
Deepu
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Everything posted by Deepu
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lol I ain't gonna post this to the "FREE" resources community at all.. its for my server anyway I made it and I implemented it already in the upcoming server @ Dealman @Deym Thanks dude... appreciate it
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Dude Gate script is like something you learn at first.. you don't really have to download these silly resources when you can make them yourself using functions which are predefined. like MoveObject().. use your brain and do some math.. I'm not asking for Integral mathematics or differential calculus or something.. Not even 3D geometry.. Just a math or Physical maths to find the time taken to cover a certain distance with a certain velocity. Which is simple. Try making your own resources.. This is something that's DO-able
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Dude Gate script is like something you learn at first.. you don't really have to download these silly resources when you can make them yourself using functions which are predefined. like MoveObject().. use your brain and do some math.. I'm not asking for Integral mathematics or differential calculus or something.. Not even 3D geometry.. Just a math or Physical maths to find the time taken to cover a certain distance with a certain velocity. Which is simple. Try making your own resources.. This is something that's DO-able
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@xwad, I found out the problem... Rhino doesn't have SPACEBAR as the HANDBRAKE... IT DOESNT HAVE A HANDBRAKE.. It just has the "reverse/S" button... Try driving the rhino in your local server and press handbrake.. it won't stop.. try this setControlState("brake_reverse", true) This should be working xwad I bet this works... Rhino is like monster truck. Spacebar = four wheel steering.. if you hold handbrake and press a all wheels will turn to left.. Try and tell me what happened. Use "brake_reverse" or the "S" key
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@xwad, I found out the problem... Rhino doesn't have SPACEBAR as the HANDBRAKE... IT DOESNT HAVE A HANDBRAKE.. It just has the "reverse/S" button... Try driving the rhino in your local server and press handbrake.. it won't stop.. try this setControlState("brake_reverse", true) This should be working xwad I bet this works... Rhino is like monster truck. Spacebar = four wheel steering.. if you hold handbrake and press a all wheels will turn to left.. Try and tell me what happened. Use "brake_reverse" or the "S" key
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@Xwad.. Make sure that yu have attached the function to the right event cuz that might cause problems and bugs too. If its alright proceed to step 2: if getControlState("accelerate") == false then setControlState("handbrake", true); end if its not working in client side use it in server side by placing the first argument as "playername" in both of the functions
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@Xwad.. Make sure that yu have attached the function to the right event cuz that might cause problems and bugs too. If its alright proceed to step 2: if getControlState("accelerate") == false then setControlState("handbrake", true); end if its not working in client side use it in server side by placing the first argument as "playername" in both of the functions
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can I use integrated C++ in lua? if its possible please do tell me how.. I am tired of lua
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can I use integrated C++ in lua? if its possible please do tell me how.. I am tired of lua
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I know that this seems vague.. but.. C++ is actually good when it comes to game scripting and game programming whether its scripting MTA or whether you're working with OpenGL rendering or with Ogre3D.. C++ is the best. C++ has unique set of class wise instruction set which is useful when you're like trying to link the objects of the class to a real world object.. As an Example: class guy{ int skin_id; char*nick; // character pointer to use it as a string.. just for instance. public: void getSkin(void); }; guy child; // created object. child.getSkin(); // see? its useful to code it for MTA.. why am I suggesting it to make it a universal language of MTA for the next update?? I am tired of using modules... They are showing a whole bunch of errors in Code::blocks.. it says missing header files.. when I did include them and many more silly stuffs.. So please do add this like lua in the next release.. its really fun coding in C++ please
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I know that this seems vague.. but.. C++ is actually good when it comes to game scripting and game programming whether its scripting MTA or whether you're working with OpenGL rendering or with Ogre3D.. C++ is the best. C++ has unique set of class wise instruction set which is useful when you're like trying to link the objects of the class to a real world object.. As an Example: class guy{ int skin_id; char*nick; // character pointer to use it as a string.. just for instance. public: void getSkin(void);}; guy child; // created object. child.getSkin(); // see? its useful to code it for MTA.. why am I suggesting it to make it a universal language of MTA for the next update?? I am tired of using modules... They are showing a whole bunch of errors in Code::blocks.. it says missing header files.. when I did include them and many more silly stuffs.. So please do add this like lua in the next release.. its really fun coding in C++ please
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Bro.. Simple logic... Just figure this logic-map out... function something( ... ) if(getPedControlState("w") == false) then setPedControlState("s"); -- I know the function is wrong.. this is just the logic map end end I hope you understood. if you didn't then I'll show it in the codes.
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Bro.. Simple logic... Just figure this logic-map out... function something( ... ) if(getPedControlState("w") == false) then setPedControlState("s"); -- I know the function is wrong.. this is just the logic map end end I hope you understood. if you didn't then I'll show it in the codes.
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Never mind, I was genius enough to fix it myself.. I used LineOfSight and 2 Points formula
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Hi guys... I was just trying to use the 3D world coordinate checking just as you would for 2D screen coordinates.. if x > something and y > something and x < something and y < something then do it; end but this script part won't work... when trying to hover my mouse over a world object... not click... HOVER.. function showSelectedArea(aa, ab, ac, ad, ax, ay, az) if ax > -1194.14172 and ay > -985.25745 and ax < -1190.38721 and ay < -981.35638 then outputChatBox(ax .. ", " .. ay); end end addEventHandler("onClientCursorMove", root, showSelectedArea)
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you can lock the topic admin
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Thank you so much Tosfera, you made my day...
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naaah, just working with my Virtual Reality server oh and I made features that can make you Poop on the roads..
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Thanks for the info tosfera, how do I implement MTA's Lua plugin for OOP?
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I got it as far as you are concerned, Just kidding, I have no idea what I am speaking right now
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I made the custom house thing 2 months ago, and it went well, I'll be uploading the video soon
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Hey all, is it possible to script using C++? because I am strong in C++ Object Oriented Programming... because you can use classes and structures for file handling and stuffs.. but in Lua we don't have.. OOP right? or am I wrong? because last time I tried using Non-OOP structures as OOP structures (linked lists and stacks) it showed a huge bundle of errors and finally crashed my fucking PC... Also I am 17 only, I am a minor, Can I have Paypal? if I can, then say how (without parents accounts)
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If already existing table name was Poops then.. and if you want to add another column "SHIT" then.. use ALTER TABLE Poops ADD SHIT TEXT In GENERAL: ALTER TABLE TABLE_NAME ADD COLUMN_NAME DATATYPE
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ok IIyama I got a great idea.... You Don't have a column named value, therefore you have to add a column... value either recreate the table or ALTER Table thats it.. Stay Awesome, Brofist
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wait what? I didnt make a circle or an oval.... and no.. the angle between each angle is already 90, and this has white + blue because only white and little blue = bad.. I guess...