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AboShanab

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Everything posted by AboShanab

  1. bindKey ( "F5" , "down" , function() if not ( getElementDimension ( localPlayer ) == 0 ) then return end if ( guiGetVisible ( GUIEditor_Window[1] ) == true ) then guiSetVisible ( GUIEditor_Window[1] ,false ) showCursor (false ) guiSetInputEnabled(false) elseif ( guiGetVisible ( GUIEditor_Window[1] ) == false ) then guiSetVisible ( GUIEditor_Window[1] ,true ) showCursor (false ) guiSetInputEnabled(true) end end )
  2. لا كذا resource.NameScript
  3. X كذا الصحيح .. local marker = createMarker( ....... ) addEventHandler ( "onMarkerHit", marker, function ( player ) if getElementType ( player ) == "player" then unbindKey ( player, "F1", "down", Show ) end end ) function Show ( ) guiSetVisible(WindowName, false) end هريسةة كيف تستخدم guiSetVisible في ملف سيرفر ؟
  4. https://community.multitheftauto.com/ind ... ls&id=8523 Orignal : https://community.multitheftauto.com/ind ... ls&id=3716 DONE
  5. https://community.multitheftauto.com/index.php?p=resources&s=details&id=8517 orginal : https://community.multitheftauto.com/ind ... ls&id=5801 DONE
  6. ي لبيه .. شرح ابداااااااااااااااااااااااع .. راح تفيد اكثر الناس .. يعطيك الف الف عافية .. تحياتي لك ..
  7. بالتوفيق لكـ و لـ استضافتك الاكثر من رائعة : )
  8. احححححححح والله لو الانترنت حقي اعمي عيوني خخخخخخخخخخخخخخخخخخخ
  9. الشركة : STC السعودية السرعة : 4 ميجا هي تمام لكن سرعة الرفع فيه غبية مرة مرة !!
  10. ههههههههه والله اخاف تترجم من قوقل
  11. او انك ما كتبت باف 8 refresh -__-
  12. executeSQLQuery("CREATE TABLE IF NOT EXISTS SQL_xSave_Car (Serial)") local Serial = getPlayerSerial(source) executeSQLQuery("INSERT INTO SQL_xSave_Car(Serial) VALUES(?)",Serial)
  13. local veh = {} addEvent ("getCar", true) addEventHandler ("getCar", root, function (car) if isElement( veh[source] ) then destroyElement( veh[source] )veh[source] = nil end local carID = getVehicleModelFromName (car) local x,y,z = getElementPosition(source) local carName = getVehicleNameFromModel (carID) veh[source] = createVehicle(carID, x,y,z) setVehicleColor(veh[source], 255, 255, 255) warpPedIntoVehicle(source, veh[source]) outputChatBox ( "* #FF5A5ACreated #ffffff"..carName.." #FF5A5Awas successful!",player,255,90,90,true) setElementData(veh[source],"Serial",getPlayerSerial(source)) end) addEventHandler("onVehicleStartEnter", resourceRoot, function ( player ) if getPlayerSerial ( player ) == getElementData(source,"Serial") then outputChatBox(" ***[Welcome To Your Car]*** ", player, math.random(0,255), math.random(0,255), math.random(0,255), true ) else cancelEvent () outputChatBox ( "* **** [ Car of Serial [".. getElementData(source,"Serial") .."] s car", player, math.random(0,255), math.random(0,255), math.random(0,255), true ) end end ) addEvent("sl8",true) addEventHandler("sl8",root, function() setVehiclePaintjob ( veh, 1 ) end) addEvent("sl",true) addEventHandler("sl",root, function() setVehiclePaintjob ( veh, 2 ) end) addEvent("s",true) addEventHandler("s",root, function() setVehiclePaintjob ( veh, 3 ) end)
  14. طيب اشرح وش تبي تسوي يعني حفظ للموتر انه ما ينسحب ابد وكذا ؟؟ يعني مثل معارض و هيكـ ؟
  15. ليه اساسا تحط Serial,_,_ دامك تبي تتخطاها سو executeSQLQuery("CREATE TABLE IF NOT EXISTS SQL_xSave_Car (Serial)")
  16. انت تقصد MySQL حق المواقع ولا SQLLite
  17. بالتوفيق لكـ ي احلى صديق =] لا تقطع علينا ترى مانقدر على فرقاكـ =] احلى تحيةة من اخوكـ ابو شنب =]
  18. CanShoot = true bindKey ( "a", "down", function ( ) local vehicle = getPedOccupiedVehicle ( localPlayer ) if ( vehicle ) then if ( CanShoot == true ) then if ( getPlayerTeam(localPlayer) == getTeamFromName("Killer") ) then local x, y, z = getElementPosition ( vehicle ) createProjectile ( vehicle, 19, x, y, z, 200 ) CanShoot = false setTimer ( function ( ) CanShoot = true end, 3000, 1 ) end end end end )
  19. ممكن غلطت انت بالتعديل ,, اطرح كودكـ
  20. end الا اذا كان كذا مايحتاج elseif بالنسبة لـ elseif مثال عليها if ( getElementData(source,"New") ) then elseif ( getElementData(source,"Mmm") ) then انا اقول لك ليه ما تحتاج end لان انت اساسا ما حطيت end حق الشرط الاول لو انك حاط للشرط الاول end كان ما تضبط هذي elseif ( getElementData(source,"Mmm") ) then
  21. function MyTest ( ) for i,v in ipairs ( test ) do if ( ........... ) then end -- End If end -- End of Loop end -- End of Function مثال بسيط ^
  22. جرب # local group1 = '{X5}' local group2 = '{Test}' outTawa1 = createMarker(155,5555,100) outTawa3 = createMarker(90.5,50,1000) outTawa4 = createMarker(120,50,1000) door = createObject(16775,2917.6000976563,2175.1999511719,33.799999237061,0,0,89.99951171875) markerDoor = createMarker(2918,2175.1000976563,25,"cylinder",15,0,0,0,0) door1 = createObject(16775,2916.3000488281,2236.6999511719,33.200000762939,0,0,90.25) markerDoor1 = createMarker(2917.6000976563,2236.3000488281,25.799999237061,"cylinder",15,0,0,0,0) health1 = createMarker(2982.5,2164,31,"cylinder",2,15,239,110,255) health2 = createMarker(2982.5,2189.2998046875,31,"cylinder",2,222,157,32,255) health3 = createMarker(2972.8999023438,2185.85,31,"cylinder",1.5,222,157,32,255) health4 = createMarker(2996.1999511719,2178.1000976563,998.40002441406,"cylinder",2.5,222,157,32,255) eB = createMarker(2984.3994140625,2174.8994140625,33,"arrow",2,0,0,255,255) oB = createMarker(2996,2162.5,1000,"arrow",1.5,0,0,255,255) eH1 = createMarker(2982.5,2164,1000,"arrow",2,0,0,255,255) postion = { {847,1422,56}, {855,1244,56}, {958,1257,56}, {951,1424,56} } outTawa1 = createMarker(1348.93616,597.25146,10,"cylinder",2,0,0,0,255) outTawa4 = createMarker(946,1430,55,"cylinder",2,0,0,0,0) addEventHandler("onMarkerHit",root, function ( hPlayer ) if ( source == outTawa1 ) or ( source == outTawa4 ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then setElementPosition( hPlayer, 1360.51086,596.10760,11.15420 ) end end if ( source == outTawa3 ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then setElementPosition( hPlayer, 1381.54797,561.91400,11.71845 ) end end end ) addEventHandler("onMarkerHit",root, function ( hPlayer ) if ( source == tawa1 ) then if getElementType(hPlayer) == 'player' then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then setElementPosition( hPlayer, 1271.97681,607.35712,1501.00000 ) end end elseif ( source == markerDoor ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then moveObject( door,1000,2917.6000976563,2175.1999511719,40.799999237061 ) else outputChatBox( ' only For '..group1..' and '..group2, hPlayer, 255, 255, 0, false ) end elseif ( source == markerDoor1 ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then moveObject( door1,1000,2916.3000488281,2236.6999511719,25 ) else outputChatBox( ' only For '..group1..' and '..group2, hPlayer, 255, 255, 0, false ) end elseif ( source == health1 ) or ( source == health2 ) or ( source == health3 ) or ( source == health4 ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then setPedArmor( hPlayer, 200 ) setElementHealth( hPlayer, 100 ) fixVehicle( getPedOccupiedVehicle( hPlayer ) ) addVehicleUpgrade ( element, 1010 ) setVehiclePaintjob ( element, 2 ) end elseif ( source == eB ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then if isPedInVehicle( hPlayer ) then setElementPosition( getPedOccupiedVehicle( hPlayer ), 2996.33789,2165.03345,999.19531 ) return end setElementPosition( hPlayer, 2996.33789,2165.03345,999.19531 ) outputChatBox('Welcome In The Home Group {X5} !',hPlayer, 255, 255, 0) else outputChatBox( ' only For '..group1..' and '..group2, hPlayer, 255, 255, 0, false ) end elseif ( source == oB ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then if isPedInVehicle( hPlayer ) then setElementPosition( getPedOccupiedVehicle( hPlayer ), 2979.65967,2177.18799,31.81844 ) return end setElementPosition( hPlayer, 2979.65967,2177.18799,31.81844 ) outputChatBox('Good Bye Man !',hPlayer, 255, 255, 0) else outputChatBox( ' only For '..group1..' and '..group2, hPlayer, 255, 255, 0, false ) end elseif ( source == eH1 ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then setElementPosition( hPlayer, 141,1370,1085 ) setElementInterior ( hPlayer, 5 ) setElementDimension ( hPlayer, 7523 ) else outputChatBox( ' only For '..group1..' and '..group2, hPlayer, 255, 255, 0, false ) end elseif ( source == oH1 ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then setElementPosition( hPlayer, 777,1357,37 ) setElementInterior ( hPlayer, 0 ) setElementDimension ( hPlayer, 0 ) else outputChatBox( ' only For '..group1..' and '..group2, hPlayer, 255, 255, 0, false ) end elseif ( source == eH2 ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then setElementPosition( hPlayer, 226,1289,1083 ) setElementInterior ( hPlayer, 1 ) setElementDimension ( hPlayer, 7523 ) else outputChatBox( ' only For '..group1..' and '..group2, hPlayer, 255, 255, 0, false ) end elseif ( source == oH2 ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then setElementPosition( hPlayer, 744,1314,37 ) setElementInterior ( hPlayer, 0 ) setElementDimension ( hPlayer, 0 ) else outputChatBox( ' only For '..group1..' and '..group2, hPlayer, 255, 255, 0, false ) end elseif ( source == eH3 ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then setElementPosition( hPlayer, 1391.86829,544.42426,1003.59998 ) setElementInterior ( hPlayer, 0 ) setElementDimension ( hPlayer, 0 ) output( getPlayerName( hPlayer ) .. ' Welcome at the BattleField of ' .. groupName, hPlayer, 0, 255, 0, false ) end elseif ( source == oH3 ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then setElementPosition( hPlayer, 1381.23584,561.93823,11.71845 ) setElementInterior ( hPlayer, 0 ) setElementDimension ( hPlayer, 0 ) outputChatBox('GooD Bye '..getPlayerName( hPlayer )..' !',hPlayer,0,255,0) elseif ( source == outTawa1 ) or ( source == outTawa2 ) or ( source == outTawa3 ) or ( source == outTawa4 ) then if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then setElementPosition( hPlayer, 1381.23584,561.93823,11.71845 ) end end end end ) onWasted = function() if getPlayerTeam( source ) then function sp( source ) setElementPosition( source, 779,1339,37 ) setElementInterior ( source, 0 ) setElementDimension ( source, 0 ) setElementHealth( source, 100 ) giveWeapon( source, 46 ) setPedSkin( source, 230 ) setPedArmor( source, 100 ) end setTimer(sp,1000,1,source) end end addEventHandler ( "onPlayerSpawn", getRootElement(), onWasted ) addEventHandler("onMarkerLeave",markerDoor, function ( hPlayer ) if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then moveObject( door,500,2917.6000976563,2175.1999511719,33.799999237061 ) end end ) addEventHandler("onMarkerLeave",markerDoor1, function ( hPlayer ) if getElementData( hPlayer, 'Group' ) == group1 or getElementData( hPlayer, 'Group' ) == group2 then moveObject( door1,1000,2916.3000488281,2236.6999511719,33.200000762939 ) end end ) addEventHandler('onPlayerSpawn', root,function() if getTeamName(getPlayerTeam(source)) == "No Team" and getElementData(source, "gang") == "{X5}" then setTimer(setElementPosition, 500, 1, source, 1383.56091,548.50189,1008.09998) setPedSkin (source, 230 ) end end )
  23. بالنسبة لـ ذول outTawa1 = createMarker(155,5555,100) outTawa3 = createMarker(90.5,50,1000) outTawa4 = createMarker(120,50,1000) الاحداثيات انت حاطها كذا ولا انت تبي تسوي ماركر في الاحداثيات هذي ؟؟
  24. function Spawns () if getPlayerTeam( source ) and getTeamName( getPlayerTeam( source ) ) == 'No Team' and getElementData ( source , "Group" ) == "[s.S]" then spawnPlayer( source, 2005.00000, 1543.00000, 13.59075 ) setElementInterior(source, interior, x, y, z ) setPedArmor( source, 100 ) giveWeapon( source, 46 ) setPedSkin( source, 181 ) end end addEventHandler ( "onPlayerWasted", root, Spawns ) بالسطر الـ 4 استبدل interior بـ رقم المبنى x,y,z = الاحداثيات اللي يحطك فيها داخل المبنى
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