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Posts
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Everything posted by marty000123
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Hello I'm not sure what I'm doing wrong. This is my server side script, it doesn't work on client side either. Every sound from group 5 should be disabled. Help = appreciated function turnOffGunSounds() setWorldSoundEnabled( 5, false) end
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Nevermind, figured it out. Thanks 4 the help guys
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Yeah.. I was thinking about that too but in all honesty I have no idea how to fix that.
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I have multiple togable texture mods. Everytime when players toggle a texture, their modded crosshair vanishes. So I made a timer that restarts the crosshair script ever 10 seconds, so it won't be a problem any longer. If it works, it's not dumb But does it cause lag? Or doesn't it cause lag because it's only one restart in 10 seconds.
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I'm so sorry for the confusion but now I see I said it wrong. I mean I want 1 (original gta sa) sound disabled and the rest enabled. How do I do that?
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Thanks, got it now!
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if killstreaks[source] then outputChatBox (getPlayerName(attacker).." stopped the "..killstreaks[source] .." killing-streak of "..getPlayerName(source).."!",getRootElement (),player,255,0,0) end end end addEventHandler ('onPlayerWasted', root, onPedWastedHandler) addEvent("testEvent", false) addEventHandler( "testEvent", root, onPedWastedHandler) This message doesnt appear to everyone, and I have no idea why.
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Sorry about that, but I was really desperate. To make it more clear: the last script I posted only disables the original sounds. For instance, when I put 5,13 there, it only disables the 13th sound. While it should be the opposite! When I put 5,13 there, it should only ENABLE the original sound, being 13. So what do I need to adjust in my script?
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Thanks men, it worked
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I literally can't figure it out lol
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I am officially retarded. I forgot to turn the sounds back on while checking. I'm on it now EDIT: Alright the /showsound works (I'm sorry for repeating the same question but I really didn't get it lol) but when I put the index there, it does the exact opposite. When I change setWorldSoundEnabled ( 5, enabled ) to setWorldSoundEnabled ( 5, 31, enabled ), it still gives every sound EXCEPT that one. While it should be the opposite, it should give that sound except the rest. This is my code: function toggleWeaponSounds_f ( ) local enabled = isWorldSoundEnabled ( 5 ) -- We place this variable here for checking. enabled = not enabled -- And here we invert (toggle) the variable, so if it's false, it becomes true, if it's true, it becomes false. -- Used for the chat declaration: local state = "enabled" if ( not enabled ) then state = "disabled" end -- setWorldSoundEnabled ( 5, 31, enabled ) -- And here the toggling happens. outputChatBox ( "Weapon sounds " .. state ) end addCommandHandler ( "toggleweaponsounds", toggleWeaponSounds_f )
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I've figured out how to do it, but it shows everything EXCEPT the gun firing, which is exactly what I need. So this isn't really usefull at all.
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Is there like a list or something where I can see the groups/indexs??
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I don't understand, what does the 22 stand for?
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Hello, this is a piece of my code aTimer = { } function hydraulics(player) if getElementType(player)=="player" then local vehicle=getPedOccupiedVehicle(player) setElementPosition(player, 199.2939453125, 1428.4794921875, 10.5859375) aTimer[source] = setTimer ( function( source ) aTimer [source] = nil end,300000,1,source ) if isTimer ( aTimer[source] ) then return false or outputChatBox( "#ff0000You can only TP to the Gun Shop once every 5 minutes!", source, r, g, b, true) end end end addEvent("hydraulics",true) addEventHandler("hydraulics",getRootElement(),hydraulics) I can just TP to the location everytime I want, while it should be allowed only once every 5 minutes. It shows the message everytime I TP to the gunshop. How can I fix this?
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Doesn't really make me any wiser..
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I think he means the timer restarts after a new map has loaded.
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I used the example given in the link and converted it from command to event. It works, but literally every weapon-related sound disappears, for example RPG firing, and reloading. How do I only disable the gun sounds of for example gun id 24?
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Got it, thanks!!
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Hello, I use custom gun sounds but I hear the custom sounds mixed with the original, can't find out a way to disable the original. I know it's possible because I've seen it on other servers, but is it a hard thing to do? It's pretty annoying my ears. Thanks 4 the help Marty
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local killstreaks = {} addEventHandler ('onPlayerWasted', getRootElement (), function ( ammo, attacker, weapon, bodypart, loss ) if attacker then local player = attacker if killstreaks[attacker] then Something like this? Because it doesn't work. And I put it at line 4..
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It works, stupid me, thanks