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G.KinG

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Everything posted by G.KinG

  1. من قلك انه لا طاح تكسر ترى وزنه ثقيل هههه 20 كيلو اذا ما خاب ظني وذا مقطع له عشان تشوفه , وبالتوفيق لك في الاب ( الجهاز ) الجديد --- edit ياخي احس الموضوع سار تحشيري بالتوفيق لكم , اشترو الي تبوه ماحد مساكم
  2. بندر ياخي انت تبي جهاز يمشي معك طول العمر ولا تبي حق ابو كم سنه .. وكمان من ناحيتي الاب احسن من المكتبي بمليون مره وزاحف ياخي وانا اخوك ادور هالمبلغ هههههههههههههههههههههه الله لنا ي رجال ههههههه
  3. جمع لك كم قرش واشتري هالاب توب اقوى لاب توب في العالم ض2 www.alienware.com من ديل هو .. بس غالي وانا اخوك سعره تقريبا 12 الف لكنه ضمان 4 سنين + الشاحن لو تلعب فيه العاب لليل ما يخلص الا بعد 4 ساعات اذن جمع لك كم قرش واشتريه وبالتوفيق لكـ
  4. ننتظر واحد اخر معه حل ان شاء الله
  5. سلام عليكم ابي ذا السكور بورد يكون قبل الاسم وبس .. exports.scoreboard:scoreboardAddColumn( "Test" ) يعني كلمه Test تكون قبل النك نيم في السكور بورد ..
  6. الحفظ يكون في ملف internal.db اذن خذ الملف ذا وانقله لـ الاستضافه الجديدهـ وبس
  7. جرب غير رقم 1 الى 2 وان شاء الله تزبط معكـ
  8. اوك نترقب الاصدار الجديد وتم تججربت السكربت وشغال 100%
  9. سؤال اخر , ليه ما يشفر ملفات السيرفر
  10. فكيت ازمه والله يعطيك العافيةة لكن التشفير هل هو من التشفيره ذيك ابو الحروف الصينيه ؟ ههه
  11. السكربت حلو لكن الـ GUI مره سيئه ><
  12. يمديك تسوي مقطع عن القيم مود نشوفه ؟
  13. اتمنى لك النجاح ي اخي وامسك هالبرنامج يمكن يساعدكـ ويطور من مهاراتكـ https://forum.multitheftauto.com/viewtopic.php?f ... ilit=MTASE اتمنى لك التوفيق :]
  14. الاول : https://community.multitheftauto.com/in ... ils&id=960 الثاني ما فهمت عليك
  15. من جد ياخي ههههههههههههه الافكار خلصت تختم MTASA >< حتى ماين كرافت سوه في MTASA https://community.multitheftauto.com/ind ... ls&id=4209
  16. تم تجريب المود وشغال 100/100 يعطيك العافيةة Booo
  17. G.KinG

    Save System

    Up Up , any help ? i want code ( if my health 5/100 then i will be died automatic ) that is it-_-
  18. G.KinG

    Save System

    Does not work. EDIT: you know , bro can you make a code if my health 5 then i will be died automatic please ? you will help me with this problem.
  19. G.KinG

    Save System

    OMG it is Work ! but i have some little problem , when zombie killed me i lose my all weapons ? lock this is the full code function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "MoneyS") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "MoneyS") local playerWeaponID0 = getAccountData (theCurrentAccount, "WeaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "WeaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "WeaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "WeaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "WeaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "WeaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "WeaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "WeaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "WeaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "WeaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "WeaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "WeaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "WeaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "WeaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "WeaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "WeaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "WeaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "WeaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "WeaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "WeaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "WeaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "WeaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "WeaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "WeaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "WeaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "WeaponAmmo12") setPlayerMoney (source, playerMoney) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then local account = getPlayerAccount (source) if (account) then setAccountData (account, "MoneyS", tostring (getPlayerMoney (source))) setAccountData (account, "WeaponID0", getPedWeapon (source, 0)) setAccountData (account, "WeaponID1", getPedWeapon (source, 1)) setAccountData (account, "WeaponID2", getPedWeapon (source, 2)) setAccountData (account, "WeaponID3", getPedWeapon (source, 3)) setAccountData (account, "WeaponID4", getPedWeapon (source, 4)) setAccountData (account, "WeaponID5", getPedWeapon (source, 5)) setAccountData (account, "WeaponID6", getPedWeapon (source, 6)) setAccountData (account, "WeaponID7", getPedWeapon (source, 7)) setAccountData (account, "WeaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "WeaponID9", getPedWeapon (source, 9)) setAccountData (account, "WeaponID10", getPedWeapon (source, 10)) setAccountData (account, "WeaponID11", getPedWeapon (source, 11)) setAccountData (account, "WeaponID12", getPedWeapon (source, 12)) setAccountData (account, "WeaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "WeaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "WeaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "WeaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "WeaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "WeaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "WeaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "WeaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "WeaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "WeaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "WeaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "WeaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "WeaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) local playerWeapons = { } addEventHandler ( "onPlayerWasted", root, function ( ) if ( not playerWeapons [ source ] ) then playerWeapons [ source ] = { } end for slot = 0, 12 do local weapon = getPedWeapon ( source, slot ) if ( weapon > 0 ) then local ammo = getPedTotalAmmo ( source, slot ) if ( ammo > 0 ) then playerWeapons [ source ] [ weapon ] = ammo end end end end ) addEventHandler ( "onPlayerSpawn", root, function ( ) if ( playerWeapons [ source ] ) then for weapon, ammo in pairs ( playerWeapons [ source ] ) do giveWeapon ( source, tonumber ( weapon ), tonumber ( ammo ) ) end end playerWeapons [ source ] = nil end )
  20. G.KinG

    Save System

    Hello , i'm so tired so i will go to the point i have a save system but i get some problems when i die or zombie kill me i lose my all weapons and this the code function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "MoneyS") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "MoneyS") local playerWeaponID0 = getAccountData (theCurrentAccount, "WeaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "WeaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "WeaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "WeaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "WeaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "WeaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "WeaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "WeaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "WeaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "WeaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "WeaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "WeaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "WeaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "WeaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "WeaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "WeaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "WeaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "WeaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "WeaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "WeaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "WeaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "WeaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "WeaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "WeaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "WeaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "WeaponAmmo12") setPlayerMoney (source, playerMoney) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then local account = getPlayerAccount (source) if (account) then setAccountData (account, "MoneyS", tostring (getPlayerMoney (source))) setAccountData (account, "WeaponID0", getPedWeapon (source, 0)) setAccountData (account, "WeaponID1", getPedWeapon (source, 1)) setAccountData (account, "WeaponID2", getPedWeapon (source, 2)) setAccountData (account, "WeaponID3", getPedWeapon (source, 3)) setAccountData (account, "WeaponID4", getPedWeapon (source, 4)) setAccountData (account, "WeaponID5", getPedWeapon (source, 5)) setAccountData (account, "WeaponID6", getPedWeapon (source, 6)) setAccountData (account, "WeaponID7", getPedWeapon (source, 7)) setAccountData (account, "WeaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "WeaponID9", getPedWeapon (source, 9)) setAccountData (account, "WeaponID10", getPedWeapon (source, 10)) setAccountData (account, "WeaponID11", getPedWeapon (source, 11)) setAccountData (account, "WeaponID12", getPedWeapon (source, 12)) setAccountData (account, "WeaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "WeaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "WeaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "WeaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "WeaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "WeaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "WeaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "WeaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "WeaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "WeaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "WeaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "WeaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "WeaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) thanks for help.
  21. ديم , شغل جميل جدآ لكن لو تضيفو اقسام يعني غير دعم MTA يعني اقسام جديده مثلا txd , dff , اشياء زي كذآ اتمنى وصلت الفكره , وبالتوفيق , ونترقب احرررررررر من الجمر
  22. https://community.multitheftauto.com/in ... ls&id=6760
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