Jump to content

Balrog85

Members
  • Posts

    8
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Balrog85's Achievements

Square

Square (6/54)

0

Reputation

  1. WyeSoft Gaming run multiple game servers for several different games, and have been running the following MTA:Dayz server, as well as a Freeroam server, since 2013. Our servers were formerly known as Fade 2 Black & WyeSoft Game Servers. The Fade 2 Black Clan has since disbanded, apart from a private Facebook group, and our servers were rebranded simply as WyeSoft. They are the only official continuation of the F2B servers, and no other MTA servers are legitimately affiliated with F2B or WyeSoft. Videos | Screenshots 1 | Screenshots 2 Server address: 91.121.31.183:22003 Server name: GTA:SA DayZ Version [UK] | WyeSoft | Interiors | VIP Houses | Levelling/RPG System (Optional) WyeSoft server list: http://servers.wyesoft.com/ Community forums: http://forums.wyesoft.com/ Server features: Small download when connecting, even for the first time (no compulsory added skin/graphic downloads) Many game mode bugs fixed and features improved Enterable interiors containing loot, etc. VIP houses to store loot in More vehicle types (including aircraft) and more vehicle spawns More loot spawns in the outside world More player spawns New items, including bigger backpacks, EMPs to knock out vehicles and tactical insertions that set the location of your next respawn Lots more player skins available (built-in skins rather than added skins), including a zombie disguise that makes you invisible to zombies Optional level progression / RPG system with spawn item unlocks Shop point currency system - can be traded with other players or spent in the item shop Automated events with shop point and item rewards - war zones, zombie invasions and demolition derbies Demolition derby stadium that can be used at any time, even when there is no event running YouTube cinema theatre that appears on certain nights during the week Optional replacement zombie skins and zombie groan sounds (can be turned on and downloaded after logging in) Ability to take parts from vehicles Ability to glue to vehicles Mini-games - Video Poker, Tetris and Copter, plus several browser-based games Stunt and drift displays Lots of recorded player stats and leaderboards (with daily shop point rewards) for various features Achievement system Unlockable player titles Global chat with separate channels for English and non-English speakers (non-English channel can be hidden) Added anti-cheat system that detects many game mode-specific cheats Friendly and helpful admins Sarcastic chat bot, "Clarice" - answers frequently asked questions and provides occasional entertainment Lots of elaborate secret features and areas
  2. Ever since upgrading my servers to MTA 1.5, I've been getting a weird screen after shutting them down. It lists file names and what look like memory addresses, though doesn't actually say why it's doing it, and then it pauses and waits for me to press CTRL-C. This is causing problems because the servers are running in a batch loop and are set to automatically shut down regularly, so that they restart, but that obviously doesn't work when it's waiting for me to press CTRL-C after each shut down. I'm not sure if it's something to do with my linux installations or a general MTA problem, but the same thing is happening on both of my servers and each is running on a different machine. Does anyone know what is causing this and how to stop it? Edit: Sorry, I've just realised I posted this in the wrong sub-section. I can't delete it, otherwise I'd move it myself.
  3. Yes, that's exactly what I needed. Thank you very much
  4. Hi. I'm completely useless at trigonometry and direction-related code. Could somebody please tell me the easiest way to detect if a vehicle is travelling forwards or backwards (or more towards one of those directions than the other), without the driver necessarily pressing the accelerate or reverse keys. I'm trying to stop my server's drift meter resource from awarding points when the vehicle is travelling backwards, as it's easy to glitch it and get a lot of points by rolling a car backwards, down a hill. Thanks.
  5. That's not an answer to my question at all. It's just spam. I already know how the function works. I'm asking if it's bugged or if it's been changed for 1.4. Edit: Ok, I apologise. Turns out the resource I was using was passing nil instead of -1 to the time parameter. Worked fine in 1.3 but doesn't in 1.4 so I guess I just need to replace all those nils with -1s. Thanks. Edit 2: Yeah, that fixed it. Thank you very much and sorry for being rude
  6. I'm not sure if it's a bug or a change to the API that hasn't been mirrored on the wiki, but since updating my server to 1.4, all animations triggered by setPedAnimation are looping and updating position, regardless of the settings passed to the function. I can't find any information on this anywhere, so would be grateful for any help. I already have a workaround in place, but I'd like to know if this is permanent and if I need to change something permanently.
×
×
  • Create New...