Jump to content

Incama

Members
  • Posts

    35
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Incama

  1. Probably the base object does not have a collision by default, you need to recreate a col for it manualy.
  2. https://wiki.multitheftauto.com/index.ph ... ldid=19272
  3. Meta: Lua: addEventHandler("onClientResourceStart", getRootElement(), function() outputChatBox("YEEEEEEY", 255, 0, 0,true) end) If that does not work turn on your debugscript and copy what is it saying
  4. Hello everyone! So, first of all i have to point out that i tried out a lot of things on the internet and neither one worked. My question would be : Is there a way to perfectly do the night time vertex painting for my models, so it wouldn't be too flashy or dark?
  5. I just use deniska's script , it have to do with the vertexpaint, just google it up (gta sa vertexpaint , or night time vertex )
  6. I've found out that the night time vertexs were fked.
  7. Incama

    COL bug

    The model (id:5812): http://prntscr.com/4dzxbh The place where you can fall (id:(5510): http://prntscr.com/4dzxo1 The same with the alhambra, laeclubblock1, laeroadsblk etc. The only way i found out to fix is to load a plus col. I can copy the script and send to you but only private and i don't think you need it.
  8. Incama

    COL bug

    Hello everyone! I'm replace a model (dff,txd,col) like the pizzahut, and suddenly you can fall throught a totally different object in the other part of the world. I think its because the col is bugging or something.
  9. Hello all! So i'm making models to a server and i have this problem : When i replace and old object with her modificated model the object will get lighter. Here some images: The bug The Original version
×
×
  • Create New...