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#RooTs

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Everything posted by #RooTs

  1. IGNORED MY REPORT ? where is it the copyright
  2. Stolen https://community.multitheftauto.com/ind ... ls&id=9613
  3. as install that in my forum?
  4. http://lmgtfy.com/?q=already+did+that#
  5. Hi, does anyone have de Lua code plugin for PhP BB ?? ( and as install ) PLEASE.... Thanks
  6. how do I install on my FORUM in my forum phpBB
  7. yes do I do in language English, more I'm going not posting
  8. Hi, does anyone have de Lua code plugin for PhP BB ?? ( and as install ) PLEASE.... Thanks
  9. more it not will posted to download
  10. a versão da imagem é MTA 1.3.1 a versão 1.4 já vem a opção de tradução quando instala ele EX: nas opções de "avançar" no momento em que se instala aparece a Linguagem em que deseja instalar isso fica bem mais mais fácil, porem tem Bugs ainda nessas opções ( Bugs do tipo os "Botões" de avançar e caixas de dialogos ficam estourando quando modificam as resoluções de tela ) EM FIM não precisa traduzir as imagens de MENU, porque já tem opções...
  11. #RooTs

    [HELP] Please

    need of all that only add border and color ?
  12. Script leaked/stolen and modified stolen --> https://community.multitheftauto.com/ind ... &pic=14352 original --> viewtopic.php?f=108&t=76029
  13. #RooTs

    [HELP] Please

    Hi, someone add border in my code, and color text,, Please.... local texts = { {"My text here", 2484.67993, -1666.70923, 13.34375}, {"My second text", 2443.40234, -1662.02771, 13.30280} } addEventHandler("onClientRender", root, function() local x, y, z = getElementPosition(localPlayer) for key, text in ipairs(texts) do local str, tx, ty, tz = unpack(text) local distance = getDistanceBetweenPoints3D(x, y, z, tx, ty, tz) if distance <= 50 then local sx, sy = getScreenFromWorldPosition(tx, ty, tz) if sx then local scale = math.min(15/distance, 1.4) dxDrawText(str, sx, sy, sx, sy, nil, scale) end end end end) Imagen example:
  14. #RooTs

    [New Map]

    you need to search the ids of files in --> https://wiki.multitheftauto.com/
  15. #RooTs

    [HELP] Please

    is right? addEventHandler("onClientRender", root, function() local texts = { {"My text here", x, y, z}, {"My second text", x, y, z} } local x, y, z = getElementPosition(localPlayer) for key, text in ipairs(texts) do local str, tx, ty, tz = unpack(text) local distance = getDistanceBetweenPoints3D(x, y, z, tx, ty, tz) if distance <= 50 then local sx, sy = getScreenFromWorldPosition(tx, ty, tz) if sx then local scale = math.min(15/distance, 1.4) dxDrawText(str, sx, sy, sx, sy, nil, scale) end end end end)
  16. #RooTs

    [HELP] Please

    Another untested example which draws text at fixed locations given by a table: addEventHandler("onClientRender", root, function() local x, y, z = getElementPosition(localPlayer) for key, text in ipairs(texts) do local str, tx, ty, tz = unpack(text) local distance = getDistanceBetweenPoints3D(x, y, z, tx, ty, tz) if distance <= 50 then local sx, sy = getScreenFromWorldPosition(tx, ty, tz) if sx then local scale = math.min(15/distance, 1.4) dxDrawText(str, sx, sy, sx, sy, nil, scale) end end end end) where do I change the text? ,, "my text here" and how can this script with a text which line?
  17. #RooTs

    [New Map]

    try this "445.txd" /> "445.dff" /> txd = engineLoadTXD("FILE.txd") engineImportTXD(txd, 445) -- id dff = engineLoadDFF("FILE.dff", 445) -- file/id engineReplaceModel(dff, 445) -- id
  18. try this function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 500, 1, source, playerHealth) setTimer (setPedArmor, 500, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) else spawnPlayer ( source, 213.36328+math.random(1,3), 1867.44336+math.random(1,3), 13.14062, 0, 285, 0, 0) setPlayerMoney (source, 10000) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) local r,g,b = getPlayerNametagColor (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) addEventHandler ("onPlayerJoin", root, function () spawnPlayer(source, 213.36328+math.random(1,3), 1867.44336+math.random(1,3), 13.14062, 0, 285, 0, 0) end) addEventHandler ("onPlayerWasted", root, function () setTimer (spawnPlayer, 3000, 1, source, 213.36328+math.random(1,3), 1867.44336+math.random(1,3), 13.14062, 0, getElementModel (source), 0, 0) setTimer (setCameraTarget, 3250, 1, source, source) end) function convertWeaponsToJSON(player) local weaponSlots = 12 local weaponsTable = {} for slot=1, weaponSlots do local weapon = getPedWeapon( source, slot ) local ammo = getPedTotalAmmo( source, slot ) if (weapon > 0 and ammo > 0) then weaponsTable[weapon] = ammo end end return toJSON(weaponsTable) end addEventHandler("onPlayerWasted", root, function() local weapons = convertWeaponsToJSON(source) setElementData(source,"tempWeapons",weapons) end ) function giveWeaponsFromJSON(player, weapons) if (weapons and weapons ~= "") then for weapon, ammo in pairs(fromJSON(weapons)) do if (weapon and ammo) then giveWeapon(player, tonumber(weapon), tonumber(ammo)) end end end end function check () local weapons = getElementData(source,"tempWeapons") if (weapons) then giveWeaponsFromJSON(source, weapons) setTimer (function () check () end, 4000, 1) end end addEventHandler ("onPlayerSpawn", root, check)
  19. #RooTs

    [HELP] Please

    how to create one text 3d in map show me one example in LUA ( Please ) I know it is something about dxDrawText3D more not know how it starts Image example
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