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Flipi

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Everything posted by Flipi

  1. Flipi

    Help Script

    I know you can put a dxDrawRectangle , but I don't know how to make measures adapt to the scoreboard. in the line 530 is the part of the server name of scoreboard. (dxscoreboard_client.lua) Line 530: dxDrawText( "Server: " .. serverInfo.server, topX+s(5), y, topX+scoreboardDimensions.width-s(10), y+dxGetFontHeight( fontscale(serverInfoFont, scoreboardScale), serverInfoFont ), cServerInfo, fontscale(serverInfoFont, s(0.75)), serverInfoFont, "left", "top", false, false, drawOverGUI )
  2. Flipi

    Help Script

    Hi, How I can put a rectangle on top of the scoreboard? Screen: http://imageshack.us/a/img7/5198/o6kq.png Screen2: http://imageshack.us/a/img9/2231/lzji.png (obviously to see the server name)
  3. Flipi

    Ayuda Resource

    SAbes que no me funciona , pongo el comando y me dice solo cuando se desactiva, pero no realiza la funcion cuando pongo esto en la linea 16 funciona, pero aparece el mismo error al desconectarme del servidor elseif outputChatBox( "* #0080FFDisco light Desactivado!", player, 255, 255, 255, true ) then
  4. Flipi

    Ayuda Resource

    hola, tengo un problema con el script, la cosa es que funciona todo bien, pero cuando dejo el comando activado y me desconecto del server, en el mtaserver me aparece un error: Error: WARNING: Resource\server.lua:11: Bad 'vehicle' pointer @ 'setVehicleHeadLightColor'(1) Server-side: local discoTimer = {} local discoState = {} function Disco(player,command) local vehicle = getPedOccupiedVehicle(player) if (vehicle) then if discoState[player] == false then discoState[player] = true discoTimer[player] = setTimer( function ( playerVehicle ) setVehicleHeadLightColor( playerVehicle, math.random(0,255), math.random(0,255), math.random(0,255) ) end , 150, 0, vehicle ) outputChatBox( "* #0080FFDisco light Activado!", player, 255, 255, 255, true ) elseif outputChatBox( "* #0080FFDisco light Desactivado!", player, 255, 255, 255, true ) then if discoTimer[player] then killTimer( discoTimer[player] ) discoTimer[player] = nil discoState[player] = false setVehicleHeadLightColor( playerVehicle, 255, 255, 255 ) end end else outputChatBox( "* #0080FFNecesitas un vehiculo para usar el comando!", player, 255, 255, 255, true ) end end addCommandHandler("disco",Disco) function setStateOnStart() for _, players in ipairs( getElementsByType( "player" ) ) do discoState[players] = false end end addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ), setStateOnStart ); function setStateOnJoin() discoState[player] = false end addEventHandler( "onPlayerJoin", getRootElement(), setStateOnJoin ) function removeStateOnQuit() discoState[player] = false end addEventHandler( "onPlayerQuit", getRootElement(), setStateOnJoin )
  5. Flipi

    Ayuda Script

    Un timer en client side para detectar si está en agua y trigear a server para el killtimer del setPedOnFire indexado de un player. pero para saber si esta en el agua es con isPedInWater o isElementInWater algo asi o no?
  6. Flipi

    Ayuda Script

    o: gracias, una pregunta, sabes como hacer para que al meterse al agua se apague? con otro timer otro timer?, no entiendo
  7. Flipi

    Ayuda Script

    o: gracias, una pregunta, sabes como hacer para que al meterse al agua se apague?
  8. Flipi

    Ayuda Script

    no, es que fue algo que se me ocurrio y queria hacerlo , y lo estaba probando en mi sv Pues yo tampoco lo he visto antes, y si se llegase a poder no sé como hacerlo. ah gracias de todos modos
  9. Flipi

    Ayuda Script

    no, es que fue algo que se me ocurrio y queria hacerlo , y lo estaba probando en mi sv
  10. Flipi

    Ayuda Script

    mm no no funciona ;/
  11. Flipi

    Ayuda Script

    y como agrego el setTimer en la funcion?
  12. Flipi

    Ayuda Script

    como puedo extender la duracion del fuego?, otra cosa, al meterme al agua el fuego no se apaga... como lo hago? addCommandHandler("fireme", function (thePlayer) setPedOnFire ( thePlayer, true ) outputChatBox("* ".. getPlayerName(thePlayer) .." #0080FFesta en #FF8000fuego#0080FF!",getRootElement(),255,255,255,true) end) Nose si sirva con esto pero prueba. isPedInWater Lo hice asi, pero no funciona.. addCommandHandler("fireme", function (thePlayer) setPedOnFire ( thePlayer, true ) outputChatBox("* ".. getPlayerName(thePlayer) .." #0080FFesta en #FF8000fuego#0080FF!",getRootElement(),255,255,255,true) end) function agua(thePlayer) if isPedInWater then setPedOnFire ( thePlayer, false) end end addEventHandler( "isPedInWater", getRootElement(), agua )
  13. Flipi

    Ayuda Script

    como puedo extender la duracion del fuego?, otra cosa, al meterme al agua el fuego no se apaga... como lo hago? addCommandHandler("fireme", function (thePlayer) setPedOnFire ( thePlayer, true ) outputChatBox("* ".. getPlayerName(thePlayer) .." #0080FFesta en #FF8000fuego#0080FF!",getRootElement(),255,255,255,true) end)
  14. Flipi

    Ayuda Script

    Hola, me gustaria saber como hacer un script que poniendo un comando ejemplo: /fireme al jugador que lo ponga su personaje esté en llamas, pero que no lo dañe. como lo armo? function (thePlayer) setPedOnFire ( getRootElement(), true ) outputChatBox("* ".. getPlayerName(thePlayer) .." #0080FFesta en#FF8000fuego#0080FF!",getRootElement(),255,255,255,true) end addCommandHandler("fireme")
  15. Flipi

    Help resource

    the guest button (invitado), see the images: "I put the guest button else low, but not working properly" image1: http://imageshack.us/a/img855/679/lkro.png image2: http://imageshack.us/a/img692/6351/pti2.png local enableGuest = true; local sx, sy = guiGetScreenSize ( ) local pX, pY = ( sx / 2 - 485 / 2 ), ( sy / 2 - 231 / 2 ) local username = guiCreateEdit(pX+156, pY+61, 288, 33, "", false) guiSetVisible ( username, false ) local password = guiCreateEdit(pX+156, pY+121, 288, 33, "", false) guiSetVisible ( password, false ) guiEditSetMasked(password, true) local window = guiCreateWindow( ( sx / 2 - 266 / 2 ), ( sy / 2 - 208 / 2 ), 266, 208, "Error", false) guiWindowSetMovable(window, false) guiWindowSetSizable(window, false) guiSetVisible ( window, false ) guiSetAlpha ( window, 1 ) local exitBtn = guiCreateButton(155, 162, 101, 36, "Salir", false, window) local infoLbl = guiCreateLabel(18, 26, 228, 130, "Mensaje", false, window) local isOpen = false; local isLoggedin = false; local data = { login = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } }, reg = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } }, guest = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } } } function dxDrawLoginPanel( ) -- default: 350, 266 if ( isOpen ) then dxDrawRectangle(pX, pY, 485, 231, tocolor(0, 0, 0, 180), false) dxDrawRectangle(pX, pY+231, 100, 19, tocolor(0, 0, 0, 180), false) dxDrawText("Login", pX-220, pY, 870, 314, tocolor(0, 128, 255, 255), 1.50, "bankgothic", "center", "top", false, false, false, false, false) dxDrawLine(pX, pY+48, pX+485, pY+48, tocolor(255, 128, 0, 255), 1, false) dxDrawText("Usuario:", pX+10, pY+69, 506, 368, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Password:", pX+10, pY+129, 506, 428, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "left", "top", false, false, false, false, false) dxDrawLine(pX+281, pY+168, pX+281, pY+168+34, tocolor(255, 128, 0, 255), 1, false) local r, g, b = unpack ( data.login.colors ) dxDrawText("Login", pX+156, pY+167, 600, 468, tocolor( r, g, b, data.login.loginTextAlpha), 1.00, "bankgothic", "left", "top", false, false, false, false, false) local r, g, b = unpack ( data.reg.colors ) dxDrawText("Register", pX+300, pY+167, 794, 468, tocolor(r, g, b, data.reg.loginTextAlpha), 1.00, "bankgothic", "left", "top", false, false, false, false, false) if ( enableGuest ) then local r, g, b = unpack ( data.guest.colors ) dxDrawText("Invitado", pX+105, pY+230, 150, 10, tocolor( r, g, b, data.guest.loginTextAlpha), 0.5, "bankgothic", "center", "top", false, false, false, false, false) end -- give fade effect if ( data.login.hovering ) then data.login.colors = { 0, 128, 255 } local alpha = data.login.loginTextAlpha if ( not data.login.alphaMode ) then data.login.loginTextAlpha = alpha - 5 if ( data.login.loginTextAlpha <= 50 ) then data.login.alphaMode = true end else data.login.loginTextAlpha = alpha + 5 if ( data.login.loginTextAlpha >= 235 ) then data.login.alphaMode = false end end elseif ( data.reg.hovering ) then data.reg.colors = { 0, 128, 255 } local alpha = data.reg.loginTextAlpha if ( not data.reg.alphaMode ) then data.reg.loginTextAlpha = alpha - 5 if ( data.reg.loginTextAlpha <= 50 ) then data.reg.alphaMode = true end else data.reg.loginTextAlpha = alpha + 5 if ( data.reg.loginTextAlpha >= 235 ) then data.reg.alphaMode = false end end elseif ( data.guest.hovering ) then data.guest.colors = { 0, 128, 255 } local alpha = data.guest.loginTextAlpha if ( not data.guest.alphaMode ) then data.guest.loginTextAlpha = alpha - 5 if ( data.guest.loginTextAlpha <= 50 ) then data.guest.alphaMode = true end else data.guest.loginTextAlpha = alpha + 5 if ( data.guest.loginTextAlpha >= 235 ) then data.guest.alphaMode = false end end else data.login.loginTextAlpha = 235 data.guest.loginTextAlpha = 235 data.reg.loginTextAlpha = 235 data.login.colors = { 255, 255, 255 } data.guest.colors = { 255, 255, 255 } data.reg.colors = { 255, 255, 255 } end end end function cursorMove ( _, _, x, y ) if ( isCursorShowing ( ) and not guiGetVisible ( window ) and isOpen) then if ( y >= pY+170 and y <= pY+200 ) then if ( x >= pX+161 and x <= pX+251 ) then data.login.hovering = true return elseif ( x >= pX+305 and x <= pX+445 ) then data.reg.hovering = true return elseif ( y <= pY+15 and y >= pY+91 ) then elseif ( x >= pX+10 and x <= pX+91 ) then data.guest.hovering = true return end end end data.login.hovering = false data.reg.hovering = false data.guest.hovering = false end function openLogin ( ) addEventHandler ( "onClientPreRender", root, dxDrawLoginPanel ) addEventHandler ( 'onClientCursorMove', root, cursorMove ) addEventHandler ( "onClientClick", root, clientClicking ) guiSetInputMode ( "no_binds_when_editing" ) guiSetVisible ( password, true ) guiSetVisible ( username, true ) showCursor ( true ) addEventHandler ( 'onClientGUIClick', root, clientClosingErrorWindowEvent ) isOpen = true showChat(false) showPlayerHudComponent ( 'all', false ) end addEvent ( "onClientPlayerLogout", true ) addEventHandler ( 'onClientPlayerLogout', root, openLogin ) function closeLogin ( ) removeEventHandler ( "onClientPreRender", root, dxDrawLoginPanel ) removeEventHandler ( 'onClientCursorMove', root, cursorMove ) removeEventHandler ( "onClientClick", root, clientClicking ) guiSetVisible ( password, false ) guiSetVisible ( username, false ) showCursor ( false ) removeEventHandler ( 'onClientGUIClick', root, clientClosingErrorWindowEvent ) guiSetVisible ( window, false ) isOpen = false isLoggedin = true showChat(true) showPlayerHudComponent ( 'all', true ) end addEvent ( "onClientPlayerLogin", true ) addEventHandler ( "onClientPlayerLogin", root, closeLogin ) function sendError ( msg ) if ( not guiGetVisible ( window ) ) then guiSetVisible ( window, true ) guiSetText ( infoLbl, msg ) guiBringToFront ( window ) end end addEvent ( "onPlayerLoginPanelError", true ) addEventHandler ( "onPlayerLoginPanelError", root, sendError ) function clientClicking ( btn, state, x, y ) if ( btn == 'left' and not guiGetVisible ( window ) and state == 'down' and isOpen ) then if ( y >= pY+170 and y <= pY+200 ) then local user, pass = guiGetText ( username ), guiGetText ( password ) -- Login Button -- if ( x >= pX+156 and x <= pX+246 ) then if ( string.gsub ( user, ' ', '' ) ~= '' and string.gsub ( pass, ' ', '' ) ~= '' ) then if ( string.find ( user, '%s' ) ) then return sendError ( "Los espacios (' ') no estan permitido \npara colocarlo en el usuario." ) end if ( string.find ( pass, '%s' ) ) then return sendError ( "Los espacios (' ') no estan permitido \npara colocarlo en la password." ) end triggerServerEvent ( "Login:onClientAttemptLogin", localPlayer, user, pass ) else sendError ( "Un usuario y contraseña es requerido \npara ingresar al server..." ) end -- register button elseif ( x >= pX+300 and x <= pX+440 ) then if ( string.gsub ( user, ' ', '' ) ~= '' and string.gsub ( pass, ' ', '' ) ~= '' ) then if ( string.find ( user, '%s' ) ) then return sendError ( "No se permiten espacios \nen el usuario." ) end if ( string.find ( pass, '%s' ) ) then return sendError ( "No se permiten espacios \nen la contraseña." ) end if ( string.len ( user ) < 5 ) then return sendError ( "El usuario debe tener \ncomo minimo 5 caracteres de largo." ) end if ( string.len ( pass ) < 6 ) then return sendError ( "La contraseña debe tener \ncomo mínimo 6 caracteres de largo." ) end triggerServerEvent ( "Login:onClientAttemptRegistration", localPlayer, user, pass ) else sendError ( "Un usuario y contraseña es requerido \npara ingresar al server..." ) end -- play as guest elseif ( x >= pX+10 and x <= pX+91 ) then closeLogin ( ) triggerServerEvent ( "Login:doClientGuestLogin", localPlayer ) end end end end function clientClosingErrorWindowEvent( ) if ( source == exitBtn ) then guiSetVisible ( window, false ) end end function isClientLoggedin ( ) return isLoggedin end setTimer ( function ( ) openLogin ( ) end, 700, 1 )
  16. Flipi

    Help resource

    how I can modify it as well?, I did well, but I have bad button... (the button is called "invitado") Screen 1: http://imageshack.us/a/img692/6351/pti2.png Screen 2: http://imageshack.us/a/img692/6351/pti2.png Client... local enableGuest = true; local sx, sy = guiGetScreenSize ( ) local pX, pY = ( sx / 2 - 485 / 2 ), ( sy / 2 - 231 / 2 ) local username = guiCreateEdit(pX+156, pY+61, 288, 33, "", false) guiSetVisible ( username, false ) local password = guiCreateEdit(pX+156, pY+121, 288, 33, "", false) guiSetVisible ( password, false ) guiEditSetMasked(password, true) local window = guiCreateWindow( ( sx / 2 - 266 / 2 ), ( sy / 2 - 208 / 2 ), 266, 208, "Error", false) guiWindowSetMovable(window, false) guiWindowSetSizable(window, false) guiSetVisible ( window, false ) guiSetAlpha ( window, 1 ) local exitBtn = guiCreateButton(155, 162, 101, 36, "Salir", false, window) local infoLbl = guiCreateLabel(18, 26, 228, 130, "Mensaje", false, window) local isOpen = false; local isLoggedin = false; local data = { login = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } }, reg = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } }, guest = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } } } function dxDrawLoginPanel( ) -- default: 350, 266 if ( isOpen ) then dxDrawRectangle(pX, pY, 485, 231, tocolor(0, 0, 0, 180), false) dxDrawRectangle(pX, pY+231, 100, 19, tocolor(0, 0, 0, 180), false) dxDrawText("Login", pX-220, pY, 870, 314, tocolor(0, 128, 255, 255), 1.50, "bankgothic", "center", "top", false, false, false, false, false) dxDrawLine(pX, pY+48, pX+485, pY+48, tocolor(255, 128, 0, 255), 1, false) dxDrawText("Usuario:", pX+10, pY+69, 506, 368, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Password:", pX+10, pY+129, 506, 428, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "left", "top", false, false, false, false, false) dxDrawLine(pX+281, pY+168, pX+281, pY+168+34, tocolor(255, 128, 0, 255), 1, false) local r, g, b = unpack ( data.login.colors ) dxDrawText("Login", pX+156, pY+167, 600, 468, tocolor( r, g, b, data.login.loginTextAlpha), 1.00, "bankgothic", "left", "top", false, false, false, false, false) local r, g, b = unpack ( data.reg.colors ) dxDrawText("Register", pX+300, pY+167, 794, 468, tocolor(r, g, b, data.reg.loginTextAlpha), 1.00, "bankgothic", "left", "top", false, false, false, false, false) if ( enableGuest ) then local r, g, b = unpack ( data.guest.colors ) dxDrawText("Invitado", pX+105, pY+230, 150, 10, tocolor( r, g, b, data.guest.loginTextAlpha), 0.5, "bankgothic", "center", "top", false, false, false, false, false) end -- give fade effect if ( data.login.hovering ) then data.login.colors = { 0, 128, 255 } local alpha = data.login.loginTextAlpha if ( not data.login.alphaMode ) then data.login.loginTextAlpha = alpha - 5 if ( data.login.loginTextAlpha <= 50 ) then data.login.alphaMode = true end else data.login.loginTextAlpha = alpha + 5 if ( data.login.loginTextAlpha >= 235 ) then data.login.alphaMode = false end end elseif ( data.reg.hovering ) then data.reg.colors = { 0, 128, 255 } local alpha = data.reg.loginTextAlpha if ( not data.reg.alphaMode ) then data.reg.loginTextAlpha = alpha - 5 if ( data.reg.loginTextAlpha <= 50 ) then data.reg.alphaMode = true end else data.reg.loginTextAlpha = alpha + 5 if ( data.reg.loginTextAlpha >= 235 ) then data.reg.alphaMode = false end end elseif ( data.guest.hovering ) then data.guest.colors = { 0, 128, 255 } local alpha = data.guest.loginTextAlpha if ( not data.guest.alphaMode ) then data.guest.loginTextAlpha = alpha - 5 if ( data.guest.loginTextAlpha <= 50 ) then data.guest.alphaMode = true end else data.guest.loginTextAlpha = alpha + 5 if ( data.guest.loginTextAlpha >= 235 ) then data.guest.alphaMode = false end end else data.login.loginTextAlpha = 235 data.guest.loginTextAlpha = 235 data.reg.loginTextAlpha = 235 data.login.colors = { 255, 255, 255 } data.guest.colors = { 255, 255, 255 } data.reg.colors = { 255, 255, 255 } end end end function cursorMove ( _, _, x, y ) if ( isCursorShowing ( ) and not guiGetVisible ( window ) and isOpen) then if ( y >= pY+170 and y <= pY+200 ) then if ( x >= pX+161 and x <= pX+251 ) then data.login.hovering = true return elseif ( x >= pX+305 and x <= pX+445 ) then data.reg.hovering = true return elseif ( y <= pY+15 and y >= pY+91 ) then elseif ( x >= pX+10 and x <= pX+91 ) then data.guest.hovering = true return end end end data.login.hovering = false data.reg.hovering = false data.guest.hovering = false end function openLogin ( ) addEventHandler ( "onClientPreRender", root, dxDrawLoginPanel ) addEventHandler ( 'onClientCursorMove', root, cursorMove ) addEventHandler ( "onClientClick", root, clientClicking ) guiSetInputMode ( "no_binds_when_editing" ) guiSetVisible ( password, true ) guiSetVisible ( username, true ) showCursor ( true ) addEventHandler ( 'onClientGUIClick', root, clientClosingErrorWindowEvent ) isOpen = true showChat(false) showPlayerHudComponent ( 'all', false ) end addEvent ( "onClientPlayerLogout", true ) addEventHandler ( 'onClientPlayerLogout', root, openLogin ) function closeLogin ( ) removeEventHandler ( "onClientPreRender", root, dxDrawLoginPanel ) removeEventHandler ( 'onClientCursorMove', root, cursorMove ) removeEventHandler ( "onClientClick", root, clientClicking ) guiSetVisible ( password, false ) guiSetVisible ( username, false ) showCursor ( false ) removeEventHandler ( 'onClientGUIClick', root, clientClosingErrorWindowEvent ) guiSetVisible ( window, false ) isOpen = false isLoggedin = true showChat(true) showPlayerHudComponent ( 'all', true ) end addEvent ( "onClientPlayerLogin", true ) addEventHandler ( "onClientPlayerLogin", root, closeLogin ) function sendError ( msg ) if ( not guiGetVisible ( window ) ) then guiSetVisible ( window, true ) guiSetText ( infoLbl, msg ) guiBringToFront ( window ) end end addEvent ( "onPlayerLoginPanelError", true ) addEventHandler ( "onPlayerLoginPanelError", root, sendError ) function clientClicking ( btn, state, x, y ) if ( btn == 'left' and not guiGetVisible ( window ) and state == 'down' and isOpen ) then if ( y >= pY+170 and y <= pY+200 ) then local user, pass = guiGetText ( username ), guiGetText ( password ) -- Login Button -- if ( x >= pX+156 and x <= pX+246 ) then if ( string.gsub ( user, ' ', '' ) ~= '' and string.gsub ( pass, ' ', '' ) ~= '' ) then if ( string.find ( user, '%s' ) ) then return sendError ( "Los espacios (' ') no estan permitido \npara colocarlo en el usuario." ) end if ( string.find ( pass, '%s' ) ) then return sendError ( "Los espacios (' ') no estan permitido \npara colocarlo en la password." ) end triggerServerEvent ( "Login:onClientAttemptLogin", localPlayer, user, pass ) else sendError ( "Un usuario y contraseña es requerido \npara ingresar al server..." ) end -- register button elseif ( x >= pX+300 and x <= pX+440 ) then if ( string.gsub ( user, ' ', '' ) ~= '' and string.gsub ( pass, ' ', '' ) ~= '' ) then if ( string.find ( user, '%s' ) ) then return sendError ( "No se permiten espacios \nen el usuario." ) end if ( string.find ( pass, '%s' ) ) then return sendError ( "No se permiten espacios \nen la contraseña." ) end if ( string.len ( user ) < 5 ) then return sendError ( "El usuario debe tener \ncomo minimo 5 caracteres de largo." ) end if ( string.len ( pass ) < 6 ) then return sendError ( "La contraseña debe tener \ncomo mínimo 6 caracteres de largo." ) end triggerServerEvent ( "Login:onClientAttemptRegistration", localPlayer, user, pass ) else sendError ( "Un usuario y contraseña es requerido \npara ingresar al server..." ) end -- play as guest elseif ( x >= pX+10 and x <= pX+91 ) then closeLogin ( ) triggerServerEvent ( "Login:doClientGuestLogin", localPlayer ) end end end end function clientClosingErrorWindowEvent( ) if ( source == exitBtn ) then guiSetVisible ( window, false ) end end function isClientLoggedin ( ) return isLoggedin end setTimer ( function ( ) openLogin ( ) end, 700, 1 ) What do you mean..? I want to put the button like in the screens, but can no do it.. see the screens I modified a link was wrong (screens)
  17. Flipi

    Help resource

    how I can modify it as well?, I did well, but I have bad button... (the button is called "invitado") Screen 1: http://imageshack.us/a/img692/6351/pti2.png Screen 2: http://imageshack.us/a/img855/679/lkro.png Client... local enableGuest = true; local sx, sy = guiGetScreenSize ( ) local pX, pY = ( sx / 2 - 485 / 2 ), ( sy / 2 - 231 / 2 ) local username = guiCreateEdit(pX+156, pY+61, 288, 33, "", false) guiSetVisible ( username, false ) local password = guiCreateEdit(pX+156, pY+121, 288, 33, "", false) guiSetVisible ( password, false ) guiEditSetMasked(password, true) local window = guiCreateWindow( ( sx / 2 - 266 / 2 ), ( sy / 2 - 208 / 2 ), 266, 208, "Error", false) guiWindowSetMovable(window, false) guiWindowSetSizable(window, false) guiSetVisible ( window, false ) guiSetAlpha ( window, 1 ) local exitBtn = guiCreateButton(155, 162, 101, 36, "Salir", false, window) local infoLbl = guiCreateLabel(18, 26, 228, 130, "Mensaje", false, window) local isOpen = false; local isLoggedin = false; local data = { login = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } }, reg = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } }, guest = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } } } function dxDrawLoginPanel( ) -- default: 350, 266 if ( isOpen ) then dxDrawRectangle(pX, pY, 485, 231, tocolor(0, 0, 0, 180), false) dxDrawRectangle(pX, pY+231, 100, 19, tocolor(0, 0, 0, 180), false) dxDrawText("Login", pX-220, pY, 870, 314, tocolor(0, 128, 255, 255), 1.50, "bankgothic", "center", "top", false, false, false, false, false) dxDrawLine(pX, pY+48, pX+485, pY+48, tocolor(255, 128, 0, 255), 1, false) dxDrawText("Usuario:", pX+10, pY+69, 506, 368, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Password:", pX+10, pY+129, 506, 428, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "left", "top", false, false, false, false, false) dxDrawLine(pX+281, pY+168, pX+281, pY+168+34, tocolor(255, 128, 0, 255), 1, false) local r, g, b = unpack ( data.login.colors ) dxDrawText("Login", pX+156, pY+167, 600, 468, tocolor( r, g, b, data.login.loginTextAlpha), 1.00, "bankgothic", "left", "top", false, false, false, false, false) local r, g, b = unpack ( data.reg.colors ) dxDrawText("Register", pX+300, pY+167, 794, 468, tocolor(r, g, b, data.reg.loginTextAlpha), 1.00, "bankgothic", "left", "top", false, false, false, false, false) if ( enableGuest ) then local r, g, b = unpack ( data.guest.colors ) dxDrawText("Invitado", pX+105, pY+230, 150, 10, tocolor( r, g, b, data.guest.loginTextAlpha), 0.5, "bankgothic", "center", "top", false, false, false, false, false) end -- give fade effect if ( data.login.hovering ) then data.login.colors = { 0, 128, 255 } local alpha = data.login.loginTextAlpha if ( not data.login.alphaMode ) then data.login.loginTextAlpha = alpha - 5 if ( data.login.loginTextAlpha <= 50 ) then data.login.alphaMode = true end else data.login.loginTextAlpha = alpha + 5 if ( data.login.loginTextAlpha >= 235 ) then data.login.alphaMode = false end end elseif ( data.reg.hovering ) then data.reg.colors = { 0, 128, 255 } local alpha = data.reg.loginTextAlpha if ( not data.reg.alphaMode ) then data.reg.loginTextAlpha = alpha - 5 if ( data.reg.loginTextAlpha <= 50 ) then data.reg.alphaMode = true end else data.reg.loginTextAlpha = alpha + 5 if ( data.reg.loginTextAlpha >= 235 ) then data.reg.alphaMode = false end end elseif ( data.guest.hovering ) then data.guest.colors = { 0, 128, 255 } local alpha = data.guest.loginTextAlpha if ( not data.guest.alphaMode ) then data.guest.loginTextAlpha = alpha - 5 if ( data.guest.loginTextAlpha <= 50 ) then data.guest.alphaMode = true end else data.guest.loginTextAlpha = alpha + 5 if ( data.guest.loginTextAlpha >= 235 ) then data.guest.alphaMode = false end end else data.login.loginTextAlpha = 235 data.guest.loginTextAlpha = 235 data.reg.loginTextAlpha = 235 data.login.colors = { 255, 255, 255 } data.guest.colors = { 255, 255, 255 } data.reg.colors = { 255, 255, 255 } end end end function cursorMove ( _, _, x, y ) if ( isCursorShowing ( ) and not guiGetVisible ( window ) and isOpen) then if ( y >= pY+170 and y <= pY+200 ) then if ( x >= pX+161 and x <= pX+251 ) then data.login.hovering = true return elseif ( x >= pX+305 and x <= pX+445 ) then data.reg.hovering = true return elseif ( y <= pY+15 and y >= pY+91 ) then elseif ( x >= pX+10 and x <= pX+91 ) then data.guest.hovering = true return end end end data.login.hovering = false data.reg.hovering = false data.guest.hovering = false end function openLogin ( ) addEventHandler ( "onClientPreRender", root, dxDrawLoginPanel ) addEventHandler ( 'onClientCursorMove', root, cursorMove ) addEventHandler ( "onClientClick", root, clientClicking ) guiSetInputMode ( "no_binds_when_editing" ) guiSetVisible ( password, true ) guiSetVisible ( username, true ) showCursor ( true ) addEventHandler ( 'onClientGUIClick', root, clientClosingErrorWindowEvent ) isOpen = true showChat(false) showPlayerHudComponent ( 'all', false ) end addEvent ( "onClientPlayerLogout", true ) addEventHandler ( 'onClientPlayerLogout', root, openLogin ) function closeLogin ( ) removeEventHandler ( "onClientPreRender", root, dxDrawLoginPanel ) removeEventHandler ( 'onClientCursorMove', root, cursorMove ) removeEventHandler ( "onClientClick", root, clientClicking ) guiSetVisible ( password, false ) guiSetVisible ( username, false ) showCursor ( false ) removeEventHandler ( 'onClientGUIClick', root, clientClosingErrorWindowEvent ) guiSetVisible ( window, false ) isOpen = false isLoggedin = true showChat(true) showPlayerHudComponent ( 'all', true ) end addEvent ( "onClientPlayerLogin", true ) addEventHandler ( "onClientPlayerLogin", root, closeLogin ) function sendError ( msg ) if ( not guiGetVisible ( window ) ) then guiSetVisible ( window, true ) guiSetText ( infoLbl, msg ) guiBringToFront ( window ) end end addEvent ( "onPlayerLoginPanelError", true ) addEventHandler ( "onPlayerLoginPanelError", root, sendError ) function clientClicking ( btn, state, x, y ) if ( btn == 'left' and not guiGetVisible ( window ) and state == 'down' and isOpen ) then if ( y >= pY+170 and y <= pY+200 ) then local user, pass = guiGetText ( username ), guiGetText ( password ) -- Login Button -- if ( x >= pX+156 and x <= pX+246 ) then if ( string.gsub ( user, ' ', '' ) ~= '' and string.gsub ( pass, ' ', '' ) ~= '' ) then if ( string.find ( user, '%s' ) ) then return sendError ( "Los espacios (' ') no estan permitido \npara colocarlo en el usuario." ) end if ( string.find ( pass, '%s' ) ) then return sendError ( "Los espacios (' ') no estan permitido \npara colocarlo en la password." ) end triggerServerEvent ( "Login:onClientAttemptLogin", localPlayer, user, pass ) else sendError ( "Un usuario y contraseña es requerido \npara ingresar al server..." ) end -- register button elseif ( x >= pX+300 and x <= pX+440 ) then if ( string.gsub ( user, ' ', '' ) ~= '' and string.gsub ( pass, ' ', '' ) ~= '' ) then if ( string.find ( user, '%s' ) ) then return sendError ( "No se permiten espacios \nen el usuario." ) end if ( string.find ( pass, '%s' ) ) then return sendError ( "No se permiten espacios \nen la contraseña." ) end if ( string.len ( user ) < 5 ) then return sendError ( "El usuario debe tener \ncomo minimo 5 caracteres de largo." ) end if ( string.len ( pass ) < 6 ) then return sendError ( "La contraseña debe tener \ncomo mínimo 6 caracteres de largo." ) end triggerServerEvent ( "Login:onClientAttemptRegistration", localPlayer, user, pass ) else sendError ( "Un usuario y contraseña es requerido \npara ingresar al server..." ) end -- play as guest elseif ( x >= pX+10 and x <= pX+91 ) then closeLogin ( ) triggerServerEvent ( "Login:doClientGuestLogin", localPlayer ) end end end end function clientClosingErrorWindowEvent( ) if ( source == exitBtn ) then guiSetVisible ( window, false ) end end function isClientLoggedin ( ) return isLoggedin end setTimer ( function ( ) openLogin ( ) end, 700, 1 )
  18. Flipi

    Help resource

    But what in the event of a guest on serverside as I do? (I've never changed or created a login panel)
  19. Flipi

    Help resource

    I fail to make it work, I can not do guest function
  20. Flipi

    Help resource

    How do I run the guest button added to the script of the community (login panel)? the button not work... (I added button guest) (the button is called "invitado") Client... local sx, sy = guiGetScreenSize ( ) local pX, pY = ( sx / 2 - 485 / 2 ), ( sy / 2 - 231 / 2 ) local username = guiCreateEdit(pX+156, pY+61, 288, 33, "", false) guiSetVisible ( username, false ) local password = guiCreateEdit(pX+156, pY+121, 288, 33, "", false) guiSetVisible ( password, false ) guiEditSetMasked(password, true) local window = guiCreateWindow( ( sx / 2 - 266 / 2 ), ( sy / 2 - 208 / 2 ), 266, 208, "Error", false) guiWindowSetMovable(window, false) guiWindowSetSizable(window, false) guiSetVisible ( window, false ) guiSetAlpha ( window, 1 ) local exitBtn = guiCreateButton(155, 162, 101, 36, "Salir", false, window) local infoLbl = guiCreateLabel(18, 26, 228, 130, "Mensaje", false, window) local isOpen = false; local isLoggedin = false; local data = { login = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } }, reg = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } } } function dxDrawLoginPanel( ) -- default: 350, 266 if ( isOpen ) then dxDrawRectangle(pX, pY, 485, 231, tocolor(0, 0, 0, 180), false) dxDrawRectangle(pX, pY+231, 100, 19, tocolor(0, 0, 0, 180), false) dxDrawText("Invitado", pX+105, pY+230, 150, 10, tocolor(255, 255, 255, 255), 0.5, "bankgothic", "center", "top", false, false, false, false, false) dxDrawText("Login", pX-220, pY, 870, 314, tocolor(0, 128, 255, 255), 1.50, "bankgothic", "center", "top", false, false, false, false, false) dxDrawLine(pX, pY+48, pX+485, pY+48, tocolor(255, 128, 0, 255), 1, false) dxDrawText("Usuario:", pX+10, pY+69, 506, 368, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Password:", pX+10, pY+129, 506, 428, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "left", "top", false, false, false, false, false) dxDrawLine(pX+276, pY+168, pX+276, pY+168+34, tocolor(255, 128, 0, 255), 1, false) local r, g, b = unpack ( data.login.colors ) dxDrawText("Login", pX+156, pY+167, 600, 468, tocolor( r, g, b, data.login.loginTextAlpha), 1.00, "bankgothic", "left", "top", false, false, false, false, false) local r, g, b = unpack ( data.reg.colors ) dxDrawText("Register", pX+300, pY+167, 794, 468, tocolor(r, g, b, data.reg.loginTextAlpha), 1.00, "bankgothic", "left", "top", false, false, false, false, false) local r, g, b = unpack ( data.inv.colors ) dxDrawText("Invitado", pX+105, pY+230, 150, 10, tocolor(r, g, b, data.inv.loginTextAlpha), 0.5, "bankgothic", "center", "top", false, false, false, false, false) -- give fade effect if ( data.login.hovering ) then data.login.colors = { 0, 128, 255 } local alpha = data.login.loginTextAlpha if ( not data.login.alphaMode ) then data.login.loginTextAlpha = alpha - 5 if ( data.login.loginTextAlpha <= 50 ) then data.login.alphaMode = true end else data.login.loginTextAlpha = alpha + 5 if ( data.login.loginTextAlpha >= 235 ) then data.login.alphaMode = false end end elseif ( data.reg.hovering ) then data.reg.colors = { 0, 128, 255 } local alpha = data.reg.loginTextAlpha if ( not data.reg.alphaMode ) then data.reg.loginTextAlpha = alpha - 5 if ( data.reg.loginTextAlpha <= 50 ) then data.reg.alphaMode = true end else data.reg.loginTextAlpha = alpha + 5 if ( data.reg.loginTextAlpha >= 235 ) then data.reg.alphaMode = false end end elseif ( data.inv.hovering ) then data.inv.colors = { 0, 128, 255 } local alpha = data.inv.loginTextAlpha if ( not data.inv.alphaMode ) then data.inv.loginTextAlpha = alpha - 5 if ( data.inv.loginTextAlpha <= 50 ) then data.inv.alphaMode = true end else data.inv.loginTextAlpha = alpha + 5 if ( data.inv.loginTextAlpha >= 235 ) then data.inv.alphaMode = false end end data.login.loginTextAlpha = 235 data.reg.loginTextAlpha = 235 data.inv.lognTextAlpha = 235 data.login.colors = { 255, 255, 255 } data.reg.colors = { 255, 255, 255 } data.inv.colors = { 255, 255, 255 } end end end function cursorMove ( _, _, x, y ) if ( isCursorShowing ( ) and not guiGetVisible ( window ) and isOpen) then if ( x >= pX+156 and x <= pX+246 and y >= pY+170 and y <= pY+200 ) then data.login.hovering = true return elseif ( y >= pY+170 and y <= pY+200 and x >= pX+300 and x <= pX+440 ) then data.reg.hovering = true return elseif ( x >= pX+105 and x <= pX+195 and y >= pY+230 and y <= pY+260 ) then data.inv.hovering = true end end end data.login.hovering = false data.reg.hovering = false data.inv.hovering = false end function openLogin ( ) addEventHandler ( "onClientPreRender", root, dxDrawLoginPanel ) addEventHandler ( 'onClientCursorMove', root, cursorMove ) addEventHandler ( "onClientClick", root, clientClicking ) guiSetInputMode ( "no_binds_when_editing" ) guiSetVisible ( password, true ) guiSetVisible ( username, true ) showCursor ( true ) addEventHandler ( 'onClientGUIClick', root, clientClosingErrorWindowEvent ) isOpen = true showChat(false) showPlayerHudComponent ( 'all', false ) end addEvent ( "onClientPlayerLogout", true ) addEventHandler ( 'onClientPlayerLogout', root, openLogin ) function closeLogin ( ) removeEventHandler ( "onClientPreRender", root, dxDrawLoginPanel ) removeEventHandler ( 'onClientCursorMove', root, cursorMove ) removeEventHandler ( "onClientClick", root, clientClicking ) guiSetVisible ( password, false ) guiSetVisible ( username, false ) showCursor ( false ) removeEventHandler ( 'onClientGUIClick', root, clientClosingErrorWindowEvent ) guiSetVisible ( window, false ) isOpen = false isLoggedin = true showChat(true) showPlayerHudComponent ( 'all', true ) end addEvent ( "onClientPlayerLogin", true ) addEventHandler ( "onClientPlayerLogin", root, closeLogin ) function sendError ( msg ) if ( not guiGetVisible ( window ) ) then guiSetVisible ( window, true ) guiSetText ( infoLbl, msg ) guiBringToFront ( window ) end end addEvent ( "onPlayerLoginPanelError", true ) addEventHandler ( "onPlayerLoginPanelError", root, sendError ) function clientClicking ( btn, state, x, y ) if ( btn == 'left' and not guiGetVisible ( window ) and state == 'down' and isOpen ) then local user, pass = guiGetText ( username ), guiGetText ( password ) -- Login Button -- if ( x >= pX+156 and x <= pX+246 and y >= pY+170 and y <= pY+200 ) then if ( string.gsub ( user, ' ', '' ) ~= '' and string.gsub ( pass, ' ', '' ) ~= '' ) then if ( string.find ( user, '%s' ) ) then return sendError ( "Los espacios (' ') no estan permitido \npara colocarlo en el usuario." ) end if ( string.find ( pass, '%s' ) ) then return sendError ( "Los espacios (' ') no estan permitido \npara colocarlo en la password." ) end triggerServerEvent ( "Login:onClientAttemptLogin", localPlayer, user, pass ) else sendError ( "Un usuario y contraseña es requerido \npara ingresar al server..." ) end -- register button elseif ( y >= pY+170 and y <= pY+200 and x >= pX+300 and x <= pX+440 ) then if ( string.gsub ( user, ' ', '' ) ~= '' and string.gsub ( pass, ' ', '' ) ~= '' ) then if ( string.find ( user, '%s' ) ) then return sendError ( "No se permiten espacios \nen el usuario." ) end if ( string.find ( pass, '%s' ) ) then return sendError ( "No se permiten espacios \nen la contraseña." ) end if ( string.len ( user ) < 5 ) then return sendError ( "El usuario debe tener \ncomo minimo 5 caracteres de largo." ) end if ( string.len ( pass ) < 6 ) then return sendError ( "La contraseña debe tener \ncomo mínimo 6 caracteres de largo." ) end triggerServerEvent ( "Login:onClientAttemptRegistration", localPlayer, user, pass ) else sendError ( "Un usuario y contraseña es requerido \npara ingresar al server..." ) end end end end -- invitado boton elseif ( x >= pX+105 and x <= pX+195 and y >= pY+230 and y <= pY+260 ) then if function clientClosingErrorWindowEvent( ) if ( source == exitBtn ) then guiSetVisible ( window, false ) end end function isClientLoggedin ( ) return isLoggedin end setTimer ( function ( ) openLogin ( ) end, 700, 1 ) Server... local cameras = { { 329.10980224609, -2117.2749023438, 50.161201477051, 329.65179443359, -2116.4926757813, 49.853763580322 }, { 1266.0053710938, -1965.7087402344, 114.59829711914, 1265.1549072266, -1966.1115722656, 114.25980377197 }, { 1514.0283203125, -1716.5743408203, 39.910701751709, 1514.5087890625, -1715.865234375, 39.394691467285 }, { 1338.7514648438, -875.66558837891, 99.84880065918, 1339.4935302734, -875.07824707031, 99.52579498291 }, { 1426.5421142578, -725.40289306641, 120.97090148926, 1427.3695068359, -725.00805664063, 120.571434021 }, { 1357.5914306641, -592.23327636719, 125.15190124512, 1357.1751708984, -593.02673339844, 124.70780944824 }, { 988.01123046875, -341.88409423828, 74.752601623535, 988.70251464844, -342.45135498047, 75.200187683105 }, { -224.32290649414, -153.71020507813, 35.085899353027, -223.61195373535, -153.04695129395, 34.852146148682 } } function openView( plr ) local theplr = nil if ( source and getElementType ( source ) == 'player' ) then theplr = source elseif ( plr and getElementType ( plr ) == 'player' ) then theplr = plr end setTimer ( function ( p ) local ind = math.random ( #cameras ) setCameraMatrix ( p, unpack ( cameras[ind] ) ) end, 700, 1, theplr ) end addEventHandler ( "onPlayerJoin", root, openView ) addEventHandler ( "onPlayerLogout", root, openView ) --addCommandHandler ( 'view', openView ) function attemptLogin ( user, pass ) if ( user and pass and type ( user ) == 'string' and type ( pass ) == 'string' ) then --local user = string.lower ( user ) --local pass = string.lower ( pass ) local account = getAccount ( user ) if ( account ) then if ( not logIn ( source, account, pass ) ) then message ( source, "Password incorrecta \npor favor verifique." ) return false end setCameraTarget ( source, source ) triggerLogin ( source, user, pass ) else message ( source, "Cuenta desconocida \npor favor verifique." ) return false end end return false end addEvent ( "Login:onClientAttemptLogin", true ) addEventHandler ( "Login:onClientAttemptLogin", root, attemptLogin ) function attemptRegister ( user, pass ) if ( user and pass and type ( user ) == 'string' and type ( pass ) == 'string' ) then --local user = string.lower ( user ) --local pass = string.lower ( pass ) local account = getAccount ( user ) if ( not account ) then local account = addAccount ( user, pass ) if ( account ) then if ( not logIn ( source, account, pass ) ) then return message ( source, "Ocurrio un error en el logeo." ) end setCameraTarget ( source, source ) triggerLogin ( source, user, pass ) else message ( source, "Error al registrar la cuenta. \nPor favor contacta con un Admin." ) end else message ( source, "Esta cuenta ya existe." ) end end return false end addEvent ( "Login:onClientAttemptRegistration", true ) addEventHandler ( "Login:onClientAttemptRegistration", root, attemptRegister ) function message ( source, msg ) triggerClientEvent ( source, "onPlayerLoginPanelError", source, msg ) end function triggerLogin ( source, user, pass ) triggerClientEvent ( source, "onClientPlayerLogin", source, user, pass ) end addEventHandler ( 'onPlayerLogout', root, function ( ) triggerClientEvent ( source, 'onClientPlayerLogout', source ) end )
  21. Flipi

    Help

    Wow thanks is working!
  22. Flipi

    Help

    the text does not change color
  23. Flipi

    Help

    modified script: local rx, ry = guiGetScreenSize ( ) function vehiclestatus ( ) if ( isPedInVehicle ( localPlayer ) == false ) then return false end local x, y, z = getElementPosition( localPlayer ) local car = getPedOccupiedVehicle ( localPlayer ) local sx, sy, sz = getElementVelocity ( car ) local kphSpeed = math.ceil( ( ( sx^2 + sy^2 + sz^2 ) ^ ( 0.5 ) ) * 161 ) local mphSpeed = math.ceil( ( ( ( sx^2 + sy^2 + sz^2 ) ^ ( 0.5 ) ) * 161 ) / 1.61 ) local health = getElementHealth ( car ) local name = getVehicleName ( car ) local currenthealth = math.floor( health/10 ) local fNitroLevel = getVehicleNitroLevel ( car ) if ( type ( fNitroLevel ) == "number" ) then fNitroLevel = math.floor ( ( fNitroLevel * 100 ) ) end local hColor = "#40FF00" local kColor = "#40FF00" local mColor = "#40FF00" local nColor = "#40FF00" -- Kph Colors -- if ( kphSpeed < 20 ) then kColor = "#D8F6CE" elseif ( kphSpeed < 40 ) then kColor = "#BCF5A9" elseif ( kphSpeed < 60 ) then kColor = "#9FF781" elseif ( kphSpeed < 70 ) then kColor = "#82FA58" elseif ( kphSpeed < 80 ) then kColor = "#64FE2E" elseif ( kphSpeed < 90 ) then kColor = "#40FF00" end -- Mph Colors -- if ( mphSpeed < 20 ) then mColor = "#D8F6CE" elseif ( mphSpeed < 40 ) then mColor = "#BCF5A9" elseif ( mphSpeed < 60 ) then mColor = "#9FF781" elseif ( mphSpeed < 70 ) then mColor = "#82FA58" elseif ( mphSpeed < 80 ) then mColor = "#64FE2E" elseif ( mphSpeed < 90 ) then mColor = "#40FF00" end -- Health Colors -- if ( currenthealth < 20 ) then hColor = "#ff0000" elseif ( currenthealth < 40 ) then hColor = "#FF6400" elseif ( currenthealth < 60 ) then hColor = "#C86400" elseif ( currenthealth < 70 ) then hColor = "#C89600" elseif ( currenthealth < 80 ) then hColor = "#329600" elseif ( currenthealth < 90 ) then hColor = "#40FF00" end -- Nitro Colors -- if ( fNitroLevel < 20 ) then nColor = "#ff0000" elseif ( fNitroLevel < 40 ) then nColor = "#FF6400" elseif ( fNitroLevel < 60 ) then nColor = "#C86400" elseif ( fNitroLevel < 70 ) then nColor = "#C89600" elseif ( fNitroLevel < 80 ) then nColor = "#329600" elseif ( fNitroLevel < 90 ) then nColor = "#40FF00" end dxDrawRectangle( ( rx-205 ), ( ry-78 ), 199, 17, tocolor(0, 0, 0, 180), true) dxDrawRectangle( ( rx-205 ), ( ry-54 ), 199, 17, tocolor(0, 0, 0, 180), true) dxDrawRectangle( ( rx-205 ), ( ry-30 ), 199, 17, tocolor(0, 0, 0, 180), true) dxDrawText ( "#0080FFVelocidad: #FFFFFF"..kColor..""..tostring(kphSpeed).." #FF8000Kmh #0080FF/ "..mColor..""..tostring(mphSpeed).." #FF8000Mph", ( rx - 199 ), ( ry - 77 ), 1280, 887, tocolor ( 255, 255, 255, 255 ), 1,"default-bold", "left", "top", false, false, true, true, false ) dxDrawText ( "#0080FFVehiculo: #FFFFFF".. hColor ..""..tostring(currenthealth).."#0080FF% #FF8000| #0080FF"..tostring(name).."", ( rx - 199 ), ( ry - 53 ), 1280, 887, tocolor ( 255, 255, 255, 255 ), 1,"default-bold", "left", "top", false, false, true, true, false ) dxDrawText ( "#0080FFNitro: #40FF00".. nColor ..""..( type ( fNitroLevel ) == "number" and fNitroLevel .."#0080FF%" or "#FF8000Sin nitro" ), (rx - 199 ), ( ry - 29), 1280, 887, tocolor ( 255, 255, 255, 255 ), 1, "default-bold", "left", "top", false, false, true, true, false ) end addEventHandler ( "onClientRender", root, vehiclestatus )
  24. Flipi

    Help

    yes, and when you disable nitro, the HUD disappears
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