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LaCosTa

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Everything posted by LaCosTa

  1. LaCosTa

    SAFEZONE

    Just you have to remove string on the first argument it should be like this setTeamFriendlyFire(team1,false) and so on
  2. i don't know where i see it , are you sure you're the original creator i mean you didn't edited it ?? if so then great work keep it up (y)
  3. But his question is already solved here
  4. i did it like that on the first time it doesn't work cuz i didn't made if Key == F1 then so i tried that way , good thanks for correcting me
  5. so how it should be, I'll be grateful if you fix it for me and bosslorenz
  6. try this team1 = createTeam ( "Team A", 0, 255, 0 ) team2 = createTeam ( "Team B", 200, 0, 100 ) function setCameraOnPlayerJoin(player) player = getRandomPlayer() fadeCamera(player, true, 5) setCameraMatrix(player, 1468.8785400391, -919.25317382813, 100.153465271, 1468.388671875, -918.42474365234,99.881813049316) bindKey(getRandomPlayer(),"F1","down", function (player) setPlayerTeam(player,team1) spawnPlayer (player, 0, 0, 5, 0, 68, 0, 0) giveWeapon ( player, 31, 200 ) setCameraTarget(player) end ) bindKey(getRandomPlayer(),"F2","down", function (player) setPlayerTeam(player,team2) spawnPlayer (player, 0, 0, 5, 0, 212, 0, 0) giveWeapon ( player, 27, 200 ) setCameraTarget(player) end ) end addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin)
  7. No problem
  8. try this local theVehicle = {} local marker = createMarker( 1920.599609375, 1310.099609375,8, "cylinder", 2, 0 ,0, 255, 155) function vehicle(hitElement) if (getElementType(hitElement) == "player") and not isPedInVehicle(hitElement) then if isElement( theVehicle[hitElement] ) then destroyElement( theVehicle[hitElement] ) end theVehicle[hitElement] = createVehicle(470, 1921.599609375, 1298.599609375, 9.3999996185303, 0, 0, 270 ) outputChatBox ( "This is a free vehicle. Spawning another one will destroy this vehicle.", hitElement, 0, 0, 255 ) warpPedIntoVehicle(hitElement, theVehicle[hitElement]) end end addEventHandler("onMarkerHit", marker, vehicle) addEventHandler("onPlayerWasted",root,function() if isElement( theVehicle[source]) then destroyElement(theVehicle[source]) theVehicle[source] = nil end end ) addEventHandler("onPlayerQuit",root,function() if isElement( theVehicle[source]) then destroyElement(theVehicle[source]) theVehicle[source] = nil end end )
  9. LaCosTa

    Spawn menu

    to added more classes on the gridlist simply use this guiGridListAddRow guiGridListSetItemText but you have to make other things not only adding these , just follow the script function
  10. local theVehicle = {} local marker = createMarker( 1920.599609375, 1310.099609375,8, "cylinder", 2, 0 ,0, 255, 155) createBlipAttachedTo(marker,10) function vehicle(hitElement) if (getElementType(hitElement) == "player") and not isPedInVehicle(hitElement) then if isElement( theVehicle[hitElement] ) then destroyElement( theVehicle[hitElement] ) end theVehicle[hitElement] = createVehicle(470, 1921.599609375, 1298.599609375, 9.3999996185303, 0, 0, 270 ) outputChatBox ( "This is a free vehicle. Spawning another one will destroy this vehicle.", hitElement, 0, 0, 255 ) warpPedIntoVehicle(hitElement, theVehicle[hitElement]) end end addEventHandler("onMarkerHit", marker, vehicle)
  11. local theVehicle = {} local marker = createMarker( 1920.599609375, 1310.099609375,8, "cylinder", 2, 0 ,0, 255, 155) function vehicle(hitElement) if (getElementType(hitElement) == "player") and not isPedInVehicle(hitElement) then if isElement( theVehicle[hitElement] ) then destroyElement( theVehicle[hitElement] ) end theVehicle[hitElement] = createVehicle(470, 1921.599609375, 1298.599609375, 9.3999996185303, 0, 0, 270 ) outputChatBox ( "This is a free vehicle. Spawning another one will destroy this vehicle.", hitElement, 0, 0, 255 ) warpPedIntoVehicle(hitElement, theVehicle[hitElement]) end end addEventHandler("onMarkerHit", marker, vehicle)
  12. Nice job
  13. LaCosTa

    help me !!!!

    if you want us to help you just try to prove your idea
  14. if you mean to make a distance for the blip try using this function read on wiki for more informations setBlipVisibleDistance ( blip theBlip, float theDistance )
  15. LaCosTa

    MTA Help Tools

    great job , i didn't tried it but it seems amazing , very good .
  16. Really good job , keep it up man :]full support
  17. it's not my version , and you have to start the guieditor resource from the admin panel or type on F8 start guieditor after that type /guied and start making your gui
  18. as i said make your gui then click on the right button of the mouse then press output , you'll get this panel showen on your screen just press copy all or output to file follow my cursor to see where you click then paste it where ever you want .
  19. you're welcome
  20. addEventHandler("onClientGUIClick",GUIEditor.button[2],function() if ( source == GUIEditor.button[2]) then guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end )
  21. you mean like this : client.lua local marker = createMarker( 203.68948364258, 1913.0572509766, 17.640625, "Cylinder", 2, 6, 240, 226, 255) GUIEditor = { button = {}, window = {}, memo = {} } GUIEditor.window[1] = guiCreateWindow(428, 169, 485, 449, "Survivors", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(148, 307, 194, 57, "Choose", false, GUIEditor.window[1]) GUIEditor.memo[1] = guiCreateMemo(9, 24, 466, 247, "Survivors.... Allied With Military , if you choose this side , you will be spawned to the Military & Survivors Base. and there is no going back. and as a survivor , you will need to survive and explore san andreas while killing zombies and surviving for better experience.", false, GUIEditor.window[1]) guiMemoSetReadOnly(GUIEditor.memo[1], true) GUIEditor.button[2] = guiCreateButton(150, 379, 192, 52, "Cancel", false, GUIEditor.window[1]) addEventHandler("onClientMarkerHit", marker, function(player) if (player == localPlayer) then guiSetVisible(GUIEditor.window[1], true) showCursor(true) end end) addEventHandler("onClientGUIClick",GUIEditor.button[1],function() if ( source == GUIEditor.button[1]) then triggerServerEvent("setSurvivor",getLocalPlayer(),getLocalPlayer()) end end ) server.lua function createSurvivorTeam () SurvivorTeam = createTeam ("Survivors", 255, 200, 0) end addEventHandler ("onResourceStart", resourceRoot, createSurvivorTeam) function joinSurvivor() setPlayerTeam(source,SurvivorTeam) setPlayerNametagColor ( source, 255, 200, 0 ) setElementModel(source,127) giveWeapon ( source, 31, 200 ) outputChatBox("You have chosen to be a Survivor!",source,255,200,0) end addEvent("setSurvivor", true) addEventHandler("setSurvivor",root,joinSurvivor)
  22. nice one
  23. why you have to save the gui? , just copy your gui code and paste it on the program you're working on by clicking right mouse and output , also try to download the last version
  24. local marker = createMarker( 203.68948364258, 1913.0572509766, 17.640625, "Cylinder", 2, 6, 240, 226, 255) GUIEditor = { button = {}, window = {}, memo = {} } GUIEditor.window[1] = guiCreateWindow(428, 169, 485, 449, "Survivors", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(148, 307, 194, 57, "Choose", false, GUIEditor.window[1]) GUIEditor.memo[1] = guiCreateMemo(9, 24, 466, 247, "Survivors.... Allied With Military , if you choose this side , you will be spawned to the Military & Survivors Base. and there is no going back. and as a survivor , you will need to survive and explore san andreas while killing zombies and surviving for better experience.", false, GUIEditor.window[1]) guiMemoSetReadOnly(GUIEditor.memo[1], true) addEventHandler("onClientMarkerHit", marker, function(hitElement) if ((getElementType(hitElement) == "player") and not isPedInVehicle(hitElement)) then if not guiGetVisible(GUIEditor.window[1]) then guiSetVisible(GUIEditor.window[1],true) showCursor(true) end end end )
  25. LaCosTa

    Basic Problem

    did you tried to refresh the panel ??
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