
papam77
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Everything posted by papam77
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Hello, how can make alpha changing if i enter with mouse to my image? lobby = guiCreateStaticImage(0.00, 0.00, 1.00, 1.00, "images/lobbyBG.png", true) arenas = guiCreateStaticImage(0.00, 0.00, 1.00, 1.00, "images/arenas.png", true) dm = guiCreateStaticImage(0.157, 0.19, 0.17, 0.305, "images/areny/dm.png", true, arenas) dd = guiCreateStaticImage(0.331, 0.19, 0.17, 0.305, "images/areny/dm.png", true, arenas) guiSetAlpha ( dm, 0.75 ) guiSetAlpha ( dd, 0.75 ) This is code for images alpha must be 1.00 if player enter to the button. How can do that?
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It can play cca 11351351351 hours. Until player select arena
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Yes. I have this now local bg = playSound("sound/sea.mp3") setSoundVolume(bg, 1.0) And it doesn't repeat it
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Yeah, work it Ty. last ask: How can set song repeat ? Again, again and again.
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Version 1: caa = guiCreateLabel(0.00, 0.00, 1.00, 0.14, "Choose an Arena", true) guiCreateFont(caa, "fonts/font.ttf", 20 ) guiLabelSetHorizontalAlign(caa, "center", false) guiLabelSetVerticalAlign(caa, "center") Version 2: caa = guiCreateLabel(0.00, 0.00, 1.00, 0.14, "Choose an Arena", true) caa= guiCreateFont("fonts/font.ttf", 20 ) guiLabelSetHorizontalAlign(caa, "center", false) guiLabelSetVerticalAlign(caa, "center") And doesn't work...
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Now works it! And why scale doesn't work? guiCreateFont(caa, "fonts/font.ttf", 20 ) And text size is still same
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Error: WARNING: eag/lobby_c.lua:4: Bad 'sound/player' pointer @ 'setSoundVolume'(1) lobby_c.lua function lobby(system) -- Effects local bg = playSound("sound/sea.mp3") setSoundVolume(bg, 1.0) -- Design lobby = guiCreateStaticImage(0.00, 0.00, 1.00, 1.00, "images/lobbyBG.png", true) end addCommandHandler ("system", lobby) meta.xml "DeeJay" type="gamemode" />
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Hello, why it doesn't work? function lobby(player) -- Effects local bg = playSound("sounds/sea.mp3") setSoundVolume(bg, 1.0) -- Design lobby = guiCreateStaticImage(0.00, 0.00, 1.00, 1.00, "images/lobbyBG.png", true) end addCommandHandler ("system", lobby)
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Hello, i wanna make maplist with DB, but how? Yes sure, getMapName But how can write it to DB, because i never worked with DB.
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Thank you
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Work it. Ty How can add colors?
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ERROR: JoinQuit\join_c.lua:7: attempt to concatenate local 'playerName' (a userdata value)
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join_c.lua ----------------------------------------- -- Join & Quit by DeeJay ----------------------------------------- function ukazToGUI() joinPlayerShowName = guiCreateLabel(0.89, 0.00, 0.11, 0.05, "ahoj", true) guiLabelSetVerticalAlign(joinPlayerShowName, "center") joinPlayerShowImage = guiCreateStaticImage(0.86, 0.00, 0.14, 0.05, "img/join.png", true) guiSetAlpha(joinPlayerShowImage, 0.39) outputChatBox("Ukazano") end addEventHandler("ukazSe", getRootElement(), ukazToGUI ) addEvent("ukazSe",true) join_s.lua ----------------------------------------- -- Join & Quit by DeeJay ----------------------------------------- addEventHandler("onPlayerLogin", root, function() outputChatBox("Trigerovano") triggerClientEvent("ukazSe", getRootElement(), source) end) Where's error ? It doesn't work...
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Hello, i am making my own Join Quit, but i have really stupid problem. addEventHandler("onPlayerLogin", root, function() GUIEditor.label[1] = guiCreateLabel(0.89, 0.00, 0.11, 0.05, "ahoj", true, root) guiLabelSetVerticalAlign(GUIEditor.label[1], "center") GUIEditor.staticimage[1] = guiCreateStaticImage(0.86, 0.00, 0.14, 0.05, "img/join.png", true, root) guiSetAlpha(GUIEditor.staticimage[1], 0.39) end ) Why i don't see image and text "ahoj" ?
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https://sphotos-a.xx.fbcdn.net/hphotos- ... 3463_n.png
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I saw it on one server. The server hasn't this...
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This, how can change it to my design ?
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How can change download design ? Which function ?
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I need to connect toptimes to DB, where's error ? -- -- databasetable_server.lua -- -- A Lua table which is loaded/saved from the sqlite database -- Handled column types are TEXT and REAL -- SDatabaseTable = {} SDatabaseTable.__index = SDatabaseTable SDatabaseTable.instances = {} dbConnect("mysql","dbname=zahrej;host=mysql.mmhost.eu","zahrej","Its Secret") --------------------------------------------------------------------------- -- -- SDatabaseTable:create() -- -- -- --------------------------------------------------------------------------- function SDatabaseTable:create(name,columns,columnTypes) local id = #SDatabaseTable.instances + 1 SDatabaseTable.instances[id] = setmetatable( { id = id, name = name, columns = columns, columnTypes = columnTypes, rows = {}, }, self ) SDatabaseTable.instances[id]:postCreate() return SDatabaseTable.instances[id] end --------------------------------------------------------------------------- -- -- SDatabaseTable:destroy() -- -- -- --------------------------------------------------------------------------- function SDatabaseTable:destroy() SDatabaseTable.instances[self.id] = nil self.id = 0 ped = nil vehicle = nil end --------------------------------------------------------------------------- -- -- SDatabaseTable:postCreate() -- -- -- --------------------------------------------------------------------------- function SDatabaseTable:postCreate() -- Set column types as strings if not set while #self.columnTypes < #self.columns do table.insert( self.columnTypes, 'TEXT' ) end end --------------------------------------------------------------------------- -- -- SDatabaseTable:safestring() -- -- -- --------------------------------------------------------------------------- function safestring( s ) -- escape ' return s:gsub( "(['])", "''" ) end function qsafestring( s ) -- ensure is wrapped in ' return "'" .. safestring(s) .. "'" end function qsafetablename( s ) return qsafestring(s) end --------------------------------------------------------------------------- -- -- SDatabaseTable:load() -- -- -- --------------------------------------------------------------------------- function SDatabaseTable:load() for i=1,10 do if self:tryLoad() then return end end end --------------------------------------------------------------------------- -- -- SDatabaseTable:tryLoad() -- -- -- --------------------------------------------------------------------------- function SDatabaseTable:tryLoad() outputDebug( 'TOPTIMES', 'SDatabaseTable: Loading ' .. self.name ) self.rows = {} local cmd -- CREATE TABLE self:createTable() -- SELECT -- Build command cmd = 'SELECT * FROM ' .. qsafetablename( self.name ) local sqlResults = executeSQLQuery( cmd ) if not sqlResults then return false end -- Process into rows self.rows = {} for r,sqlRow in ipairs(sqlResults) do local row = {} for c,column in ipairs(self.columns) do row[column] = sqlRow[column] end table.insert( self.rows, row ) end -- Make copy to detect changes self.rowsCopy = table.deepcopy(self.rows) return true end --------------------------------------------------------------------------- -- -- SDatabaseTable:save() -- -- -- --------------------------------------------------------------------------- function SDatabaseTable:save() -- See if save required local bChanged = false if not self.rowsCopy or #self.rows ~= #self.rowsCopy then bChanged = true else for r,row in ipairs(self.rows) do for c,col in ipairs(self.columns) do if self.rows[r][col] ~= self.rowsCopy[r][col] then bChanged = true break end end if bChanged then break end end end if not bChanged then return end outputDebug( 'TOPTIMES', 'SDatabaseTable: Saving ' .. self.name ) -- Being save executeSQLQuery( 'BEGIN TRANSACTION' ); local cmd -- DELETE TABLE -- Build command --cmd = 'DELETE FROM ' .. qsafetablename( self.name ) cmd = 'DROP TABLE IF EXISTS ' .. qsafetablename( self.name ) executeSQLQuery( cmd ) -- CREATE TABLE self:createTable() -- Rebuild -- For each row for r,row in ipairs(self.rows) do -- INSERT INTO cmd = 'INSERT INTO ' .. qsafetablename( self.name ) .. ' VALUES (' for c=1,#self.columns do if c > 1 then cmd = cmd .. ', ' end local key = self.columns[c] if type(row[key]) == 'number' then cmd = cmd .. row[key] or 0 else cmd = cmd .. qsafestring( row[key] or '' ) end end cmd = cmd .. ')' executeSQLQuery( cmd ) end executeSQLQuery( 'END TRANSACTION' ); -- Make copy to detect changes self.rowsCopy = table.deepcopy(self.rows) end --------------------------------------------------------------------------- -- -- SDatabaseTable:createTable() -- -- -- --------------------------------------------------------------------------- function SDatabaseTable:createTable() local cmd -- CREATE TABLE -- Build command cmd = 'CREATE TABLE IF NOT EXISTS ' .. qsafetablename( self.name ) .. ' (' for c=1,#self.columns do if c > 1 then cmd = cmd .. ', '
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Hello, we are making lobby, but we have problem, we see in freeroam race scripts, why? When i press button for Join To Freeroam, will start race too...as in Race button.
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Hello, i need help with settings. I have lobby but i need to include it. I made setting.lua -------------------------------------------------------- ----------------- Arenas Settings ---------------------- -------------------------------------------------------- newArena = { [1] = true -- V závorce je celkový počet arén } arena = { [1] = { name = "Freeroam", elementID = "FreeroamPlayers", label = [[ ]], -- Mezi zavorky napiš jmeno labelu friendlyName = "FR", slots = 10, resource = "fr", -- Zde si napiš jmeno resource na mod zatím jsem ti tam dal DM dimension = 1 }, I need include it here: /resources/[FirstMn_Scripts_TEST]/areny/gamemodes/[Freeroam]/freeroam.lua This is main file: /resources/[FirstMn_Scripts_TEST]/areny/gui.lua And why include? Because i made onPlayerWasted but it works for freeroam and dm when i die in DM i am in hospital It is only for freeroam