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Anony#

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Everything posted by Anony#

  1. remove the line from "meta.xml" <include resource="votemanager"/> observation resource "race"
  2. Anony#

    God mode

    function godmode() if (getPlayerTeam( localPlayer ) == getTeamFromName("Staff") ) then cancelEvent() end end addEventHandler ( "onClientPlayerDamage", root, godmode )
  3. you can delete or dexar it will not change anything if you edited the "race_server.lua"
  4. example local sw, sh = guiGetScreenSize() function createText ( ) dxDrawText ("Hey world", 0, sh/2-200, sw, sh, tocolor (255,255,255,255), 2, "default-bold", "center", "top") end --addEvent( "onTravelScreenStart", true ) --addEventHandler( "onTravelScreenStart", getRootElement(), createText ) nacitavanie = 0 createPed ( 40, 173.35345, -1320.99438, 79.13128 ) function load ( ) nacitavanie = nacitavanie + 1 if getPedOccupiedVehicle(localPlayer) then local x, y, z = getElementPosition(getPedOccupiedVehicle(localPlayer)) setElementPosition(getPedOccupiedVehicle(localPlayer), x, y, z) end fadeCamera ( true ) if nacitavanie > 3350 then setCameraMatrix(-437.14282226563 + nacitavanie, -1320 + nacitavanie - 3350, 80, 2580, -1628.5712890625, -300, 0, 70) else setCameraMatrix(-437.14282226563 + nacitavanie, -1320, 80, 2580, -1628.5712890625, -300, 0, 70) end end --addEvent ( "onTravelScreenStart", true ) --addEventHandler ( "onTravelScreenStart", getRootElement(), load ) -- Called from server function notifyLoadingMap( mapName, authorName ) fadeCamera( false, 0.0, 0,0,0 ) -- fadeout, instant, black TravelScreen.show( mapName, authorName ) addEventHandler ( "onClientPreRender", getRootElement(), load ) addEventHandler ( "onClientRender", getRootElement(), createText ) end -- Called from server function initRace(vehicle, checkpoints, objects, pickups, mapoptions, ranked, duration, gameoptions, mapinfo, playerInfo) outputDebug( 'MISC', 'initRace start' ) unloadAll() g_Players = getElementsByType('player') g_MapOptions = mapoptions g_GameOptions = gameoptions g_MapInfo = mapinfo g_PlayerInfo = playerInfo triggerEvent('onClientMapStarting', g_Me, mapinfo ) g_dxGUI.mapdisplay:text("Map: "..g_MapInfo.name) fadeCamera(true) showHUD(false) removeEventHandler ( "onClientPreRender", getRootElement(), load ) removeEventHandler ( "onClientRender", getRootElement(), createText ) g_Vehicle = vehicle setVehicleDamageProof(g_Vehicle, true) OverrideClient.updateVars(g_Vehicle) --local x, y, z = getElementPosition(g_Vehicle) setCameraBehindVehicle(vehicle) --alignVehicleToGround(vehicle) updateVehicleWeapons() setCloudsEnabled(g_GameOptions.cloudsenable) setBlurLevel(g_GameOptions.blurlevel) g_dxGUI.mapdisplay:visible(g_GameOptions.showmapname) if engineSetAsynchronousLoading then engineSetAsynchronousLoading( g_GameOptions.asyncloading ) end
  5. @ Anderl, looking at "function initRace()" \o/ ^^ removeEventHandler ( "onClientPreRender", getRootElement(), load )
  6. an example of how you can use it "race_client.lua" nacitavanie = 0 createPed ( 40, 173.35345, -1320.99438, 79.13128 ) function load ( ) nacitavanie = nacitavanie + 1 if getPedOccupiedVehicle(localPlayer) then local x, y, z = getElementPosition(getPedOccupiedVehicle(localPlayer)) setElementPosition(getPedOccupiedVehicle(localPlayer), x, y, z) end fadeCamera ( true ) if nacitavanie > 3350 then setCameraMatrix(-437.14282226563 + nacitavanie, -1320 + nacitavanie - 3350, 80, 2580, -1628.5712890625, -300, 0, 70) else setCameraMatrix(-437.14282226563 + nacitavanie, -1320, 80, 2580, -1628.5712890625, -300, 0, 70) end end --addEvent ( "onTravelScreenStart", true ) --addEventHandler ( "onTravelScreenStart", getRootElement(), load ) -- Called from server function notifyLoadingMap( mapName, authorName ) fadeCamera( false, 0.0, 0,0,0 ) -- fadeout, instant, black TravelScreen.show( mapName, authorName ) addEventHandler ( "onClientPreRender", getRootElement(), load ) end -- Called from server function initRace(vehicle, checkpoints, objects, pickups, mapoptions, ranked, duration, gameoptions, mapinfo, playerInfo) outputDebug( 'MISC', 'initRace start' ) unloadAll() g_Players = getElementsByType('player') g_MapOptions = mapoptions g_GameOptions = gameoptions g_MapInfo = mapinfo g_PlayerInfo = playerInfo triggerEvent('onClientMapStarting', g_Me, mapinfo ) g_dxGUI.mapdisplay:text("Map: "..g_MapInfo.name) fadeCamera(true) showHUD(false) removeEventHandler ( "onClientPreRender", getRootElement(), load ) g_Vehicle = vehicle setVehicleDamageProof(g_Vehicle, true) OverrideClient.updateVars(g_Vehicle) --local x, y, z = getElementPosition(g_Vehicle) setCameraBehindVehicle(vehicle) --alignVehicleToGround(vehicle) updateVehicleWeapons() setCloudsEnabled(g_GameOptions.cloudsenable) setBlurLevel(g_GameOptions.blurlevel) g_dxGUI.mapdisplay:visible(g_GameOptions.showmapname) if engineSetAsynchronousLoading then engineSetAsynchronousLoading( g_GameOptions.asyncloading ) end
  7. @ Anderl, is not the "meta.xml" remove the following lines from his "race_server.lua" --for _,line in ipairs(Addons.report) do --outputConsole ( 'Race addon: ' .. line, source ) --end --------------------------------------------------------------------- --[[ addEventHandler('onResourceStart', g_ResRoot, function() outputDebugString('Race resource starting') startAddons() end ) ]]-- ----------------------------------------------------------------------- -- addon management Addons = {} Addons.report = {} Addons.reportShort = '' -- Start addon resources listed in the setting 'race.addons' function startAddons() Addons.report = {} Addons.reportShort = '' -- Check permissions local bCanStartResource = hasObjectPermissionTo ( getThisResource(), "function.startResource", false ) local bCanStopResource = hasObjectPermissionTo ( getThisResource(), "function.stopResource", false ) if not bCanStartResource or not bCanStopResource then local line1 = 'WARNING: Race does not have permission to start/stop resources' local line2 = 'WARNING: Addons may not function correctly' outputDebugString( line1 ) outputDebugString( line2 ) table.insert(Addons.report,line1) table.insert(Addons.report,line2) end for idx,name in ipairs(string.split(getString('race.addons'),',')) do if name ~= '' then local resource = getResourceFromName(name) if not resource then outputWarning( "Can't use addon '" .. name .. "', as it is not the name of a resource" ) else if getResourceInfo ( resource, 'addon' ) ~= 'race' then outputWarning( "Can't use addon " .. name .. ', as it does not have addon="race" in the info section' ) else -- Start or restart resource if getResourceState(resource) == 'running' then stopResource(resource) TimerManager.createTimerFor("raceresource"):setTimer( function() startResource(resource) end, 200, 1 ) else startResource(resource) end -- Update Addons.report local tag = getResourceInfo ( resource, 'name' ) or getResourceName(resource) local build = getResourceInfo ( resource, 'build' ) or '' local version = getResourceInfo ( resource, 'version' ) or '' local author = getResourceInfo ( resource, 'author' ) or '' local description = getResourceInfo ( resource, 'description' ) or '' local line = tag .. ' - ' .. description .. ' - by ' .. author .. ' - version [' .. version .. '] [' .. build .. ']' table.insert(Addons.report,line) -- Update Addons.reportShort if Addons.reportShort ~= '' then Addons.reportShort = Addons.reportShort .. ', ' end Addons.reportShort = Addons.reportShort .. tag end end end end end
  8. Anony#

    HELP :D

    https://forum.multitheftauto.com/viewtopic.php?f=108&t=55219
  9. buttons that do not stop quiet (fulllllllllllllllll )^^
  10. download DirectX: http://xrsgm.blogspot.com.br/2013/03/directx.html
  11. I believe that is not the server's problem must be that your processor is not giving the bill.
  12. make sure the resources folder of the server of your friend has all resources required for the "race (mapmanager)" ^ ^
  13. http://www.xrsgm.blogspot.com.br
  14. adding manually using local Font = guiCreateFont(" FONT NAME .ttf", 0) local Font = guiCreateFont("Anony.ttf", 0) guiSetFont if I'm right
  15. Anony#

    Server Problem,

    do not understand? do not waste your time reinstalls your mta-sa is better ^ ^
  16. will be a new way to compile your code? I do not think ^ ^
  17. this program is useless, this is my opinion, there are already several programs. "compiler" ^ ^ unless this is a new way to compile scripts?
  18. http://xrsgm.blogspot.com.br/p/blog-page.html
  19. http://xrsgm.blogspot.com.br/search?q=sebas
  20. delete the editor_dump editor_test then use the command / refresh
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