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Bean666

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Everything posted by Bean666

  1. Bean666

    SOLVED

    BUMP "Edited script" not in a GUI anymore REMOVED
  2. Bean666

    Pickup?

    example: i'll make an hp pickup locked for a team , not all people can get it , only people in the teamname "Alpha Team" will have access to that hp pickup. i tried making one but they're all a fail.
  3. Bean666

    Pickup?

    Hello , is there anyway to lock a pickup for a team? thanks.
  4. Hello i kinda have a problem here. the zombies don't run even i have the speed as 2, they don't do the "Run_Wuzi" Animation. any solution to fix this? code: ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY) --ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 } ZombieSpeed = get("zombies.Speed") if ZombieSpeed == 0 then --super slow zombies (goofy looking) chaseanim = "WALK_drunk" checkspeed = 2000 elseif ZombieSpeed == 1 then -- normal speed chaseanim = "run_old" checkspeed = 1000 elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server) chaseanim = "Run_Wuzi" checkspeed = 680 else -- defaults back to normal chaseanim = "run_old" checkspeed = 1000 end resourceRoot = getResourceRootElement() moancount =0 moanlimit = 10 everyZombie = { } --IDLE BEHAVIOUR OF A ZOMBIE function Zomb_Idle (ped) if isElement(ped) then if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then local action = math.random( 1, 6 ) if action < 4 then -- walk a random direction local rdmangle = math.random( 1, 359 ) setPedRotation( ped, rdmangle ) setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true) setTimer ( Zomb_Idle, 7000, 1, ped ) elseif action == 4 then -- get on the ground setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true) setTimer ( Zomb_Idle, 4000, 1, ped ) elseif action == 5 then -- stand still doing nothing setPedAnimation ( ped ) setTimer ( Zomb_Idle, 4000, 1, ped ) end end end end --BEHAVIOUR WHILE CHASING PLAYERS function Zomb_chase (ped, Zx, Zy, Zz ) if isElement(ped) then if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then local x, y, z = getElementPosition( ped ) if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then local Px = getElementData ( ped, "Tx" ) local Py = getElementData ( ped, "Ty" ) local Pz = getElementData ( ped, "Tz" ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z )) if (Pdistance < 1.5 ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) end end local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz )) if (distance < 1 ) then -- IF THE PED HASNT MOVED if (getElementData ( ped, "target" ) == nil) then local giveup = math.random( 1, 15 ) if giveup == 1 then setElementData ( ped, "status", "idle" ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 3500, 1, ped, x, y, z ) end end else local Ptarget = (getElementData ( ped, "target" )) if isElement(Ptarget) then local Px, Py, Pz = getElementPosition( Ptarget ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER setPedAnimation ( ped ) setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false) setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped ) zmoan(ped) else local action = math.random( 1, 6 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) else setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end else if ( isPedDead (Ptarget) ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end end else setElementData ( ped, "status", "idle" ) end end else setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN end end end end --SET THE DIRECTION OF THE ZOMBIE function setangle () for theKey,ped in ipairs(everyZombie) do if isElement(ped) then if ( getElementData ( ped, "status" ) == "chasing" ) then local x local y local z local px local py local pz if ( getElementData ( ped, "target" ) ~= nil ) then local ptarget = getElementData ( ped, "target" ) if isElement(ptarget) then x, y, z = getElementPosition( ptarget ) px, py, pz = getElementPosition( ped ) else setElementData ( ped, "status", "idle" ) x, y, z = getElementPosition( ped ) px, py, pz = getElementPosition( ped ) end zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS x = getElementData ( ped, "Tx" ) y = getElementData ( ped, "Ty" ) z = getElementData ( ped, "Tz" ) px, py, pz = getElementPosition( ped ) zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) end end end end end --SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES addEventHandler ( "onElementDataChange", getRootElement(), function ( dataName ) if getElementType ( source ) == "ped" and dataName == "status" then if (getElementData (source, "zombie") == true) then if ( isPedDead ( source ) == false ) then if (getElementData ( source, "status" ) == "chasing" ) then local Zx, Zy, Zz = getElementPosition( source ) setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz ) local newtarget = (getElementData ( source, "target" )) if isElement (newtarget) then if getElementType ( newtarget ) == "player" then setElementSyncer ( source, newtarget ) end end zmoan(source) elseif (getElementData ( source, "status" ) == "idle" ) then setTimer ( Zomb_Idle, 1000, 1, source) elseif (getElementData ( source, "status" ) == "throatslashing" ) then local tx,ty,tz = getElementPosition( source ) local ptarget = getElementData ( source, "target" ) if isElement(ptarget) then local vx,vy,vz = getElementPosition( ptarget ) local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz)) if (zombdistance < .-- s8) --> then zmoan(source) setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true) setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true) setTimer ( Playerthroatbitten, 2300, 1, ptarget, source) setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source ) else setElementData ( source, "status", "idle" ) end else setElementData ( source, "status", "idle" ) end end elseif (getElementData ( source, "status" ) == "dead" ) then setTimer ( Zomb_delete, 10000, 1, source) end end end end) --RESOURCE START/INITIAL SETUP function outbreak(startedResource) newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit") if newZombieLimit ~= false then if newZombieLimit > ZombieLimit then newZombieLimit = ZombieLimit end else newZombieLimit = ZombieLimit end WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS if startedResource == getThisResource() then -- call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD local allplayers = getElementsByType ( "player" ) for pKey,thep in ipairs(allplayers) do setElementData ( thep, "dangercount", 0 ) end local alivePlayers = getAlivePlayers () for playerKey, playerValue in ipairs(alivePlayers) do setElementData ( playerValue, "alreadyspawned", true ) end if ZombieSpeed == 2 then MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast) else MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION end MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS if ZombieStreaming == 1 then MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations elseif ZombieStreaming == 2 then MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints end end end addEventHandler("onResourceStart", getRootElement(), outbreak) function player_Connect() setElementData ( source, "dangercount", 0 ) end
  5. Works - SOLVED *Thank you enargy , you've helped me many times.
  6. i tried doing one but i can't do it
  7. alright , thanks , ill try to make it now , i'll show the results.
  8. hello , is it possible that a player can only throw 1 grenade in 5 seconds? then after 5 seconds he can throw again. setTimer onPlayerWeaponFire , these maybe? or am i wrong.
  9. ah lol , nvm thanks btw i wanted the addPlayerEXP Function itself but nvm.
  10. hello , is there anyway to get the addPlayerEXP Function , which adds the player EXP , because castillo's system is compiled. ._. or is there anyway to make it? and help me?
  11. i tried to change the weapon id which is 31(m4) , and changed the damage to -1000, and the rhino gets a 1 hit by m4 and it works , but if i use 51 or 21, doesnt work , nothing happens.
  12. we seriously can't help people who uses leaked scripts.
  13. Bean666

    Marker script

    you mean a text appears above the marker?
  14. Bean666

    Marker script

    he means , use that function
  15. Bean666

    Marker script

    alright let me deal with this.
  16. Bean666

    Marker script

    for me there's no error what do you mean by token icon, you mean blip? use createBlip function
  17. Bean666

    Marker script

    yes , on my code , the createmarker is client side the client is the one with , onClientMarkerHit and triggerserverevent while the server is the setvehiclehandlings you will know if where the function is compatible for , client function is red color while the server function is orange.
  18. Bean666

    Marker script

    try to check the setVehicleHandling function on the wiki and learn about it. once you're done create a marker here's an example of a marker , when a player hits the marker , it triggers the server event , this is client side, just change the marker x y z and what kind of settings on the machine you want? Client.lua local marker = createMarker( -1187.7109375, -1308.9765625, 152.9, "Cylinder", 0.7, 0, 100, 0, 150) addEventHandler("onClientMarkerHit", marker, function(player) if (player == localPlayer) then triggerServerEvent ("vehiclehandling",getLocalPlayer(),vehiclehandling) end end) here's an example that changes the car to very fast and damage proof from col , i copied the handlings on the wiki.(pardon if i have anything wrong , i'm kinda tired right now) Server.lua addEvent("vehiclehandling",true) addEventHandler("vehiclehandling",root, function() if ( getPlayerMoney (source) >= 0 ) then takePlayerMoney(source, 0) setVehicleHandling(source, "mass", 300.0) setVehicleHandling(source, "turnMass", 200) setVehicleHandling(source, "dragCoeff", 4.0 ) setVehicleHandling(source, "centerOfMass", { 0.0,0.08,-0.09 } ) setVehicleHandling(source, "percentSubmerged", 103) setVehicleHandling(source, "tractionMultiplier", 1.7) -- you can also put 1.8 setVehicleHandling(source, "tractionLoss", 1.0) setVehicleHandling(source, "tractionBias", 0.48) setVehicleHandling(source, "numberOfGears", 5) setVehicleHandling(source, "maxVelocity", 300.0) setVehicleHandling(source, "engineAcceleration", 90.0 ) setVehicleHandling(source, "engineInertia", 5.0) setVehicleHandling(source, "driveType", "rwd") setVehicleHandling(source, "engineType", "petrol") setVehicleHandling(source, "brakeDeceleration", 20.0) setVehicleHandling(source, "brakeBias", 0.60) setVehicleHandling(source, "steeringLock", 35.0 ) setVehicleHandling(source, "suspensionForceLevel", 0.85) setVehicleHandling(source, "suspensionDamping", 0.15 ) setVehicleHandling(source, "suspensionHighSpeedDamping", 0.0) setVehicleHandling(source, "suspensionUpperLimit", 0.15 ) setVehicleHandling(source, "suspensionLowerLimit", -0.16) setVehicleHandling(source, "suspensionFrontRearBias", 0.5 ) setVehicleHandling(source, "suspensionAntiDiveMultiplier", 0.0) setVehicleHandling(source, "seatOffsetDistance", 0.0) setVehicleHandling(source, "collisionDamageMultiplier", 0.00) setVehicleHandling(source, "monetary", 10000) setVehicleHandling(source, "modelFlags", 1002000) setVehicleHandling(source, "handlingFlags", 1000002) setVehicleHandling(source, "headLight", 3) setVehicleHandling(source, "tailLight", 2) setVehicleHandling(source, "animGroup", 4) end end)
  19. hi , can anyone help me with guigetscreensize here? i want it available for all resolutions GUIEditor = { button = {}, window = {} } local x, y = guiGetScreenSize(); GUIEditor.window[1] = guiCreateWindow(359, 224, 312, 252, "Medic 1.0 - ZP", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(102, 55, 110, 57, "Medical Treatment\n500$", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(102, 165, 110, 58, "Close", false, GUIEditor.window[1])
  20. hello , thank you for advising me to the onClientExplosion , since i'm new to this function can you give me an example? the example on the wiki kinda doesn't help me , any help appreciated.
  21. hello is it possible to make RHINO damageable by RPG? RPG id is 35 , or it's not possible? tried this but doesnt work: client local weaponsBoom = { ["35"] = true, } addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), function (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) if (hitElement) then if getElementType(hitElement) == "vehicle" then if getElementModel(hitElement) == 432 then if weaponBoom(hitElement) then triggerServerEvent("setTheTankHealth",getLocalPlayer(),hitElement) end end end end) server addEvent("setTheTankHealth",true) addEventHandler("setTheTankHealth",getRootElement(), function(tank) setElementHealth(tank, getElementHealth(tank) - 1000) end )
  22. doesn't work. edit: works now thank you.
  23. since i put that code in client.lua , they won't attack any players anymore , even tho i'm in the otherteam.
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