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Everything posted by charaf12
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مشكوورين خلص حليت المشكلة
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يعني قصري باختصار في طريقة اخر اشوف بها احداثيات الاوبجكت بدون الضغظ عليه مرتين في الماب ادواتر
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المهم قصدي ان الكود يخص العديد من البوابات هذا سوالي
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السلام عليكمشباب هل هناك طريقة اخر لمعرفة احداثيات اوبجكت دون الضغط عليه مرتينلانو في بعض الاوبجكتات. يصعب معرفة احداثياتهم لصغرهم او لكبرهم جدالذالك اذا في طريقة اخر اخبروني لاني قاعد ابرمج بوابات السجن ولصغر البوابات ما اقدر اشوف الاحداثيات
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وش الكود ذا يا كنتق وش كل ذي الماركرات ترا هو يخص كل البوابات حق السجن وانا اغير الاحداثياتولا اش وضح كودك لاهنت
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السلام عليكم ابي كود البوابة تفتح بزر تاب لتيم الشرطة +القديم الي اعطانتني يا كنق خربان لما اعمل بوابه ثاني تخرب الاولى
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طيب يا نصرو انا ابي اصنع كود و انت صلحو كذا تبي بحاول
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السلام عليكم ابي كود جاهز لاهنتم باب تفتح بزر تاب لتيم الشرطة ارجو الافادة و شكرا ارجو ان يكون المود جاهز لاني لسا مبتدا ما ااقدر اسوي كود
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يا اخي انا لسا مبتدا ما اقدر اسوي مود صحيح
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السلام عليكم ابي كود البوابة تفتح بزر تاب لتيم الشرطة + ابي كود لما يدخل الشرطي الحرامي الى السجن يعطونو فلوس الي عندو ما يبخلنا ارجو الافادة
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شكرا لاهنت ما عندك واحد جاهز
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السلام عليكم شباب ابي كود السباون يعني الشرطي يوم يدخل الماركر ياخذ للاحداثيات الي احطها انا ارجو الافادة في اقرب وقت و شكرا
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يشتغل بس في مشكلة انا عندي 4 مراكرات سيارات صارت وحده بس وخي صار يجي عندو مو انا اروح عندو
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لا لما اشغل مقر اخوي اصير لما اخذ سيارة ياخذني احداثيات مقر اخوي يعني تتغير احداثيات اعطاء السييارة الى المقر 2
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الاحداثيات ما في خطا فيهم هدون حق مقري يعني يمكن اغير شيئ كلمة او شيئ عشان يصير ما يتاشبهو
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شباب انا عندي 2 مقرات مقر حقي و مقر حق اخوي مبرمجهم الاثنين كل شيئ يشتغل عادي بس لما اركب تبعي يشتغل كل شيئ عادي في السيارات و الماركات بس لما اركب مقر اخوي لما اطلع سيارة يديني للمقر 2 حق اخوي يعني هناك تشابه في الكود و متاكد 100/100 من الاحداثيات تبعهم و هذي المشكلة تصير بس لما نركب المقرين الاثنين مع بعض اذا ركبنا واحد منهم يشتغلون عادي هاهو الكود هذا اول شيئ car_server addEvent("spawningVehicle", true) local groupName = '[s.S]' local activeVehicles = {} local playersVehicles = {} local occupiedVehicles = {} local activeTimers = {} local Intruders = {} local function addVehicleToDestroyList(vehicleNumber) activeTimers[vehicleNumber] = setTimer( function(vehicleNumber) destroyElement(activeVehicles[vehicleNumber]) activeVehicles[vehicleNumber] = nil activeTimers[vehicleNumber] = nil for i,v in pairs(playersVehicles) do if v == vehicleNumber then playersVehicles[i] = nil break end end end, 30000, 1, vehicleNumber ) end local function removeVehicleFromDestroyList(vehicleNumber) if isTimer(activeTimers[vehicleNumber]) then killTimer(activeTimers[vehicleNumber]) activeTimers[vehicleNumber] = nil end end addEventHandler("spawningVehicle", root, function(model, planes) local poo = { {779.74615,1402.28125,66.32813}, {736.00775,1401.18469,66.32813} } local x, y, z = 0, 0, 0 local rx, ry, rz = 0, 0, 0 if planes then x, y, z = unpack(poo[math.random(#poo)]) rx, ry, rz = 0.3275146484375, 359.78839111328, 271.46984863281 else x, y, z = 751.25323,1260.12549,36.08281 rx, ry, rz = 359.54382324219, 359.99975585938, 3.48193359375 end if playersVehicles[client] then destroyElement(activeVehicles[playersVehicles[client]]) removeVehicleFromDestroyList(playersVehicles[client]) playersVehicles[client] = nil end local vehicle = #activeVehicles + 1 activeVehicles[vehicle] = createVehicle(model, x, y, z, rx, ry, rz) setVehicleColor(activeVehicles[vehicle], 255, 255, 255) warpPedIntoVehicle(client, activeVehicles[vehicle]) addVehicleUpgrade(activeVehicles[vehicle], 1010) playersVehicles[client] = vehicle occupiedVehicles[vehicle] = nil end ) addEventHandler("onVehicleExit", root, function(player, seat) if seat == 0 then if playersVehicles[player] then addVehicleToDestroyList(playersVehicles[player]) occupiedVehicles[playersVehicles[player]] = nil else for i,v in pairs(activeVehicles) do if v == source then addVehicleToDestroyList(i) occupiedVehicles[i] = nil end end end end end ) addEventHandler("onVehicleEnter", root, function(player, seat) if seat == 0 then if playersVehicles[player] then removeVehicleFromDestroyList(playersVehicles[player]) occupiedVehicles[playersVehicles[player]] = true else for i,v in pairs(activeVehicles) do if v == source then removeVehicleFromDestroyList(i) occupiedVehicles[i] = true break end end end end end ) addEventHandler("onVehicleStartEnter", root, function(player, seat) for i,v in pairs(activeVehicles) do if v == source then if getElementData(player, "Group") ~= groupName then outputChatBox("This vehicle is only for "..groupName.." group!", player, 255, 0, 0) cancelEvent() else if seat == 0 and occupiedVehicles[i] then outputChatBox("You cannot take this vehicle as someone in it already!", player, 255, 0, 0) cancelEvent() end end break end end end ) addEventHandler("onVehicleExplode", root, function() for i,v in pairs(activeVehicles) do if v == source then removeVehicleFromDestroyList(i) activeVehicles[i] = nil occupiedVehicles[i] = nil setTimer(destroyElement, 2000, 1, source) for k,s in pairs(playersVehicles) do if i == s then playersVehicles[k] = nil break end end break end end end ) وهذا client local groupName = '[s.S]' local sx, sy = guiGetScreenSize() mainWindow = guiCreateWindow((sx-438)/2, (sy-487)/2, 438, 487, "[s.S] Vehicles{تمت البرمجة من قبل شراف}", false) guiWindowSetSizable(mainWindow, false) guiSetAlpha(mainWindow, 1.00) guiSetVisible(mainWindow, false) mainTab = guiCreateTabPanel(0.02, 0.04, 0.96, 0.90, true, mainWindow) local vehicles = { cars = { tab = guiCreateTab("Cars", mainTab), list = { {"Cheetah", 415}, {"Bullet", 541}, {"Infernus", 411}, {"Sultan", 560}, {"Turismo", 451}, {"Comet", 480}, {"Huntley", 579}, {"Bandito", 568}, {"Coach", 437}, {"Hotring Racer", 494}, {"Monster3", 557}, } }, bikes = { tab = guiCreateTab("Bikes", mainTab), list = { {"NRG-511", 522}, {"PCJ-600", 461}, {"Sanchez", 468} } }, planes = { tab = guiCreateTab("Planes", mainTab), list = { {"Sparrow", 469}, {"Maverick", 487} } } } vehicles.cars.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.cars.tab) table.insert(vehicles.cars, guiGridListAddColumn(vehicles.cars.gridlist, "Cars", 0.9)) vehicles.bikes.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.bikes.tab) table.insert(vehicles.bikes, guiGridListAddColumn(vehicles.bikes.gridlist, "Bikes", 0.9)) vehicles.planes.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.planes.tab) table.insert(vehicles.planes, guiGridListAddColumn(vehicles.planes.gridlist, "Planes", 0.9)) notice = guiCreateLabel(0.02, 0.94, 0.96, 0.03, " اختر سيارة ثم اضغط على الزر (Entrée) ", true, mainWindow) guiLabelSetColor(notice, 255, 255, 0) guiLabelSetHorizontalAlign(notice, "center", false) guiLabelSetVerticalAlign(notice, "center") for i,v in pairs(vehicles) do for _,k in ipairs(v.list) do local row = guiGridListAddRow(v.gridlist) guiGridListSetItemText(v.gridlist, row, v[1], k[1], false, false) end end local vehiclesMarker = createColSphere(733.99054,1264.04980,36.08281, 1) createMarker(733.99054,1264.04980,36.08281,"cylinder",2,0,255,0,255) addEventHandler("onClientColShapeHit", vehiclesMarker, function(hitElement) if hitElement == localPlayer and getElementData(hitElement, "Group") == groupName and not isPedInVehicle(hitElement) then guiSetVisible(mainWindow, true) showCursor(true) bindKey("enter", "down", selectVehicle) end end,false ) addEventHandler("onClientColShapeLeave", vehiclesMarker, function(leaveElement) if leaveElement == localPlayer and getElementData(leaveElement, "Group") == groupName and not isPedInVehicle(leaveElement) then guiSetVisible(mainWindow, false) showCursor(false) unbindKey("enter", "down", selectVehicle) end end, false ) function selectVehicle() for i,v in pairs(vehicles) do local tab = v.tab if guiGetSelectedTab(mainTab) == tab then local gridlist = v.gridlist if guiGridListGetSelectedItem(gridlist) ~= -1 then local row = guiGridListGetSelectedItem(gridlist) local vehName = guiGridListGetItemText(gridlist, row, v[1]) for _,k in ipairs(v.list) do if k[1] == vehName then if i == "planes" then triggerServerEvent("spawningVehicle", localPlayer, k[2], true) else triggerServerEvent("spawningVehicle", localPlayer, k[2], false) end unbindKey("enter", "down", selectVehicle) break end end guiSetVisible(mainWindow, false) showCursor(false) break end end end end mainWindow = guiCreateWindow((sx-438)/2, (sy-487)/2, 438, 487, "[s.S] Vehicles{تمت البرمجة من قبل شراف}", false) guiWindowSetSizable(mainWindow, false) guiSetAlpha(mainWindow, 1.00) guiSetVisible(mainWindow, false) mainTab = guiCreateTabPanel(0.02, 0.04, 0.96, 0.90, true, mainWindow) local vehicles = { cars = { tab = guiCreateTab("Cars", mainTab), list = { {"Cheetah", 415}, {"Bullet", 541}, {"Infernus", 411}, {"Sultan", 560}, {"Turismo", 451}, {"Comet", 480}, {"Huntley", 579}, {"Bandito", 568}, {"Coach", 437}, {"Hotring Racer", 494}, {"Monster3", 557}, } }, bikes = { tab = guiCreateTab("Bikes", mainTab), list = { {"NRG-511", 522}, {"PCJ-600", 461}, {"Sanchez", 468} } }, planes = { tab = guiCreateTab("Planes", mainTab), list = { {"Sparrow", 469}, {"Maverick", 487} } } } vehicles.cars.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.cars.tab) table.insert(vehicles.cars, guiGridListAddColumn(vehicles.cars.gridlist, "Cars", 0.9)) vehicles.bikes.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.bikes.tab) table.insert(vehicles.bikes, guiGridListAddColumn(vehicles.bikes.gridlist, "Bikes", 0.9)) vehicles.planes.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.planes.tab) table.insert(vehicles.planes, guiGridListAddColumn(vehicles.planes.gridlist, "Planes", 0.9)) notice = guiCreateLabel(0.02, 0.94, 0.96, 0.03, " اختر سيارة ثم اضغط على الزر (Entrée) ", true, mainWindow) guiLabelSetColor(notice, 255, 255, 0) guiLabelSetHorizontalAlign(notice, "center", false) guiLabelSetVerticalAlign(notice, "center") for i,v in pairs(vehicles) do for _,k in ipairs(v.list) do local row = guiGridListAddRow(v.gridlist) guiGridListSetItemText(v.gridlist, row, v[1], k[1], false, false) end end local vehiclesMarker = createColSphere(733.20520,1386.26868,36.08281, 1) createMarker(733.20520,1386.26868,36.08281,"cylinder",2,0,255,0,255) addEventHandler("onClientColShapeHit", vehiclesMarker, function(hitElement) if hitElement == localPlayer and getElementData(hitElement, "Group") == groupName and not isPedInVehicle(hitElement) then guiSetVisible(mainWindow, true) showCursor(true) bindKey("enter", "down", selectVehicle) end end,false ) addEventHandler("onClientColShapeLeave", vehiclesMarker, function(leaveElement) if leaveElement == localPlayer and getElementData(leaveElement, "Group") == groupName and not isPedInVehicle(leaveElement) then guiSetVisible(mainWindow, false) showCursor(false) unbindKey("enter", "down", selectVehicle) end end, false ) function selectVehicle() for i,v in pairs(vehicles) do local tab = v.tab if guiGetSelectedTab(mainTab) == tab then local gridlist = v.gridlist if guiGridListGetSelectedItem(gridlist) ~= -1 then local row = guiGridListGetSelectedItem(gridlist) local vehName = guiGridListGetItemText(gridlist, row, v[1]) for _,k in ipairs(v.list) do if k[1] == vehName then if i == "planes" then triggerServerEvent("spawningVehicle", localPlayer, k[2], true) else triggerServerEvent("spawningVehicle", localPlayer, k[2], false) end unbindKey("enter", "down", selectVehicle) break end end guiSetVisible(mainWindow, false) showCursor(false) break end end end end mainWindow = guiCreateWindow((sx-438)/2, (sy-487)/2, 438, 487, "[s.S] Vehicles{تمت البرمجة من قبل شراف}", false) guiWindowSetSizable(mainWindow, false) guiSetAlpha(mainWindow, 1.00) guiSetVisible(mainWindow, false) mainTab = guiCreateTabPanel(0.02, 0.04, 0.96, 0.90, true, mainWindow) local vehicles = { cars = { tab = guiCreateTab("Cars", mainTab), list = { {"Cheetah", 415}, {"Bullet", 541}, {"Infernus", 411}, {"Sultan", 560}, {"Turismo", 451}, {"Comet", 480}, {"Huntley", 579}, {"Bandito", 568}, {"Coach", 437}, {"Hotring Racer", 494}, {"Monster3", 557}, } }, bikes = { tab =
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شباب انا عندي 2 مقرات مقر حقي و مقر حق اخوي مبرمجهم الاثنين كل شيئ يشتغل عادي بس لما اركب تبعي يشتغل كل شيئ عادي في السيارات و الماركات بس لما اركب مقر اخوي لما اطلع سيارة يديني للمقر 2 حق اخوي يعني هناك تشابه في الكود و متاكد 100/100 من الاحداثيات تبعهم و هذي المشكلة تصير بس لما نركب المقرين الاثنين مع بعضاذا ركبنا واحد منهم يشتغلون عادي هاهو الكود هذا اول شيئ car_server addEvent("spawningVehicle", true) local groupName = '[s.S]' local activeVehicles = {} local playersVehicles = {} local occupiedVehicles = {} local activeTimers = {} local Intruders = {} local function addVehicleToDestroyList(vehicleNumber) activeTimers[vehicleNumber] = setTimer( function(vehicleNumber) destroyElement(activeVehicles[vehicleNumber]) activeVehicles[vehicleNumber] = nil activeTimers[vehicleNumber] = nil for i,v in pairs(playersVehicles) do if v == vehicleNumber then playersVehicles[i] = nil break end end end, 30000, 1, vehicleNumber ) end local function removeVehicleFromDestroyList(vehicleNumber) if isTimer(activeTimers[vehicleNumber]) then killTimer(activeTimers[vehicleNumber]) activeTimers[vehicleNumber] = nil end end addEventHandler("spawningVehicle", root, function(model, planes) local poo = { {779.74615,1402.28125,66.32813}, {736.00775,1401.18469,66.32813} } local x, y, z = 0, 0, 0 local rx, ry, rz = 0, 0, 0 if planes then x, y, z = unpack(poo[math.random(#poo)]) rx, ry, rz = 0.3275146484375, 359.78839111328, 271.46984863281 else x, y, z = 751.25323,1260.12549,36.08281 rx, ry, rz = 359.54382324219, 359.99975585938, 3.48193359375 end if playersVehicles[client] then destroyElement(activeVehicles[playersVehicles[client]]) removeVehicleFromDestroyList(playersVehicles[client]) playersVehicles[client] = nil end local vehicle = #activeVehicles + 1 activeVehicles[vehicle] = createVehicle(model, x, y, z, rx, ry, rz) setVehicleColor(activeVehicles[vehicle], 255, 255, 255) warpPedIntoVehicle(client, activeVehicles[vehicle]) addVehicleUpgrade(activeVehicles[vehicle], 1010) playersVehicles[client] = vehicle occupiedVehicles[vehicle] = nil end ) addEventHandler("onVehicleExit", root, function(player, seat) if seat == 0 then if playersVehicles[player] then addVehicleToDestroyList(playersVehicles[player]) occupiedVehicles[playersVehicles[player]] = nil else for i,v in pairs(activeVehicles) do if v == source then addVehicleToDestroyList(i) occupiedVehicles[i] = nil end end end end end ) addEventHandler("onVehicleEnter", root, function(player, seat) if seat == 0 then if playersVehicles[player] then removeVehicleFromDestroyList(playersVehicles[player]) occupiedVehicles[playersVehicles[player]] = true else for i,v in pairs(activeVehicles) do if v == source then removeVehicleFromDestroyList(i) occupiedVehicles[i] = true break end end end end end ) addEventHandler("onVehicleStartEnter", root, function(player, seat) for i,v in pairs(activeVehicles) do if v == source then if getElementData(player, "Group") ~= groupName then outputChatBox("This vehicle is only for "..groupName.." group!", player, 255, 0, 0) cancelEvent() else if seat == 0 and occupiedVehicles[i] then outputChatBox("You cannot take this vehicle as someone in it already!", player, 255, 0, 0) cancelEvent() end end break end end end ) addEventHandler("onVehicleExplode", root, function() for i,v in pairs(activeVehicles) do if v == source then removeVehicleFromDestroyList(i) activeVehicles[i] = nil occupiedVehicles[i] = nil setTimer(destroyElement, 2000, 1, source) for k,s in pairs(playersVehicles) do if i == s then playersVehicles[k] = nil break end end break end end end ) وهذا client local groupName = '[s.S]' local sx, sy = guiGetScreenSize() mainWindow = guiCreateWindow((sx-438)/2, (sy-487)/2, 438, 487, "[s.S] Vehicles{تمت البرمجة من قبل شراف}", false) guiWindowSetSizable(mainWindow, false) guiSetAlpha(mainWindow, 1.00) guiSetVisible(mainWindow, false) mainTab = guiCreateTabPanel(0.02, 0.04, 0.96, 0.90, true, mainWindow) local vehicles = { cars = { tab = guiCreateTab("Cars", mainTab), list = { {"Cheetah", 415}, {"Bullet", 541}, {"Infernus", 411}, {"Sultan", 560}, {"Turismo", 451}, {"Comet", 480}, {"Huntley", 579}, {"Bandito", 568}, {"Coach", 437}, {"Hotring Racer", 494}, {"Monster3", 557}, } }, bikes = { tab = guiCreateTab("Bikes", mainTab), list = { {"NRG-511", 522}, {"PCJ-600", 461}, {"Sanchez", 468} } }, planes = { tab = guiCreateTab("Planes", mainTab), list = { {"Sparrow", 469}, {"Maverick", 487} } } } vehicles.cars.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.cars.tab) table.insert(vehicles.cars, guiGridListAddColumn(vehicles.cars.gridlist, "Cars", 0.9)) vehicles.bikes.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.bikes.tab) table.insert(vehicles.bikes, guiGridListAddColumn(vehicles.bikes.gridlist, "Bikes", 0.9)) vehicles.planes.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.planes.tab) table.insert(vehicles.planes, guiGridListAddColumn(vehicles.planes.gridlist, "Planes", 0.9)) notice = guiCreateLabel(0.02, 0.94, 0.96, 0.03, " اختر سيارة ثم اضغط على الزر (Entrée) ", true, mainWindow) guiLabelSetColor(notice, 255, 255, 0) guiLabelSetHorizontalAlign(notice, "center", false) guiLabelSetVerticalAlign(notice, "center") for i,v in pairs(vehicles) do for _,k in ipairs(v.list) do local row = guiGridListAddRow(v.gridlist) guiGridListSetItemText(v.gridlist, row, v[1], k[1], false, false) end end local vehiclesMarker = createColSphere(733.99054,1264.04980,36.08281, 1) createMarker(733.99054,1264.04980,36.08281,"cylinder",2,0,255,0,255) addEventHandler("onClientColShapeHit", vehiclesMarker, function(hitElement) if hitElement == localPlayer and getElementData(hitElement, "Group") == groupName and not isPedInVehicle(hitElement) then guiSetVisible(mainWindow, true) showCursor(true) bindKey("enter", "down", selectVehicle) end end,false ) addEventHandler("onClientColShapeLeave", vehiclesMarker, function(leaveElement) if leaveElement == localPlayer and getElementData(leaveElement, "Group") == groupName and not isPedInVehicle(leaveElement) then guiSetVisible(mainWindow, false) showCursor(false) unbindKey("enter", "down", selectVehicle) end end, false ) function selectVehicle() for i,v in pairs(vehicles) do local tab = v.tab if guiGetSelectedTab(mainTab) == tab then local gridlist = v.gridlist if guiGridListGetSelectedItem(gridlist) ~= -1 then local row = guiGridListGetSelectedItem(gridlist) local vehName = guiGridListGetItemText(gridlist, row, v[1]) for _,k in ipairs(v.list) do if k[1] == vehName then if i == "planes" then triggerServerEvent("spawningVehicle", localPlayer, k[2], true) else triggerServerEvent("spawningVehicle", localPlayer, k[2], false) end unbindKey("enter", "down", selectVehicle) break end end guiSetVisible(mainWindow, false) showCursor(false) break end end end end mainWindow = guiCreateWindow((sx-438)/2, (sy-487)/2, 438, 487, "[s.S] Vehicles{تمت البرمجة من قبل شراف}", false) guiWindowSetSizable(mainWindow, false) guiSetAlpha(mainWindow, 1.00) guiSetVisible(mainWindow, false) mainTab = guiCreateTabPanel(0.02, 0.04, 0.96, 0.90, true, mainWindow) local vehicles = { cars = { tab = guiCreateTab("Cars", mainTab), list = { {"Cheetah", 415}, {"Bullet", 541}, {"Infernus", 411}, {"Sultan", 560}, {"Turismo", 451}, {"Comet", 480}, {"Huntley", 579}, {"Bandito", 568}, {"Coach", 437}, {"Hotring Racer", 494}, {"Monster3", 557}, } }, bikes = { tab = guiCreateTab("Bikes", mainTab), list = { {"NRG-511", 522}, {"PCJ-600", 461}, {"Sanchez", 468} } }, planes = { tab = guiCreateTab("Planes", mainTab), list = { {"Sparrow", 469}, {"Maverick", 487} } } } vehicles.cars.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.cars.tab) table.insert(vehicles.cars, guiGridListAddColumn(vehicles.cars.gridlist, "Cars", 0.9)) vehicles.bikes.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.bikes.tab) table.insert(vehicles.bikes, guiGridListAddColumn(vehicles.bikes.gridlist, "Bikes", 0.9)) vehicles.planes.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.planes.tab) table.insert(vehicles.planes, guiGridListAddColumn(vehicles.planes.gridlist, "Planes", 0.9)) notice = guiCreateLabel(0.02, 0.94, 0.96, 0.03, " اختر سيارة ثم اضغط على الزر (Entrée) ", true, mainWindow) guiLabelSetColor(notice, 255, 255, 0) guiLabelSetHorizontalAlign(notice, "center", false) guiLabelSetVerticalAlign(notice, "center") for i,v in pairs(vehicles) do for _,k in ipairs(v.list) do local row = guiGridListAddRow(v.gridlist) guiGridListSetItemText(v.gridlist, row, v[1], k[1], false, false) end end local vehiclesMarker = createColSphere(733.20520,1386.26868,36.08281, 1) createMarker(733.20520,1386.26868,36.08281,"cylinder",2,0,255,0,255) addEventHandler("onClientColShapeHit", vehiclesMarker, function(hitElement) if hitElement == localPlayer and getElementData(hitElement, "Group") == groupName and not isPedInVehicle(hitElement) then guiSetVisible(mainWindow, true) showCursor(true) bindKey("enter", "down", selectVehicle) end end,false ) addEventHandler("onClientColShapeLeave", vehiclesMarker, function(leaveElement) if leaveElement == localPlayer and getElementData(leaveElement, "Group") == groupName and not isPedInVehicle(leaveElement) then guiSetVisible(mainWindow, false) showCursor(false) unbindKey("enter", "down", selectVehicle) end end, false ) function selectVehicle() for i,v in pairs(vehicles) do local tab = v.tab if guiGetSelectedTab(mainTab) == tab then local gridlist = v.gridlist if guiGridListGetSelectedItem(gridlist) ~= -1 then local row = guiGridListGetSelectedItem(gridlist) local vehName = guiGridListGetItemText(gridlist, row, v[1]) for _,k in ipairs(v.list) do if k[1] == vehName then if i == "planes" then triggerServerEvent("spawningVehicle", localPlayer, k[2], true) else triggerServerEvent("spawningVehicle", localPlayer, k[2], false) end unbindKey("enter", "down", selectVehicle) break end end guiSetVisible(mainWindow, false) showCursor(false) break end end end end mainWindow = guiCreateWindow((sx-438)/2, (sy-487)/2, 438, 487, "[s.S] Vehicles{تمت البرمجة من قبل شراف}", false) guiWindowSetSizable(mainWindow, false) guiSetAlpha(mainWindow, 1.00) guiSetVisible(mainWindow, false) mainTab = guiCreateTabPanel(0.02, 0.04, 0.96, 0.90, true, mainWindow) local vehicles = { cars = { tab = guiCreateTab("Cars", mainTab), list = { {"Cheetah", 415}, {"Bullet", 541}, {"Infernus", 411}, {"Sultan", 560}, {"Turismo", 451}, {"Comet", 480}, {"Huntley", 579}, {"Bandito", 568}, {"Coach", 437}, {"Hotring Racer", 494}, {"Monster3", 557}, } }, bikes = { tab =
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