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Halfmillz

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Everything posted by Halfmillz

  1. thx . Did you mean automatic restart resource when player join? how to do that?
  2. it's work! thx very much
  3. This's my Spawn script. Have any suggestion? please help function createZombie ( x, y, z, rot, skin, interior, dimension ) if (table.getn( everyZombie ) < newZombieLimit ) then --this part handles the args if not x then return false end if not y then return false end if not z then return false end if not rot then rot = math.random (1,359) end if not skin then randomZskin = math.random ( 1, table.getn ( ZombiePedSkins ) ) skin = ZombiePedSkins[randomZskin] end if not interior then interior = 0 end if not dimension then dimension = 0 end --this part spawns the ped local zomb = setTimer(createPed, 8000, 0, tonumber(skin),tonumber(x),tonumber(y),tonumber(z))--spawns the ped --if successful, this part applies the zombie settings/args if (zomb ~= false) then setTimer ( setElementInterior, 100, 1, zomb, tonumber(interior)) --sets interior setTimer ( setElementDimension, 100, 1, zomb, tonumber(dimension)) --sets dimension setElementData ( zomb, "zombie", true ) setElementData ( zomb, "forcedtoexist", true ) setTimer ( function (zomb, rot) if ( isElement ( zomb ) ) then setPedRotation ( zomb, rot ) end end, 500, 1, zomb, rot ) setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "status", "idle" ) end end, 2000, 1, zomb ) setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "forcedtoexist", true ) end end, 1000, 1, zomb ) setTimer ( function (zomb) if ( isElement ( zomb ) ) then table.insert( everyZombie, zomb ) end end, 1000, 1, zomb ) triggerClientEvent ( "Zomb_STFU", getRootElement(), zomb ) return zomb --returns the zombie element else return false --returns false if there was a problem end else return false --returns false if there was a problem end end --SPAWN ZOMBIE (now can be cancelled!) addEvent( "onZombieSpawn", true ) function RanSpawn_Z ( gx, gy, gz, rot) local safezone = 0 local allradars = getElementsByType("radararea") for theKey,theradar in ipairs(allradars) do if getElementData(theradar, "zombieProof") == true then if isInsideRadarArea ( theradar, gx, gy ) or ( isElementInWater ( getLocalPlayer() ) == true ) then safezone = 1 end end end if safezone == 0 then if table.getn ( everyZombie ) < newZombieLimit then if not rot then rot = math.random (1,359) end randomZskin = math.random ( 1, table.getn ( ZombiePedSkins ) ) local zomb = createPed( tonumber( ZombiePedSkins[randomZskin] ), gx, gy, gz ) if zomb ~= false then setElementData ( zomb, "zombie", true ) table.insert( everyZombie, zomb ) setTimer ( function (zomb, rot) if ( isElement ( zomb ) ) then setPedRotation ( zomb, rot ) end end, 500, 1, zomb, rot ) setTimer ( function (zomb) if ( isElement ( zomb ) ) then setPedAnimation ( zomb, "ped" ) end end, 200, 1, zomb )--, chaseanim, -1, true, true, true ) end end, 1000, 1, zomb ) setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "status", "idle" ) end end, 2000, 1, zomb ) if ( randomZskin == 28 ) then giveWeapon( zomb, 8, 1) end if ( randomZskin == 8 ) then setElementAlpha( zomb, 30) end triggerClientEvent ( "Zomb_STFU", getRootElement(), zomb ) end end end end addEventHandler( "onZombieSpawn", getRootElement(), RanSpawn_Z ) --SPAWNS ZOMBIES RANDOMLY NEAR PLAYERS function SpawnZombie () local pacecount = 0 while pacecount < 3 do --2 ZOMBIES AT A TIME TO PREVENT FPS DROP if (table.getn( everyZombie )+pacecount < newZombieLimit ) and (ZombieStreaming == 1) then local xcoord = 0 local ycoord = 0 local xdirection = math.random(1,2) if xdirection == 1 then xcoord = math.random(25,60) --defualt (15,40) else xcoord = math.random(-60,-25) --defualt = (-40,-15) end local ydirection = math.random(1,2) if ydirection == 1 then ycoord = math.random(25,60) --defualt = (15,45) else ycoord = math.random(-60,-25) --defualt = (-40,-15) end local liveplayers = getAlivePlayers () if (table.getn( liveplayers ) > 0 ) then local lowestcount = 99999 -- defualt = 99999 local lowestguy = nil for PKey,thePlayer in ipairs(liveplayers) do if isElement(thePlayer) then if (getElementData (thePlayer, "dangercount")) and (getElementData(thePlayer, "zombieProof") ~= true) and (getElementData(thePlayer, "alreadyspawned" ) == true) then if (getElementData (thePlayer, "dangercount") < lowestcount) then local safezone = 0 local gx, gy, gz = getElementPosition( thePlayer ) local allradars = getElementsByType("radararea") for theKey,theradar in ipairs(allradars) do if getElementData(theradar, "zombieProof") == true then if isInsideRadarArea ( theradar, gx, gy ) then safezone = 1 end end end if safezone == 0 then lowestguy = thePlayer lowestcount = getElementData (thePlayer, "dangercount") end end end end end pacecount = pacecount+1 if isElement(lowestguy) then triggerClientEvent ( "Spawn_Placement", lowestguy, ycoord, xcoord ) else pacecount = pacecount+1 end else pacecount = pacecount+1 end else pacecount = pacecount+1 end end end
  4. I use zday zombies script and i want dynamic zombie limit with amount of player. example when 1 player zombieslimit are 10 / 2player set limit to 20 automatic. Is this possible ? thx
  5. is possible to make ped or player can't use any weapon when standing on car roof? thank you
  6. how to limit zombies per player? , example i want to spawn 10 zombie per live player. i don't want all zombies spawn at 1 player
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