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Posts
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Joined
Everything posted by The Killer
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وش دخل الايديت بذا ؟ guiGridListSetItemColor هذا حق القريد ليست واضح اظن ممكتوب في الفنكشن gridlist
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dxDrawImage اضغط عليه وبيجيك مثال
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اول شي الكود كلنت مو سيرفر ثاني شي ما تستخدم الكود حق الصوره الي انت حاطه تستخدم dxDrawImage
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Thank you.
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i know that i have to use that event, so but i can't see it, if i remove: screenWidth and screenHeight, i can see it.
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hello i have a problem that when i put this code: local screenWidth, screenHeight = guiGetScreenSize() dxDrawText("hello", 614 * screenWidth, 200 * screenHeight, 791 * screenWidth, 518 * screenHeight, tocolor(0, 0, 0, 255), screenWidth / 1024 * 1, "default", "left", "top", false, false, true, false, false) i can't see it it's work but i can't see it this code: local screenWidth, screenHeight = guiGetScreenSize() should make the text in the same place that i put it in my screen, so every one can see it in the same place no matter if his screen big or small he can see it in the same place that i put it in my screen so, help.
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جرب function saveWeaponStats(player) if (not player or not isElement(player)) then return end local account = getPlayerAccount(player) if (account and not isGuestAccount(account)) then local stats = "" for stat=69, 81 do local value = getPedStat(player, stat) stats = stats ..",".. stat ..";".. value end setAccountData(account, "weaponStats", stats) end end addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) function loadWeaponStats(player) if (not player or not isElement(player)) then return end local account = getPlayerAccount(player) if (account and not isGuestAccount(account)) then local statsData = getAccountData(account,"weaponStats") local stats = split(statsData, ",") for k, v in ipairs(stats) do local stat = split(v, ";") setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) end end end addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end)
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انت مسوي كودك يسحب الفلوس من الي تفجر ويعطيها ليي تفجر -,- ------ جرب حق Abo Shanab addEventHandler( "onPlayerWasted", root, function ( _, killer ) if ( killer and isPedInVehicle(killer) and isPedInVehicle(source) ) then givePlayerMoney ( killer, 30000 ) end end)
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local x,y,z = 2096.3, 1721, 12.7 local easing = "OutBounce" local time = 2000 local gate = createObject(980, x,y,z, 0, 0, 63) local marker = createMarker(x,y,z, "cylinder", 12, 0, 0, 0, 0) function moveGate(hitPlayer, matchingDimension) moveObject(gate, time, x+4.9, y+9.6, z, 0, 0, 0, easing) end addEventHandler("onMarkerHit", marker, moveGate) function moveBack() moveObject(gate, time, x, y, z, 0, 0, 0, easing) end addEventHandler("onMarkerLeave", marker, moveBack) function teamName ( source, key, newTeamName ) local playerTeam = getPlayerTeam ( source ) if ( playerTeam ) then local oldTeamName = getTeamName ( playerTeam ) setTeamName ( playerTeam, newTeamName ) outputChatBox ( "Changed " .. getPlayerName ( source ).."'s team name from " .. oldTeamName .. " to " .. newTeamName ) else outputChatBox ( getPlayerName ( source ) .. " isn't on a team" ) end end addCommandHandler ( "teamname", teamName) function whatTeamAmIOn ( source ) -- Get the player's team (source is the player who entered the command) local playerTeam = getPlayerTeam ( source ) if ( playerTeam ) then -- if he was on a team outputChatBox ( getPlayerName ( source ) .. " is on team: " .. getTeamName ( playerTeam ) ) else outputChatBox ( getPlayerName ( source ) .. " isn't on a team" ) end end addCommandHandler ( "whatTeamAmIOn", whatTeamAmIOn )
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غريبه الكود شغال معي 100%
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تأكد انك حاط الكود سيرفر #
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#_# function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 50, 1, source, playerHealth) setTimer (setPedArmor, 50, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) else setPlayerMoney (source, 100000) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) --> ) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) --- function setTeam() local account = getPlayerAccount(source) local team = getAccountData (account, "team") if team and getTeamFromName(team) then setPlayerTeam(source, getTeamFromName(team)) end end addEventHandler("onPlayerLogin",getRootElement(),setTeam) function saveTeam() local team = getPlayerTeam(source) local account = getPlayerAccount(source) if (team) and not isGuestAccount(account) then setAccountData(account, "team", getTeamName(team)) end end addEventHandler("onPlayerQuit",getRootElement(),saveTeam) function convertWeaponsToJSON(player) local weaponSlots = 12 local weaponsTable = {} for slot=1, weaponSlots do local weapon = getPedWeapon( source, slot ) local ammo = getPedTotalAmmo( source, slot ) if (weapon > 0 and ammo > 0) then weaponsTable[weapon] = ammo end end return toJSON(weaponsTable) end addEventHandler("onPlayerWasted", root, function() local weapons = convertWeaponsToJSON(source) setElementData(source,"tempWeapons",weapons) end ) function giveWeaponsFromJSON(player, weapons) if (weapons and weapons ~= "") then for weapon, ammo in pairs(fromJSON(weapons)) do if (weapon and ammo) then giveWeapon(player, tonumber(weapon), tonumber(ammo)) end end end end addEventHandler("onPlayerSpawn", root, function () local weapons = getElementData(source,"tempWeapons") if (weapons) then giveWeaponsFromJSON(source, weapons) end end ) function saveWeaponStats(player) if (not player or not isElement(player)) then return end local account = getPlayerAccount(player) if (account and not isGuestAccount(account)) then local stats = "" for stat=69, 81 do local value = getPedStat(player, stat) stats = stats ..",".. stat ..";".. value end setAccountData(account, "weaponStats", stats) end end addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) function loadWeaponStats(player) if (not player or not isElement(player)) then return end local account = getPlayerAccount(player) if (account and not isGuestAccount(account)) then local statsData = getAccountData(account,"weaponStats") local stats = split(statsData, ",") for k, v in ipairs(stats) do local stat = split(v, ";") setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) end end end addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) function something() if (not getPlayerTeam(source)) then return end local r, g, b = getTeamColor(getPlayerTeam(source)) setPlayerNametagColor(source, r, g, b) end addEventHandler("onPlayerLogin", root, something) addEventHandler("onPlayerJoin", root, something)
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جرب ذا function save (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end addEventHandler ("onPlayerLogin", getRootElement(), save) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) --> ) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function convertWeaponsToJSON(player) local weaponSlots = 12 local weaponsTable = {} for slot=1, weaponSlots do local weapon = getPedWeapon( source, slot ) local ammo = getPedTotalAmmo( source, slot ) if (weapon > 0 and ammo > 0) then weaponsTable[weapon] = ammo end end return toJSON(weaponsTable) end addEventHandler("onPlayerWasted", root, function() local weapons = convertWeaponsToJSON(source) setElementData(source,"tempWeapons",weapons) end ) function giveWeaponsFromJSON(player, weapons) if (weapons and weapons ~= "") then for weapon, ammo in pairs(fromJSON(weapons)) do if (weapon and ammo) then giveWeapon(player, tonumber(weapon), tonumber(ammo)) end end end end addEventHandler("onPlayerSpawn", root, function () local weapons = getElementData(source,"tempWeapons") if (weapons) then giveWeaponsFromJSON(source, weapons) end end ) function saveWeaponStats(player) if (not player or not isElement(player)) then return end local account = getPlayerAccount(player) if (account and not isGuestAccount(account)) then local stats = "" for stat=69, 81 do local value = getPedStat(player, stat) stats = stats ..",".. stat ..";".. value end setAccountData(account, "weaponStats", stats) end end addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) function loadWeaponStats(player) if (not player or not isElement(player)) then return end local account = getPlayerAccount(player) if (account and not isGuestAccount(account)) then local statsData = getAccountData(account,"weaponStats") local stats = split(statsData, ",") for k, v in ipairs(stats) do local stat = split(v, ";") setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) end end end addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end)
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لا توهم نفسك بأنها صعبه ,, اذا ضغطت عليها ودخلت وشفت مثال على كل فنكشن راح تعرف انها سهله بس انتم تشوفون الاكواد الي كذا تقول وش ذا ,, صعبه ! اذا حاولت تسويها عرفت انها سهله
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جرب -- Server Side # local markers = { } addCommandHandler( 'markerC', function( player ) if not isElement( markers[player] ) then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y, z, 'cylinder', 3, 255, 0, 2 ) setElementData( markers[player], 'Creater', player ) else destroyElement(markers[player]) markers[player] = nil end end ) addEventHandler( 'onMarkerHit', resourceRoot, function( hitElement ) if getElementType( hitElement ) == 'player' and not getElementData(source,'Creater') then setElementFrozen(hitElement,true) triggerClientEvent( hitElement, 'open_window', hitElement, source ) end end ) destroyMarker = function() if isElement(markers[source]) then destroyElement(markers[source]) markers[source] = nil end end addEventHandler('onPlayerQuit',root,destroyMarker) addEventHandler('onPlayerWasted',root,destroyMarker) addEvent( 'Trigger', true ) addEventHandler( 'Trigger', root, function( marker ) local player = getElementData( marker, 'Creater' ) if getPlayerMoney( source ) >= 100 and isElement( player ) then takePlayerMoney( source, 100 ) givePlayerMoney( player, 50 ) end end )
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الكود الاول حاط لي الترايقر بس ومدري وش الزبده = خرابيط الكود الثاني مدري وش تقول
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.الويكي العربي
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همم ما اتوقع حدث onPlayerTarget بيضبط لانه بمجرد الاعب يوقف قدامه حتى لو بعيد منه راح ينفذ الوظيفه + يكررها كل ما وقف قدامه ادري ان لها حل الي هو removeEventHandler بس نفس الشي بمجر انك توقف قدامه راح ينفذ الوظيفه = على اتجاه الاعب = مب اذا وجهت عليه السلاح عشان كذا افضل انك تستخدم onPlayerDamage
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.تقدر تتعلم اي شي من الويكي
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cancelEvent = يلغي حدث محدد بس فيه بعض الاحداث ما يلغيها اذا استخدمت هذا الفنكشن خارج الحدث ماراح يشتغل معك لازم يكون داخل الحدث isElement = يتحقق من القيمه اذا هو عنصر ولا لا
