local Position = {
{ x, y, z },
{ x, y, z },
{ x, y, z }
}
local vehicles = { }
addCommandHandler( "set",
function( player )
if isElement( vehicles[ player ] ) then
destroyElement( vehicles[ player ] )
end
local Pos_X, Pos_Y, Pos_Z = unpack( Position[ math.random( #Position ) ] )
setElementPosition( player, Pos_X, Pos_Y, Pos_Z )
vehicles[ player ] = createVehicle( 605, Pos_X, Pos_Y, Pos_Z )
if vehicles[ player ] then
warpPedIntoVehicle( player, vehicles[ player ] )
end
end
)