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ΞĪŚŚÀ

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Everything posted by ΞĪŚŚÀ

  1. الكود تكتب في ايديت ويغير الملابس سروال وكذا ابيه من قريد ليست مو ايديت
  2. السلام عليكم ورحمة الله شباب هذا كود تعدبل على شخصية Cj تكتب في ايديت ويصير ابيه في ثريد ليست لاهنتو : .... : ملاحظة : الكود مو حقي root = getRootElement () outputChatBox ( "Press F2 or type /custom to change CJ clothes!" ) -- 1. put all the stat names as they appear in the gui x = "" defaultSettings = { ["shirt"] = x, ["hair"] = x, ["pants"] = x, ["shoes"] = x, ["necklace"] = x, ["watch"] = x, ["glasses"] = x, ["hat"] = x, ["extracjskins"] = x, ["fatstat"] = x, ["musclestat"] = x -- .... etc } function activateMenu ( player, key ) if (mainWindow) then guiSetVisible ( mainWindow, true ) else local settingsFile = xmlLoadFile( "settings.xml" ) if not settingsFile then settingsFile = xmlCreateFile( "settings.xml", "settings" ) -- 2. this will create the default file, use the same fields you put in the default table local shirtChild = xmlCreateChild( settingsFile, "Shirt" ) xmlNodeSetValue( shirtChild, tostring( defaultSettings.shirt ) ) local hairChild = xmlCreateChild( settingsFile, "Hair" ) xmlNodeSetValue( hairChild, tostring( defaultSettings.hair ) ) local pantsChild = xmlCreateChild( settingsFile, "Pants" ) xmlNodeSetValue( pantsChild, tostring( defaultSettings.pants ) ) local shoesChild = xmlCreateChild( settingsFile, "Shoes" ) xmlNodeSetValue( shoesChild, tostring( defaultSettings.shoes ) ) local hatChild = xmlCreateChild( settingsFile, "Hat" ) xmlNodeSetValue( hatChild, tostring( defaultSettings.hat ) ) local glassesChild = xmlCreateChild( settingsFile, "Glasses" ) xmlNodeSetValue( glassesChild, tostring( defaultSettings.glasses ) ) local necklaceChild = xmlCreateChild( settingsFile, "Necklace" ) xmlNodeSetValue( necklaceChild, tostring( defaultSettings.necklace ) ) local watchChild = xmlCreateChild( settingsFile, "Watch" ) xmlNodeSetValue( watchChild, tostring( defaultSettings.watch ) ) local extracjskinsChild = xmlCreateChild( settingsFile, "ExtraCJSkins" ) xmlNodeSetValue( extracjskinsChild, tostring( defaultSettings.extracjskins ) ) local fatstatChild = xmlCreateChild( settingsFile, "FatStat" ) xmlNodeSetValue( fatstatChild, tostring( defaultSettings.fatstat ) ) local musclestatChild = xmlCreateChild( settingsFile, "MuscleStat" ) xmlNodeSetValue( musclestatChild, tostring( defaultSettings.musclestat ) ) -- ... etc xmlSaveFile( settingsFile ) end mainWindow = guiCreateWindow( 0.1898,0.2288,0.2242,0.5125, "CJ Customization", true ) guiCreateStaticImage( 0.0314,0.7878,0.7596,0.1902, "images/img.png",true, mainWindow ) guiCreateLabel( 0.0523,0.0732,0.3484,0.0415, "Shirt", true, mainWindow ) guiCreateLabel( 0.0523,0.1317,0.223,0.0317, "Hair", true, mainWindow ) guiCreateLabel( 0.0488,0.1805,0.2021,0.0341, "Pants", true, mainWindow ) guiCreateLabel( 0.0453,0.2268,0.1289,0.0415, "Shoes", true, mainWindow ) guiCreateLabel( 0.0488,0.2707,0.1463,0.039, "Necklace", true, mainWindow ) guiCreateLabel( 0.0453,0.3122,0.23,0.0341, "Watch", true, mainWindow ) guiCreateLabel( 0.0453,0.3561,0.1707,0.0317, "Glasses", true, mainWindow ) guiCreateLabel( 0.0453,0.4,0.1742,0.0317, "Hat", true, mainWindow ) guiCreateLabel( 0.0453,0.4463,0.2474,0.0366, "ExtraCJSkins", true, mainWindow ) guiCreateLabel( 0.0453,0.4927,0.2718,0.0366, "FatStat", true, mainWindow ) guiCreateLabel( 0.0418,0.539,0.2439,0.0341, "MuscleStat", true, mainWindow ) local shirtChild = xmlFindChild( settingsFile, "Shirt", 0 ) local hairChild = xmlFindChild( settingsFile, "Hair", 0 ) local pantsChild = xmlFindChild( settingsFile, "Pants", 0 ) local shoesChild = xmlFindChild( settingsFile, "Shoes", 0 ) local hatChild = xmlFindChild( settingsFile, "Hat", 0 ) local glassesChild = xmlFindChild( settingsFile, "Glasses", 0 ) local necklaceChild = xmlFindChild( settingsFile, "Necklace", 0 ) local watchChild = xmlFindChild( settingsFile, "Watch", 0 ) local extracjskinsChild = xmlFindChild( settingsFile, "ExtraCJSkins", 0 ) local fatstatChild = xmlFindChild( settingsFile, "FatStat", 0 ) local musclestatChild = xmlFindChild( settingsFile, "MuscleStat", 0 ) -- ... local shirt = xmlNodeGetValue( shirtChild ) local hair = xmlNodeGetValue( hairChild ) local pants = xmlNodeGetValue( pantsChild ) local shoes = xmlNodeGetValue( shoesChild ) local hat = xmlNodeGetValue( hatChild ) local glasses = xmlNodeGetValue( glassesChild ) local necklace = xmlNodeGetValue( necklaceChild ) local watch = xmlNodeGetValue( watchChild ) local extracjskins = xmlNodeGetValue( extracjskinsChild ) local fatstat = xmlNodeGetValue( fatstatChild ) local musclestat = xmlNodeGetValue( musclestatChild ) defaultSettings = { ["shirt"] = x, ["hair"] = x, ["pants"] = x, ["shoes"] = x, ["necklace"] = x, ["watch"] = x, ["glasses"] = x, ["hat"] = x, ["extracjskins"] = x, ["fatstat"] = x, ["musclestat"] = x -- .... etc } -- ... editA = guiCreateEdit( 0.453,0.078,0.1672,0.0439, shirt, true, mainWindow ) editB = guiCreateEdit( 0.453,0.1293,0.1672,0.0439, hair, true, mainWindow ) editC = guiCreateEdit( 0.453,0.178,0.1672,0.0439, pants, true, mainWindow ) editD = guiCreateEdit( 0.453,0.222,0.1672,0.0439, shoes,true, mainWindow ) editQ = guiCreateEdit( 0.453,0.2707,0.1672,0.0439, necklace, true, mainWindow ) editP = guiCreateEdit( 0.453,0.3171,0.1672,0.0439, watch, true, mainWindow ) editN = guiCreateEdit( 0.453,0.3585,0.1672,0.0439, glasses, true, mainWindow ) editO = guiCreateEdit( 0.453,0.3976,0.1672,0.0439, hat, true, mainWindow ) editR = guiCreateEdit( 0.453,0.4415,0.1672,0.0439, extracjskins, true, mainWindow ) editS = guiCreateEdit( 0.4564,0.4902,0.1672,0.0439, fatstat, true, mainWindow ) editT = guiCreateEdit( 0.4564,0.5366,0.1672,0.0439, musclestat, true, mainWindow ) applyButton = guiCreateButton( 0.0767,0.6171,0.3659,0.0829, "Apply", true, mainWindow ) exitButton = guiCreateButton( 0.4983,0.6171,0.3659,0.0829, "Cancel", true, mainWindow ) guiCreateLabel( 0.0314,0.6951,0.5157,0.0902, "/saveskin", true, mainWindow ) guiCreateLabel( 0.8188,0.9366,0.1498,0.0366, "v0.02b", true, mainWindow ) guiCreateLabel( 0.5958,0.7537,0.3206,0.0293, "beta version", true, mainWindow ) end showCursor ( true ) end addCommandHandler ( "custom", activateMenu ) bindKey ( "F2", "down", activateMenu ) function clickedButtonCheck ( element ) if source == applyButton then incredibleTable = { --the order is mixed because i sorted GUI menu better than type listings in code [0] = { storedValue = guiGetText ( editA ) }, [1] = { storedValue = guiGetText ( editB ) }, [2] = { storedValue = guiGetText ( editC ) }, [3] = { storedValue = guiGetText ( editD ) }, [4] = { storedValue = guiGetText ( editQ ) }, [5] = { storedValue = guiGetText ( editP ) }, [6] = { storedValue = guiGetText ( editN ) }, [7] = { storedValue = guiGetText ( editO ) }, [8] = { storedValue = guiGetText ( editR ) }, [9] = { storedValue = guiGetText ( editS ) --Fat Stat }, [10] = { storedValue = guiGetText ( editT ) --Muscle Stat } } triggerServerEvent ( "applyClothes", getLocalPlayer (), incredibleTable ) outputChatBox ( "Now type /saveskin to save your entered values!" ) elseif source == exitButton then guiSetVisible ( mainWindow, false ) showCursor ( false ) end end addEventHandler ( "onClientGUIClick", root, clickedButtonCheck ) function saveSettings() -- 3. same as the default table except with nil values local userSettings = { ["Shirt"] = nil, ["Hair"] = nil, ["Pants"] = nil, ["Shoes"] = nil, ["Necklace"] = nil, ["Watch"] = nil, ["Glasses"] = nil, ["Hat"] = nil, ["ExtraCJSkins"] = nil, ["FatStat"] = nil, ["MuscleStat"] = nil -- etc } -- 4. this will get the data from the gui userSettings.shirt = guiGetText ( editA ) or defaultSettings.shirt userSettings.hair = guiGetText ( editB ) or defaultSettings.hair userSettings.pants = guiGetText ( editC ) or defaultSettings.pants userSettings.shoes = guiGetText ( editD ) or defaultSettings.shoes userSettings.necklace = guiGetText ( editQ ) or defaultSettings.hat userSettings.watch = guiGetText ( editP ) or defaultSettings.glasses userSettings.glasses = guiGetText ( editN ) or defaultSettings.necklace userSettings.hat = guiGetText ( editO ) or defaultSettings.watch userSettings.extracjskins = guiGetText ( editR ) or defaultSettings.extracjskins userSettings.fatstat = guiGetText ( editS ) or defaultSettings.fatstat userSettings.musclestat = guiGetText ( editT ) or defaultSettings.musclestat -- etc.. saveSettingsToFile( userSettings ) end function saveSettingsToFile ( settingsTable ) local settingsFile = xmlLoadFile( "settings.xml" ) if not settingsFile then outputChatBox ("There was a problem with saving the settings, try deleting settings.xml and rejoin!") end -- 5. get all children nodes in the file local shirtChild = xmlFindChild( settingsFile, "Shirt", 0 ) local hairChild = xmlFindChild( settingsFile, "Hair", 0 ) local pantsChild = xmlFindChild( settingsFile, "Pants", 0 ) local shoesChild = xmlFindChild( settingsFile, "Shoes", 0 ) local hatChild = xmlFindChild( settingsFile, "Hat", 0 ) local glassesChild = xmlFindChild( settingsFile, "Glasses", 0 ) local necklaceChild = xmlFindChild( settingsFile, "Necklace", 0 ) local watchChild = xmlFindChild( settingsFile, "Watch", 0 ) local extracjskinsChild = xmlFindChild( settingsFile, "ExtraCJSkins", 0 ) local fatstatChild = xmlFindChild( settingsFile, "FatStat", 0 ) local musclestatChild = xmlFindChild( settingsFile, "MuscleStat", 0 ) -- etc.. -- 6. set the new values xmlNodeSetValue( shirtChild, tostring( settingsTable.shirt ) ) xmlNodeSetValue( hairChild, tostring( settingsTable.hair ) ) xmlNodeSetValue( pantsChild, tostring( settingsTable.pants ) ) xmlNodeSetValue( shoesChild, tostring( settingsTable.shoes ) ) xmlNodeSetValue( hatChild, tostring( settingsTable.hat ) ) xmlNodeSetValue( glassesChild, tostring( settingsTable.glasses ) ) xmlNodeSetValue( necklaceChild, tostring( settingsTable.necklace ) ) xmlNodeSetValue( watchChild, tostring( settingsTable.watch ) ) xmlNodeSetValue( extracjskinsChild, tostring( settingsTable.extracjskins ) ) xmlNodeSetValue( fatstatChild, tostring( settingsTable.fatstat ) ) xmlNodeSetValue( musclestatChild, tostring( settingsTable.musclestat ) ) -- etc.. xmlSaveFile( settingsFile ) xmlUnloadFile( settingsFile ) outputChatBox ( "Settings saved!" ) end addCommandHandler ( "saveskin", saveSettings ) function clickedButtonCheck ( element ) if source == applyButton then incredibleTable = { --the order is mixed because i sorted GUI menu better than type listings in code
  3. هههههههههههآآآي يبوي تعلم تركب كودين على بعض بعدين يصير خخييير . يمديك تغلبهم بابرمجة
  4. اسستخدم مود outputTopChat من فوق ومو مشششفر .. ذذ
  5. سلام عليكم ورحمة الله وبركاته ابي اذا اختار GUIEditor.radiobutton[2] يخلي الكلام انجليزي ولو اختار GUIEditor.radiobutton[1] يخلي الكلام عربي
  6. الحدث عندكك غلط + ناقصهه اكوادككءَ + getPlayerName وش دخخل getPlayerTeam
  7. الي اعرفه انك انت صاحب مع رصصد
  8. طلبك الاول لازم يكون معك مود البنك وتربطه بـكود الطلب الثاني outputChatBox(" يمــلكـ سلاح"..getPlayerWeapon(player), root, 100, 60, 99) ._.
  9. قصده بيتوظف مؤقت بعد الاجازة بيكمـل <<ذذ
  10. report . Here viewtopic.php?f=119&t=45807
  11. Meta.xml جرب في resource="interiors"/>
  12. السلام عليكم شباب كيف اشوف قائمة الباندات في اوبن قيم بانل ؟ اتمنى تفيدوني ..
  13. دايم معزز يانودي ،،، يمكن فيه مود من المودات يسوي سذا
  14. ماله داعي مبرمجين ،، تطوير نافخ نفسه يقول بيخلص كل شي بيومين ذذ . بالتوفيق
  15. local ped = createPed (107, 2522.5678710938,-1682.8754882813,15.496999740601) ` شباب هذا كود شخصية , ابي الشخصية لجهة الي انا ماخذ الاحداثيات نفسها حاولت اعدل عليه اخلي الشخصية لقدام مو ورا . وماضبط
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