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mint3d

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Everything posted by mint3d

  1. any errors? /debugscript 3 function showClientImage() guiCreateStaticImage( 0, 500, 800, 150, "image.png", false ) end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), showClientImage) local seconds = 500 setTimer ( showClientImage, ( seconds * 1000 ), 1 ) Try this
  2. function showClientImage() guiCreateStaticImage( 0, 500, 800, 150, "image.png", false ) end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), showClientImage) function showClientImage() setTimer ( function() end, 5000, 1 ) end If that works it should set it to 5 seconds if that doesn't work try this function showClientImage() guiCreateStaticImage( 0, 500, 800, 150, "image.png", false ) end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), showClientImage) setTimer ( showClientImage, 5000, 1 )
  3. I am not understanding when a player dies they just die and images stays up?
  4. All player respawns or what?
  5. function showClientImage() guiCreateStaticImage( 0, 500, 800, 150, "image.png", false ) end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), showClientImage) I'm not sure try this tho
  6. mint3d

    GUI help

    local x,y = guiGetScreenSize() local playerName = getPlayerName ( localPlayer ) function drawStuff() dxDrawRectangle ( x/3.8, y/3.8, x/2.02, y/2, tocolor ( 0, 0, 0, 150 ) ) dxDrawText ( "Welcome to\nLos Santos Roleplay " .. playerName, x/3.5, y/3.6, x, y, tocolor ( 255, 255, 255, 255 ), 1, "bankgothic" ) dxDrawText ( "Welcome to\nLos Santos Roleplay " .. playerName, x/3.48, y/3.58, x, y, tocolor ( 0, 0, 0, 255 ), 1, "bankgothic" ) end addEventHandler('onClientRender', getRootElement(), drawStuff) function closedrawstuff() removeEventHandler("onClientRender", getRootElement(), drawStuff) end local seconds = 50 setTimer ( closedrawstuff, ( seconds * 100 ), 1 ) I took it my own way and this works thanks for the help tho
  7. mint3d

    GUI help

    right ok
  8. mint3d

    GUI help

    How do i do that?
  9. mint3d

    GUI help

    Thats is it
  10. mint3d

    GUI help

    Nope
  11. You're Welcome also
  12. mint3d

    GUI help

    Ye The dx Doesn't load
  13. mint3d

    GUI help

    Thanks didn't see that and I don't see anything
  14. Show us where you added 'onClientPedWasted'
  15. mint3d

    GUI help

    function drawStuff() dxDrawRectangle ( x/3.8, y/3.8, x/2.02, y/2, tocolor ( 0, 0, 0, 150 ) ) dxDrawText ( "Welcome to\nLos Santos Roleplay " .. playerName, x/3.5, y/3.6, x, y, tocolor ( 255, 255, 255, 255 ), 1, "bankgothic" ) dxDrawText ( "Welcome to\nLos Santos Roleplay " .. playerName, x/3.48, y/3.58, x, y, tocolor ( 0, 0, 0, 255 ), 1, "bankgothic" ) end function closedrawstuff () guiSetVisible (drawstuff, false) end local seconds = 50 setTimer ( closedrawstuff, ( seconds * 100 ), 1 ) Thats not right is it?
  16. Try this https://community.multitheftauto.com/ind ... ls&id=7462
  17. mint3d

    GUI help

    So i want this to close after a time of 1 min cant get it to work so here it is function drawStuff() dxDrawRectangle ( x/3.8, y/3.8, x/2.02, y/2, tocolor ( 0, 0, 0, 150 ) ) dxDrawText ( "Welcome to\nLos Santos Roleplay " .. playerName, x/3.5, y/3.6, x, y, tocolor ( 255, 255, 255, 255 ), 1, "bankgothic" ) . dxDrawText ( "Welcome to\nLos Santos Roleplay " .. playerName, x/3.48, y/3.58, x, y, tocolor ( 0, 0, 0, 255 ), 1, "bankgothic" ) end addEventHandler("onClientRender", root, drawStuff)
  18. Shows us what you done
  19. I am not sure beginner so i think you will need to trigger it with onClientVehicleEnter also
  20. mint3d

    Help me out

    But i want it to be on a GUI so that you actually pick like Cat Dog
  21. mint3d

    Help me out

    *bump*
  22. mint3d

    Help me out

    local gMe = getLocalPlayer() addEvent("doPedJump", true) addEvent("doPedEnter", true) addEvent("doPedExitVeh", true) addEventHandler("doPedJump", getLocalPlayer(), function(p, boolean) setPedControlState(p, "jump", boolean) end) addEventHandler("doPedEnter", getLocalPlayer(), function(p, boolean) setPedControlState(p, "enter_passenger", boolean) end) addEventHandler("doPedExitVeh", getLocalPlayer(), function(p, boolean) setPedControlState(p, "enter_exit", boolean) end) local pedTarget = {} local pedTimer = {} local pedShooting = {} local function doPedAttackOtherPlayer(ped) if(isTimer(pedTimer[ped])) or (isPedInVehicle(ped)) then killTimer(pedTimer[ped]) end if(isElement(ped)) then pedTimer[ped] = setTimer(function() if(isElement(ped)) then local target = pedTarget[ped] if(target) then local x, y, z = getElementPosition(ped) local x2, y2, z2 = getElementPosition(target) if(isLineOfSightClear(x, y, z, x2, y2, z2, true, false, false, false, false, false)) then if(getElementHealth(target) > 1) then if(pedShooting[ped] ~= true) then setPedControlState(ped, "fire", true) pedShooting[ped] = true else local x1, y1, z1 = getElementPosition(ped) local x2, y2, z2 = getElementPosition(target) local rot = math.atan2(y2 - y1, x2 - x1) * 180 / math.pi rot = rot-90 setPedRotation(ped, rot) setPedAimTarget(ped, x2, y2, z2) end else killTimer(pedTimer[ped]) pedShooting[ped] = false setPedControlState(ped, "fire", false) end else killTimer(pedTimer[ped]) pedShooting[ped] = false setPedControlState(ped, "fire", false) end end else killTimer(pedTimer[ped]) end end, 500, -1) else killTimer(pedTimer[ped]) end end addEventHandler("onClientPedDamage", getRootElement(), function(attacker) if(getElementData(source, "Dog") == true) then if(attacker) and (isElement(attacker)) then if(getElementType(attacker) == "player") or (getElementType(attacker) == "vehicle") then pedTarget[source] = attacker doPedAttackOtherPlayer(source) end end end end) addEventHandler("onClientRender", getRootElement(), function() for index, p in pairs(getElementsByType("ped", getRootElement(), true)) do if(getElementData(p, "Dog") == true) then local owner = getElementData(p, "besitzer") if(owner) then local x, y, z = getElementPosition(p) local x2, y2, z2 = getElementPosition(gMe) if(isLineOfSightClear(x, y, z, x2, y2, z2, true, true, false, true)) then local sx, sy = getScreenFromWorldPosition(x, y, z+1) if(sx) and (sy) then end end end end end end end) local ped = {} local stat = {} local firetimer = {} local timer = {} local jx, jy, jz = {}, {}, {} local pedSayTimer = {} local function doPedSaySomething(ped) if(isTimer(pedSayTimer[ped])) then killTimer(pedSayTimer[ped]) end if(isElement(ped)) then local message = say_messages[math.random(1, #say_messages)] local x, y, z = getElementPosition(ped) local col = createColSphere(x, y, z, 10) for index, p in ipairs( getElementsWithinColShape(col, "player") ) do local x2, y2, z2 = getElementPosition ( p ) local distance = getDistanceBetweenPoints3D ( x, y, z, x2, y2, z2 ) local rgb = 15 * distance - 125 local rgb = math.abs ( rgb - 255 ) + 125 end destroyElement(col) pedSayTimer[ped] = setTimer(doPedSaySomething, 10000+math.random(5000, 60000), 1, ped) end end local function functionscheck() for index, p in next, ped do if(isElement(p)) then local player = getPlayerFromName(getElementData(p, "besitzer")) if(player) and (ped[player]) then if(isElement(p)) and (ablauf[player] == true) then if not(stat[p]) then stat[p] = {} timer[p] = {} end local owner = player if(owner) then local x, y, z = getElementPosition(owner) local x2, y2, z2 = getElementPosition(p) if(getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) > 3) then -- SPRINT CHECK -- stat[p]["running"] = true if(getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) > 10) then if(stat[p]["jumping"] ~= true) and (stat[p]["inveh"] ~= true) then setPedAnimation(p, "ped" , "sprint_civi", -1, true, true, false) -- Sprintet end else if(stat[p]["jumping"] ~= true) and (stat[p]["inveh"] ~= true) then setPedAnimation(p, "ped" , "JOG_maleA", -1, true, true, false) -- Joggt end end -- ROTATION -- local x1, y1 = getElementPosition(p) local x2, y2 = getElementPosition(owner) local rot = math.atan2(y2 - y1, x2 - x1) * 180 / math.pi rot = rot-90 setPedRotation(p, rot) -- CAR -- local inveh = false if(isPedInVehicle(player)) then inveh = true end if(inveh == true) and (getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) < 4) then if(stat[p]["inveh"] ~= true) and (stat[p]["enterveh"] ~= true) then stat[p]["enterveh"] = true setPedAnimation(p) triggerClientEvent(getRootElement(), "doPedEnter", player, p, true) setTimer(function() local occupants = getVehicleOccupants(getPedOccupiedVehicle(player)) for i = 1, getVehicleMaxPassengers(getPedOccupiedVehicle(player)), 1 do if not(occupants[i]) then warpPedIntoVehicle(p, getPedOccupiedVehicle(player), i) stat[p]["inveh"] = true break; end end stat[p]["enterveh"] = false end, 2000, 1) end else if(stat[p]["inveh"] == true) and (stat[p]["enterveh"] == false) and(isPedInVehicle(player) == false) then -- er ist nicht im auto aber ich bin es stat[p]["enterveh"] = true triggerClientEvent(getRootElement(), "doPedExitVeh", player, p, true) setTimer(function() removePedFromVehicle(p) stat[p]["enterveh"] = false stat[p]["inveh"] = false end, 1000, 1) end end -- JUMP CHECK -- if(inveh == false) then if((z-z2) > 0.-- s8) --> and (getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) < 4) and (stat[p]["jumping"] ~= true) then -- er ist oben stat[p]["jumping"] = true setPedAnimation(p) triggerClientEvent(getRootElement(), "doPedJump", player, p, true) if(isTimer(timer[p]["jump"])) then killTimer(timer[p]["jump"]) end timer[p]["jump"] = setTimer(function() stat[p]["jumping"] = false triggerClientEvent(getRootElement(), "doPedJump", player, p, false) end, 800, 1) end end else if (stat[p]["running"] == true)then stat[p]["running"] = false setPedAnimation(p) end end else destroyElement(p) end end end else if(isElement(p)) then destroyElement(p) end p = nil end end end setTimer(functionscheck, 200, -1) addCommandHandler("follower", function(p) if(ablauf[p] == true) then return end ablauf[p] = true local x, y, z = getElementPosition(p) ped[p] = createPed(164, x, y+1, z) setElementData(ped[p], "besitzer", getPlayerName(p)) setElementData(ped[p], "Dog", true) setTimer(giveWeapon, 1000, 1, ped[p], 27, 99999, true) setPedStat (ped[p], 72, 999) setPedStat (ped[p], 76, 999) setPedStat (ped[p], 74, 999) --addEventHandler("onClientPedDamage", ped, on_damage_check) pedSayTimer[ped[p]] = setTimer(doPedSaySomething, 5000, 1, ped[p]) addEventHandler("onPedWasted", ped[p], function() local ped = source setTimer(destroyElement, 1000, 1, ped) ablauf[p] = false end) end) I found this but i would need to change the command /follower to a GUI How would i do this?
  23. mint3d

    Help me out

    Anyhelp on it?
  24. mint3d

    Help me out

    So a lot of people have been asking for roleplay to make a Pet system where it opens a gui and you buy a dog and it spawns a dog that follows you. Is It possible? or even make it a ped that follows you and i could add skin mods
  25. mint3d

    won't work

    It works fine tho?
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