ijsf
MTA Team-
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- Godfather (The MTA Team)
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EU, Netherlands
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Developer
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That's correct. I think this sounds like a great idea and I'd be more than willing to do a talk (or whatever you have in mind) about the techniques behind our project. I'll be in and around Los Angeles from the 16th of October for at least a week. Of course you can always contact me personally at the e-mail address provided in the source code or ijsf at gmx.net if you'd like to discuss the details in private.
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Hi Roy, Sounds like an interesting concept. I happen to be in L.A. from end October to early November, perhaps we can work something out here.
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You're wrong either way.
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Our development team never appointed a project leader since 2003, when it merged with the original YaMM developers. Due to mutual respect of developers (except for this particular person) and constraints of the project our team has always pursued decisions that were democratic (e.g. where everyone agreed). This was no exception when Kye joined our team, and subsequentially left, and joined again, and left again and joined again and left again and joined again and ultimately left to work on his own spinoff (with the supposed reason of wanting to create a more "RPG"-oriented mod) where he could finally achieve his goals of becoming a project leader, at the cost of other developers that have now left his project to become part of our team.
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Due to the recent shutdown of a third-party service we have used for our user account and serial number management, and the majority of problems that have appeared with this system, we have decided to bring out a new game client that is meant to fix all related problems. We have disabled the serial number (and user account) system that was implemented in v1.0-dp2, which means anyone should be able to play Multi Theft Auto again. We have chosen to release this minor version instead of our next major v1.0-dp3 version due to some major changes we have made in this new version that are not yet stable enough to be released. The new release can be downloaded by navigating to our deathmatch download section. (All v1.0-dp2 servers are still fully compatible with this release.) We apologize for any inconvenience.
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Due to the recent shutdown of a third-party service we have used for our user account and serial number management, and the majority of problems that have appeared with this system, we have decided to bring out a new game client that is meant to fix all related problems. We have disabled the serial number (and user account) system that was implemented in v1.0-dp2, which means anyone should be able to play Multi Theft Auto again. We have chosen to release this minor version instead of our next major v1.0-dp3 version due to some major changes we have made in this new version that are not yet stable enough to be released. The new release can be downloaded by navigating to our deathmatch download section. (All v1.0-dp2 servers are still fully compatible with this release.) We apologize for any inconvenience.
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Please upgrade to v1.0-dp2.3 to fix your issues.
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This is not supposed to happen. You should verify that you have a GTA San Andreas executable that is version 1.0 (European or United States only) and not anything else, since is the most likely source of your problem.
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Try the following fix: - Locate your GTA San Andreas directory (usually c:\Program Files\Rockstar Games\GTA San Andreas) - Navigate to the 'MTA' directory - Open 'coreconfig.xml' in Notepad (or any other plain-text editor) - Search for '' - Change the number after the above phrase (usually '255') to '248', without the quotes, e.g.: 248 - Start Multi Theft Auto and see if the problem is gone
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Installing v1.0-dp2.3 should fix your problem.
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Please download and install the new v1.0-dp2.3 that was released today. This should fix your problem as no account is necessary any more.
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Although I agree on some of your points, I must say that your overall post is a little narrow-minded, that being an understatement. Destructive criticism, name calling and blatantly offending is something I wouldn't normally expect from someone claiming to work professionally for 12 years in any business, but I guess your business must be one of those that does not involve a lot of communication with other people (or say, customers). As you can see from the replies, it doesn't really help in making a convincing point (twice), given the fact that you're only bringing up 2 points in your entire monologue. Starting a post without intending a discussion, but merely trying to let people read what you have to say (or who you're trying to stab) doesn't prove mature, really. Although I doubt you'll ever read this topic again since you've already done your saying, I'll try to clarify some of the things you've pointed out for other readers. One of the difficulties of this mod is that people actually have to read a little before they can installing the game. As you should know by now, this is not a normal game that just always instantly plays after installation, however happy we would be with that. Since we rely on another game, a lot of problems start with the most basic things (people having invalid versions, hacked games, etc.) so we have to throw some information at our users as a sort of disclaimer. However on your advice, the download pages were a little simplified and now contain less information. We allow users to register accounts which are meant as an easier way to ban people from servers, and to track statistics if people want to. Each account involves a serial number and a few other numbers normally shielded away from the user that are (or were supposedly) unique to the computer the user was playing on, making things like banning reliable. Unfortunately we've chosen to rely on a third-party company (which hosted some serial number generator service) for this system. The service was never reliable and eventually went off-line, and this made things extremely complicated and stupid. Eventually, we've chosen to drop the whole system for a new release so anyone could play without having to use any of the aforementioned. We have made an error in judgment, but we did not really see this coming. We hope all serial issues are solved with our new DP2.2 release. We do appreciate input. Just don't make a fool out of yourself.
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Looks nice. We will be releasing a SA-MP emulation/interpreter with DP3, so you could choose to wait a little longer, or of course learn Lua. The latter would be a good choice anyways.
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Problem has been solved.
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Problem has been solved. Please download DP2.2 or wait for DP3.