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roaddog

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Everything posted by roaddog

  1. Try JR10 method here https://forum.multitheftauto.com/viewtopic.php?f ... le#p774790
  2. roaddog

    Noise meter.

    Oh they have such thing? I didnt know that. Thank you Einheit.
  3. roaddog

    Noise meter.

    Great thoughts, Thank you.
  4. roaddog

    Noise meter.

    I want to make a noise-o-meter like this in burglary mission. How do I use it by using getElementVelocity? Should I use onClientRender to gather velocities?
  5. Should be something like setVehicleDamagePerPara(vehicle, "number|number|number") Look at getVehicleDamagePerPara returns.
  6. Closest method I think https://github.com/rsalevsky/mtarl/blob ... ehicle.lua
  7. roaddog

    The last reply

    No anubhav. If you think you are gonna win this you were wrong. Gg
  8. roaddog

    The last reply

    y and n! hi how to lag plz!?
  9. Skinmod https://community.multitheftauto.com/ind ... s&id=12967 DONE
  10. roaddog

    Timer sync.

    You just gave me a light. Im gonna do is setTimer in clienside only then call it twice. Thank you.
  11. roaddog

    Timer sync.

    Any idea can we make timer in serverside then send it to clientside as a timer? timer = setTimer(..., 5000, 1) triggerClientEvent(el, "timerClient", el) addEvent("timerClient", true) addEventHandler("timerClient", root, function() timer = setTimer(..., 5000, 1) end) this was my attempt but I need a better synced one
  12. SeeMTA or SAS-Network Check them out.
  13. roaddog

    The last reply

    Yes, indeed. Are you with me?
  14. function onQuit() if isElement(source) then local acc = getPlayerAccount(source) if (acc) and not isGuestAccount(acc) then local walk = getPedWalkingStyle (source) setAccountData(acc, "wstyle", walk) end end end addEventHandler("onPlayerQuit", getRootElement(), onQuit) Try it.
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