addEventHandler ( "onResourceStart", resourceRoot, function ( )
for _,p in ipairs ( getElementsByType ( "player" ) ) do
bindKey ( p, "l", "down", triggerAll )
end
end )
addEventHandler ( "onPlayerJoin", root, function ( )
bindKey ( source, "l", "down", triggerAll )
end )
triggerAll = function ( player )
local vehicle = getPedOccupiedVehicle( player )
if ( vehicle ) then
triggerClientEvent( root, "setit", root, vehicle )
end
end