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Seba500PLK

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  1. Seba500PLK

    help guys

    ok, give me few minutes
  2. Seba500PLK

    help guys

    ok, tested local screenWidth,screenHeight = guiGetScreenSize() bX, bY = screenWidth/2,screenHeight/2 local scale = screenWidth/800 local scaley = screenWidth/600 local sx,sy = 300,300 sx,sy = sx*scale,sy*scaley function renderoko() dxDrawRectangle (sx/1.35, sy/2.5, sx/10.8, sx/10.8, tocolor ( 0, 0, 0, 150 ) ) if isMouseWithinRangeOf(sx/1.35, sy/2.5, sx/10.8, sx/10.8 ) then dxDrawRectangle (sx/1.35, sy/2.5, sx/10.8, sx/10.8, tocolor ( 195, 195, 195, 50 )) end if click then dxDrawRectangle (sx/1.35, sy/2.5, sx/10.8, sx/10.8, tocolor ( 255, 0, 0, 255) ) end end function key(button,press) if press then if isMouseWithinRangeOf(sx/1.35, sy/2.5, sx/10.8, sx/10.8 ) then if click == true then click = false else click = true outputChatBox("click") end end end end addEventHandler ( "onClientKey", getRootElement(), key ) function open() if open == true then removeEventHandler("onClientRender", root, renderoko) open = false showCursor(false) else addEventHandler("onClientRender", root, renderoko) open = true showCursor(true) end end bindKey ( "g", "down", open ) function isMouseWithinRangeOf(psx,psy,pssx,pssy) if not isCursorShowing() then return false end local cx,cy = getCursorPosition() cx,cy = cx*screenWidth,cy*screenHeight if cx >= psx and cx <= psx+pssx and cy >= psy and cy <= psy+pssy then return true,cx,cy else return false end end
  3. Seba500PLK

    help guys

    click it
  4. Seba500PLK

    help guys

    oo sorry my bad local screenWidth,screenHeight = guiGetScreenSize() bX, bY = screenWidth/2,screenHeight/2 local scale = screenWidth/800 local scaley = screenWidth/600 local sx,sy = 300,300 sx,sy = sx*scale,sy*scaley function renderoko() dxDrawRectangle (sx/1.35, sy/2.5, sx/10.8, sx/10.8, tocolor ( 0, 0, 0, 150 ) ) if isMouseWithinRangeOf(sx/1.35, sy/2.5, sx/10.8, sx/10 ) then dxDrawRectangle (sx/1.35, sy/2.5, sx/10.8, sx/10.8, tocolor ( 195, 195, 195, 50 )) end if click then dxDrawRectangle (sx/1.35, sy/2.5, sx/10.8, sx/10.8, tocolor ( 255, 0, 0, 255) ) end end function key(button,press) if press then if isMouseWithinRangeOf(sx/1.35, sy/2.5, sx/10.8, sx/10.8 ) then if click == true then click = false else click = true outputChatBox("click") end end end end addEventHandler ( "onClientKey", getRootElement(), key ) function open() if open == true then removeEventHandler("onClientRender", root, renderoko) open = false showCursor(false) else addEventHandler("onClientRender", root, renderoko) open = true showCursor(true) end end bindKey ( "g", "down", open ) function isMouseWithinRangeOf(psx,psy,pssx,pssy) if not isCursorShowing() then return false end local cx,cy = getCursorPosition() cx,cy = cx*x,cy*y if cx >= psx and cx <= psx+pssx and cy >= psy and cy <= psy+pssy then return true,cx,cy else return false end end
  5. vehicleCarSpawns = { -- Format: x, y, z, rotation, "Group", {cars} {297.18, 2049.94, 34.28, 0, "Military", {596, 597, 598, 599, 579, 490, 528}}, {1523, -2847.8, 0, 180, "FBI", {472, 473, 595}} }
  6. ElementData: markerType this is set?
  7. Seba500PLK

    help guys

    Upgrades bool addVehicleUpgrade ( vehicle theVehicle, int upgrade ) Camera setCameraMatrix Click Dx: (Example) local screenWidth,screenHeight = guiGetScreenSize() bX, bY = screenWidth/2,screenHeight/2 local scale = x/800 local scaley = x/600 local sx,sy = 300,300 sx,sy = sx*scale,sy*scaley function renderoko() dxDrawRectangle (sx/1.35, sy/2.5, sx/10.8, sx/10.8, tocolor ( 0, 0, 0, 150 ) ) if isMouseWithinRangeOf(sx/1.35, sy/2.5, sx/10.8, sx/10.8 ) then dxDrawRectangle (sx/1.35, sy/2.5, sx/10.8, sx/10.8, tocolor ( 195, 195, 195, 50 )) end if click then dxDrawRectangle (sx/1.35, sy/2.5, sx/10.8, sx/10.8, tocolor ( 255, 0, 0, 255) ) end end function key(button,press) if press then if isMouseWithinRangeOf(sx/1.35, sy/2.5, sx/10.8, sx/10.8 ) then if click == true then click = false else click = true outputChatBox("click") end end end end addEventHandler ( "onClientKey", getRootElement(), key ) function open() if open == true then removeEventHandler("onClientRender", root, renderoko) open = false showCursor(false) else addEventHandler("onClientRender", root, renderoko) open = true showCursor(true) end end bindKey ( "g", "down", open ) function isMouseWithinRangeOf(psx,psy,pssx,pssy) if not isCursorShowing() then return false end local cx,cy = getCursorPosition() cx,cy = cx*x,cy*y if cx >= psx and cx <= psx+pssx and cy >= psy and cy <= psy+pssy then return true,cx,cy else return false end end click g in game
  8. thx
  9. ... I want to repair your vehicle part and not the tune
  10. Hello, how to repair a particular part of the car? eg repair only the front bumper
  11. thx
  12. Hi, I have a little problem namely shows me $1, and I would like to showed me $00001. How to do it? local nW, nH = guiGetScreenSize( ) dxDrawText("$"..getPlayerMoney( localPlayer ),nW - 450,nH - 500,nW - 7,nH - 57,tocolor( 0,255,0,220 ),nW/500,'pricedown','right','top', false, false, false)
  13. ohhh nice!! thx
  14. Help me anyone?
  15. Name this animation
  16. 0.o i no understand. If in server side add outputChatBox : function getCheaterID(g) local sql = dbQuery(dbConnection,"SELECT * FROM TabsCheaterzy") local result = dbPoll ( sql, -1 ) if result then for _, row in ipairs ( result ) do outputChatBox ( row["Nick_Cheatera"] ) --triggerClientEvent ( g, "ZMDA", g, tostring(row["Nick_Cheatera"]) ) end end end addCommandHandler ( "cc", getCheaterID ) in chat show: Kolas Nobas Lia jusah kidol
  17. Hi, my problem is grid --Client function grid(cheaters) local ListCheaters = guiCreateGridList ( 0.7, 0.10, 0.2, 0.60, true,t5 ) local ColumnCheaters = guiGridListAddColumn( ListCheaters, "Cheater", 0.85 ) if (isElement(ListCheaters)) then for id, player in ipairs(cheaters) do local row = guiGridListAddRow ( ListCheaters ) guiGridListSetItemText(ListCheaters, guiGridListAddRow(ListCheaters), ColumnCheaters, player, false, false) end end end addEvent( "ZMDA", true ) addEventHandler( "ZMDA", localPlayer,grid) --Server function getCheaterID(g) local sql = dbQuery(dbConnection,"SELECT * FROM TabsCheaterzy") local result = dbPoll ( sql, -1 ) if result then for _, row in ipairs ( result ) do triggerClientEvent ( g, "ZMDA", g, tostring(row["Nick_Cheatera"]) ) end end end addCommandHandler ( "cc", getCheaterID ) MySQL is: Nick_Cheatera Kolas Nobas Lia jusah kidol debugscript 3: ERROR: [sCRIPT]\Panel\scriptClient.lua:16: Bad argument #1 to 'ipairs' (table expected, got string) ERROR: [sCRIPT]\Panel\scriptClient.lua:16: Bad argument #1 to 'ipairs' (table expected, got string) ERROR: [sCRIPT]\Panel\scriptClient.lua:16: Bad argument #1 to 'ipairs' (table expected, got string) ERROR: [sCRIPT]\Panel\scriptClient.lua:16: Bad argument #1 to 'ipairs' (table expected, got string) ERROR: [sCRIPT]\Panel\scriptClient.lua:16: Bad argument #1 to 'ipairs' (table expected, got string)
  18. This animation as I drove the man
  19. help me anyone?
  20. Witaj, już wiem dlaczego twój skrypt nie działa. Marker jest troche za nisko więc ustaw wysokość na 12.4. Druga sprawa jest taka ze zle ustawiles argumenty dla funcki MoveObject powinno być tak: moveObject ( theObject, 10000, origX, origY, newZ ) ty masz tak: moveObject ( theObject, origX, origY, newZ ) nie masz zdefiniowanej szybkosci więc w funkcji MarkerHit1 w moveObject po "bra1" wpisz szybkosc np 1000, w MarkerLeave1 to samo
  21. The video is private. Instaid of private, put it as unlisted ohh sorry, corrected
  22. What name this animation? sorry, for quality https://www.youtube.com/watch?v=rB0chjTn-hI
  23. Poszukałem w kodzie DayZ, jest to chyba wystepowanie itemu tu masz kod z pickups.lua, item[5] to ta wartosc o ktora ci chodzi function createItemLoot(lootPlace, x, y, z, id) col = createColSphere(x, y, z, 1.25) setElementData(col, "itemloot", true) setElementData(col, "parent", lootPlace) setElementData(col, "MAX_Slots", 12) for i, item in ipairs(itemTable[lootPlace]) do local value = math.percentChance(item[5], math.random(1, 2)) setElementData(col, item[1], value) local ammoData, weapID = getWeaponAmmoType(item[1], true) if ammoData and value > 0 then setElementData(col, ammoData, math.random(1, 2)) end end refreshItemLoot(col, lootPlace) return col end
  24. yeaaa, sorry and solved Thanks
  25. I say command getdeadname show: Bad argument @ 'outputChatBox' [Expected string at argument 1, got boolean]
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