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Posts
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Everything posted by spoty
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well google this > Gta Sa Christmas textures download rhem and make a replacement script for the objects that you wanne replace
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how can i convert maps from gta 4 to gta sa? if someone can help me would be amezing
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hey i have a map that works fine in map editor but when i try to start it ingame it say's start: Resource 'amanda' start was requested () idk why it says that i dont use any costum object's for that map
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ja dat heb ik geprobeerd maar als ik hem zonder col laad dan is de part van de map zo goed als onzichtbaar als ik een beetje rond kijk maar ik denk dat ik het al gefix heb
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or just post the names from resources and link from comunity
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well i looked just at the first photo and already saw you using 1 collison file you need to have 1 for evry dff and you need to make a .map file and your .lua is notworking try to edit this one function map() txd = engineLoadTXD ( "Files/road.txd" ) engineImportTXD ( txd, 16209 ) col = engineLoadCOL ( "Files/road.col" ) dff = engineLoadDFF ( "Files/road.dff", 0 ) engineReplaceCOL ( col, 16209 ) engineReplaceModel ( dff, 16209 ) engineSetModelLODDistance(16209, 2000) end setTimer ( map, 2000, 1) addCommandHandler("reloadmap",map) addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), function() engineRestoreCOL(16209) engineRestoreModel(16209) destroyElement(dff) destroyElement(col) destroyElement(txd) end )
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heej kan er hier iemand mij miss helpen met costum mapping ik gebruik 3ds max voor maps te converteren en nu komt het probleem 1 part van de map doet het goed en part 2 lijkt wel of hij geen collison heeft ofzo als ik part 2 ingame heb dan word hij ontzichtbaar als ik een beetje naar rechts /links ga en val er gewoon dorheen is er hier een oplossing voor zoja hoe? thnx alvast
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haha np and nice work keep it up man
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present my work,does not mean that I'm going make available for download my friend This section is only for release of resources,development or selling of resources. You should create this topic in media. you can also show your work here media is for vid's and photo's
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I use my free time to work, I like it You should create something else ,because the mta community already have more than enough good huds. Only a suggestion. he scripts the stuff he like and who care about how many scripts there are on comunity and he is showing the hud if you will help community then go start script new stuff what evryone needs....... dont say what a other needs to do
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make a folder called how you want put the client.lua meta.xml gta.map in the folder put your objects also in the folder edit the script and test it
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any error in server or in debugscript 3?
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hey i need some help i am trying to convert a map from gtasa to mta sa with costum models i have exported all col files and all dff files now i am trying to map it in map editor and with running script evrything is good execpt when i try to put the second part from map its just disapear when i look to left and it dont have collison for some wierd reason can someone help me?
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so no one wanne get payed for mapping and costum mapping?
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i have tryed to delete them but i only can delete the poles but not the wires
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1. make a folder in your resource how ever you want to call it 2. put there your .txd .dff .col in 3. copy the scripts 4. edit the scripts [object name = how your txd dff col are called] [ item id = the object id you wanne replace with it] if you wanne also have a maded meta.xml ask it im new to mta,can you please give me some more detailed instruction,and i cant find the .col for the object,i thought i only need dff and txd,can you help me to find the .col for the object?and where to put the script please?
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dff = object ----- is the model txd = textures ------ gives texture to the model col = collison ------- makes je allow to walk / drive on object if you dont have the .col file you need to make one idk how you need to make a folder and put there the objects and lua client script and .map file and make a meta.xml that loads the scripts map and files
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this is the client.lua change object name to your file name from .txd .dff .col change item id to the item id you wanne replace with it function map() txd = engineLoadTXD ( "object name.txd" ) engineImportTXD ( txd, Item ID ) col = engineLoadCOL ( "object name.col" ) dff = engineLoadDFF ( "object name.dff", 0 ) engineReplaceCOL ( col, Item ID ) engineReplaceModel ( dff, Item ID ) engineSetModelLODDistance(Item ID, 2000) end setTimer ( map, 2000, 1) addCommandHandler("reloadmap",map) addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), function() engineRestoreCOL(Item ID) engineRestoreModel(Item ID) destroyElement(dff) destroyElement(col) destroyElement(txd) end ) this is the .map "race,editor_main"> "object (cen_bit_19) (1)" interior="0" collisions="true" alpha="255" doublesided="true" model="Item ID" scale="1" dimension="0" posX="0.00" posY="0.00" posZ="0.00" rotX="0.00" rotY="0.00" rotZ="0.00">
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hello i am searching a good mapper what i expect from you u can map drift maps u can make a nice costum drift map i will pay for it reply if u are intrested and i contact you for moore details
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did you tryed this if itemName == "Box of Matches" then getElementData(getLocalPlayer(), "Wood Pile") == 0 then return end or if itemName == "Box of Matches" then (getElementData(getLocalPlayer(), "Wood Pile") or getElementData(getLocalPlayer(), "Wooden Sticks") == 0) then return end just a try
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in the drift folder i just simply wanne save the drift points i have da small save script and working fine only it starts counting from 0 evry time
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table is for driftpoints.db right? so yes can i keep it into my drift folder? just found out that my vps dont support mysql