"onClientMarkerHit"
مانك متحقق انه اللي ضرب الماركر اللاعب المحلي مما يؤدي الي ان الوظيفة ستصبح للكل ^
function MarkerHit ( hitPlayer, matchingDimension )
if hitPlayer == localPlayer then
triggerServerEvent ( "GiveWeaponGift", hitPlayer, hitPlayer )
destroyElement ( GiftBlip )
destroyElement ( GiftObject )
destroyElement ( GiftMarker )
end
end
addEventHandler ( "onClientMarkerHit", GiftMarker, MarkerHit )