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-ffs-PLASMA

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Posts posted by -ffs-PLASMA

  1. Read the wiki page:

     

    Quote

    <disableac></disableac>

    Comma separated list of disabled anti-cheats. This setting disables specific AC codes. If a detection is triggered and it's not disabled by the server, a player will get kicked and be shown the AC code corresponding to that detection. Note that the list is incomplete (it doesn't cover all AC codes that exist) because not all AC codes can be disabled for security reasons, e.g they are critical part of the anti-cheat and likewise we will also never provide information about what exactly they mean.

    DISCLAIMER: Please note that disableac will only void the AC # kick for using GTA singleplayer cheats and some very basic, outdated and patched MP cheats (such as s0beit). Hacks & cheats designed for MTA or other general hacking tools may still trigger a Global ban or kick. If you try to use a typical MTA cheat or hacktool under the belief using disableAC will save your day, and get banned for a while, it's your own fault, regardless of this setting being used to disable any of the AC classifications that it may fall under.

    There is also a good chance that disabling certain detections won't enable your players to (even) use the majority of 'basic' GTA:SA trainers, but result in a kick only. Due to the current state of MTA anti-cheat, and its advanced heuristics, it's simply not feasible to try and create a freehaven for cheaters. You can experiment, but we don't recommend using disableac for these reasons.


    Note: With trainer, cheats (for MTA or GTA) or forbidden cheat tools are meant. This is especially true for AC #4. Please note that getting kicked for anything listed here isn't neccesarily (intended) hacking, someone can open hacktools that they plan to use for another game, while both that game and MTA are opened, and be kicked. It's also possible that someone isn't aware of certain software containing hack/tamper features (making it prohibited) when they run it and get kicked. Basically, (the intent of) cheating on MTA or your server can never be proven by triggering these detections alone.

     

    TLDR: you cant disable AC for your server.

    Just dont use cheats :3

  2. Hello guys,

    I would like to release LibDeflate-MTA, a pure Lua compressor and decompressor for Multi Theft Auto with high compression ratio using DEFLATE/zlib format.

    It is based on the initial LibDeflate project found here and has been adjusted to be used in MTA.

    This library can be used on both server and client to compress and/or decompress files.

    Comes with two test files for each side to quickly test.

    Two exported functions are provided, return true or false on completion:

    compress(input_file, output_file)
    
    decompress(input_file, output_file)

     

    Limitations:

    This is purely lua, compression and decompression will be much slower than C/C++ counterpart.

    The compression and decompression depends on clients hardware alot!

    Don't expect to handle tens or hundreds of megabytes of data, the library runtime will be aborted by MTA at some point. During testing, compressing a 6 MB file seemed fine, trying 10 MB failed due to infinite running script.

     

    Download: here

  3. As many people said in past and will say in future: DO NOT TRUST THE CLIENT

    Always expect the data coming from client to be manipulated. Perform important validations on server side.

    And as DiSaMe already said, 99% of problems are caused by bad scripts/resources. Use client for server events, try to avoid elementdatas, if you need elementdatas then check if they got changed by client and revert them back, perform movement validations of players.

    • Like 2
  4. Quote

    We will continue to bring AC improvements and get rid of emerging cheats and cheaters, but at our own pace, without external pressure or too high community expectations, from now on everything is on a best-effort basis and the point is that there may be periods during which we can't make any waves due to manpower constricts.

    See https://forum.multitheftauto.com/topic/139550-cheater-reports-ban-appeals-in-2023/

     

    Dont rely solely on anti cheat, get some staff/admin people to check players, AC aint bulletproof.

  5. As I said, theres no general limit.

    A client with 2gb vram can obviously handle more textures than a client with 1gb vram. A good practice is to use dxGetStatus to get an overview of the clients video hardware and then create a script/system to estimate what the client can handle in terms of texture sizes and amounts.

  6. It depends on what type of gamemode/resources you run on your server.

    Other than that you have to try it out by yourself given that no one answered.

     

    Edit: Also keep in mind the ARM binary is in a testing stage therefore server crashes might occur due to the binary itself, not the resources.

  7. On 16/07/2022 at 17:43, stinixx said:

    Anyone here can help me how to use it on cloud gaming (shadow tech) im still searching for find a solution to work but nothing!

    As the topic describes, there's no way to play MTA on cloudservices like Shadowplay anymore because you as a gamer doesn't have access to host system to validate your serial. Therefore there's no solution or workaround to your problem.

    • Thanks 1
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