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ADCX

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Everything posted by ADCX

  1. ADCX

    getElementData<

    Code: function spectatorkill() if (getElementData(getRootElement(),"BlowVehicleEnabled")) then local theSpectatorTeam = getTeamFromName("Spectators") if ( theSpectatorTeam ) then local players = getPlayersInTeam ( theSpectatorTeam ) for key, player in ipairs ( players ) do local theVehicle = getPedOccupiedVehicle ( player ) if ( theVehicle ) then blowVehicle(theVehicle,false) end end end else outputChatBox("This command is disabled!") end end addCommandHandler("speckill", spectatorkill) By default, it will be disabled. To enable it, use setElementData.
  2. The GUI can be easily made with guieditor, and then use guiSetVisible to hide the GUI after selecting a team and setPlayerTeam to set player's team of choice. The event for any GUI element click is "onClientGUIClick".
  3. ADCX

    Not working.

    They can be as long as the last skin ID is saved in the database, and loaded up when player logs in, then set via setElementModel. His problem was that he forgot to end and if conditional, and then when script said that it is expecting end at the bottom, so then he added it.
  4. ADCX

    Not working.

    Server: function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) local spawnLocations = { {2171.90625, 1392.59765625, 10.8203125}, {2265.3674316406, 2398.3068847656, 10.8203125}, {2361.689453125, 2070.2077636719, 10.671875}, {2087.9260253906, 1448.8768310547, 10.8203125}, {2000.55, 1526.25, 14.6171875}, {1607.35, 1816.54, 10.82} } StartMoney = 2500 CashForKill = 2500 PayNSprayCost = 100 playerSkin = {} Garages = {0,1,2,3,4,5,6,7,8,9,10, 11,12,13,14,15,16,17,18,19,20, 21,22,23,24,25,26,27,28,29,30, 31,32,33,34,35,36,37,38,39,40, 41,42,43,44,45,46,47,48,49,50, 51,52,53,54,55,56,57,58,59,60} function SpawnPlayer(thePlayer,skin,r,g,b) local theCurrentAccount = getPlayerAccount(thePlayer) local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) spawnPlayer ( thePlayer, playerX, playerY, playerZ +1, 90.0, skin ,playerInt, playerDim ) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) end setCameraTarget (source, source) createBlipAttachedTo(source,0,2,r,g,b) setPlayerMoney(thePlayer,playerMoney) playerSkin[thePlayer] = {skin,r,g,b} setElementData(thePlayer,"Score",0) setPlayerNametagShowing ( thePlayer, false) end addEvent( "onClientWantsToSpawn", true ) addEventHandler( "onClientWantsToSpawn", getRootElement(), SpawnPlayer ) addEventHandler ( "onPlayerQuit", getRootElement(), function() local attachedElements = getAttachedElements ( source ) if ( attachedElements ) then for k,v in ipairs ( attachedElements ) do if ( getElementType ( v ) == "blip" ) then destroyElement(v) else end end end end) function PlayerDied(ammo,killer) if killer and getElementType ( killer ) == "player" then setPlayerMoney(killer,getPlayerMoney(killer)+CashForKill) local Score = getElementData(killer,"Score") setElementData(killer,"Score",Score+1) end setTimer(PlayerRespawn,1000,1,source) end addEventHandler("onPlayerWasted",getRootElement(),PlayerDied) function PlayerRespawn(diedPlayer) if not diedPlayer then else toggleAllControls(diedPlayer,true) setPlayerMoney(diedPlayer,StartMoney) local chosenSpawnLocation = math.random(1,#spawnLocations) spawnPlayer(diedPlayer,spawnLocations[chosenSpawnLocation][1],spawnLocations[chosenSpawnLocation][2],spawnLocations[chosenSpawnLocation][3],90,playerSkin[diedPlayer][1]) setCameraTarget (diedPlayer, diedPlayer) end end function FixPlayerVehicle(hitElement,number) local money = getPlayerMoney(hitElement) if money < PayNSprayCost then outputChatBox("*PM: You don't have enought cash.",hitElement,170,0,0,true) else if getPedOccupiedVehicle(hitElement) then local vehicle = getPedOccupiedVehicle(hitElement) fixVehicle(vehicle) playSoundFrontEnd(hitElement,16) toggleAllControls(hitElement,false) setPlayerMoney(hitElement,money-PayNSprayCost) local vehicle = getPedOccupiedVehicle(hitElement) setElementFrozen(vehicle,true) setTimer(function() toggleAllControls(hitElement,true) setCameraTarget (hitElement, hitElement) setElementFrozen(vehicle,false) end,2500,1) if number == 1 then setCameraMatrix(hitElement,1032.7685546875,-1039.337890625,45.220012664795,1030.095703125,-1027.6357421875,40.220008850098) elseif number == 2 then setCameraMatrix(hitElement,489.150390625,-1728.8310546875,31.169326782227,488.6884765625,-1734.04296875,21.179261207581) elseif number == 3 then setCameraMatrix(hitElement,2076.5859375,-1831.4208984375,18.546875,2072.626953125,-1831.361328125,18.546875) else end end end end addEvent( "onBoughtWeapon", true ) addEventHandler( "onBoughtWeapon", getRootElement(), function(thePlayer,id,cash) setPlayerMoney(thePlayer,getPlayerMoney(thePlayer)-cash) if id == 500 then setPedArmor ( thePlayer, 100 ) else giveWeapon ( thePlayer, id, 120 ) end end) addEvent( "onBoughtBurger", true ) addEventHandler( "onBoughtBurger", getRootElement(), function(thePlayer,cash) setPlayerMoney(thePlayer,getPlayerMoney(thePlayer)-cash) setElementHealth(thePlayer,getElementHealth(thePlayer)+cash) if getElementHealth > 100 then setElementHealth(thePlayer,100) end end) --server addEventHandler ( "onPlayerLogin",root ) function a () triggerClientEvent(source,"TriggerClient",root) end Client: local x, y = guiGetScreenSize() SkinMusic = "data/music/SkinSelectMusic.mp3" SkinAnims = {"dnce_M_b","DAN_Left_A","DAN_Down_A","DAN_Loop_A"} StartSkin = 0 NewSkin = false --client addEvent("TriggerClient",true) function SelectSkin () setElementInterior ( getLocalPlayer(), 0, 0,0,0 ) setCameraMatrix( 2745.8266601563,-2231.1694335938,62.25520324707, 3999.9999499991,-2607.4000244141,16.1) skin = createPed ( StartSkin, 2749.7502441406,-2232.7170410156,61.727611541748,60 ) setPedAnimation( skin, "DANCING", SkinAnims[math.random(1,4)]) fadeCamera( true, 10) setTime(0,0) SkinSelectMusic = playSound(SkinMusic,true) bindKey("arrow_r","down",NextSkin) bindKey("arrow_l","down",LastSkin) bindKey(".","down",SpawnPlayer) addEventHandler("onClientRender",getRootElement(),AnnounceSkinJob) guiSetVisible(lnextskin,true) guiSetVisible(rnextskin,true) guiSetVisible(spawnskin,true) showCursor(true) showChat(false) showPlayerHudComponent ( "radar", false ) end addEventHandler("TriggerClient",root,SelectSkin) function SpawnPlayer() local r,g,b = math.random(0,255),math.random(0,255),math.random(0,255) triggerServerEvent ( "onClientWantsToSpawn", getLocalPlayer(), getLocalPlayer(),StartSkin,r,g,b) unbindKey("arrow_r","down",NextSkin) unbindKey("arrow_l","down",LastSkin) unbindKey("lshift","down",SpawnPlayer) setTime(12,0) stopSound(SkinSelectMusic) removeEventHandler("onClientRender",getRootElement(),AnnounceSkinJob) showCursor(false) showChat(true) showPlayerHudComponent ( "radar", true ) guiSetVisible(lnextskin,false) guiSetVisible(rnextskin,false) guiSetVisible(spawnskin,false) setElementData(getLocalPlayer(),"red",r) setElementData(getLocalPlayer(),"green",g) setElementData(getLocalPlayer(),"blue",b) end function NextSkin() if StartSkin == 312 then StartSkin = -1 elseif StartSkin == 2 then StartSkin = 8 end StartSkin = StartSkin + 1 setElementModel(skin,StartSkin) setPedAnimation( skin, "DANCING", SkinAnims[math.random(1,4)]) SkinJobTextColor() end function LastSkin() if StartSkin == 0 then StartSkin = 313 elseif StartSkin == 9 then StartSkin = 3 end StartSkin = StartSkin - 1 setElementModel(skin,StartSkin) setPedAnimation( skin, "DANCING", SkinAnims[math.random(1,4)]) SkinJobTextColor() end lnextskin = guiCreateButton(x-x/1.30,y/1.22,x/5,y/20,"<<<",false) guiSetProperty(lnextskin,"PushedTextColour","FFFFFF00") guiSetFont(lnextskin,"sa-header") rnextskin = guiCreateButton(x-x/2.90,y/1.22,x/5,y/20,">>>",false) guiSetProperty(rnextskin,"PushedTextColour","FFFFFF00") guiSetFont(rnextskin,"sa-header") spawnskin = guiCreateButton(x-x/1.80,y/1.22,x/5,y/20,"Play",false) guiSetProperty(spawnskin,"PushedTextColour","FFFFFF00") guiSetFont(spawnskin,"sa-header") guiSetVisible(lnextskin,false) guiSetVisible(rnextskin,false) guiSetVisible(spawnskin,false) addEventHandler( "onClientGUIClick", getRootElement(), function() if source == lnextskin then LastSkin() elseif source == rnextskin then NextSkin() elseif source == spawnskin then SpawnPlayer() end end) ------PEDS function FreezeBots() local Bots = getElementsByType("ped") for k,v in ipairs(Bots) do setElementFrozen(v,true) end end function loadMansion () outputChatBox("[bem-Vindo Ao Server]", getRootElement(), 255, 0, 0,true ) end addEventHandler("onClientResourceStart", getResourceRootElement(), loadMansion)
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