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ksTakor

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Everything posted by ksTakor

  1. Where I can download this tool? Sorry if I am being a ignorant
  2. ok, but you know how to make that when i execute a command come back to third person?
  3. when a vehicle blow. output a message that only admin can see?
  4. It works Thank you very much Now a question it has an way to output to a admin when a vehicles is blow?
  5. It has other way? Because its a dayz gamemode and I don't want my player dead, I only want blow the vehicle to respawn. The event isElementInWater bug in server sided, can I make this script client side? Because if the player is killed he loses his itens.
  6. But that only work if the ped stay the 30 seconds or if the ped hit the water with the car?
  7. Like this? function blow() for _, vehicle in ipairs ( getElementsByType ( "vehicle" ) ) do if isElementInWater ( vehicle ) then local id = getElementModel ( vehicle ) if id == 470 or id == 422 or id == 437 or id == 433 or id == 497 or id == 487 or id == 468 then setTimer (blowater, 30000, 1) else end end end addEventHandler ( "onVehicleDrown",getRootElement(), blow) function blowater () blowVehicle (vehicle, true) end
  8. I am trying to make an script that when some types of vehicle fall in the water after 30 seconds it explode. How can i make the function blowVehicle only explode the vehicles id's that i want? And how to set a timer to only explode after 30 seconds when fall in water? Searching in the forum I find this script: function blow() for _, vehicle in ipairs ( getElementsByType ( "vehicle" ) ) do if isElementInWater ( vehicle ) then blowVehicle ( vehicle, true ) outputChatBox(getPlayerName(source).." #0099FFToco el agua y exploto!",getRootElement(), 255, 255, 255, true) end end end addEventHandler ( "onClientPlayerWasted",getRootElement(), blow) Can you help me modificate this?
  9. I have debugged the script and I find this error: WARNING: DayzPanel\dayz_panel:154: Bad argument @ 'guiGridListGetSelectedItem' [Expected gui element at argument 1,got table] My script is this: function give (button,state) if button == "left" and state == "up" then local row,col = guiGridListGetSelectedItem(paineldayz.gridlist) if (row and col and row ~= -1 and col ~= -1) then local itemName = guiGridListGetItemText(paineldayz.gridlist, row,col, 1) if itemName then local text = guiGetText(paineldayz.edit[1]) setElementData(localPlayer, itemName, text) -- code end else outputChatBox("Please select a item from the list.",220,0,0) end end end
  10. not yet. I don't know why don't work maybe if you see the panel it's more easy The code to give items in dayz gamemode is Ex. I wanna give an M4 setElementData(getPlayerFromName("[D.A]ksTakor"),"M4",1) and from my panel i wanna get the item name from the gridlist and the number of items from my edit box
  11. Didn't work can someone tell me whats wrong? function give(button,state) if button == "left" then local row,col = guiGridListGetSelectedItem(paineldayz.gridlist[1]) if (row and col and row ~= -1 and col ~= -1) then local itemName = guiGridListGetItemText(paineldayz.gridlist[1], row, 1) if itemName then local text = guiGetText(paineldayz.edit[1]) setElementData(getPlayerFromName("theplayer"),"itemName","text") -- code end else outputChatBox("Please select a item from the list.",220,0,0) end end end
  12. Thanks DNL291 I gonna test when I get home.
  13. Its for the Dayz Gamemode this is a panel for the admins. To replace items to player who died on a bug. That code is used to give the items the original code is "setElementData(getPlayerFromName("Nickname"),"Item",number of items) But i wanna get the item from an row in my gridlist, and the number of items from my edit box in the panel. Something like that kk
  14. Sorry i said I am a nuub. I don't know to make the button send "setElementData" the code is setElementData(getPlayerFromName("here the nick of the Player who hit the button"),"here the item that are selected in the gridlist",here the number that is in the edit box) I don't know if you can understand.
  15. I created an function to when you hit the button you send a code to give the dayz itens the code is "setElementData" this is the code I wrote function paineldayz.button(button,state) if button == "left" and state == "up" then setElementData(getPlayerFromName("source"),"guiGetText (gridlist[1], gridlist[2], gridlist[3], gridlist[4], gridlist[5], gridlist[6])", guiGetText ("paineldayz.edit")) if (true) then outputChatBox ( "The Item has been Give" ) else outputChatBox ( "Didn't Work" ) end end end
  16. Thanks Solidsnake14 But how do i make the windown close whem i hit "F7" again? And how I make the button send a code whem click? The code is "setElementData" and i want to take the row name and the number in the edit box but i don't know do that
  17. Ok but i can't open my Panel
  18. DNL291 can you tell me the error? I am nuub kk And Thanks Sasuke Client: paineldayz = { tab = {}, tabpanel = {}, edit = {}, button = {}, window = {}, label = {}, gridlist = {} } function panelgui() paineldayz.window[1] = guiCreateWindow(383, 107, 448, 515, "", false) guiWindowSetSizable(paineldayz.window[1], false) paineldayz.tabpanel[1] = guiCreateTabPanel(10, 77, 427, 325, false, paineldayz.window[1]) paineldayz.tab[1] = guiCreateTab("Weapons", paineldayz.tabpanel[1]) paineldayz.gridlist[1] = guiCreateGridList(10, 10, 409, 280, false, paineldayz.tab[1]) guiGridListAddColumn(paineldayz.gridlist[1], "Weapons", 0.9) for i = 1, 16 do guiGridListAddRow(paineldayz.gridlist[1]) end guiGridListSetItemText(paineldayz.gridlist[1], 0, 1, "AK-47", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 1, 1, "Baseball Bat", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 2, 1, "CZ 550", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 3, 1, "Desert Eagle", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 4, 1, "Golf Club", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 5, 1, "Hatchet", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 6, 1, "Lee Enfield", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 7, 1, "M1911", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 8, 1, "M4", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 9, 1, "M9 SD", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 10, 1, "MP5A5", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 11, 1, "PDW", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 12, 1, "SPAZ-12 Shotgun", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 13, 1, "Sawn-Off Shotgun", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 14, 1, "Shovel", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 15, 1, "Winchester 1866", false, false) paineldayz.tab[2] = guiCreateTab("Ammo", paineldayz.tabpanel[1]) paineldayz.gridlist[2] = guiCreateGridList(10, 10, 408, 280, false, paineldayz.tab[2]) guiGridListAddColumn(paineldayz.gridlist[2], "Ammo", 0.9) for i = 1, 12 do guiGridListAddRow(paineldayz.gridlist[2]) end guiGridListSetItemText(paineldayz.gridlist[2], 0, 1, "M4 Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 1, 1, "AK-47 Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 2, 1, "CZ 550 Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 3, 1, "MP5A5 Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 4, 1, "PDW Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 5, 1, "1866 Slug", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 6, 1, "SPAZ-12 Pellet", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 7, 1, "2Rnd. Slug", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 8, 1, "M1911 Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 9, 1, "M9 SD Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 10, 1, "Desert Eagle", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 11, 1, "Lee Enfield Mag", false, false) paineldayz.tab[3] = guiCreateTab("Food", paineldayz.tabpanel[1]) paineldayz.gridlist[3] = guiCreateGridList(10, 10, 408, 280, false, paineldayz.tab[3]) guiGridListAddColumn(paineldayz.gridlist[3], "Food", 0.9) for i = 1, 9 do guiGridListAddRow(paineldayz.gridlist[3]) end guiGridListSetItemText(paineldayz.gridlist[3], 0, 1, "Beans Can", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 1, 1, "Burger", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 2, 1, "Cooked Meat", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 3, 1, "Milk", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 4, 1, "Pasta Can", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 5, 1, "Pizza", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 6, 1, "Raw Meat", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 7, 1, "Soda Bottle", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 8, 1, "Water Bottle", false, false) paineldayz.tab[4] = guiCreateTab("Toolbelt", paineldayz.tabpanel[1]) paineldayz.gridlist[4] = guiCreateGridList(10, 10, 408, 280, false, paineldayz.tab[4]) guiGridListAddColumn(paineldayz.gridlist[4], "Toolbelt", 0.9) for i = 1, 8 do guiGridListAddRow(paineldayz.gridlist[4]) end guiGridListSetItemText(paineldayz.gridlist[4], 0, 1, "GPS", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 1, 1, "Map", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 2, 1, "Night Vision Goggles", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 3, 1, "Infrared Goggles", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 4, 1, "Toolbox", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 5, 1, "Watch", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 6, 1, "Box of Matches", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 7, 1, "Radio Device", false, false) paineldayz.tab[5] = guiCreateTab("Misc", paineldayz.tabpanel[1]) paineldayz.gridlist[5] = guiCreateGridList(10, 10, 408, 280, false, paineldayz.tab[5]) guiGridListAddColumn(paineldayz.gridlist[5], "Misc", 0.9) for i = 1, 11 do guiGridListAddRow(paineldayz.gridlist[5]) end guiGridListSetItemText(paineldayz.gridlist[5], 0, 1, "Wood Pile", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 1, 1, "Full Gas Canister", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 2, 1, "Engine", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 3, 1, "Tire", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 4, 1, "Roadflare", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 5, 1, "Wire Fence", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 6, 1, "Parachute", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 7, 1, "Coyote Backpack", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 8, 1, "Alice Pack", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 9, 1, "Assault Pack (ACU)", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 10, 1, "Czech Backpack", false, false) paineldayz.tab[6] = guiCreateTab("Medicine", paineldayz.tabpanel[1]) paineldayz.gridlist[6] = guiCreateGridList(10, 10, 407, 281, false, paineldayz.tab[6]) guiGridListAddColumn(paineldayz.gridlist[6], "Medicine", 0.9) for i = 1, 6 do guiGridListAddRow(paineldayz.gridlist[6]) end guiGridListSetItemText(paineldayz.gridlist[6], 0, 1, "Bandage", false, false) guiGridListSetItemText(paineldayz.gridlist[6], 1, 1, "Blood Bag", false, false) guiGridListSetItemText(paineldayz.gridlist[6], 2, 1, "Heat Pack", false, false) guiGridListSetItemText(paineldayz.gridlist[6], 3, 1, "Medic Kit", false, false) guiGridListSetItemText(paineldayz.gridlist[6], 4, 1, "Morphine", false, false) guiGridListSetItemText(paineldayz.gridlist[6], 5, 1, "Painkiller", false, false) paineldayz.label[1] = guiCreateLabel(87, 19, 291, 20, "Dayz Item Panel by:ksTakor", false, paineldayz.window[1]) guiLabelSetHorizontalAlign(paineldayz.label[1], "center", false) guiLabelSetVerticalAlign(paineldayz.label[1], "center") paineldayz.label[2] = guiCreateLabel(158, 412, 128, 15, "Item Number:", false, paineldayz.window[1]) guiLabelSetHorizontalAlign(paineldayz.label[2], "center", false) guiLabelSetVerticalAlign(paineldayz.label[2], "center") paineldayz.edit[1] = guiCreateEdit(194, 437, 52, 19, "", false, paineldayz.window[1]) paineldayz.button[1] = guiCreateButton(9, 482, 429, 23, "\/", false, paineldayz.window[1]) addEventHandler ( "onClientGUIClick",paineldayz.button[1], give, false ) addEventHandler ( "onClientGUIClick",paineldayz.edit[1], give, false ) end function give (button,state) if button == "left" then setElementData(getPlayerFromName("source"),"guiGridListGetSelectedItems( paineldayz.gridlist ),paineldayz.edit) if (true) then outputChatBox("Deu errado.",true) end end addEvent( "painelwindown", true ) addEventHandler( "paineldayz", getRootElement(), panelgui ) Server: function isPlayerAdmin () local accountname = getAccountName(getPlayerAccount(source)) if isObjectInACLGroup("user." ..accountname, aclGetGroup("Admin")) then return true elseif isObjectInACLGroup("user." ..accountname, aclGetGroup("SuperModerator")) then return true end end function openWindow() if isPlayerAdmin () then triggerClientEvent ( theplayer, "painelwindown", getRootElement() ) --code there. end end function logIn () if isPlayerAdmin () then bindKey ( source, "F7", "down", openWindow) end end addEventHandler ( "onPlayerLogin", root, logIn ) What I am doing wrong now?
  19. Help me with my script I already make the gui but I don't know how to make the button set the elements. And I can't open. Please help function onJoin () if isPlayerAdmin (source) then bindKey ( source, "F7", "down", isPlayerAdmins ) end end function isPlayerAdmin (source) local accountname = getAccountName(getPlayerAccount(source)) if isObjectInACLGroup("user." ..accountname, aclGetGroup("Admin")) then return true elseif isObjectInACLGroup("user." ..accountname, aclGetGroup("SuperModerator")) then return true end end function opengui () if isPlayerAdmin (source) then bindKey ( source, "F7", "down", isPlayerAdmins ) guiGetEnabled ( paineldayz, true) end end paineldayz = { tab = {}, tabpanel = {}, edit = {}, button = {}, window = {}, label = {}, gridlist = {} } function panelgui() paineldayz.window[1] = guiCreateWindow(383, 107, 448, 515, "", false) guiWindowSetSizable(paineldayz.window[1], false) paineldayz.tabpanel[1] = guiCreateTabPanel(10, 77, 427, 325, false, paineldayz.window[1]) paineldayz.tab[1] = guiCreateTab("Weapons", paineldayz.tabpanel[1]) paineldayz.gridlist[1] = guiCreateGridList(10, 10, 409, 280, false, paineldayz.tab[1]) guiGridListAddColumn(paineldayz.gridlist[1], "Weapons", 0.9) for i = 1, 16 do guiGridListAddRow(paineldayz.gridlist[1]) end guiGridListSetItemText(paineldayz.gridlist[1], 0, 1, "AK-47", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 1, 1, "Baseball Bat", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 2, 1, "CZ 550", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 3, 1, "Desert Eagle", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 4, 1, "Golf Club", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 5, 1, "Hatchet", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 6, 1, "Lee Enfield", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 7, 1, "M1911", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 8, 1, "M4", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 9, 1, "M9 SD", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 10, 1, "MP5A5", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 11, 1, "PDW", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 12, 1, "SPAZ-12 Shotgun", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 13, 1, "Sawn-Off Shotgun", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 14, 1, "Shovel", false, false) guiGridListSetItemText(paineldayz.gridlist[1], 15, 1, "Winchester 1866", false, false) paineldayz.tab[2] = guiCreateTab("Ammo", paineldayz.tabpanel[1]) paineldayz.gridlist[2] = guiCreateGridList(10, 10, 408, 280, false, paineldayz.tab[2]) guiGridListAddColumn(paineldayz.gridlist[2], "Ammo", 0.9) for i = 1, 12 do guiGridListAddRow(paineldayz.gridlist[2]) end guiGridListSetItemText(paineldayz.gridlist[2], 0, 1, "M4 Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 1, 1, "AK-47 Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 2, 1, "CZ 550 Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 3, 1, "MP5A5 Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 4, 1, "PDW Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 5, 1, "1866 Slug", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 6, 1, "SPAZ-12 Pellet", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 7, 1, "2Rnd. Slug", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 8, 1, "M1911 Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 9, 1, "M9 SD Mag", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 10, 1, "Desert Eagle", false, false) guiGridListSetItemText(paineldayz.gridlist[2], 11, 1, "Lee Enfield Mag", false, false) paineldayz.tab[3] = guiCreateTab("Food", paineldayz.tabpanel[1]) paineldayz.gridlist[3] = guiCreateGridList(10, 10, 408, 280, false, paineldayz.tab[3]) guiGridListAddColumn(paineldayz.gridlist[3], "Food", 0.9) for i = 1, 9 do guiGridListAddRow(paineldayz.gridlist[3]) end guiGridListSetItemText(paineldayz.gridlist[3], 0, 1, "Beans Can", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 1, 1, "Burger", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 2, 1, "Cooked Meat", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 3, 1, "Milk", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 4, 1, "Pasta Can", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 5, 1, "Pizza", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 6, 1, "Raw Meat", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 7, 1, "Soda Bottle", false, false) guiGridListSetItemText(paineldayz.gridlist[3], 8, 1, "Water Bottle", false, false) paineldayz.tab[4] = guiCreateTab("Toolbelt", paineldayz.tabpanel[1]) paineldayz.gridlist[4] = guiCreateGridList(10, 10, 408, 280, false, paineldayz.tab[4]) guiGridListAddColumn(paineldayz.gridlist[4], "Toolbelt", 0.9) for i = 1, 8 do guiGridListAddRow(paineldayz.gridlist[4]) end guiGridListSetItemText(paineldayz.gridlist[4], 0, 1, "GPS", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 1, 1, "Map", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 2, 1, "Night Vision Goggles", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 3, 1, "Infrared Goggles", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 4, 1, "Toolbox", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 5, 1, "Watch", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 6, 1, "Box of Matches", false, false) guiGridListSetItemText(paineldayz.gridlist[4], 7, 1, "Radio Device", false, false) paineldayz.tab[5] = guiCreateTab("Misc", paineldayz.tabpanel[1]) paineldayz.gridlist[5] = guiCreateGridList(10, 10, 408, 280, false, paineldayz.tab[5]) guiGridListAddColumn(paineldayz.gridlist[5], "Misc", 0.9) for i = 1, 11 do guiGridListAddRow(paineldayz.gridlist[5]) end guiGridListSetItemText(paineldayz.gridlist[5], 0, 1, "Wood Pile", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 1, 1, "Full Gas Canister", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 2, 1, "Engine", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 3, 1, "Tire", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 4, 1, "Roadflare", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 5, 1, "Wire Fence", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 6, 1, "Parachute", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 7, 1, "Coyote Backpack", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 8, 1, "Alice Pack", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 9, 1, "Assault Pack (ACU)", false, false) guiGridListSetItemText(paineldayz.gridlist[5], 10, 1, "Czech Backpack", false, false) paineldayz.tab[6] = guiCreateTab("Medicine", paineldayz.tabpanel[1]) paineldayz.gridlist[6] = guiCreateGridList(10, 10, 407, 281, false, paineldayz.tab[6]) guiGridListAddColumn(paineldayz.gridlist[6], "Medicine", 0.9) for i = 1, 6 do guiGridListAddRow(paineldayz.gridlist[6]) end guiGridListSetItemText(paineldayz.gridlist[6], 0, 1, "Bandage", false, false) guiGridListSetItemText(paineldayz.gridlist[6], 1, 1, "Blood Bag", false, false) guiGridListSetItemText(paineldayz.gridlist[6], 2, 1, "Heat Pack", false, false) guiGridListSetItemText(paineldayz.gridlist[6], 3, 1, "Medic Kit", false, false) guiGridListSetItemText(paineldayz.gridlist[6], 4, 1, "Morphine", false, false) guiGridListSetItemText(paineldayz.gridlist[6], 5, 1, "Painkiller", false, false) paineldayz.label[1] = guiCreateLabel(87, 19, 291, 20, "Dayz Item Panel by:ksTakor", false, paineldayz.window[1]) guiLabelSetHorizontalAlign(paineldayz.label[1], "center", false) guiLabelSetVerticalAlign(paineldayz.label[1], "center") paineldayz.label[2] = guiCreateLabel(158, 412, 128, 15, "Item Number:", false, paineldayz.window[1]) guiLabelSetHorizontalAlign(paineldayz.label[2], "center", false) guiLabelSetVerticalAlign(paineldayz.label[2], "center") paineldayz.edit[1] = guiCreateEdit(194, 437, 52, 19, "", false, paineldayz.window[1]) paineldayz.button[1] = guiCreateButton(9, 482, 429, 23, "\/", false, paineldayz.window[1]) addEventHandler ( "onClientGUIClick",paineldayz.button[1], give, false ) addEventHandler ( "onClientGUIClick",paineldayz.edit[1], give, false ) end function give (button,state) if button == "left" then setElementData(getPlayerFromName("source"),"guiGridListGetSelectedItems( paineldayz.gridlist ),paineldayz.edit) if (true) then outputChatBox("Deu errado.",true) end end
  20. The camera starts when i start the resource it don't have a command.
  21. How can I make the weapon follow my crosshair in a First Person Script
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