
mint3d
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Everything posted by mint3d
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Okay so I came across the old MTA Paradise script and I started to play around with it and look into it, so I then decided lets try actually run it and see what happens, it's giving me an error which is; registration.lua:60: attempt to call global 'sha1' (a nil value) This refers to this piece of code; if exports.sql:query_free( "INSERT INTO wcf1_user (username,salt,password) VALUES ('%s', '%s', SHA1(CONCAT('%s', SHA1(CONCAT('%s', '" .. sha1( password ) .. "')))))", username, salt, salt, salt ) then Anyone able to explain to me what the problems is and any solution to fix it? Thanks for reading!
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That is because you're using onClientResourceStart that's your first problem that you need to fix if you don't want it to show up.
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setElementInterior ( myMarker, 3) You realise that you're using myMarker as a Element, which basically setting the marker into interior 3 onMarkerHit
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I want add a new record in the column for when I register My database is something like; dbQuery( connection, "INSERT INTO user (userid, username, usergroupid, password, salt, online, admin) VALUES(?, ?, 1, ?, ?, 1, 0)") When I click register it sends this to my server side... function registerClick(btn, state) local username = tostring(guiGetText(loginGUI.username)) local password = tostring(guiGetText(loginGUI.password)) if btn == "left" and state == "up" then triggerServerEvent("tryRegister", username, password) end end
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Can you give me some function I'll need to be able to add it into a DB as I'm really unsure
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I have a piece of code which is used to fetch the Login Results... connection = dbConnect("mysql", "dbname=" .. get("@MYSQL_DB") .. ";host=" .. get("#MYSQL_HOST"), get("#MYSQL_USER"), get("#MYSQL_PASS")) dbQuery(loginCallback1, { player, username, password, rememberMe }, connection, "SELECT userid, username, usergroupid, password, salt FROM user WHERE username = ?", username)
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How would this be stored in the database? My friend used a php website for a UCP to register, I have created a IG register button, although I have no idea how to store it regarding the md5 salt and password..
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Saml1er, can I add you on skype or speak with you in private chat?
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I have a script, that someone gave of me of the basicRP gamemode, although it had been modified, he had gave me it to learn scripting and to develop it, I was confused when I checked his login screen, I realised a code which I had never encountered, could anyone tell me how this code works? local result, numrows, errmsg = dbPoll(queryCreds, 0) if result and numrows == 1 then result = result[1] local rPass = string.lower(md5(string.lower(md5(password)) .. result.salt))
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Try this it might work.. checkGateMarker = createMarker (1588.53125, -1637.988, 7.630457115173, "corona", 10.0, 0, 0, 255, 0 ) function createGate (thePlayer) gatePolice = createObject ( 3055, 1588.53125, -1637.988, 13.630457115173 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createGate ) function gateCheckingTeam ( thePlayer,seat ) local seat = getPedOccupiedVehicleSeat(thePlayer) if seat == 0 then moveObject ( gatePolice, 976, 1588.53125, -1637.988, 7.630457115173 ) end end addEventHandler ( "onMarkerHit", checkGateMarker, gateCheckingTeam ) function onLeave ( thePlayer ) setTimer ( movingBackPolice, 3000, 1, thePlayer ) end addEventHandler ( "onMarkerLeave", checkGateMarker, onLeave ) function movingBackPolice () moveObject ( gatePolice, 3000, 1588.53125, -1637.988, 13.630457115173 ) end function horn (player, commandName) bindKey ( player, "H", "down", gateCheckingTeam ) end addEventHandler ("onResourceStart", horn)
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@solidsnake14 Remove this code please it is leaked owlgaming scripts.
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if hasObjectPermissionTo(thePlayer, "user.guitarist5150", true) then --Specify who can enter the zone if getTeamName(thePlayer, "Psycho Mans Gang") then Replace that line with the one above and that will work if the team is on the scoreboard
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function test (shader, texture) local myShader = dxCreateShader( "hello.fx" ) dxSetShaderValue( myShader, "texure0", webBrowser ) engineApplyShaderToWorldTexture( myShader, "drvin_screen" ) end addEventHandler("onClientResourceStart", getRootElement(), test) Would it be something like this ?
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How do I make a texture into a shader, I am like really confused ?
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function msg(message, thePlayer) removeEventHandler ( "onClientRender", getRootElement(), dx ) function dx() local nameAdmin = getPlayerName(thePlayer) dxDrawText("* [ Admin ] : #FFFFFF".. message .."", 22, 202, 180, 250, tocolor(150,0,0), 1.3, "default", "left", "top", false, false, true, true, false) dxDrawText(""..nameAdmin.."", 32, 225, 206, 250, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, true, true, false) end addEventHandler("onClientRender", getRootElement(), dx) end addEvent("admin",true) addEventHandler("admin", getRootElement(), msg) bindKey("u", "down", "chatbox","AM") function clean (thePlayer) if string.find(message ,"Delete") then return removeEventHandler ( "onClientRender", getRootElement(), dx ) end end
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How can I attach a web browser to a world object ? So I don't need a gui to control it I can simply control it from a world object and stuff. Hard to explain what I mean but like how can I make it simply just attach to a world object instead of gui ?
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https://community.multitheftauto.com/ind ... ls&id=4957 Check out this resource it does it with 4 different infernus' with a GUI