جرب ذا أظن راح يمنع التكرير
VehicleID = { 560,429,402,602 }
marker = createMarker(-3548.76904, -3007.77417, 59.8000, "cylinder", 2.5, 255, 255, 0)
car = {}
lastCar = { }
addEventHandler("onMarkerHit", marker,
function(player)
if getElementType(player) == "player" then
if isElement(car[player]) then destroyElement(car[player]) car[player] = nil end
local ID = VehicleID[math.random(#VehicleID)]
repeat until lastCar[player] ~= ID
car[player] = createVehicle ( ID, -3549.21899, -3020.20923, 60.8000 )
if car[player] then
warpPedIntoVehicle ( player, car[player])
end
lastCar[player] = ID
end
end
)