السلام عليكم
بسم الله الرحمن الرحيم
ابي تعديل علي كود النجوم ما يجي علي الشرطي نجوم+لو ينفع لو ينفع يعني الشرطي ما يقتل الحرامي لو ينفع
--WANTED LEVEL IF A PLAYER IS MURDERED BY A NON-COP, OR IF AN INNOCENT PERSON IS MURDERED BY A COP
function aplayerdied( ammo, attacker, weapon, bodypart )
local glevel = getPlayerWantedLevel ( source )
if isElement(attacker) then
local wlevel = getPlayerWantedLevel( source )
if wlevel > 0 then
if getElementParent(attacker) == kingCOP then
setPlayerWantedLevel( source, 0 )
end
end
if ( getElementType( attacker ) == "player" ) then
local wlevel = getPlayerWantedLevel( attacker )
if wlevel < 6 then
setPlayerWantedLevel( attacker, wlevel+1 )
end
elseif ( getElementType( attacker ) == "vehicle" ) then
thekiller = getVehicleController( attacker )
if isElement(thekiller) then
local wlevel = getPlayerWantedLevel ( thekiller )
if wlevel < 6 then
setPlayerWantedLevel( thekiller, wlevel+1 )
end
end
end
end
-- setPlayerWantedLevel( source, 0 )
end
addEventHandler ( "onPlayerWasted",root, aplayerdied )
addEventHandler ( "onPlayerWasted",root,function (ammo,attacker,weapon,bodypart )
if getPlayerTeam(attacker) ~= getTeamFromName("Police") and getPlayerTeam(source) == getTeamFromName("Police") then
if getPlayerWantedLevel(attacker) <= 3 then
setPlayerWantedLevel(attacker,getPlayerWantedLevel(attacker)+3 )
end
else
if getPlayerWantedLevel(attacker) >= 1 then
setPlayerWantedLevel(attacker,0)
end
end
end
)
--WANTED LEVEL IF A POLICE OFFICER IS ATTACKED
function assaultinganofficer ( attacker, weapon, bodypart, loss )
if getElementParent(source) == kingCOP then
if isElement(attacker) then
if ( getElementType( attacker ) == "player" ) then
if getElementParent(attacker) == kingCOP then
return
end
elseif ( getElementType( attacker ) == "vehicle" ) then
thedriver = getVehicleController( attacker )
if isElement(thedriver) then
if getElementParent(thedriver) == kingCOP then
return
end
end
end
if (getElementData ( source, "justdamaged" ) ~= "yes") and (source ~= attacker) then
setElementData ( source, "justdamaged", "yes" )
local damagereset = setTimer ( resethurt, 20000, 1, source )
if ( getElementType( attacker ) == "player" ) then
local wlevel = getPlayerWantedLevel( attacker )
if wlevel < 1 then
setPlayerWantedLevel( attacker, wlevel+1 )
end
elseif ( getElementType( attacker ) == "vehicle" ) then
local thekiller = getVehicleController( attacker )
if isElement(thekiller) then
local wlevel = getPlayerWantedLevel ( thekiller )
if wlevel < 1 then
setPlayerWantedLevel( thekiller, wlevel+1 )
end
end
end
end
end
end
end
addEventHandler ( "onPlayerDamage", getRootElement(), assaultinganofficer )
function resethurt(source)
if isElement(source) then
setElementData ( source, "justdamaged", "none" )
end
end
--WANTED LEVEL IF SOMEONE OTHER THAN A COP JACKS SOMEONE
function carjackcheck(theVehicle, seat, jacker)
if isElement(jacker) then
if getElementParent(jacker) == kingCOP then
return
end
local wlevel = getPlayerWantedLevel( jacker )
if wlevel < 4 then
setPlayerWantedLevel( jacker, wlevel+1 )
end
end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), carjackcheck )
--WANTED LEVEL IF NON-COP TRIES TO USE A COP CAR
function copcarcheck(theVehicle, seat, jacked)
if getElementParent(source) == kingCOP then
return
else
local carid = getElementModel( theVehicle )
if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 or carid == 599 then
if (getElementData ( source, "currentstatus" ) ~= "underarrest" ) then
local wlevel = getPlayerWantedLevel( source )
if wlevel < 4 then
setPlayerWantedLevel( source, wlevel+1 )
end
end
end
end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), copcarcheck )
-- WANTED LEVEL IF A COP SEES SOMEONE DOING SOMETHING ILLEGAL
-- TO MAKE THIS WORK WITH YOUR SCRIPT, SET A PLAYERS ELEMENT DATA "legalstatus" TO "illegal" WHILE DOING SOMETHING ILLEGAL
-- DONT FORGET TO CHANGE IT TO SOMETHING ELSE AFTERWARDS THOUGH!!
function inspection ( element )
if isElement(element) then
if getPlayerTeam(player) and getTeamName(getPlayerTeam(player)) == 'Police' then return end
local wlevel = getPlayerWantedLevel( source )
if wlevel == 0 then
if (getElementData ( element, "legalstatus" ) == "illegal" ) then
local cx, cy, cz = getElementPosition ( source )
local px, py, pz = getElementPosition ( element )
if ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 15 ) then
setPlayerWantedLevel ( element, 1 )
end
end
end
end
end
addEventHandler ( "onPlayerTarget", getRootElement(), inspection )
--STUFF TO MAKE BRIBE PICKUPS WORK
function pickedUpWantedCheck ( player )
if ( getElementType(source) == "pickup" ) then
if getPickupType ( source ) == 3 then
if (getElementData ( source, "model" ) == "1247" ) then
local level = getPlayerWantedLevel(player)
if ( level > 0 ) then
setPlayerWantedLevel ( player, level-1 )
end
end
end
end
end
addEventHandler ( "onPickupHit", getRootElement(), pickedUpWantedCheck )