
Chris!i!
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Everything posted by Chris!i!
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anyone help me plz
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i used MTADiag for it and this is the link : http://pastebin.mtasa.com/509234177 i think it is but maybe same as the old one well anyway try it.
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Ok, look i re-installed my gta and look what it says : The instruction at 0x00746929 referenced memory at 0x00000000. The memory could not be read. Click on OK to terminate the program Yes i have a anti-virus installed with my windows 8 and it run normally.
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Still same error.
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http://pastebin.mtasa.com/142056872
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Ok, i'm doing what your saying to me.
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first one : Error Code 0x800F080C and when i press Close it says Grand Theft Auto SA requires at least DirectX version 9.0
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ccw i downloaded this directX and nothing helped me it just putted me 20-30 files in my gta sa folder and nothing worked.
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Yea i know it's not here to post and i know it's not the right forum to post this messega but its the only forum that can help me. i went to a store to he download for me photoshop im a skin designer etc... he saw a virus so i formatted my computer and made him windows 8 well i installed MTA + GTA and no of these runned i searched a lot and in steam's community and nthing helped me it says a error code and after i close this error code it says : GTA san andreas need at least DirectX 9.0 i downloaded 9.0 and it didnt worked and i downloaded it 4 times and i did somethings like extract d3dx9 these idk what and it didnt worked same error plz i need help my school will start soon and i will stop using laptop i need to play mta before school starts plz answer me fast (i downloaded DirectX and the full gta that is working on my second laptop) thanks for your help.
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Well i have a skin made by me i need to set it only for my account name and in the Skin Shop it looks normal not modded but if i have it all people can see it someone give me some functions or try to do the hard part cauz i cant ! thanks.
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Well i'm rly sure but i think from resources maybe start 200 by 200 by 200 and here they finish well i'm experienced with these things but try.
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I recommend this: for i = 1, 24 do guiGridListAddRow(GUIEditor.gridlist[2]) end -- rest of the code..... didnt worked
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.-. i need it every row should have his own Style ID
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Hello i was making a walking style script well anyone can help me. GUIEditor = { gridlist = {}, window = {}, button = {}, label = {} } addEventHandler("onClientResourceStart", resourceRoot, function() local screenW, screenH = guiGetScreenSize() GUIEditor.window[1] = guiCreateWindow((screenW - 546) / 2, (screenH - 229) / 2, 546, 229, "Walking Style", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FFFF0000") guiSetVisible(GUIEditor.window[1], false) GUIEditor.gridlist[2] = guiCreateGridList(9, 26, 365, 193, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[2], "Styles", 0.5) guiGridListAddColumn(GUIEditor.gridlist[2], "ID", 0.5) for i = 1, 24 do guiGridListAddRow(GUIEditor.gridlist[2]) local Default = guiGridListSetItemText(GUIEditor.gridlist[2], 0, 1, "Default", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 0, 2, "0", false, false) local Sneak = guiGridListSetItemText(GUIEditor.gridlist[2], 1, 1, "Sneak", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 1, 2, "69", false, false) local Fat = guiGridListSetItemText(GUIEditor.gridlist[2], 2, 1, "Fat", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 2, 2, "55", false, false) local Muscular = guiGridListSetItemText(GUIEditor.gridlist[2], 3, 1, "Muscular", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 3, 2, "56", false, false) local Man = guiGridListSetItemText(GUIEditor.gridlist[2], 4, 1, "Man", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 4, 2, "118", false, false) local FatMan = guiGridListSetItemText(GUIEditor.gridlist[2], 5, 1, "Fat Man", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 5, 2, "124", false, false) local Gang1 = guiGridListSetItemText(GUIEditor.gridlist[2], 6, 1, "Gang One", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 6, 2, "121", false, false) local Gang2 = guiGridListSetItemText(GUIEditor.gridlist[2], 7, 1, "Gang Two", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 7, 2, "122", false, false) local Blind = guiGridListSetItemText(GUIEditor.gridlist[2], 8, 1, "Blind Man", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 8, 2, "127", false, false) local SWAT = guiGridListSetItemText(GUIEditor.gridlist[2], 9, 1, "S.W.A.T", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 9, 2, "128", false, false) local Hooker = guiGridListSetItemText(GUIEditor.gridlist[2], 10, 1, "Hooker", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 10, 2, "133", false, false) local OldMan = guiGridListSetItemText(GUIEditor.gridlist[2], 11, 1, "Old Man", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 11, 2, "120", false, false) local SexyWoman = guiGridListSetItemText(GUIEditor.gridlist[2], 12, 1, "Sexy Woman", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 12, 2, "132", false, false) local JoggerMan = guiGridListSetItemText(GUIEditor.gridlist[2], 13, 1, "Jogger Woman", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 13, 2, "136", false, false) local Shuffle = guiGridListSetItemText(GUIEditor.gridlist[2], 14, 1, "Shuffle", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 14, 2, "119", false, false) local Shopper = guiGridListSetItemText(GUIEditor.gridlist[2], 15, 1, "Shopper", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 15, 2, "130", false, false) local BusyWoman = guiGridListSetItemText(GUIEditor.gridlist[2], 16, 1, "Busy Woman", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 16, 2, "131", false, false) local OldFatWoman = guiGridListSetItemText(GUIEditor.gridlist[2], 17, 1, "Old Fat Woman", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 17, 2, "137", false, false) local Drunk = guiGridListSetItemText(GUIEditor.gridlist[2], 18, 1, "Drunk", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 18, 2, "126", false, false) local Woman = guiGridListSetItemText(GUIEditor.gridlist[2], 19, 1, "Woman", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 19, 2, "129", false, false) local JoggerWoman = guiGridListSetItemText(GUIEditor.gridlist[2], 20, 1, "Jogger Woman", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 20, 2, "136", false, false) local Jogger = guiGridListSetItemText(GUIEditor.gridlist[2], 21, 1, "Jogger", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 21, 2, "125", false, false) local DefaultFat = guiGridListSetItemText(GUIEditor.gridlist[2], 22, 1, "Default Fat", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 22, 2, "55", false, false) local DefaultMuscular = guiGridListSetItemText(GUIEditor.gridlist[2], 23, 1, "Default Muscular", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 23, 2, "56", false, false) GUIEditor.button[1] = guiCreateButton(377, 27, 159, 40, "Choose", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF1DFC00") GUIEditor.button[2] = guiCreateButton(378, 97, 158, 40, "Cancel", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFFD0000") GUIEditor.label[1] = guiCreateLabel(380, 147, 156, 72, "Welcome to they gym here\n you can edit your walking\nstyle by choosing any style\nfrom the list!", false, GUIEditor.window[1]) guiLabelSetColor(GUIEditor.label[1], 0, 156, 254) end end ) addEventHandler("onClientGUIClick",getRootElement(), function ( player ) local player2 = getLocalPlayer() if (source == GUIEditor.button[2]) then guiSetVisible (GUIEditor.window[1],false) showCursor (false) end end ) addEvent ("showGUI", true) function showGUI () if (getLocalPlayer() == source) then guiSetVisible (GUIEditor.window[1],true) showCursor(true) end end addEventHandler ("showGUI", getRootElement(), showGUI) function select () if (guiGridListGetSelectedItem (GUIEditor.gridlist[2])) then local id = guiGridListGetItemText (GUIEditor.gridlist[2], guiGridListGetSelectedItem (GUIEditor.gridlist[2]), 2) if id == Default then setPedWalkingStyle ( player, 69 ) guiSetVisible(GUIEditor.window[1],false) showCursor(false) end end end addEventHandler("onClientGUIClick", GUIEditor.button[1], select, false) and ths is server blip1 = createBlip ( 2229.05859375, -1726.1688232422, 13.550597190857, 54) blip2 = createBlip ( -2267, -155, 36, 54) blip3 = createBlip ( 1969, 2296, 17, 54) local Marker = createMarker(758.49481201172, -64.987289428711, 999.800,"cylinder", 1.5, 127, 255, 0, 170) --LV setElementInterior ( Marker, 7 ) local Marker1 = createMarker(773.48370361328, -2.3588185310364, 999.800,"cylinder", 1.5, 127, 255, 255, 170) --LS setElementInterior ( Marker1, 5 ) local Marker2 = createMarker(759.57470703125, -48.2854347229, 999.800,"cylinder", 1.5, 127, 255, 0, 170) --SF setElementInterior ( Marker2, 6 ) function showGUI (hitPlayer, matchingDimension) if isPedInVehicle (hitPlayer) then return end if getElementType(hitPlayer) == "player" then triggerClientEvent ("showGUI", hitPlayer) end end addEventHandler ("onMarkerHit", resourceRoot, showGUI) /debugscript 3 problem is WARNING: Styles/style.lua(this is Client):119 Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] Any help ?
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Well, mitch your script is good but when a guy enter the marker job the GUI be shown to all players you must trigger it from Client to Server so you must create server side too.
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Well i found a scrit on the community i need help on it and its kind of abusing for players i want to make it only for admins any help please --Server function grapplewarp ( wallstick, hx, hy, hz, angle, groundshot) local theVehicle = getPedOccupiedVehicle ( source ) if ( theVehicle ) then removePedFromVehicle (source) local carpurpose = (getElementData ( theVehicle, "purpose" )) if (carpurpose == "grapple") then destroyElement(theVehicle) end end setPedRotation ( source, angle ) local grapplegunslot = getPedWeaponSlot ( source ) local px,py,pz = getElementPosition(source) local pedrot = getPedRotation ( source ) local invisithing = createObject ( 1337, px, py, pz, 0, 0, pedrot ) setElementAlpha(invisithing, 0) moveObject ( invisithing, 1000, hx, hy, hz, 0, 0, angle - 180) attachElements ( source, invisithing, 0, 0, 0) setPedAnimation ( source, "PARACHUTE", "FALL_SkyDive_Accel", -1, false, true, true) local theplayer = source setTimer ( wallcling, 1000, 1, theplayer, wallstick, hx, hy, hz, angle, groundshot, grapplegunslot ) setTimer ( destroyElement, 1000, 1, invisithing) if (groundshot == 1) then setTimer ( landingonground, 1000, 1, theplayer) end end addEvent( "ongrapple", true ) addEventHandler( "ongrapple", getRootElement(), grapplewarp ) function wallcling (theplayer, wallstick, hx, hy, hz, angle, groundshot, grapplegunslot) if (groundshot == 2) then wallstick = createVehicle ( 522, hx, hy, hz, 120, 0, angle ) else wallstick = createVehicle ( 522, hx, hy, hz, 30, 0, angle ) end toggleControl ( theplayer, "horn", false ) showPlayerHudComponent ( theplayer, "vehicle_name", false ) setElementData ( wallstick, "purpose", "grapple" ) setVehicleFrozen (wallstick, true) setElementAlpha(wallstick, 0) warpPedIntoVehicle ( theplayer, wallstick ) setVehicleEngineState ( wallstick, false ) setPedDoingGangDriveby (theplayer, false ) setPedWeaponSlot ( theplayer, grapplegunslot ) setTimer ( restartgrapple, 500, 1, theplayer) end function restartgrapple (source) setPedDoingGangDriveby (source, true ) end function exitVehicle ( thePlayer, seat, jacked ) local carpurpose = (getElementData ( source, "purpose" )) if (carpurpose == "grapple") then toggleControl ( thePlayer, "horn", true ) showPlayerHudComponent ( thePlayer, "vehicle_name", true ) removePedFromVehicle (thePlayer) destroyElement(source) end end addEventHandler ( "onVehicleStartExit", getRootElement(), exitVehicle ) function landingonground (theplayer) local theVehicle = getPedOccupiedVehicle ( theplayer ) if ( theVehicle ) then local carpurpose = (getElementData ( theVehicle, "purpose" )) if (carpurpose == "grapple") then toggleControl ( theplayer, "horn", true ) showPlayerHudComponent ( theplayer, "vehicle_name", true ) removePedFromVehicle (theplayer) destroyElement(theVehicle) end end end addEvent( "ongrapplejump", true ) addEventHandler( "ongrapplejump", getRootElement(), landingonground) function getoff () local theVehicle = getPedOccupiedVehicle ( source ) if ( theVehicle ) then local carpurpose = (getElementData ( theVehicle, "purpose" )) if (carpurpose == "grapple") then toggleControl ( source, "horn", true ) showPlayerHudComponent ( source, "vehicle_name", true ) removePedFromVehicle (source) destroyElement(theVehicle) end end end addEventHandler( "onPlayerWasted", getRootElement(), getoff) addEventHandler( "onPlayerQuit", getRootElement(), getoff) function gluePlayer( vehicle, x, y, z, rotX, rotY, rotZ) local theVehicle = getPedOccupiedVehicle ( source ) if ( theVehicle ) then local carpurpose = (getElementData ( theVehicle, "purpose" )) if (carpurpose == "grapple") then attachElementToElement(theVehicle, vehicle, x, y, z, rotX, rotY, rotZ) end end end addEvent("gluePlayer",true) addEventHandler("gluePlayer",getRootElement(),gluePlayer) --Client --SETTINGS grapplegun = 23 --WHICH GUN WILL BE USED AS A GRAPPLE? gunrange = 5000 --HOW FAR WILL THE GRAPPLE RANGE BE? --DO NOT ALTER ANYTHING BELOW HERE if gunrange > 150 then gunrange = 150 end local processingPlayers = {} local root = getRootElement() local keys = getBoundKeys ( "Jump" ) function jumped () local theVehicle = getPedOccupiedVehicle ( getLocalPlayer() ) if ( theVehicle ) then local carpurpose = (getElementData ( theVehicle, "purpose" )) if (carpurpose == "grapple") then triggerServerEvent ( "ongrapplejump", getLocalPlayer(), getLocalPlayer() ) end end end if keys then for i,keyName in ipairs(keys) do bindKey ( keyName, "down", jumped ) end end function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) if weapon == grapplegun then if source == getLocalPlayer() then toggleControl ( "fire", false ) setTimer ( toggleControl, 1200, 1, "fire", true ) toggleControl ( "vehicle_fire", false ) setTimer ( toggleControl, 1200, 1, "vehicle_fire", true ) if (hitElement) then if getElementType(hitElement) == "vehicle" then px = hitX py = hitY pz = hitZ local vx, vy, vz = getElementPosition(hitElement) local sx = px - vx local sy = py - vy local sz = pz - vz local x, y, z, lx, ly, lz = getCameraMatrix() local camangle = ( 360 - math.deg ( math.atan2 ( ( x - lx ), ( y - ly ) ) ) ) % 360 local rotpX = 30 local rotpY = 0 local rotpZ = camangle-180 local rotvX,rotvY,rotvZ = getVehicleRotation(hitElement) local t = math.rad(rotvX) local p = math.rad(rotvY) local f = math.rad(rotvZ) local ct = math.cos(t) local st = math.sin(t) local cp = math.cos(p) local sp = math.sin(p) local cf = math.cos(f) local sf = math.sin(f) local z = ct*cp*sz + (sf*st*cp + cf*sp)*sx + (-cf*st*cp + sf*sp)*sy local x = -ct*sp*sz + (-sf*st*sp + cf*cp)*sx + (cf*st*sp + sf*cp)*sy local y = st*sz - sf*ct*sx + cf*ct*sy local rotX = rotpX - rotvX local rotY = rotpY - rotvY local rotZ = rotpZ - rotvZ setTimer ( triggerServerEvent, 1200, 1,"gluePlayer", source, hitElement, x, y, z, rotX, rotY, rotZ ) end end setRadioChannel (0) local x, y, z = getPedTargetStart(getLocalPlayer()) local lx, ly, lz = getPedTargetEnd(getLocalPlayer()) local camlen = getDistanceBetweenPoints3D(x, y, z, lx, ly, lz) local fromX, fromY, fromZ = getPedBonePosition(getLocalPlayer(), 26) local toX = fromX + (lx - x)/camlen*gunrange local toY = fromY + (ly - y)/camlen*gunrange local toZ = fromZ + (lz - z)/camlen*gunrange local hit, hitX, hitY, hitZ = processLineOfSight(fromX, fromY, fromZ, toX, toY, toZ, true, true, false, true, false, true, true) groundshot = 0 if hit then if fromZ > hitZ then local len = getDistanceBetweenPoints3D(fromX, fromY, fromZ, hitX, hitY, hitZ) local hitX = fromX + (hitX - fromX)/len*(len - .5) local hitY = fromY + (hitY - fromY)/len*(len - .5) local ground = getGroundPosition ( hitX, hitY, hitZ + 1 ) local distance = (getDistanceBetweenPoints3D (hitX, hitY, hitZ, hitX, hitY, ground)) if distance < .3 then hitZ = hitZ + 1 groundshot = 1 end elseif fromZ < hitZ then local len = getDistanceBetweenPoints3D(fromX, fromY, fromZ, hitX, hitY, hitZ) local hitX = fromX + (hitX - fromX)/len*(len - .5) local hitY = fromY + (hitY - fromY)/len*(len - .5) local rooffree = isLineOfSightClear ( hitX, hitY, hitZ, hitX, hitY, hitZ + .4, true, true, false, true, false, true, true ) if not rooffree then groundshot = 2 hitZ = hitZ - .5 end end local len = getDistanceBetweenPoints3D(fromX, fromY, fromZ, hitX, hitY, hitZ) hitX = fromX + (hitX - fromX)/len*(len - .5) hitY = fromY + (hitY - fromY)/len*(len - .5) hitZ = fromZ + (hitZ - fromZ)/len*(len - .5) local angle = math.deg(math.atan2(hitY - fromY, hitX - fromX)) - 90 triggerServerEvent ( "ongrapple", getLocalPlayer(), wallstick, hitX, hitY, hitZ, angle, groundshot ) aplayer = source local thisname = getPlayerName(aplayer) local thisguyschip = createObject ( 1935, hitX, hitY, hitZ, 0, 0, pedrot ) setElementData ( aplayer, "targethook", thisguyschip ) setElementAlpha( thisguyschip, 0) processingPlayers[aplayer] = true setTimer ( stopline, 1000, 1, aplayer ) end else aplayer = source local thisname = getPlayerName(aplayer) local thisguyschip = createObject ( 1935, hitX, hitY, hitZ, 0, 0, pedrot ) setElementData ( aplayer, "targethook", thisguyschip ) setElementAlpha( thisguyschip, 0) processingPlayers[aplayer] = true setTimer ( stopline, 1000, 1, aplayer ) end else local theVehicle = getPedOccupiedVehicle ( getLocalPlayer() ) if (source == getLocalPlayer()) and ( theVehicle ) then local carpurpose = (getElementData ( theVehicle, "purpose" )) if (carpurpose == "grapple") then if (getPedWeaponSlot( getLocalPlayer() ) == 3) or (getPedWeaponSlot( getLocalPlayer() ) == 2) or (getPedWeaponSlot( getLocalPlayer() ) == 6) then toggleControl ( "fire", false ) setTimer ( toggleControl, 1200, 1, "fire", true ) toggleControl ( "vehicle_fire", false ) setTimer ( toggleControl, 1200, 1, "vehicle_fire", true ) end end end end end addEventHandler ( "onClientPlayerWeaponFire", getRootElement(), onClientPlayerWeaponFireFunc ) addEventHandler("onClientVehicleEnter", getRootElement(), function(thePlayer, seat) local carpurpose = (getElementData ( source, "purpose" )) if (carpurpose == "grapple") then setElementCollisionsEnabled(source, false) setVehicleEngineState ( source, false ) setVehicleOverrideLights ( source, 1 ) showPlayerHudComponent ( "vehicle_name", false ) if isElementInWater(source) and (thePlayer == getLocalPlayer()) then triggerServerEvent ( "ongrapplejump", getLocalPlayer(), getLocalPlayer() ) end end end ) function stationstop(station) local theVehicle = getPedOccupiedVehicle ( getLocalPlayer() ) if ( theVehicle ) then local carpurpose = (getElementData ( theVehicle, "purpose" )) if (carpurpose == "grapple") then oldslot = getPedWeaponSlot( getLocalPlayer() ) if oldslot == 2 then local ammo = getPedTotalAmmo ( getLocalPlayer(), 3 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 3 ) else local ammo = getPedTotalAmmo ( getLocalPlayer(), 4 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 4 ) else local ammo = getPedTotalAmmo ( getLocalPlayer(), 5 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 5 ) else local ammo = getPedTotalAmmo ( getLocalPlayer(), 6 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 6 ) end end end end elseif oldslot == 3 then local ammo = getPedTotalAmmo ( getLocalPlayer(), 4 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 4 ) else local ammo = getPedTotalAmmo ( getLocalPlayer(), 5 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 5 ) else local ammo = getPedTotalAmmo ( getLocalPlayer(), 6 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 6 ) else local ammo = getPedTotalAmmo ( getLocalPlayer(), 2 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 2 ) end end end end elseif oldslot == 4 then local ammo = getPedTotalAmmo ( getLocalPlayer(), 5 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 5 ) else local ammo = getPedTotalAmmo ( getLocalPlayer(), 6 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 6 ) else local ammo = getPedTotalAmmo ( getLocalPlayer(), 2 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 2 ) else local ammo = getPedTotalAmmo ( getLocalPlayer(), 3 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 3 ) end end end end elseif oldslot == 5 then local ammo = getPedTotalAmmo ( getLocalPlayer(), 6 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 6 ) else local ammo = getPedTotalAmmo ( getLocalPlayer(), 2 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 2 ) else local ammo = getPedTotalAmmo ( getLocalPlayer(), 3 ) if ammo > 0 then setPedWeaponSlot ( getLocalPlayer(), 3 ) else local ammo = getPedTotalAmmo ( getLocalPlayer(), 4 ) if ammo > 0 then
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1 more question i made a gui witha marker when the plaer hit the marker the GUI will be shown to all players in the server why can i add you in skype. Sorry for my bad english D:
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Thanks Man now my login and register system is done thanks all
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thanks verymuch but Register didnt worked and login worked debug says : server.lue:26: Access denied @ addAccount server.lua:27: Bad Argument @ logIn [Expected account at argument 2, got nil]
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Debug script 3 : line 75,74 Expected element at argument 2,got nil