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Flipi

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Everything posted by Flipi

  1. Flipi

    Ayuda

    hola, como puedo hacer un script para bloquer un skin y que solo se pueda usar ese skin perteneciendo a un grupo ACL determinado, Ejemplo skin 29 solo para admins...
  2. Flipi

    help script

    hi, how make a script to lock "warp" with command /lock and /unlock? I can not do
  3. Flipi

    help

    wtf i removed falls off the bike form panel I did the same, but do not understand why it keeps falling
  4. Flipi

    help

    the player's still falls off the bike
  5. Flipi

    help

    Hi, how to disable or delete falloffbike freeroam? (for this function not working)... please!
  6. Flipi

    help

    no, the function button not working
  7. Flipi

    help

    I need a problem, this button does not working... help me please! Screen: http://img542.imageshack.us/img542/458/ko62.png modelX, modelY, modelZ = 219.9765, 1822.8145, 6.533 -- minimap location showLegend = createColSphere ( modelX, modelY, modelZ, 13 ) --colshape for activating nametags function makeMapMarker (player) local r, g, b = getPlayerNametagColor ( player ) local themarker = createMarker ( modelX, modelY, modelZ, "cylinder", .05, r, g, b, 255 ) setElementData ( player, "Radar_marker", themarker, false ) end function ResourceStart(startedresource) if startedresource == getThisResource() then Radar_items = getElementsByType( "player" ) for k,v in ipairs(Radar_items) do makeMapMarker (v) end setTimer(Radar_check, 250, 0) end end addEventHandler( "onClientResourceStart", getRootElement(), ResourceStart ) function PlayerJoin ( ) makeMapMarker (source) end addEventHandler( "onClientPlayerJoin", getRootElement(), PlayerJoin) function PlayerQuit ( ) destroyElement( getElementData ( source, "Radar_marker" ) ) end addEventHandler( "onClientPlayerQuit", getRootElement(), PlayerQuit) function Radar_check() Radar_items = getElementsByType( "player" ) for k,v in ipairs(Radar_items) do if isElement(v) then x,y,z = getElementPosition ( v ) x = x / 1642.935378 y = y / 1642.935378 z = z / 1642.935378 local themarker = getElementData ( v, "Radar_marker" ) setElementPosition ( themarker, modelX-y, modelY+x, modelZ+z ) --Whack math is because west is north on 3d model end end end function ColShapeHit ( theElement, matchingDimension ) if theElement == getLocalPlayer() then if not mapNamesHandler then mapNamesHandler = addEventHandler ( "onClientRender", root, ClientRender ) end end end addEventHandler("onClientColShapeHit",showLegend,ColShapeHit) function ColShapeLeave ( theElement, matchingDimension ) if theElement == getLocalPlayer() then if mapNamesHandler then removeEventHandler ( "onClientRender", root, ClientRender ) mapNamesHandler = nil end end end addEventHandler("onClientColShapeLeave", showLegend, ColShapeLeave ) function ClientRender () if trackmode == 1 then local Radar_items = getElementsByType( "player" ) for k,v in pairs(Radar_items) do local r, g, b, a = getMarkerColor ( getElementData ( v, "Radar_marker" ) ) local x, y, z = getElementPosition ( getElementData ( v, "Radar_marker" ) ) local zOffset = (k/20)+.3 local screenX, screenY = getScreenFromWorldPosition ( x, y, z + zOffset ) local screenXX, screenYY = getScreenFromWorldPosition ( x, y, z ) --For the marker if screenX ~= false and screenXX ~= false then local name = getPlayerName ( v ) dxDrawText ( name, screenX, screenY, screenX, screenY, tocolor(r, g, b), 1, "default", "left", "top", false, false, false, true) dxDrawLine ( screenX, screenY+13, screenXX, screenYY, tocolor(r,g,b), 1 ) end end elseif trackmode == 2 then local randomalpha = math.random( 70, 200 ) setElementAlpha(holoped, randomalpha) local r, g, b, a = getMarkerColor ( getElementData ( trackedplayer, "Radar_marker" ) ) local x, y, z = getElementPosition ( getElementData ( trackedplayer, "Radar_marker" ) ) local zOffset = .3 local screenX, screenY = getScreenFromWorldPosition ( modelX, modelY, modelZ+.4 ) local screenXX, screenYY = getScreenFromWorldPosition ( x, y, z ) --For the marker if screenX ~= false and screenXX ~= false then local screenXXX, screenYYY = getScreenFromWorldPosition ( modelX, modelY, modelZ+1.5 ) if screenXXX ~= false then local name = getPlayerName (trackedplayer) dxDrawText ( name, screenXXX+40, screenYYY-15, screenX, screenY, tocolor(r, g, b), 1, "default", "left", "top", false, false, false, true) local hp = getElementHealth ( trackedplayer) roundedhp = math.round(hp) if trackedarmor ~= nil then dxDrawText ( "Vida: "..roundedhp, screenXXX+40, screenYYY, screenX, screenY, tocolor(r, g, b) ) dxDrawText ( "Armadura: "..trackedarmor, screenXXX+40, screenYYY+15, screenX, screenY, tocolor(r, g, b) ) dxDrawText ( "Ubicacion: "..trackedlocation..", "..trackedcity, screenXXX+40, screenYYY+30, screenX, screenY, tocolor(r, g, b) ) dxDrawText ( "Arma: "..trackedweapon, screenXXX+40, screenYYY+45, screenX, screenY, tocolor(r, g, b) ) dxDrawText ( "Vehiculo: "..trackedvehicle, screenXXX+40, screenYYY+60, screenX, screenY, tocolor(r, g, b) ) else dxDrawText ( "Escaneando...", screenXXX+40, screenYYY, screenX, screenY, tocolor(r, g, b) ) end end dxDrawLine ( screenX, screenY, screenXX, screenYY, tocolor(r,g,b), 1 ) end end end trackedvehicle = nil trackerMarker = createMarker (modelX-7.5596, modelY+.022, modelZ-1.019, "cylinder", 1.5, 255, 255, 0, 40 ) tracker_Window = {} tracker_Button = {} tracker_Grid = {} tracker_Window[1] = guiCreateWindow(123,142,223,228,"Contro de Seguimiento",false) guiWindowSetSizable(tracker_Window[1],false) tracker_Player = guiCreateButton(0.0942,0.8114,0.3901,0.136,"Mirar Jugador",true,tracker_Window[1]) tracker_All = guiCreateButton(0.5022,0.8158,0.3901,0.1316,"Mirar Todos",true,tracker_Window[1]) tracker_Grid = guiCreateGridList(0.0852,0.136,0.8072,0.6491,true,tracker_Window[1]) guiGridListSetSelectionMode(tracker_Grid,2) column = guiGridListAddColumn( tracker_Grid, "Nombre del jugador", 0.85 ) guiSetVisible ( tracker_Window[1], false ) trackmode = 1 trackedplayer = nil trackedarmor = nil trackedlocation = nil trackedcity = nil trackedweapon = nil trackedvehicle = nil function showPlayerButton() guiSetVisible ( tracker_Player, true ) end addEventHandler ( "onClientGUIClick", tracker_Grid, showPlayerButton) holoped = createPed ( 0, modelX, modelY, modelZ+1.4 ) setElementAlpha(holoped, 0) setPedFrozen(holoped, true) setElementCollisionsEnabled(holoped, false) setPedVoice(holoped, "PED_TYPE_DISABLED") function showTrackerGui ( hitPlayer, matchingDimension ) if (hitPlayer == getLocalPlayer()) and (isPedOnGround ( getLocalPlayer())) then guiGridListClear(tracker_Grid) guiSetVisible ( tracker_Window[1], true ) guiBringToFront ( tracker_Window[1] ) guiSetVisible ( tracker_Player, false ) showCursor ( true ) for id, playeritem in ipairs(getElementsByType("player")) do local row = guiGridListAddRow ( tracker_Grid ) local name = getPlayerName(playeritem) local name_ = name:gsub ( "#%x%x%x%x%x%x", "" ) guiGridListSetItemText ( tracker_Grid, row, column, name_, false, false ) end end end addEventHandler ( "onClientMarkerHit", trackerMarker, showTrackerGui ) function trackerMarkerLeave ( hitPlayer, matchingDimension ) if (hitPlayer == getLocalPlayer()) then guiSetVisible ( tracker_Window[1], false ) showCursor ( false ) end end addEventHandler ( "onClientMarkerLeave", trackerMarker, trackerMarkerLeave ) function trackplayer() local itemrow,itemcolumn = guiGridListGetSelectedItem(tracker_Grid ) if itemrow ~= -1 then local playerName = guiGridListGetItemText (tracker_Grid, guiGridListGetSelectedItem(tracker_Grid ), 1 ) trackedplayer = getPlayerFromName(playerName) if trackedplayer ~= false then setElementModel(holoped,getElementModel(trackedplayer)) trackmode = 2 triggerServerEvent ("onTrackModeChange", getLocalPlayer(), trackmode, trackedplayer ) end else trackmode = 1 triggerServerEvent ("onTrackModeChange", getLocalPlayer(), trackmode ) end guiSetVisible ( tracker_Window[1], false ) showCursor ( false ) end addEventHandler ( "onClientGUIClick", tracker_Player, trackplayer) function trackall() guiSetVisible ( tracker_Window[1], false ) showCursor ( false ) trackmode = 1 triggerServerEvent ("onTrackModeChange", getLocalPlayer(), trackmode ) setElementAlpha(holoped, 0) end addEventHandler ( "onClientGUIClick", tracker_All, trackall) addEvent( "onTrackerUpdated", true ) function syncTrackMode ( newtrackmode, newtrackedplayer ) if newtrackmode == 1 then trackmode = 1 setElementAlpha(holoped, 0) trackedarmor = nil elseif newtrackmode == 2 then trackmode = 2 trackedplayer = newtrackedplayer setElementModel(holoped,getElementModel(trackedplayer)) trackedarmor = nil end end addEventHandler( "onTrackerUpdated", getRootElement(), syncTrackMode ) function didTrackedplayerQuit() if source == trackedplayer then trackmode = 1 setElementAlpha(holoped, 0) trackedarmor = nil end end addEventHandler( "onClientPlayerQuit", getRootElement(), didTrackedplayerQuit ) function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end addEvent( "onTrackerInfoUpdate", true ) function syncTrackMode(vehicle, location, city, weapon, armor) if vehicle then trackedvehicle = vehicle end if location then trackedlocation = location end if city then trackedcity = city end if weapon then trackedweapon = weapon end if armor then trackedarmor = armor end end addEventHandler( "onTrackerInfoUpdate", getRootElement(), syncTrackMode )
  8. Flipi

    Help

    What "use interface" is better for a server?
  9. Flipi

    Help

    Use interface for my server? screen: http://img90.imageshack.us/img90/9238/pw4n.png
  10. Flipi

    help

    thanks man !
  11. Flipi

    help

    oks thanks !
  12. Flipi

    help

    Hi, i need help with the resource. Screen: http://img823.imageshack.us/img823/7056/p1vw.png Server: exports.scoreboard:addScoreboardColumn('Estado', getRootElement(), 9, 0.10) addEvent('StatusScoreBoard',true) addEventHandler('StatusScoreBoard',root, function( Status ) if ( Status ) then setElementData(client,'Estado',tostring(Status)) end end )
  13. Flipi

    Help!

    is solved with the next update?
  14. Flipi

    Help!

    some solution?
  15. Flipi

    Help!

    Error in my server... Screen: http://img542.imageshack.us/img542/9142/0s3n.png
  16. Flipi

    Help script

    yes (sunday, monday ....)
  17. Flipi

    Help script

    Hi, how to make a script to display the day?. help me please ...
  18. jaja gracias por todo igual
  19. claro, lo que pasa es que no funciona la parte de aparecer los datos del jugador al seleccionarlo en lista
  20. mm no funciona, mira aca esta el scrip si quieres probarlo por ti mismo y me entiendas: Server: servertrackmode = 1 servertrackedplayer = nil addEvent( "onTrackModeChange", true ) function trackModeChanged ( trackmode, trackedplayer ) servertrackmode = trackmode if trackedplayer then triggerClientEvent ( "onTrackerUpdated", getRootElement(), trackmode, trackedplayer ) servertrackedplayer = trackedplayer else triggerClientEvent ( "onTrackerUpdated", getRootElement(), trackmode ) end end addEventHandler( "onTrackModeChange", getRootElement(), trackModeChanged ) addEvent( "onJoinerSyncrequest", true ) function trackModeSync () if servertrackedplayer ~= nil then triggerClientEvent ( "onTrackerUpdated", source, trackmode, trackedplayer ) else triggerClientEvent ( "onTrackerUpdated", source, trackmode ) end end addEventHandler( "onJoinerSyncrequest", getRootElement(), trackModeSync ) function refreshTrackInfo() if isElement(servertrackedplayer) then local theVehicle = getPedOccupiedVehicle(servertrackedplayer) if theVehicle == false then vehicle = "on foot" else vehicle = getVehicleName(theVehicle) end location = getElementZoneName(servertrackedplayer) city = getElementZoneName(servertrackedplayer, true) local theWeapon = getPedWeapon(servertrackedplayer) weapon = getWeaponNameFromID (theWeapon) armor = getPedArmor(servertrackedplayer) triggerClientEvent (getRootElement(), "onTrackerInfoUpdate", servertrackedplayer, vehicle, location, city, weapon, armor ) end end setTimer(refreshTrackInfo, 10000, 0) Client: modelX, modelY, modelZ = 219.9765, 1822.8145, 6.533 -- minimap location showLegend = createColSphere ( modelX, modelY, modelZ, 13 ) --colshape for activating nametags function makeMapMarker (player) local r, g, b = getPlayerNametagColor ( player ) local themarker = createMarker ( modelX, modelY, modelZ, "cylinder", .05, r, g, b, 255 ) setElementData ( player, "Radar_marker", themarker, false ) end function ResourceStart(startedresource) if startedresource == getThisResource() then Radar_items = getElementsByType( "player" ) for k,v in ipairs(Radar_items) do makeMapMarker (v) end setTimer(Radar_check, 250, 0) end end addEventHandler( "onClientResourceStart", getRootElement(), ResourceStart ) function PlayerJoin ( ) makeMapMarker (source) end addEventHandler( "onClientPlayerJoin", getRootElement(), PlayerJoin) function PlayerQuit ( ) destroyElement( getElementData ( source, "Radar_marker" ) ) end addEventHandler( "onClientPlayerQuit", getRootElement(), PlayerQuit) function Radar_check() Radar_items = getElementsByType( "player" ) for k,v in ipairs(Radar_items) do if isElement(v) then x,y,z = getElementPosition ( v ) x = x / 1642.935378 y = y / 1642.935378 z = z / 1642.935378 local themarker = getElementData ( v, "Radar_marker" ) setElementPosition ( themarker, modelX-y, modelY+x, modelZ+z ) --Whack math is because west is north on 3d model end end end function ColShapeHit ( theElement, matchingDimension ) if theElement == getLocalPlayer() then if not mapNamesHandler then mapNamesHandler = addEventHandler ( "onClientRender", root, ClientRender ) end end end addEventHandler("onClientColShapeHit",showLegend,ColShapeHit) function ColShapeLeave ( theElement, matchingDimension ) if theElement == getLocalPlayer() then if mapNamesHandler then removeEventHandler ( "onClientRender", root, ClientRender ) mapNamesHandler = nil end end end addEventHandler("onClientColShapeLeave", showLegend, ColShapeLeave ) function ClientRender () if trackmode == 1 then local Radar_items = getElementsByType( "player" ) for k,v in pairs(Radar_items) do local r, g, b, a = getMarkerColor ( getElementData ( v, "Radar_marker" ) ) local x, y, z = getElementPosition ( getElementData ( v, "Radar_marker" ) ) local zOffset = (k/20)+.3 local screenX, screenY = getScreenFromWorldPosition ( x, y, z + zOffset ) local screenXX, screenYY = getScreenFromWorldPosition ( x, y, z ) --For the marker if screenX ~= false and screenXX ~= false then local name = getPlayerName ( v ) dxDrawText ( name, screenX, screenY, screenX, screenY, tocolor(r, g, b), 1, "default", "left", "top", false, false, false, true) dxDrawLine ( screenX, screenY+13, screenXX, screenYY, tocolor(r,g,b), 1 ) end end elseif trackmode == 2 then local randomalpha = math.random( 70, 200 ) setElementAlpha(holoped, randomalpha) local r, g, b, a = getMarkerColor ( getElementData ( trackedplayer, "Radar_marker" ) ) local x, y, z = getElementPosition ( getElementData ( trackedplayer, "Radar_marker" ) ) local zOffset = .3 local screenX, screenY = getScreenFromWorldPosition ( modelX, modelY, modelZ+.4 ) local screenXX, screenYY = getScreenFromWorldPosition ( x, y, z ) --For the marker if screenX ~= false and screenXX ~= false then local screenXXX, screenYYY = getScreenFromWorldPosition ( modelX, modelY, modelZ+1.5 ) if screenXXX ~= false then local name = getPlayerName (trackedplayer) dxDrawText ( name, screenXXX+40, screenYYY-15, screenX, screenY, tocolor(r, g, b), 1, "default", "left", "top", false, false, false, true) local hp = getElementHealth ( trackedplayer) roundedhp = math.round(hp) if trackedarmor ~= nil then dxDrawText ( "Vida: "..roundedhp, screenXXX+40, screenYYY, screenX, screenY, tocolor(r, g, b) ) dxDrawText ( "Armadura: "..trackedarmor, screenXXX+40, screenYYY+15, screenX, screenY, tocolor(r, g, b) ) dxDrawText ( "Ubicacion: "..trackedlocation..", "..trackedcity, screenXXX+40, screenYYY+30, screenX, screenY, tocolor(r, g, b) ) dxDrawText ( "Arma: "..trackedweapon, screenXXX+40, screenYYY+45, screenX, screenY, tocolor(r, g, b) ) dxDrawText ( "Vehiculo: "..trackedvehicle, screenXXX+40, screenYYY+60, screenX, screenY, tocolor(r, g, b) ) else dxDrawText ( "Escaneando...", screenXXX+40, screenYYY, screenX, screenY, tocolor(r, g, b) ) end end dxDrawLine ( screenX, screenY, screenXX, screenYY, tocolor(r,g,b), 1 ) end end end trackedvehicle = nil trackerMarker = createMarker (modelX-7.5596, modelY+.022, modelZ-1.019, "cylinder", 1.5, 255, 255, 0, 40 ) tracker_Window = {} tracker_Button = {} tracker_Grid = {} tracker_Window[1] = guiCreateWindow(123,142,223,228,"Contro de Seguimiento",false) guiWindowSetSizable(tracker_Window[1],false) tracker_Player = guiCreateButton(0.0942,0.8114,0.3901,0.136,"Mirar Jugador",true,tracker_Window[1]) tracker_All = guiCreateButton(0.5022,0.8158,0.3901,0.1316,"Mirar Todos",true,tracker_Window[1]) tracker_Grid = guiCreateGridList(0.0852,0.136,0.8072,0.6491,true,tracker_Window[1]) guiGridListSetSelectionMode(tracker_Grid,2) column = guiGridListAddColumn( tracker_Grid, "Nombre del jugador", 0.85 ) guiSetVisible ( tracker_Window[1], false ) trackmode = 1 trackedplayer = nil trackedarmor = nil trackedlocation = nil trackedcity = nil trackedweapon = nil trackedvehicle = nil function showPlayerButton() guiSetVisible ( tracker_Player, true ) end addEventHandler ( "onClientGUIClick", tracker_Grid, showPlayerButton) holoped = createPed ( 0, modelX, modelY, modelZ+1.4 ) setElementAlpha(holoped, 0) setPedFrozen(holoped, true) setElementCollisionsEnabled(holoped, false) setPedVoice(holoped, "PED_TYPE_DISABLED") function showTrackerGui ( hitPlayer, matchingDimension ) if (hitPlayer == getLocalPlayer()) and (isPedOnGround ( getLocalPlayer())) then guiGridListClear(tracker_Grid) guiSetVisible ( tracker_Window[1], true ) guiBringToFront ( tracker_Window[1] ) guiSetVisible ( tracker_Player, false ) showCursor ( true ) for id, playeritem in ipairs(getElementsByType("player")) do local row = guiGridListAddRow ( tracker_Grid ) guiGridListSetItemText ( tracker_Grid, row, column, getPlayerName(playeritem):gsub("#%x%x%x%x%x%x",""), false, false ) end end end addEventHandler ( "onClientMarkerHit", trackerMarker, showTrackerGui ) function trackerMarkerLeave ( hitPlayer, matchingDimension ) if (hitPlayer == getLocalPlayer()) then guiSetVisible ( tracker_Window[1], false ) showCursor ( false ) end end addEventHandler ( "onClientMarkerLeave", trackerMarker, trackerMarkerLeave ) function trackplayer() local itemrow,itemcolumn = guiGridListGetSelectedItem(tracker_Grid ) if itemrow ~= -1 then local playerName = guiGridListGetItemText (tracker_Grid, guiGridListGetSelectedItem(tracker_Grid ), 1 ) trackedplayer = getPlayerFromName(playerName) if trackedplayer ~= false then setElementModel(holoped,getElementModel(trackedplayer)) trackmode = 2 triggerServerEvent ("onTrackModeChange", getLocalPlayer(), trackmode, trackedplayer ) end else trackmode = 1 triggerServerEvent ("onTrackModeChange", getLocalPlayer(), trackmode ) end guiSetVisible ( tracker_Window[1], false ) showCursor ( false ) end addEventHandler ( "onClientGUIClick", tracker_Player, trackplayer) function trackall() guiSetVisible ( tracker_Window[1], false ) showCursor ( false ) trackmode = 1 triggerServerEvent ("onTrackModeChange", getLocalPlayer(), trackmode ) setElementAlpha(holoped, 0) end addEventHandler ( "onClientGUIClick", tracker_All, trackall) addEvent( "onTrackerUpdated", true ) function syncTrackMode ( newtrackmode, newtrackedplayer ) if newtrackmode == 1 then trackmode = 1 setElementAlpha(holoped, 0) trackedarmor = nil elseif newtrackmode == 2 then trackmode = 2 trackedplayer = newtrackedplayer setElementModel(holoped,getElementModel(trackedplayer)) trackedarmor = nil end end addEventHandler( "onTrackerUpdated", getRootElement(), syncTrackMode ) function didTrackedplayerQuit() if source == trackedplayer then trackmode = 1 setElementAlpha(holoped, 0) trackedarmor = nil end end addEventHandler( "onClientPlayerQuit", getRootElement(), didTrackedplayerQuit ) function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end addEvent( "onTrackerInfoUpdate", true ) function syncTrackMode(vehicle, location, city, weapon, armor) if vehicle then trackedvehicle = vehicle end if location then trackedlocation = location end if city then trackedcity = city end if weapon then trackedweapon = weapon end if armor then trackedarmor = armor end end addEventHandler( "onTrackerInfoUpdate", getRootElement(), syncTrackMode ) PD: anda al area 51 y busca la sala donde sale el radar y el mapa de san andreas en miniatura
  21. mira esa imagen es antes de que me ayudaras (antes de pedir ocultar los colores). lo que pasa es que ahora no funciona eso, me entiendes?
  22. no arroja error, si funciona al apretar el botón, pero no hace la función que realiza al apretar el botón.. esta es la funcion que se supone que deberia hacer al apretar el boton: img: http://img153.imageshack.us/img153/3803/o7ut.png esto es lo que no funciona (lo de la imagen) PD: la imagen es de antes que me ayudaras al arreglar lo que pedia
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