + 2 * PI end if rotY < -PI / 2.05 then rotY = -PI / 2.05 elseif rotY > PI / 2.05 then rotY = PI / 2.05 end end function setEgoEnabled (x, y, z) if (x and y and z) then setCameraMatrix ( camPosX, camPosY, camPosZ ) end addEventHandler("onClientPreRender", getRootElement(), freecamFrame) addEventHandler("onClientRender", getRootElement(), freecamFrame) addEventHandler("onClientCursorMove",getRootElement(), freecamMouse) end function setEgoDisabled() if egoEnabled then egoEnabled = false removeEventHandler("onClientPreRender", getRootElement(), freecamFrame) removeEventHandler("onClientRender", getRootElement(), freecamFrame) removeEventHandler("onClientCursorMove",getRootElement(), freecamMouse) setCameraTarget ( lp ) end end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), setEgoDisabled ) function ego_func () if egoEnabled then setEgoDisabled() else egoEnabled = true local x, y, z = getElementPosition ( lp ) setEgoEnabled ( x, y, z ) end end addCommandHandler ( "ego", ego_func ) addCommandHandler ( "fp", ego_func ) addCommandHandler ( "fps", ego_func ) addCommandHandler ( "firstperson", ego_func ) thanks in advance
  17. I'm talking about the Light that the headlights cast, not the corona itself
  18. Is there a way yet to increase the Headlights size ( the image that is drawn infront of the car, wich lightenes the road )? I tried to use Shaders, but these didnt Increase their size, as their texture is already on almost maximal size, and higher resolutions ( ofc ) don't do anything. Greetings
  19. cough You might wanna check that out
  20. Is there any newest suggestion? Anyone knows how I could fix this? i made something like that.
  21. OHOHOHOHOH, I SEE SOMETHING THAT I'LL BE USING
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