local marker = { }
addCommandHandler( "Markers", function ( player )
if not ( isElement( marker[ player ] ) ) then
local x, y, z = getElementPosition( player )
marker[ player ] = createMarker( x, y + 1, z - 1, "cylinder", 1.5, 255, 0, 0, 160 )
else
destroyElement ( marker[ player ] )
marker[ player ] = nil
end
end )