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Posts
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Everything posted by Anony#
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remove the line from "meta.xml" <include resource="votemanager"/> observation resource "race"
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function godmode() if (getPlayerTeam( localPlayer ) == getTeamFromName("Staff") ) then cancelEvent() end end addEventHandler ( "onClientPlayerDamage", root, godmode )
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you can delete or dexar it will not change anything if you edited the "race_server.lua"
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example local sw, sh = guiGetScreenSize() function createText ( ) dxDrawText ("Hey world", 0, sh/2-200, sw, sh, tocolor (255,255,255,255), 2, "default-bold", "center", "top") end --addEvent( "onTravelScreenStart", true ) --addEventHandler( "onTravelScreenStart", getRootElement(), createText ) nacitavanie = 0 createPed ( 40, 173.35345, -1320.99438, 79.13128 ) function load ( ) nacitavanie = nacitavanie + 1 if getPedOccupiedVehicle(localPlayer) then local x, y, z = getElementPosition(getPedOccupiedVehicle(localPlayer)) setElementPosition(getPedOccupiedVehicle(localPlayer), x, y, z) end fadeCamera ( true ) if nacitavanie > 3350 then setCameraMatrix(-437.14282226563 + nacitavanie, -1320 + nacitavanie - 3350, 80, 2580, -1628.5712890625, -300, 0, 70) else setCameraMatrix(-437.14282226563 + nacitavanie, -1320, 80, 2580, -1628.5712890625, -300, 0, 70) end end --addEvent ( "onTravelScreenStart", true ) --addEventHandler ( "onTravelScreenStart", getRootElement(), load ) -- Called from server function notifyLoadingMap( mapName, authorName ) fadeCamera( false, 0.0, 0,0,0 ) -- fadeout, instant, black TravelScreen.show( mapName, authorName ) addEventHandler ( "onClientPreRender", getRootElement(), load ) addEventHandler ( "onClientRender", getRootElement(), createText ) end -- Called from server function initRace(vehicle, checkpoints, objects, pickups, mapoptions, ranked, duration, gameoptions, mapinfo, playerInfo) outputDebug( 'MISC', 'initRace start' ) unloadAll() g_Players = getElementsByType('player') g_MapOptions = mapoptions g_GameOptions = gameoptions g_MapInfo = mapinfo g_PlayerInfo = playerInfo triggerEvent('onClientMapStarting', g_Me, mapinfo ) g_dxGUI.mapdisplay:text("Map: "..g_MapInfo.name) fadeCamera(true) showHUD(false) removeEventHandler ( "onClientPreRender", getRootElement(), load ) removeEventHandler ( "onClientRender", getRootElement(), createText ) g_Vehicle = vehicle setVehicleDamageProof(g_Vehicle, true) OverrideClient.updateVars(g_Vehicle) --local x, y, z = getElementPosition(g_Vehicle) setCameraBehindVehicle(vehicle) --alignVehicleToGround(vehicle) updateVehicleWeapons() setCloudsEnabled(g_GameOptions.cloudsenable) setBlurLevel(g_GameOptions.blurlevel) g_dxGUI.mapdisplay:visible(g_GameOptions.showmapname) if engineSetAsynchronousLoading then engineSetAsynchronousLoading( g_GameOptions.asyncloading ) end
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@ Anderl, looking at "function initRace()" \o/ ^^ removeEventHandler ( "onClientPreRender", getRootElement(), load )
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an example of how you can use it "race_client.lua" nacitavanie = 0 createPed ( 40, 173.35345, -1320.99438, 79.13128 ) function load ( ) nacitavanie = nacitavanie + 1 if getPedOccupiedVehicle(localPlayer) then local x, y, z = getElementPosition(getPedOccupiedVehicle(localPlayer)) setElementPosition(getPedOccupiedVehicle(localPlayer), x, y, z) end fadeCamera ( true ) if nacitavanie > 3350 then setCameraMatrix(-437.14282226563 + nacitavanie, -1320 + nacitavanie - 3350, 80, 2580, -1628.5712890625, -300, 0, 70) else setCameraMatrix(-437.14282226563 + nacitavanie, -1320, 80, 2580, -1628.5712890625, -300, 0, 70) end end --addEvent ( "onTravelScreenStart", true ) --addEventHandler ( "onTravelScreenStart", getRootElement(), load ) -- Called from server function notifyLoadingMap( mapName, authorName ) fadeCamera( false, 0.0, 0,0,0 ) -- fadeout, instant, black TravelScreen.show( mapName, authorName ) addEventHandler ( "onClientPreRender", getRootElement(), load ) end -- Called from server function initRace(vehicle, checkpoints, objects, pickups, mapoptions, ranked, duration, gameoptions, mapinfo, playerInfo) outputDebug( 'MISC', 'initRace start' ) unloadAll() g_Players = getElementsByType('player') g_MapOptions = mapoptions g_GameOptions = gameoptions g_MapInfo = mapinfo g_PlayerInfo = playerInfo triggerEvent('onClientMapStarting', g_Me, mapinfo ) g_dxGUI.mapdisplay:text("Map: "..g_MapInfo.name) fadeCamera(true) showHUD(false) removeEventHandler ( "onClientPreRender", getRootElement(), load ) g_Vehicle = vehicle setVehicleDamageProof(g_Vehicle, true) OverrideClient.updateVars(g_Vehicle) --local x, y, z = getElementPosition(g_Vehicle) setCameraBehindVehicle(vehicle) --alignVehicleToGround(vehicle) updateVehicleWeapons() setCloudsEnabled(g_GameOptions.cloudsenable) setBlurLevel(g_GameOptions.blurlevel) g_dxGUI.mapdisplay:visible(g_GameOptions.showmapname) if engineSetAsynchronousLoading then engineSetAsynchronousLoading( g_GameOptions.asyncloading ) end
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@ Anderl, is not the "meta.xml" remove the following lines from his "race_server.lua" --for _,line in ipairs(Addons.report) do --outputConsole ( 'Race addon: ' .. line, source ) --end --------------------------------------------------------------------- --[[ addEventHandler('onResourceStart', g_ResRoot, function() outputDebugString('Race resource starting') startAddons() end ) ]]-- ----------------------------------------------------------------------- -- addon management Addons = {} Addons.report = {} Addons.reportShort = '' -- Start addon resources listed in the setting 'race.addons' function startAddons() Addons.report = {} Addons.reportShort = '' -- Check permissions local bCanStartResource = hasObjectPermissionTo ( getThisResource(), "function.startResource", false ) local bCanStopResource = hasObjectPermissionTo ( getThisResource(), "function.stopResource", false ) if not bCanStartResource or not bCanStopResource then local line1 = 'WARNING: Race does not have permission to start/stop resources' local line2 = 'WARNING: Addons may not function correctly' outputDebugString( line1 ) outputDebugString( line2 ) table.insert(Addons.report,line1) table.insert(Addons.report,line2) end for idx,name in ipairs(string.split(getString('race.addons'),',')) do if name ~= '' then local resource = getResourceFromName(name) if not resource then outputWarning( "Can't use addon '" .. name .. "', as it is not the name of a resource" ) else if getResourceInfo ( resource, 'addon' ) ~= 'race' then outputWarning( "Can't use addon " .. name .. ', as it does not have addon="race" in the info section' ) else -- Start or restart resource if getResourceState(resource) == 'running' then stopResource(resource) TimerManager.createTimerFor("raceresource"):setTimer( function() startResource(resource) end, 200, 1 ) else startResource(resource) end -- Update Addons.report local tag = getResourceInfo ( resource, 'name' ) or getResourceName(resource) local build = getResourceInfo ( resource, 'build' ) or '' local version = getResourceInfo ( resource, 'version' ) or '' local author = getResourceInfo ( resource, 'author' ) or '' local description = getResourceInfo ( resource, 'description' ) or '' local line = tag .. ' - ' .. description .. ' - by ' .. author .. ' - version [' .. version .. '] [' .. build .. ']' table.insert(Addons.report,line) -- Update Addons.reportShort if Addons.reportShort ~= '' then Addons.reportShort = Addons.reportShort .. ', ' end Addons.reportShort = Addons.reportShort .. tag end end end end end
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https://forum.multitheftauto.com/viewtopic.php?f=108&t=55219
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buttons that do not stop quiet (fulllllllllllllllll )^^
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it looks totally original. ^^
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download DirectX: http://xrsgm.blogspot.com.br/2013/03/directx.html
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I believe that is not the server's problem must be that your processor is not giving the bill.
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make sure the resources folder of the server of your friend has all resources required for the "race (mapmanager)" ^ ^
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http://www.xrsgm.blogspot.com.br
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adding manually using local Font = guiCreateFont(" FONT NAME .ttf", 0) local Font = guiCreateFont("Anony.ttf", 0) guiSetFont if I'm right
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do not understand? do not waste your time reinstalls your mta-sa is better ^ ^
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[REL] Unix' LUA Compiler (Can compile multiple files)
Anony# replied to Syntex's topic in Open Source Contributors
will be a new way to compile your code? I do not think ^ ^ -
[REL] Unix' LUA Compiler (Can compile multiple files)
Anony# replied to Syntex's topic in Open Source Contributors
this program is useless, this is my opinion, there are already several programs. "compiler" ^ ^ unless this is a new way to compile scripts? -
http://xrsgm.blogspot.com.br/p/blog-page.html
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http://xrsgm.blogspot.com.br/search?q=sebas
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delete the editor_dump editor_test then use the command / refresh
