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DontTrustMe

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  1. السلام عليكم بسم الله الرحمن الرحيم ابي كود حفط الاسلحة عشان مود حفط الاسلحة خربان كيف يعني جيم مود حقت مستر سعد في شيئ خطا لو شغلت المود بتاع الحفظ علي جيم مود play هيشتغل تمام لكن مع بتاع مستر سعد خربان تمام ليش خربان ؟؟؟ عشان انت لما بتجي تختار الشخصية بتروح الاسلحة و بتروح التسيف و كل شيئ شكرا
  2. تسلم ي تابل الكود اتشغل تسلم
  3. السلام عليكم بسم الله الرحمن الرحيم عاوز كود مقتلشي ال معايا في الجروب عشان ال في جروب سيستم بتعات العقرب بايظة تمام معلش ي عقرب
  4. السلام عليكم بسم الله الرحمن الرحيم ابي اسوي جروب سيستم بس مو عارف وش الاكود و هيك يعني ال يقدر يفدني بي اكواد و فنكشنات يريت يرد كود اقدر اعطي رتبة يعني رتبة ليدر ارقي و هيك كود ما اقتل ال معي في الجروب كود اذا ضغط علي زر يخرج من الجروب وهيك يعني
  5. شكلو يحلم في فلم اجنبية شكلو هيك انت تحلم ؟؟؟؟؟ طاولة و مدري وش هو يمكن تسوي هل شيئ بس ما اعتقد
  6. خربااااااااااااااااان نفس المشكلة
  7. حايس الكود ********* --WANTED LEVEL IF A PLAYER IS MURDERED BY A NON-COP, OR IF AN INNOCENT PERSON IS MURDERED BY A COP function aplayerdied( ammo, attacker, weapon, bodypart ) local glevel = getPlayerWantedLevel ( source ) if isElement(attacker) then local wlevel = getPlayerWantedLevel( source ) if wlevel > 0 then if getElementParent(attacker) == kingCOP then setPlayerWantedLevel( source, 0 ) end end if ( getElementType( attacker ) == "player" ) then local wlevel = getPlayerWantedLevel( attacker ) if wlevel < 6 then setPlayerWantedLevel( attacker, wlevel+1 ) end elseif ( getElementType( attacker ) == "vehicle" ) then thekiller = getVehicleController( attacker ) if isElement(thekiller) then local wlevel = getPlayerWantedLevel ( thekiller ) if wlevel < 6 then setPlayerWantedLevel( thekiller, wlevel+1 ) end end end end -- setPlayerWantedLevel( source, 0 ) end addEventHandler ( "onPlayerWasted",root, aplayerdied ) addEventHandler ( "onPlayerWasted",root,function (ammo,attacker,weapon,bodypart ) if getPlayerTeam(attacker) ~= getTeamFromName("Police") and getPlayerTeam(source) == getTeamFromName("Police") then if getPlayerWantedLevel(attacker) <= 3 then setPlayerWantedLevel(attacker,getPlayerWantedLevel(attacker)+3 ) end else if getPlayerWantedLevel(attacker) >= 1 then setPlayerWantedLevel(attacker,0) end end end ) --WANTED LEVEL IF A POLICE OFFICER IS ATTACKED function assaultinganofficer ( attacker, weapon, bodypart, loss ) if getElementParent(source) == kingCOP then if isElement(attacker) then if ( getElementType( attacker ) == "player" ) then if getElementParent(attacker) == kingCOP then return end elseif ( getElementType( attacker ) == "vehicle" ) then thedriver = getVehicleController( attacker ) if isElement(thedriver) then if getElementParent(thedriver) == kingCOP then return end end end if (getElementData ( source, "justdamaged" ) ~= "yes") and (source ~= attacker) then setElementData ( source, "justdamaged", "yes" ) local damagereset = setTimer ( resethurt, 20000, 1, source ) if ( getElementType( attacker ) == "player" ) then local wlevel = getPlayerWantedLevel( attacker ) if wlevel < 1 then setPlayerWantedLevel( attacker, wlevel+1 ) end elseif ( getElementType( attacker ) == "vehicle" ) then local thekiller = getVehicleController( attacker ) if isElement(thekiller) then local wlevel = getPlayerWantedLevel ( thekiller ) if wlevel < 1 then setPlayerWantedLevel( thekiller, wlevel+1 ) end end end end end end end addEventHandler ( "onPlayerDamage", getRootElement(), assaultinganofficer ) function resethurt(source) if isElement(source) then setElementData ( source, "justdamaged", "none" ) end end --WANTED LEVEL IF SOMEONE OTHER THAN A COP JACKS SOMEONE function carjackcheck(theVehicle, seat, jacker) if isElement(jacker) then if getElementParent(jacker) == kingCOP then return end local wlevel = getPlayerWantedLevel( jacker ) if wlevel < 4 then setPlayerWantedLevel( jacker, wlevel+1 ) end end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), carjackcheck ) --WANTED LEVEL IF NON-COP TRIES TO USE A COP CAR function copcarcheck(theVehicle, seat, jacked) if getElementParent(source) == kingCOP then return else local carid = getElementModel( theVehicle ) if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 or carid == 599 then if (getElementData ( source, "currentstatus" ) ~= "underarrest" ) then local wlevel = getPlayerWantedLevel( source ) if wlevel < 4 then setPlayerWantedLevel( source, wlevel+1 ) end end end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), copcarcheck ) -- WANTED LEVEL IF A COP SEES SOMEONE DOING SOMETHING ILLEGAL -- TO MAKE THIS WORK WITH YOUR SCRIPT, SET A PLAYERS ELEMENT DATA "legalstatus" TO "illegal" WHILE DOING SOMETHING ILLEGAL -- DONT FORGET TO CHANGE IT TO SOMETHING ELSE AFTERWARDS THOUGH!! function inspection ( element ) if isElement(element) then if getPlayerTeam(player) and getTeamName(getPlayerTeam(player)) == 'Police' then return end local wlevel = getPlayerWantedLevel( source ) if wlevel == 0 then if (getElementData ( element, "legalstatus" ) == "illegal" ) then local cx, cy, cz = getElementPosition ( source ) local px, py, pz = getElementPosition ( element ) if ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 15 ) then setPlayerWantedLevel ( element, 1 ) end end end end end addEventHandler ( "onPlayerTarget", getRootElement(), inspection ) --STUFF TO MAKE BRIBE PICKUPS WORK function pickedUpWantedCheck ( player ) if ( getElementType(source) == "pickup" ) then if getPickupType ( source ) == 3 then if (getElementData ( source, "model" ) == "1247" ) then local level = getPlayerWantedLevel(player) if ( level > 0 ) then setPlayerWantedLevel ( player, level-1 ) end end end end end addEventHandler ( "onPickupHit", getRootElement(), pickedUpWantedCheck ) يسللمووووووو
  8. شوف في وظيفة التاكسي اوكي فيها راجل تخذ منو الوظيفة و تخذ التاكسي اوكي الحين يطلع لك بلب في الخريطة عشان تخذ الراجل اوكي ذي البلب و الماركر تظهار عند الكل ابيها تظهر عند الوخذ الوظيفة بس الاكواد كلنت GUIEditor = { memo = {}, button = {}, window = {}, } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(0.29, 0.24, 0.42, 0.49, "", true) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) bAccept = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "", true, GUIEditor.window[1]) bAccept = guiCreateButton(0.60, 0.20, 0.34, 0.17, "Accept Job", true, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "sa-header") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bAccept, showGUIbf, false) addEventHandler("onClientGUIClick", bAccept, joinTeam, false) bClose = guiCreateButton(0.67, 0.61, 0.20, 0.16, "CLOSE", true, GUIEditor.window[1]) guiSetProperty(bClose, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bClose, showGUIbf, false) GUIEditor.memo[1] = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "Become a Taxi Driver and get excellent wages at $500 per ride! To start simply enter a Taxi, drive to the Blue Person Icon and Pick them up. Then drop them off at the Waypoint. Easy! Perks : Repairing your Taxi at a Pay'n Spray is free!", true, GUIEditor.window[1]) end ) local joinBD = createMarker(1777.05078125, -1887.853515625, 12.387156486511, "cylinder", 0.9, 255, 0, 0) addEventHandler( "onClientResourceStart", getRootElement( ), function ( startedRes ) createBlipAttachedTo( joinBD, 60); end ); function showGUIbt(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then guiSetVisible(GUIEditor.window[1], true) showCursor( true ) end end addEventHandler("onClientMarkerHit", joinBD, showGUIbt) function showGUIbf() guiSetVisible (GUIEditor.window[1], false ) showCursor ( false ) end function joinTeam() triggerServerEvent("sTeame", localPlayer, "teamSet") end local pickups = { [1]={ 2060.7685546875, -1941.1181640625, 13.14103603363 }, [2]={ 2114.5068359375, -1611.302734375, 13.167269706726 }, [3]={ 1932.9521484375, -1776.1259765625, 13.16081237793 }, [4]={ 1057.41796875, -1568.4853515625, 13.166387557983 }, [5]={ 1133.2607421875, -1286.6201171875, 13.245727539063 }, [6]={ 1197.380859375, -1576.9228515625, 13.2406873703 }, [7]={ 1275.6181640625, -1717.5087890625, 13.241578102112 }, [8]={ 1041.908203125, -1869.1728515625, 13.15417766571 }, [9]={ 680.9248046875, -1763.6552734375, 13.168544769287 }, [10]={ 597.5556640625, -1598.90234375, 16.215705871582 }, [11]={ 357.197265625, -1443.72265625, 34.185447692871 } } local dropoffss = { [1]={ 1965.54296875 , -1883.013671875, 13.160305023193 }, [2]={ 1467.3916015625, -1736.419921875, 13.242918014526 }, [3]={ 2376.1064453125, -1728.4091796875, 13.162055015564 }, [4]={ 1066.5029296875, -1200.86328125, 18.405519485474 }, [5]={ 584.8916015625, -1328.7021484375, 13.25985622406 }, [6]={ 989.75, -1372.083984375, 13.244333267212 }, [7]={ 1116.333984375, -1410.7666015625, 13.267498970032 }, [8]={ 1437.5244140625, -1039.8212890625, 23.564819335938 }, [9]={ 2124.4521484375, -1116.4931640625, 25.031726837158 }, [10]={ 2700.8857421875, -1091.896484375, 69.064071655273 }, [11]={ 2769.2744140625, -1494.0517578125, 27.58003616333 } } سيرفر local pedCus = { [1]={ 9 }, [2]={ 10 }, [3]={ 14 }, [4]={ 15 }, [5]={ 37 } } Teame = createTeam("Taxi Driver", 0, 255, 0) taxiTeams = { [Teame] = true } taxiVehs = { [420] = true } function teamSet ( ) local team = getTeamFromName ( "Taxi Driver" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 255, 0 ) setElementModel(source, 57) createVehicle(420, 1777.3017578125, -1891.779296875, 13.157614707947) outputChatBox("You are now employed as a Taxi Driver!", thePlayer) else local teamw = getTeamFromName ( "Taxi Driver" ) if teamw then cancelEvent() outputChatBox("You are already a Taxi driver!", source) end end end addEvent ( "sTeame", true) addEventHandler ( "sTeame", root, teamSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) markers = { } blips = { } peds = { } mposi = { } mposii = {} function startJob ( thePlayer ) local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) mposi = { getElementPosition( markers [ thePlayer ] ) } local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) peds [ thePlayer ] = createPed( skins, x, y, z ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) end function inVEH ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then if ( getElementModel ( source ) == 420 ) then startJob ( thePlayer ) end end end addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehiclee = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehiclee ) == 420 ) then setTimer ( warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehiclee, 2 ) destroyJob ( thePlayer ) local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 ) mposii = { getElementPosition( markers [ thePlayer ] ) } blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup ) end end end function pickmeup ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then destroyJob ( thePlayer ) local mx, my, mz = unpack ( mposi ) local mmx, mmy, mmz = unpack ( mposii ) local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy ) finalmoney = math.floor ( money ) if finalmoney then setTimer( givePlayerMoney, 3000, 1, thePlayer, finalmoney ) setTimer( outputChatBox, 3000, 1, thePlayer, "You have earned ".. money .."!", 0, 144, 0) setTimer ( function ( ) if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end startJob ( thePlayer ) end ,3000, 1 ) end end end function deleteOnExit ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement ( blips [ thePlayer ] ) end if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end end addEventHandler ( "onVehicleExit", getRootElement(), deleteOnExit ) function destroyJob ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ ) setElementPosition ( source, posX, posY, posZ ) end addCommandHandler ( "setpos", consoleSetPlayerPosition )
  9. شوف في وظيفة التاكسي اوكي فيها راجل تخذ منو الوظيفة و تخذ التاكسي اوكي الحين يطلع لك بلب في الخريطة عشان تخذ الراجل اوكي ذي البلب و الماركر تظهار عند الكل ابيها تظهر عند الوخذ الوظيفة بس الاكواد كلنت GUIEditor = { memo = {}, button = {}, window = {}, } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(0.29, 0.24, 0.42, 0.49, "", true) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) bAccept = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "", true, GUIEditor.window[1]) bAccept = guiCreateButton(0.60, 0.20, 0.34, 0.17, "Accept Job", true, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "sa-header") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bAccept, showGUIbf, false) addEventHandler("onClientGUIClick", bAccept, joinTeam, false) bClose = guiCreateButton(0.67, 0.61, 0.20, 0.16, "CLOSE", true, GUIEditor.window[1]) guiSetProperty(bClose, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bClose, showGUIbf, false) GUIEditor.memo[1] = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "Become a Taxi Driver and get excellent wages at $500 per ride! To start simply enter a Taxi, drive to the Blue Person Icon and Pick them up. Then drop them off at the Waypoint. Easy! Perks : Repairing your Taxi at a Pay'n Spray is free!", true, GUIEditor.window[1]) end ) local joinBD = createMarker(1777.05078125, -1887.853515625, 12.387156486511, "cylinder", 0.9, 255, 0, 0) addEventHandler( "onClientResourceStart", getRootElement( ), function ( startedRes ) createBlipAttachedTo( joinBD, 60); end ); function showGUIbt(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then guiSetVisible(GUIEditor.window[1], true) showCursor( true ) end end addEventHandler("onClientMarkerHit", joinBD, showGUIbt) function showGUIbf() guiSetVisible (GUIEditor.window[1], false ) showCursor ( false ) end function joinTeam() triggerServerEvent("sTeame", localPlayer, "teamSet") end local pickups = { [1]={ 2060.7685546875, -1941.1181640625, 13.14103603363 }, [2]={ 2114.5068359375, -1611.302734375, 13.167269706726 }, [3]={ 1932.9521484375, -1776.1259765625, 13.16081237793 }, [4]={ 1057.41796875, -1568.4853515625, 13.166387557983 }, [5]={ 1133.2607421875, -1286.6201171875, 13.245727539063 }, [6]={ 1197.380859375, -1576.9228515625, 13.2406873703 }, [7]={ 1275.6181640625, -1717.5087890625, 13.241578102112 }, [8]={ 1041.908203125, -1869.1728515625, 13.15417766571 }, [9]={ 680.9248046875, -1763.6552734375, 13.168544769287 }, [10]={ 597.5556640625, -1598.90234375, 16.215705871582 }, [11]={ 357.197265625, -1443.72265625, 34.185447692871 } } local dropoffss = { [1]={ 1965.54296875 , -1883.013671875, 13.160305023193 }, [2]={ 1467.3916015625, -1736.419921875, 13.242918014526 }, [3]={ 2376.1064453125, -1728.4091796875, 13.162055015564 }, [4]={ 1066.5029296875, -1200.86328125, 18.405519485474 }, [5]={ 584.8916015625, -1328.7021484375, 13.25985622406 }, [6]={ 989.75, -1372.083984375, 13.244333267212 }, [7]={ 1116.333984375, -1410.7666015625, 13.267498970032 }, [8]={ 1437.5244140625, -1039.8212890625, 23.564819335938 }, [9]={ 2124.4521484375, -1116.4931640625, 25.031726837158 }, [10]={ 2700.8857421875, -1091.896484375, 69.064071655273 }, [11]={ 2769.2744140625, -1494.0517578125, 27.58003616333 } } سيرفر local pedCus = { [1]={ 9 }, [2]={ 10 }, [3]={ 14 }, [4]={ 15 }, [5]={ 37 } } Teame = createTeam("Taxi Driver", 0, 255, 0) taxiTeams = { [Teame] = true } taxiVehs = { [420] = true } function teamSet ( ) local team = getTeamFromName ( "Taxi Driver" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 255, 0 ) setElementModel(source, 57) createVehicle(420, 1777.3017578125, -1891.779296875, 13.157614707947) outputChatBox("You are now employed as a Taxi Driver!", thePlayer) else local teamw = getTeamFromName ( "Taxi Driver" ) if teamw then cancelEvent() outputChatBox("You are already a Taxi driver!", source) end end end addEvent ( "sTeame", true) addEventHandler ( "sTeame", root, teamSet ) function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if getElementType ( thePlayer ) == "player" then if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle( thePlayer )-- force the player out of the vehicle outputChatBox("Only Taxi Drivers can drive this vehicle!", thePlayer) end end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) markers = { } blips = { } peds = { } mposi = { } mposii = {} function startJob ( thePlayer ) local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] ) markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 ) mposi = { getElementPosition( markers [ thePlayer ] ) } local skins = unpack ( pedCus [ math.random ( #pedCus ) ] ) peds [ thePlayer ] = createPed( skins, x, y, z ) blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit ) end function inVEH ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then if ( getElementModel ( source ) == 420 ) then startJob ( thePlayer ) end end end addEventHandler ( "onVehicleEnter", getRootElement(), inVEH ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehiclee = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehiclee ) == 420 ) then setTimer ( warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehiclee, 2 ) destroyJob ( thePlayer ) local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] ) markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 ) mposii = { getElementPosition( markers [ thePlayer ] ) } blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 ) addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup ) end end end function pickmeup ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then destroyJob ( thePlayer ) local mx, my, mz = unpack ( mposi ) local mmx, mmy, mmz = unpack ( mposii ) local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy ) finalmoney = math.floor ( money ) if finalmoney then setTimer( givePlayerMoney, 3000, 1, thePlayer, finalmoney ) setTimer( outputChatBox, 3000, 1, thePlayer, "You have earned ".. money .."!", 0, 144, 0) setTimer ( function ( ) if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end startJob ( thePlayer ) end ,3000, 1 ) end end end function deleteOnExit ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement ( blips [ thePlayer ] ) end if ( isElement ( peds [ thePlayer ] ) ) then destroyElement ( peds [ thePlayer ] ) end end addEventHandler ( "onVehicleExit", getRootElement(), deleteOnExit ) function destroyJob ( thePlayer ) if ( isElement ( markers [ thePlayer ] ) ) then destroyElement ( markers [ thePlayer ] ) end if ( isElement ( blips [ thePlayer ] ) ) then destroyElement( blips [ thePlayer ] ) end end function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ ) setElementPosition ( source, posX, posY, posZ ) end addCommandHandler ( "setpos", consoleSetPlayerPosition )
  10. مود النجوم ابي تعديل عليها شكرا الكود --WANTED LEVEL IF A PLAYER IS MURDERED BY A NON-COP, OR IF AN INNOCENT PERSON IS MURDERED BY A COP function aplayerdied( ammo, attacker, weapon, bodypart ) local glevel = getPlayerWantedLevel ( source ) if isElement(attacker) then local wlevel = getPlayerWantedLevel( source ) if wlevel > 0 then if getElementParent(attacker) == kingCOP then setPlayerWantedLevel( source, 0 ) end end if ( getElementType( attacker ) == "player" ) then local wlevel = getPlayerWantedLevel( attacker ) if wlevel < 6 then setPlayerWantedLevel( attacker, wlevel+1 ) end elseif ( getElementType( attacker ) == "vehicle" ) then thekiller = getVehicleController( attacker ) if isElement(thekiller) then local wlevel = getPlayerWantedLevel ( thekiller ) if wlevel < 6 then setPlayerWantedLevel( thekiller, wlevel+1 ) end end end end -- setPlayerWantedLevel( source, 0 ) end addEventHandler ( "onPlayerWasted",root, aplayerdied ) addEventHandler ( "onPlayerWasted",root,function (ammo,attacker,weapon,bodypart ) if getPlayerTeam(attacker) ~= getTeamFromName("Police") and getPlayerTeam(source) == getTeamFromName("Police") then if getPlayerWantedLevel(attacker) <= 3 then setPlayerWantedLevel(attacker,getPlayerWantedLevel(attacker)+3 ) end else if getPlayerWantedLevel(attacker) >= 1 then setPlayerWantedLevel(attacker,0) end end end ) --WANTED LEVEL IF A POLICE OFFICER IS ATTACKED function assaultinganofficer ( attacker, weapon, bodypart, loss ) if getElementParent(source) == kingCOP then if isElement(attacker) then if ( getElementType( attacker ) == "player" ) then if getElementParent(attacker) == kingCOP then return end elseif ( getElementType( attacker ) == "vehicle" ) then thedriver = getVehicleController( attacker ) if isElement(thedriver) then if getElementParent(thedriver) == kingCOP then return end end end if (getElementData ( source, "justdamaged" ) ~= "yes") and (source ~= attacker) then setElementData ( source, "justdamaged", "yes" ) local damagereset = setTimer ( resethurt, 20000, 1, source ) if ( getElementType( attacker ) == "player" ) then local wlevel = getPlayerWantedLevel( attacker ) if wlevel < 1 then setPlayerWantedLevel( attacker, wlevel+1 ) end elseif ( getElementType( attacker ) == "vehicle" ) then local thekiller = getVehicleController( attacker ) if isElement(thekiller) then local wlevel = getPlayerWantedLevel ( thekiller ) if wlevel < 1 then setPlayerWantedLevel( thekiller, wlevel+1 ) end end end end end end end addEventHandler ( "onPlayerDamage", getRootElement(), assaultinganofficer ) function resethurt(source) if isElement(source) then setElementData ( source, "justdamaged", "none" ) end end --WANTED LEVEL IF SOMEONE OTHER THAN A COP JACKS SOMEONE function carjackcheck(theVehicle, seat, jacker) if isElement(jacker) then if getElementParent(jacker) == kingCOP then return end local wlevel = getPlayerWantedLevel( jacker ) if wlevel < 4 then setPlayerWantedLevel( jacker, wlevel+1 ) end end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), carjackcheck ) --WANTED LEVEL IF NON-COP TRIES TO USE A COP CAR function copcarcheck(theVehicle, seat, jacked) if getElementParent(source) == kingCOP then return else local carid = getElementModel( theVehicle ) if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 or carid == 599 then if (getElementData ( source, "currentstatus" ) ~= "underarrest" ) then local wlevel = getPlayerWantedLevel( source ) if wlevel < 4 then setPlayerWantedLevel( source, wlevel+1 ) end end end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), copcarcheck ) -- WANTED LEVEL IF A COP SEES SOMEONE DOING SOMETHING ILLEGAL -- TO MAKE THIS WORK WITH YOUR SCRIPT, SET A PLAYERS ELEMENT DATA "legalstatus" TO "illegal" WHILE DOING SOMETHING ILLEGAL -- DONT FORGET TO CHANGE IT TO SOMETHING ELSE AFTERWARDS THOUGH!! function inspection ( element ) if isElement(element) then if ( getElementType ( element ) == "player" ) then if getElementParent(source) == kingCOP then local wlevel = getPlayerWantedLevel( source ) if wlevel == 0 then if (getElementData ( element, "legalstatus" ) == "illegal" ) then local cx, cy, cz = getElementPosition ( source ) local px, py, pz = getElementPosition ( element ) if ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 15 ) then setPlayerWantedLevel ( element, 1 ) end end end end end end end addEventHandler ( "onPlayerTarget", getRootElement(), inspection ) --STUFF TO MAKE BRIBE PICKUPS WORK function pickedUpWantedCheck ( player ) if ( getElementType(source) == "pickup" ) then if getPickupType ( source ) == 3 then if (getElementData ( source, "model" ) == "1247" ) then local level = getPlayerWantedLevel(player) if ( level > 0 ) then setPlayerWantedLevel ( player, level-1 ) end end end end end addEventHandler ( "onPickupHit", getRootElement(), pickedUpWantedCheck )
  11. السلام عليكم بسم الرحمن الرحيم ابي حل لمشكلة و طلبب اول حاجة مسوي وظيفة بس فيها شيئ غلط لما مصلن انا اشتغل يطلع لي في الخريطة يقولي روح وصل ذا لي المكان ذا كل السيرفر يشوف المكان و يشوف الماركر ال رايح اوصل فيها اختصار يعني ابي ما احد يشوف غير ال يشتغل يعني كلينت بس تاني طلب مصلن مسوي مهمة الحرامية ضد الشرطة ابي لما مصلن حد يكتب hotime يكتبلو فوق مو في الشات شكرا
  12. السلام عليكم بسم الله الرحمن الرحيم ابي كود مثل يعني نافذة فيها زر ابي الزر ذا اذ انا ضغط علي الزر يفتح مود يعني في مود اسمة 123 لما اضغط علي الزر يفتح المود شكرا و كمان سوال ابي اعرف وش ال SQL ذا وش يسوي ناس تقولي يسيف و ناس تقولي ما اعرف شوف ذا يعني ال SQL ويريت طلب كمان انا اسف معلش مصلن في مود تشتري شيئ اذا رسترت المود ترجع تاني ابي حل شكرا
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