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_DrXenon

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Everything posted by _DrXenon

  1. As function name was changed, it should be: SetTimer(createRob,900000,1)
  2. Btw... you also typed function name as a string.. "links", i think you should function name just as it.. not as string
  3. x,y,z = amark[random][1],amark[random][2],amark[random][3] That will fix it
  4. Why would MTA disallow that as long as it was created with Lua function?
  5. Great job ADCX Nice script!!
  6. Nice one, eventho i dont understand that language.
  7. Thanks, Anyway, I said on community that design will be updated constantly.
  8. _DrXenon

    [REL] Piano

    Hey everybody, Recently, I've been working on a piano for MTA. When i finished it, I couldn't upload it to the community.multitheftauto.com, As the ZIP file was too large... (1.70MB,Because of the note sounds) So, I've decided to upload it here for anybody who likes Pianos! http://www.upload.ee/files/4134068/Piano.zip.html This is a piano script based on Dx Elements. When pressing on one of the Piano keys it will make sounds... Like: Do, Re, Mi, Fa, Sol, La.... (The Notes) I've made this script for Everyone, and especially for Piano Lovers! Sorry that there's 8 Keys only (the main ones), And for that the black keys doesn't make sounds ( I didn't find sounds in google for them... ) /piano to show or hide the Piano. Design:
  9. If anybody is interested: Version 1.9.9 : https://community.multitheftauto.com/ind ... ls&id=9275 Direct X Drawings Based Design. Please report any bugs.
  10. _DrXenon

    1.4 Beta Release

    Good Job MTA Team !! Keep it up!
  11. _DrXenon

    Blip Hide

    The first parameter of addCommandHandler is thePlayer who typed it. So resource para is the player. ( parameters name doesnt matter)
  12. Well, for f,v in ipairs(getElementsByType("vehicle"))do Then check if all seats are empty with: getVehicleOccupant(v, seat number) If all seats are empty (false) Then respawnVehicle(v)
  13. Thats what did they say. _. ( MANVE did)
  14. I did the same... Anyway.. Can u check it , if it works for ya D:
  15. exports.dxscoreboard:scoreboardAddColumn("Column")
  16. u sure..? as nothing is happening
  17. Well i was wondering, How to trigger an exported function with a timer D: I mean : setTimer(exports.scriptName:makeSomething,1000,1,arguement) or what?! as this one up here ^^ Didn't work. And i tried some other formats D: which didn't also work D: Thanks for reading. HELPZ!
  18. _DrXenon

    repier code

    Anyway, As i can see, GUI will show up everytime this resource will start, so you may add in the first function (that creates the GUI) 1. guiSetVisible(wnd,false) -- on resource start it will create and hide it... and sorry if you did type this and i didn't realize... 2. in the last function, line 99: addEventHandler("onClientMarkerHit",root, < change 'root' with Marker1 so GUI will show up when hitting Marker1. 3. Use ( " " ) instead of ( ' ' ' ' )
  19. _DrXenon

    repier code

    What are you using ( ' ' ) instead of ( " )?
  20. onWeaponFire if getElementType(source) == "player" then if getPedTotalAmmo(source) <= 1 then cancelEvent() that's all u need i guess.
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