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an4rei

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an4rei last won the day on March 27

an4rei had the most liked content!

About an4rei

  • Birthday 01/12/1990

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  • Gang
    MTA:Rust
  • Location
    România
  • Occupation
    Mapping.. GETTIN PAYED for mapping

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  1. Looks nice. Right now we are trying to reproduce the so-called 'tool belt' as it is in your sketch
  2. an4rei

    Bullet Tracer

    How am I supposed to know the bullet speed,location, etc. Also how can I apply the fx as a shader to the bullet(first time i mess with shaders)
  3. https://forum.multitheftauto.com/viewforum.php?f=119 plz.
  4. fixed it few hours ago , thank you.
  5. I've assigned a dff to a object(1645 ,some weird bed ) and then done the next thing: local fgt = createObject ( 1645,-810.13623046875, 2535.4724121094, 96.055953979492 -0.7, 0, 0, 0 ) setObjectBreakable(fgt, false) problem is , the object still evaporates(some small spark in the middle of some really white smoke , probably from the shaders I'm using) after 1 hit .
  6. fixed it in different way. thanks anyway.
  7. an4rei

    Bullet Tracer

    Any ideas on how to reproduce the script? Ill see later on how to make a shader using that fx.
  8. Any ideas? When i increase the model size it gets farther from the body and when i lower, gets closer, idk about the position though
  9. Hope I'm posting in the right category So I've pretty much made an AK in 3dsmax inspired from some other game and when the mod loads , the weapon positioning is like this: Any ideas on how to get the right position? I've tried loading the default DFF in 3ds max of the ak and I've just put my model over it and I got the same thing.
  10. an4rei

    Bullet Tracer

    Any ideas on how to reproduce the bullet tracer from the next video?: It has a download link that contains 2 .dat files , 1 fx and 1 asi. Thank you.
  11. rotations per minute I suppose.
  12. lmfao , why would he need to post the whole script?
  13. nu trebuie sa faci 1000 de fonturi.
  14. Bă răileanu , dute învaţă engleză că aici nu te ajută nimeni. căcat de 'black steel'
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