
mint3d
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Everything posted by mint3d
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You're Welcome
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This makes a blip at x y z and the blip id createBlip ( x , y , z , 37 ) https://wiki.multitheftauto.com/wiki/CreateBlip
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We will help you attempt it first
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Its for a login screen but when i hit login it still keeps moving and i have to wait for it to stop moving
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Ok i found a bug with the script it keeps moving when i click login how to stop that?
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Works great thanks i know you love GUI stuff maybe you can help me more if i need it
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local sm = {} sm.moov = 0 sm.object1, sm.object2 = nil, nil local function removeCamHandler () if(sm.moov == 1) then sm.moov = 0 removeEventHandler ( "onClientPreRender", getRootElement(), camRender ) end end local function camRender () local x1, y1, z1 = getElementPosition ( sm.object1 ) local x2, y2, z2 = getElementPosition ( sm.object2 ) setCameraMatrix ( x1, y1, z1, x2, y2, z2 ) end function smoothMoveCamera ( 1055.4643554688, -2122.0646972656, 83.747100830078, 1054.6900634766, -2121.4748535156, 83.517967224121, 1480, -1773, 108, 1480, -1688, 13, 200 ) if(sm.moov == 1) then return false end sm.object1 = createObject ( 1337, x1, y1, z1 ) sm.object2 = createObject ( 1337, x1t, y1t, z1t ) setElementAlpha ( sm.object1, 0 ) setElementAlpha ( sm.object2, 0 ) setObjectScale(sm.object1, 0.01) setObjectScale(sm.object2, 0.01) moveObject ( sm.object1, time, x2, y2, z2, 0, 0, 0, "InOutQuad" ) moveObject ( sm.object2, time, x2t, y2t, z2t, 0, 0, 0, "InOutQuad" ) addEventHandler ( "onClientPreRender", getRootElement(), camRender ) sm.moov = 1 setTimer ( removeCamHandler, time, 1 ) setTimer ( destroyElement, time, 1, sm.object1 ) setTimer ( destroyElement, time, 1, sm.object2 ) return true end Tried this
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I tried it i copied it all and replaces the x1 and stuff didnt work
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I have seen a system called rpmsystem it changes car sounds but has lots more know how they done it? https://community.multitheftauto.com/index.php?p= ... ls&id=7466
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Is it possible to replace the car engine sounds for everyone in the game if so how and what functions. Thanks.
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Nope thats the problem i don't know how
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Ye but hes using freeroam with play so he can just change the timer on the play setting to how many mins he wants but ye anyways
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I know its not but thats what i have already so ye i need help using the other one i Tried this function () setElementDimension ( getLocalPlayer(), 1 ) setElementInterior( getLocalPlayer(), 0 ) -- setCameraMatrix( 1055.4643554688, -2122.0646972656, 83.747100830078, 1054.6900634766, -2121.4748535156, 83.517967224121) smoothMoveCamera ( 1055.4643554688, -2122.0646972656, 83.747100830078, 1054.6900634766, -2121.4748535156, 83.517967224121, 1480, -1773, 108, 1480, -1688, 13, 200 ) setCloudsEnabled(false) fadeCamera(true) guiSetInputEnabled(true) clearChat() LoginScreen_openLoginScreen() end
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Its better than your attempt
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I couldn't get it to work but heres the script function () setElementDimension ( getLocalPlayer(), 1 ) setElementInterior( getLocalPlayer(), 0 ) setCameraMatrix( 1055.4643554688, -2122.0646972656, 83.747100830078, 1054.6900634766, -2121.4748535156, 83.517967224121) setCloudsEnabled(false) fadeCamera(true) guiSetInputEnabled(true) clearChat() LoginScreen_openLoginScreen() end );
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Ok Solid your good with this stuff so i made a login but i want the camera to move whiles it on the login screen how is this possible?
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addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 5000, 1, source) end ) You can add this to the image script if you wish or make it as a new file its client sided it should work timers in mil seconds or you can use this local spawnpoint addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) if not isElement(player) then return end if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) repeat until setElementModel(player,math.random(312)) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 5000, 1, source) end )
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I believe he is using freeroam so he is using default spawns for them
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Ye i will try tomorrow its pretty late its 4 am where i am
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Try this for respawn timer it set to 4 seconds addEventHandler( "onPlayerWasted", getRootElement( ), function() setTimer( spawnPlayer, 4000, 1 ) end ) If that doesn't work do this addEventHandler( "onPlayerWasted", getLocalPlayer( ), function() setTimer( spawnPlayer, 4000, 1 ) end )
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function showClientImage() guiCreateStaticImage( 0, 500, 800, 150, "image.png", false ) end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), showClientImage) function showClientImage() guiSetVisible (showClientImage, false) end local seconds = 50 setTimer ( showClientImage, ( seconds * 100 ), 1 ) Don't know if this will work try this and ill try make the other one you wanted
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What Spawns? You want to make something to respawn all players?